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NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


NBA 2K15 Videos
Member Comments
# 721 Melbournelad @ 08/16/14 02:04 AM
Quote:
Originally Posted by SimBaller
Some good news for you guys.

As requested, we have successfully added the ability to manually assign injuries (including their duration) to players. This can be done outside of MyLEAGUE as well, meaning shared rosters can have these values set as well.

In addition, we also added a new option in the setup menu of MyLEAGUE that allows you to decide whether or not you want to start the mode with the injuries assigned in the roster. Default behavior is to wipe all injuries such that everyone starts healthy.

There is one thing we have been discussing internally and have been split on; would love some opinions from the community. As I mentioned in the original interview, one feature in the Injuries 2.0 system is that players will wear appropriate accessories when recovering from an injury (e.g. sprained knee). If you manually assign an injury to a player, would you expect that player to then be automatically equipped with an appropriate accessory, or would that be a little too heavy-handed and taking control away from you?

Feedback welcomed. Hope everyone enjoys the addition!
Yes!!!!
 
# 722 Melbournelad @ 08/16/14 02:06 AM
Quote:
Originally Posted by frankwest718
As long as it's removable we're good.

How about trades? Do we still have to deal with 4 slots and have to pick any combination of players and picks to make a trade or will players and draft picks finally have their own slots?

Basically can we make a trade of 4 players plus 3 picks to another team or do we just have 4 slots like we've had for the past billion years?
Would we be able to get some clarification on this (and putting protections on draft picks)? And if you guys haven't had time to address this, is there any chance it may be able to be implemented before release or in a patch?
 
# 723 MarvellousOne @ 08/16/14 02:28 AM
Quote:
Originally Posted by LD2k
Keep in mind the dev's did an incredible (and daunting) task of creating two games last year and truly making the next-gen stand out with NBA 2K14. As Rob mentioned in the MyLEAGUE piece, NBA 2K15 will feature a "robust create a player." And it's DAMN glorious.

This is the year of the fans as I like to say. This year is going to be special.
Not knocking the devs at all just really refreshing to see them interacting like used to do and it's nice what they have been creating thus far. I cannot wait to see what the Create A Player will be like!
 
# 724 Sundown @ 08/16/14 02:31 AM
Quote:
Originally Posted by frankwest718
It won't hurt if it's automatic, as long as we have the option to take it off if we don't like it.

Also, if the new equipment is on a part of the body where the player normally wears a certain accessory, just make it so that when the injury is done, that the player puts back his normal accessory.

For ex. melo injures his elbow, switches to an elbow pad, injury is gone, he switches back to his normal accessory
Love this attention to detail both in representation and in user interface/flow concern.

I like the idea of having injury accessories show up automatically for that initial WOW factor in roster creator.

Would it make sense to have each injury have a default and editable accessory tied to them in the interface, and to be able to change that injury accessory as an extra layer? It would replace the original accessory in that location only for the duration of the injury and also be customizable. Then when the injury expires, the accessory is also automatically removed. Not sure if it's too late in the game to make interface changes.

Lingering injuries would have the accessory tied to them, and of corse you can change injuries to use no accessory either.

So for example, Curry has lingering low level ankle durability issues -- he's been healthy for two years but he still wears heavy braces on both ankles. It makes sense to me that the accessory is tied logically to the injury concern. Of course, if body part durability and injuries are different things, this example doesn't really work.

There, my GSW man crush. Are you happy Czar? Lol.
 
# 725 mrclutch @ 08/16/14 12:13 PM
Great news all around. Sounds like they have all the basics back in.
 
# 726 Sundown @ 08/16/14 04:44 PM
Now that teams have their future pick situations accurately represented, can we also trade with pick protections, and are TPEs in the game with teams having their respective TPEs? BAEs? Mini-MLEs? Injured player exceptions? Sign and trades? Cap Holds (this one is big for properly implemented Bird rights)?

How awesome would it be for 2K to be my source for team situations under a fully implemented CBA.
 
# 727 King_B_Mack @ 08/16/14 04:57 PM
Just saying...since we're on the customization topic and listening to the fans. Being able to choose our jerseys in MyCareer along with editing other players in that mode would be fantastic. Just for those of us cursed with observational quirks that make things like incorrect accessories, color inaccuracies and the like stand out, last year was very annoying not being able to personally fix those over sights and not having the accessories change automatically for your own player. I'll leave that there lol

EDIT: Would also be nice to finally see team colors expanded so that we can finally get those correct.
 
# 728 Sundown @ 08/16/14 05:02 PM
Quote:
Originally Posted by frankwest718
3. Give us a trade meter. Often we are just throwing stuff at the wall just to see what the CPU will and won't accept. This makes trading a tedious process at times, especially when trying to acquire high quality players.

A simple meter system, or "light" system would fix this and hell casual NAND hardcore players complete deals faster.

-red light- no way
-orange light-almost but not quite
Green light-will accept

This system would make trading a breeze and remove the guessing game from the equation.
This is a great idea. Or a trade proposal scale of angry to happy face reflecting how an opposing GM will likely respond. You can gamble to see if a GM will accept a potentially one sided trade and you can try to spam mediocre ones.

However, offer several refused trade proposals in succession or an egregiously bad one (think ESPN trade machine abuses), and your reputation takes a hit around the league that recovers over time that makes it harder to make moves.

Fun thematic meter ideas:

Red icon of an angry face with a hung up phone.

Yellow icon of a phone next to an inexpressive face with a chat bubble. "No deal yet but we're talking."

Green icon of a phone with a happy face.

Rest of your ideas are fantastic too.
 
# 729 snocone @ 08/16/14 05:56 PM
Quote:
Originally Posted by Sundown
Now that teams have their future pick situations accurately represented, can we also trade with pick protections, and are TPEs in the game with teams having their respective TPEs? BAEs? Mini-MLEs? Injured player exceptions? Sign and trades? Cap Holds (this one is big for properly implemented Bird rights)?

How awesome would it be for 2K to be my source for team situations under a fully implemented CBA.
They're programmers, not lawyers. Don't get your hopes up about it being accurate, ESPN doesn't even seem to understand the CBA half of the time
 
# 730 seanbarkley @ 08/16/14 06:00 PM
Quote:
Originally Posted by King_B_Mack
EDIT: Would also be nice to finally see team colors expanded so that we can finally get those correct.

+1

Seeing that this is finally the year of the dreams come true maybe we can finally get a menu where we can change team/shoe and sock colors ourselves
 
# 731 jpshua15 @ 08/16/14 06:50 PM
Quote:
Originally Posted by seanbarkley
+1

Seeing that this is finally the year of the dreams come true maybe we can finally get a menu where we can change team/shoe and sock colors ourselves
This is such a simple addition too ... 2k please see this thanks
 
# 732 King_B_Mack @ 08/16/14 06:55 PM
Quote:
Originally Posted by seanbarkley
+1

Seeing that this is finally the year of the dreams come true maybe we can finally get a menu where we can change team/shoe and sock colors ourselves
Not to mention accurate accessory colors. Would be great to finally get the Lakers and other teams' under shirts changing only to white or black because you could set it to Team Color 4 or 5 or something. Or how about finally being able to change headband colors ourselves lol
 
# 733 Comduklakis @ 08/16/14 07:29 PM
Obviously we have to see how it actually plays, but on paper MyLeague is a great response to practically every criticism and complaint about 2k14. Bravo to the NBA 2K for responding to the consumers who were dissatisfied with so many aspects of 2K14 (save graphics). Not only did they bring back the parts of Association we liked on previous Gen systems, but they added to it with more controls on trades, injuries, free agents signings, etc. I look forward to the ability to edit anything on a player as well, whether it be name, birthdate, weight, college, etc.

Can't wait for this one now after actually choosing NOT to purchase a PS4 due to NBA2k14 being such a disappointment to so many (and without even playing the game, knowing that the modes and lack of 30 team control wouldn't suit the type of player I am). Now I'm off to get a PS4 and to get NBA 2K15
 
# 734 Mr2KImpossible @ 08/16/14 09:11 PM
80 years is insane, I wonder if anyone would do that tho lol
 
# 735 Matty Aqua @ 08/16/14 09:37 PM
Quote:
Originally Posted by LD2k
Keep in mind the dev's did an incredible (and daunting) task of creating two games last year and truly making the next-gen stand out with NBA 2K14. As Rob mentioned in the MyLEAGUE piece, NBA 2K15 will feature a "robust create a player." And it's DAMN glorious.

This is the year of the fans as I like to say. This year is going to be special.
Well if this is true!, as someone who has been playing since the very first 2k games!....

plain and simply Thank you!, I hope this MyLeague is awesome!
 
# 736 midwestking100 @ 08/17/14 01:15 AM
A court creator would be a great idea for customization. Where we can be able to edit NBA courts (present/past).
 
# 737 midwestking100 @ 08/17/14 01:51 AM
Quote:
Originally Posted by frankwest718
That will probably never be allowed because of licensing issues.
Probably, but it has happened before on last gen.
 
# 738 midwestking100 @ 08/17/14 02:23 AM
Quote:
Originally Posted by frankwest718
We were allowed to edit a real nba court in last Gen??
Well not in a 2k NBA game, but in 2k College Hoops we have before.
 
# 739 Superman38134 @ 08/17/14 02:29 AM
My wish now is that the create-a-player truly is "robust". Along with being able to augment various parts of the face, it would be great if we finally had the ability to truly select varying body types. Such as a leaner frame like Durant, something a bit thicker like say Paul Pierce or even Blake Griffin, and something more muscular like Lebron (pre-Paleo diet). This coupled with the existing option of ripped or smoother skin definition would allow for quite a bit of variety.

And please create a tattoo system that reflects options more akin to what we see today in the NBA. If it's too complicated to have tattoos layer over one another, than create larger scale tattoos that in of themselves are layered such as full sleeve tattoos. Even upper chest tattoos would be appreciated, as these would show around the neckline.

And can we PLEASE finally be allowed to select our team uniforms in MyCareer? As 2k has said themselves, MyCareer is the most popular game mode and for some, the only mode they even touch. Again, if this is truly the year of the fans, this is something that has been asked for ever since the mode's inception.

P.S. And my ultimate wish...incorporate FIBA into MyCareer and MyLeague. Would be great through the course of careers to be able to represent TEAM USA once your players has earned that right. And that would go along way towards players continuing to play out multiple seasons. Seeing how it stands currently, by the end of the first season, many have already captured ROY, MVP, All-star selection, Championship, and Finals MVP. After that, it doesn't leave much left to shoot for.
 
# 740 Indiana Trece @ 08/17/14 02:43 AM
Quote:
Originally Posted by Superman38134
P.S. And my ultimate wish...incorporate FIBA into MyCareer and MyLeague. Would be great through the course of careers to be able to represent TEAM USA once your players has earned that right. And that would go along way towards players continuing to play out multiple seasons. Seeing how it stands currently, by the end of the first season, many have already captured ROY, MVP, All-star selection, Championship, and Finals MVP. After that, it doesn't leave much left to shoot for.
I would really like this as well.
 


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