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NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


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Member Comments
# 661 stillfeelme @ 08/12/14 03:17 PM
Quote:
Originally Posted by frankwest718
I think the buyout thing could be tricky and make things a bit unrealistic, depending on the minimum amount players will take for a buyout.

Also there would need to be some type of logic that makes those players take contracts that are lower than what they would normally get and it would have to be only a 1 year deal
It doesn't have to be that hard.

Logic should be tied to the player and team. If the player wants to win a ring he will seek a buyout to join contender. The team makes the trade to cut salary or get future pick or some young player especially when they know they have to play a bigger player to long term deal (Lance).

Teams makes trades to get salaries to match up and to get a future pick and cut salary for players that only have one year left on their deal or they have no intention on paying for cap reasons, or because they have minutes they need to give to younger talent or they are tanking

Granger: Knee injury they had Paul George at SF(same position) and Lance was due money at the time. They knew they were not paying Granger so traded for Turner cheaper option and no injury history (injury 2.0).

Butler: Was waived by the Bucks why because they are either tanking or wanted to develop the young players
 
# 662 stillfeelme @ 08/12/14 03:34 PM
Quote:
Originally Posted by frankwest718
But what if kobe wanted to win a ring? He's over age, was injured, big contract.

Basically, things can get a bit tricky
LeBron, Durant, Kobe are superstars they are only getting traded in a blockbuster trade as they should mean a lot to the team losing them.
You have to have 25Million in assets/salary to trade Kobe to even make it worth while. Superstars also stand to lose much more money not signing with a team.

SimBaller,

Are "No Trade" options in the game Kobe has a no trade clause
 
# 663 jeremym480 @ 08/12/14 03:35 PM
Another thing, Simballer.... I guess this is me wondering if this is in and also suggesting that it should be in if it's not.

I was actually a big fan of Next Gen 2k14 and am still playing it today actually. One thing that hurt MyGM the most (imo) was that big name Free Agents typically waited to sign which resulted in them either going to small market team or a signing contract that was well below their market value.
When in reality they should dictate the market and be the first ones gone.

I know that you guys adjusted the logic so that the FA's now look at others thing, like playing for a winner, before signing and that now we have control over this (if we so choose). However, I was wondering if there was any logic added to make sure that the Lebron's of the world sign first and if not is that something that you guys could look in to?
 
# 664 threattonature @ 08/12/14 03:52 PM
One thing that annoyed me in the past was doing a fantasy draft yet the value of each draft pick carried over with the default ratings. So say for a fantasy draft for the 76ers, even if after the fantasy draft the 76ers had the highest rated team in the league they'd still have a three and a half star trade value for the first round pick of the next two years. It would be lovely if draft pick trade value either was the same for all teams after a fantasy draft or changed so that the highest rated teams had lower pick rating.
 
# 665 quehouston @ 08/12/14 03:53 PM
Hey Leftos,

Could the Play for Winner and Loyalty ambitions kind of go hand in hand? What if those ambitions were sliders?

Loyalty----------Play For Winner

Financial Security-----------Will take a pay cut

Small Market-------------Big Market

Having ambitions in slider form would just seems like it would make a little more sense to me, and we could really fine tune players' temperaments.

On second thought I guess it wouldn't be much different from the current system of Very Important to Not Important, but sliders seems to be a theme in MyLeague. Just a little idea I had.
 
# 666 threattonature @ 08/12/14 03:55 PM
Quote:
Originally Posted by haloofduty
Also have you guys ever considered adding simming quaters and intervening in games? I been playing since 2k5 and have never finished a season without simming games. A lot of us dont have time to play 82 games. With simming quaters it will be way easier to play a whole season.
This is actually my most wanted feature.
 
# 667 turty11 @ 08/12/14 03:56 PM
instead of sliders it would need to be a rating/tendency for each individual player
 
# 668 turty11 @ 08/12/14 04:53 PM
Quote:
Originally Posted by SimBaller
Good feedback so far in the thread. We're enjoying the comments.

Yesterday we added the ability to customize Player Ambitions (Loyalty, Play For Winner, (need for) Financial Security) to whatever you like in the Edit Player feature.

Keep the ideas coming.

is it on a scale or just a pick X option?
 
# 669 ChrisHansen59 @ 08/12/14 05:05 PM
Is there any way to add to that newest function by incorporating market size?

Like, you wouldn't see Carmelo signing with the Kings or something like that.
 
# 670 RocketTMac1 @ 08/12/14 05:09 PM
Any word on injuries being able to be edited?
 
# 671 shaunbot @ 08/12/14 05:29 PM
Quote:
Originally Posted by frankwest718
One thing that was bad in 2k14 is if a player had his morale drop down to 0,and demanded a trade, etc, yet had a player option in the offseason, he would come back the next year.

Happened with Ron Artest and nate Robinson
Makes sense if they weren't going to get more on the open market than they are on the current contract. No reason to opt out.
 
# 672 SkillzFromThe6 @ 08/12/14 05:37 PM
So since Create-A-Player is back, does that mean Create-A-Team is back as well?
 
# 673 SuperNova854 @ 08/12/14 06:10 PM
Quote:
Originally Posted by BigBadTom
Ive been looking for info on it. Where have you read that it is returning because I was ready to enjoy it (I didn't get 14 on next gen) assuming they made tweaks to things like VC
If you read the article it mentions MyGM at the very bottom. It could mean it's still in the game, or it meant is was just talking about 2k14.
 
# 674 SuperNova854 @ 08/12/14 06:13 PM
Quote:
Originally Posted by TonGunne
Congratulations 2k, this will be the best sports game ever! I play basketball games for like 10 years now, and almost everything I want will be in this mode!

A quick question, we can change the age of the players? I mean, to have Kevin Garnett 20years old for example?

I feel like that would be hard to add unless they let us change the birth year. I remember I would do this to LeBron because he used to retire at around age 37 and I figured he'd play to at least 40. So I would change his age before the offseason then change it back afterwards.
 
# 675 jmac7164 @ 08/12/14 07:13 PM
Okay where can i go to just get the game now? i hope the Guys at madden and Nhl for ea use this idea for their modes too!!!!!
 
# 676 SuperNova854 @ 08/12/14 08:20 PM
Oh and MyGM will be there. LD2K just said so on the live stream.
 
# 677 RocketTMac1 @ 08/12/14 09:15 PM
And they just announced 2K15 PC is going next gen. Let the great creations begin. I'm in love with this game already.
 
# 678 SimBaller @ 08/12/14 09:52 PM
Now that the PC news is out there, I want to make clear that MyLEAGUE will be in the PC version of the game as well (PC is a full port of PS4/XB1), despite what the original post says about it being exclusive to XB1/PS4.
 
# 679 Goffs @ 08/12/14 10:00 PM
Quote:
Originally Posted by SimBaller
Now that the PC news is out there, I want to make clear that MyLEAGUE will be in the PC version of the game as well (PC is a full port of PS4/XB1), despite what the original post says about it being exclusive to XB1/PS4.
Maaaan!! Just awesome!
 
# 680 turty11 @ 08/12/14 10:01 PM
was there any "news" other than the PC stuff?

also, anything on the manual injur from simballer?
 


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