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NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


NBA 2K15 Videos
Member Comments
# 761 Sdrawkcab321 @ 08/21/14 10:06 PM
Quote:
Originally Posted by CookNBA03
In free agency, will we see teams clear cap space? I didn't see it too much in 2K14 like 2K said. For example, how Cleveland traded with Boston and Brooklyn this past summer.
That would be amazing if they can ever figure that out and make it logical. But I think we are a long ways away from that
 
# 762 franzis @ 08/21/14 11:08 PM
this would be nice but won't be possible in Myleague or any mode with GM features (trades).
So I hope we will have MySeason in 2k16, a kind of nba today under steroids
 
# 763 imraged @ 08/22/14 07:00 AM
SIAA but the mandatory auto-save is gone right? Seems like a no-brainer with all of the customization options but I want to be certain. The auto-save was the biggest reason I never spent much time playing assoc on 2K13.
 
# 764 Junior Moe @ 08/22/14 08:50 AM
Quote:
Originally Posted by Sdrawkcab321
That would be amazing if they can ever figure that out and make it logical. But I think we are a long ways away from that
I have accepted the limitations of these systems. There will never be a "smart" AI in these games. That's why I prefer something more general like teams having "modes". In late Janurary the game looks at a teams record and assigns it a mode like Championship Contender, Playoff Team, Up and coming, and Rebuilding. The moves they make will be heavily influenced by what designation they have. Championship Contenders would stand pat and maybe tweak around the edges; same with the playoff teams, but they might be a little more aggresive in trying to land a star; Up and coming teams like the Pelicans would continue to build around their "star" regardless of record; and finally, Rebuilding teams would be selling off their assets for expiring contracts and draft picks. Someone on here wrote up an excellent, more detailed post about how this could work.
 
# 765 dwayne12345 @ 08/22/14 11:18 AM
I can't stop crying tears of joy and I haven't even finished reading past the first question. 2K finally gets us I'm so happy I'm frowning
 
# 766 VDusen04 @ 08/22/14 11:21 AM
Quote:
Originally Posted by imraged
SIAA but the mandatory auto-save is gone right? Seems like a no-brainer with all of the customization options but I want to be certain. The auto-save was the biggest reason I never spent much time playing assoc on 2K13.
I'm still holding out for that one. I do not recall reading anything about that yet. With MyLeague being completely offline, I'd really, really, really hope a manual save option is at least available for that mode (though I'd hope it'd be included in every mode).
 
# 767 dwayne12345 @ 08/22/14 11:47 AM
As long as big men don't start shooting 3's and ignoring tendencies, stats don't glitch, and the mode functions I will not voice a single complaint about MyLeague. Ever.
 
# 768 ffaacc03 @ 08/22/14 01:24 PM
Yes, stat glitches/bugs have been like a standard for the mode since 2K10 ... hopefully they have been take care of, as many of our claims seem to be done.

On another note, would love to know any news/tips about been able to individually edit:
- Team chemestry (specially if it affects oncourt and simmed stats)
- Team stances (contend/stand pat/rebuild, etc ... in terms of roster building)
- GMs Draft stances (best overall, best skilled, best potential, best of position of need, none and just trade the pick/rookie)
- Staff grades (offense/defense, etc)
- Players goals (money/win/role, etc)

And also about:
- Create a Staff (it has been a need ever since the landscape of the NBA has changed so drastically in regards of team staffs ... if we cant have real staff members as FAs, then, please give us this)
- Staff Carrousel (also as above, given the many moves of coaches and assistants, it is a need to be able to promote, trade or release staff members)

And finally about:
- Total Sim Control (is it back ? is it improved ? we really need it as it is the right step to separate oncourt variables to those of offcourt, it allows for no compromises, more control and therefor, more inmmerssion and authenticity)
- The Sim Engine (is it expanded to be able to get results that can range from all hystoric stats, this means, players with above 12 assist, 4 blocks, 3 steals, 35-50 pts, 20-25 rebounds ... also means teams with very low records - low 10s or even lower - and/or very high - 70s -)

If any of the above isnt possible for 15, dont worry, maybe for 16 then ... anyways, again, THANK YOU 2K devs staff for taking the right steps and for listening to your community.
 
# 769 newgeneration11 @ 08/23/14 12:15 AM
Quote:
What adjustments can we make to the draft class? Can we edit names/attributes/abilities?
Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system. Details on this will come closer to launch.
We're all assuming that this create a player system will be available in the main menu, and we'll be able to create all kinds of players - not just draft class players and our own my players.
Have we gotten any confirmation on this, tho? is that what they mean by "robust"?
 
# 770 newgeneration11 @ 08/23/14 12:16 AM
Quote:
What adjustments can we make to the draft class? Can we edit names/attributes/abilities?
Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system. Details on this will come closer to launch.
We're all assuming that this great create a player system will be available in the main menu, and we'll be able to create all kinds of players - not just draft class players and our own my players.
Have we gotten any confirmation on this, tho? is that what they mean by "robust"?
 
# 771 Er1Zm3 @ 08/23/14 12:20 AM
This sounds amazing and will be if they pull it of, but I would like to see them include things like club attractiveness, club fan base etc. another is player home towns for example if some is offered 16 mil by 2 teams one his home town and the other not this should play apart in the decision, still looking forward to a great game mode thanks 2k
 
# 772 threattonature @ 08/23/14 12:26 PM
One thing I don't recall being addressed is simulation stats. Two problems I had with simulation stats was that blocked shots were way too low. The second was that I would love to see a player just have a ridiculous outlier type of year on occasion.

Will there be any settings or sliders for a user to have some kind of control over simulation stats outside of simulated quarter length?
 
# 773 Juliant @ 08/26/14 06:39 PM
Would be awesome if they also added the summer league. And get a license with fiba and add the fiba world championships to MyLeague.
 
# 774 wrestlinggod1 @ 08/26/14 07:37 PM
Quote:
Originally Posted by newgeneration11
We're all assuming that this create a player system will be available in the main menu, and we'll be able to create all kinds of players - not just draft class players and our own my players.
Have we gotten any confirmation on this, tho? is that what they mean by "robust"?
I too, would like to know if this was confirmed.
 
# 775 troy10 @ 08/28/14 01:10 PM
I saw some people discussing whether or not teams will have their actual draft picks assigned to their teams at the start of MyLEAGUE. Any way we can get a confirmation on this? It really changes the landscape of association when teams (like the Nets last year) gave so many first round picks up to acquire guys like Pierce and Garnett, but in association mode, they still had them. An unfair advantage to be honest.
 
# 776 raiderphantom @ 08/29/14 06:46 AM
Quote:
Originally Posted by troy10
I saw some people discussing whether or not teams will have their actual draft picks assigned to their teams at the start of MyLEAGUE. Any way we can get a confirmation on this? It really changes the landscape of association when teams (like the Nets last year) gave so many first round picks up to acquire guys like Pierce and Garnett, but in association mode, they still had them. An unfair advantage to be honest.
Good point, I know it's been mentioned before. And if you do a fantasy draft, draft picks should go back to default.
 
# 777 Jstache83 @ 08/29/14 11:35 AM
If the draft picks cannot be assigned before it starts then we just do it the old school way. Trade the worst players for the other team worst player and include the owed draft pick. Then just trade the player back. But hopefully we won't go through this. My League is gonna be epic.
 
# 778 Jstache83 @ 08/29/14 11:36 AM
I hope we can Edit Coaches in my league.
 
# 779 Gravit @ 08/29/14 01:43 PM
Quote:
Originally Posted by Jstache83
I hope we can Edit Coaches in my league.

Speaking of that... Does 2k allow create a coach for your teams or do you just have to use the actual nba coach of each team?


Sent from my iPhone using Tapatalk
 
# 780 ffaacc03 @ 08/29/14 01:49 PM
Quote:
Originally Posted by Gravit
Speaking of that... Does 2k allow create a coach for your teams or do you just have to use the actual nba coach of each team?


Sent from my iPhone using Tapatalk
Sadly not ... I mean, coaches do get fired on association but there is no way of editing them nor create them, hence we would love to have such possibilities ...

Quote:
Originally Posted by Jstache83
I hope we can Edit Coaches in my league.
Quote:
Originally Posted by ffaacc03
Yes, stat glitches/bugs have been like a standard for the mode since 2K10 ... hopefully they have been take care of, as many of our claims seem to be done.

On another note, would love to know any news/tips about been able to individually edit:
- Team chemestry (specially if it affects oncourt and simmed stats)
- Team stances (contend/stand pat/rebuild, etc ... in terms of roster building)
- GMs Draft stances (best overall, best skilled, best potential, best of position of need, none and just trade the pick/rookie)
- Staff grades (offense/defense, etc)
- Players goals (money/win/role, etc)

And also about:
- Create a Staff (it has been a need ever since the landscape of the NBA has changed so drastically in regards of team staffs ... if we cant have real staff members as FAs, then, please give us this)
- Staff Carrousel (also as above, given the many moves of coaches and assistants, it is a need to be able to promote, trade or release staff members)

And finally about:
- Total Sim Control (is it back ? is it improved ? we really need it as it is the right step to separate oncourt variables to those of offcourt, it allows for no compromises, more control and therefor, more inmmerssion and authenticity)
- The Sim Engine (is it expanded to be able to get results that can range from all hystoric stats, this means, players with above 12 assist, 4 blocks, 3 steals, 35-50 pts, 20-25 rebounds ... also means teams with very low records - low 10s or even lower - and/or very high - 70s -)

If any of the above isnt possible for 15, dont worry, maybe for 16 then ... anyways, again, THANK YOU 2K devs staff for taking the right steps and for listening to your community.
 


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