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NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


NBA 2K15 Videos
Member Comments
# 741 kjjnesb @ 08/17/14 09:18 AM
Quote:
Originally Posted by Mr2KImpossible
80 years is insane, I wonder if anyone would do that tho lol
I was thinking the same thing lol. Hopefully 2K has a nice database for tracking records and awards.
 
# 742 Junior Moe @ 08/17/14 09:24 AM
Quote:
Originally Posted by Superman38134
My wish now is that the create-a-player truly is "robust". Along with being able to augment various parts of the face, it would be great if we finally had the ability to truly select varying body types. Such as a leaner frame like Durant, something a bit thicker like say Paul Pierce or even Blake Griffin, and something more muscular like Lebron (pre-Paleo diet). This coupled with the existing option of ripped or smoother skin definition would allow for quite a bit of variety.

And please create a tattoo system that reflects options more akin to what we see today in the NBA. If it's too complicated to have tattoos layer over one another, than create larger scale tattoos that in of themselves are layered such as full sleeve tattoos. Even upper chest tattoos would be appreciated, as these would show around the neckline.

And can we PLEASE finally be allowed to select our team uniforms in MyCareer? As 2k has said themselves, MyCareer is the most popular game mode and for some, the only mode they even touch. Again, if this is truly the year of the fans, this is something that has been asked for ever since the mode's inception.

P.S. And my ultimate wish...incorporate FIBA into MyCareer and MyLeague. Would be great through the course of careers to be able to represent TEAM USA once your players has earned that right. And that would go along way towards players continuing to play out multiple seasons. Seeing how it stands currently, by the end of the first season, many have already captured ROY, MVP, All-star selection, Championship, and Finals MVP. After that, it doesn't leave much left to shoot for.

I agree with everything you said. IF the create a player suite is good enough to create player faces on par with the default NBA players, I'm cool. But I have my doubts because there were some terrific created players for last gen, but because of limitations in create a player, they never looked like they belonged in the same world as the regular player. I would prefer hundreds more of the premade faces, of different ethnic backgrounds, where we could change the hair, beards, tattoos, etc. to select from over "low grade" looking players.
 
# 743 nddot @ 08/17/14 01:50 PM
Quote:
Originally Posted by King_B_Mack
Just saying...since we're on the customization topic and listening to the fans. Being able to choose our jerseys in MyCareer along with editing other players in that mode would be fantastic. Just for those of us cursed with observational quirks that make things like incorrect accessories, color inaccuracies and the like stand out, last year was very annoying not being able to personally fix those over sights and not having the accessories change automatically for your own player. I'll leave that there lol

EDIT: Would also be nice to finally see team colors expanded so that we can finally get those correct.
co sign this whole post especially the bolded part. It is UNACCEPTABLE that this feature isnt implemented yet. I mean even EA RISING STAR mode allows the player to use alt jerseys..


this is
 
# 744 RocketTMac1 @ 08/17/14 03:20 PM
Quote:
Originally Posted by SimBaller
Some good news for you guys.

As requested, we have successfully added the ability to manually assign injuries (including their duration) to players. This can be done outside of MyLEAGUE as well, meaning shared rosters can have these values set as well.

In addition, we also added a new option in the setup menu of MyLEAGUE that allows you to decide whether or not you want to start the mode with the injuries assigned in the roster. Default behavior is to wipe all injuries such that everyone starts healthy.

There is one thing we have been discussing internally and have been split on; would love some opinions from the community. As I mentioned in the original interview, one feature in the Injuries 2.0 system is that players will wear appropriate accessories when recovering from an injury (e.g. sprained knee). If you manually assign an injury to a player, would you expect that player to then be automatically equipped with an appropriate accessory, or would that be a little too heavy-handed and taking control away from you?

Feedback welcomed. Hope everyone enjoys the addition!
This has me so hyped for NBA 2K15!!!! I can have a MYLeague without PG13 and see how the Pacers coupe with that and plan for the here and now and the future. I love it guys. Keep it coming. Bringing back power to the gamer
 
# 745 tabarnes19_SDS @ 08/17/14 03:49 PM
One thing that disappointed me about my Gm is I never saw cpu trades during the draft after the patch. Is trading back in for cpu teams during the draft?

Also I would love to see sign and trades.
 
# 746 SuperNova854 @ 08/17/14 10:09 PM
The fact we can edit injuries brought a tear to my eye. So much customization.
 
# 747 Trackball @ 08/18/14 12:52 AM
The question now becomes, can we start a MyCareer with pre-existing injuries as well?

I hated the fact that all injuries were wiped clean when starting the mode, resulting in Kobe Bryant and Nerlens Noel playing the whole year--Noel's presence in the Rookie Showcase was even lampshaded by Steve Kerr, basically going "Huh. I guess his recovery's further along than we expected."

Don't get me wrong, I hope Nerlens Noel has a great real-life career, but still, seeing torn-ACL guys like Joel Embiid on the court BEFORE the draft is a blow to realism, and one that's now even easier to fix.

That said, thank you guys so much for putting this in for us. Please don't take this as looking a gift horse in the mouth.
 
# 748 jsg @ 08/18/14 03:30 AM
Are we going to be able to assign injuries to rookies in a created draft class? Something similar to Joel Embiid or Nerlens Noel?
 
# 749 MarkWilliam @ 08/18/14 08:27 AM
Not sure if MyLeague will be the right mode to query this....but here goes...


Does anyone know if there will be a way in this mode (or any other for that matter) where you can mimic the real NBA season in terms of rosters, injuries, signs, trades etc.?


And I mean without doing it manually - like if (hypothetical here) Josh Smith got traded on the 17th of November, that happens in your season (without you having to manually go an do it)?


Similar to the concept of Live Season (in the "other game")....


I am guessing the best way of doing this in your season would be to import a roster mid season (with it not messing with your stats accumulated thus far) - does anyone know if that is possible in this mode??


EDIT: Basically NBA Today but in a recorded season with stats, scheduling, playoffs etc.


Thanks in advance everyone....
 
# 750 zizoux @ 08/18/14 08:44 AM
Quote:
Originally Posted by MarkWilliam
Not sure if MyLeague will be the right mode to query this....but here goes...

Does anyone know if there will be a way in this mode (or any other for that matter) where you can mimic the real NBA season in terms of rosters, injuries, signs, trades etc.?
And I mean without doing it manually - like if (hypothetical here) Josh Smith got traded on the 17th of November, that happens in your season (without you having to manually go an do it)?
Similar to the concept of Live Season (in the "other game")....
I am guessing the best way of doing this in your season would be to import a roster mid season (with it not messing with your stats accumulated thus far) - does anyone know if that is possible in this mode??

EDIT: Basically NBA Today but in a recorded season with stats, scheduling, playoffs etc.
I've been wanting this since its debut with NBA live 10. It's my dream that has never been done in 2k series.
 
# 751 MarkWilliam @ 08/18/14 08:52 AM
Quote:
Originally Posted by zizoux
I've been wanting this since its debut with NBA live 10. It's my dream that has never been done in 2k series.


Seems fairly basic aswell - basically NBA Today in the form of a recorded season....


Simply put, the days happenings (by date) gets "archived" in the "cloud" if you will.....and when say the 10th of December arrives on your schedule - it synchronizes and then lets you keep going - it doing this on a daily basis..... your stats staying un-affected of course.


Nothing would please me more than facing a team and the rosters are the same as the real life match up that took place on that day in the real NBA season.....
 
# 752 Jman2390 @ 08/18/14 04:31 PM
Is it going to be possible to have the Euroleague players in FA so they can be brought over to the NBA whenever I want or will they not be able to be released from their teams?
 
# 753 stakzz00 @ 08/18/14 05:09 PM
I'm a little late to the party, but my pre-order is done! This is the first version of 2K that i have purchased in over 5 years that was not credited to the addition of the rookie class!

What I want to hear is Game-Facing like EA... Hopefully Live 15 will have Game-Facing. It seems kinda pointless that they only sold the Xbox One with the Kinect but yet no Game-Facing???
 
# 754 VDusen04 @ 08/18/14 05:28 PM
Quote:
Originally Posted by Leftos
Just to clarify what Erick's talking about, players WILL wear accessories (with some probability) when injuries happen upon them in the natural flow of things (as you play/sim through a Franchise).

The question here is, you go to Edit Player, you assign an injury to a player and set its duration. Would you expect Edit Player to pick an accessory for you and assign it to the player, or would you rather only have it happen in the natural flow but not in Edit Player, unless you go in and explicitly assign the accessory yourselves while in the menu?

And yes, of course you'll still able to assign accessories before or after editing the injury so you can set the one you want. Our divide lies on whether Edit Player putting an accessory on the player automatically because you assigned an injury would seem jarring.

If you want Edit Player to do that, should it replace any existing accessory if it's not in our list of accessories that help that particular injury?
Out of curiosity, about how often would an injured player return wearing a new accessory? Will some injuries yield automatic accessories (say, every blown ACL leads to a knee brace)? Or will it be a matter of probability (45% of ACL tears will lead to knee braces)? Further, how long would a recovering player wear a given accessory before returning to their previous accessories (or lack thereof)? Will some players keep the accessory forever?
 
# 755 I Djm @ 08/18/14 06:39 PM
I hope yall have real tats this year
 
# 756 Armor and Sword @ 08/19/14 02:14 PM
Day one purchase. I am sooooo giddy for this title it's really amazing the level of control and customization My League is giving us.

Just amazing. Can't wait to play some Next gen B-Ball!!!
 
# 757 newgeneration11 @ 08/20/14 08:34 AM
I'm thirsty for in-depth storylines for players/teams.
I want hype trains, write-ups, and media, for every player that's playing remotely well - and i want the talk tied into his career. For example, if Jr Smith is merely,contributing, to a contending team - i want a write-up/story on this anomaly. I WANT TO CARE ABOUT THE WHOLE LEAGUE.
I want to be able to immerse myself in each team's storylines like i do in real life.
Satisfy my interest in each player in the league! and each team in the league! Stats, 5 headline stories, award chases, thats not enough!!!! I want a few write-ups per week on each team - this is how i indulge in the NBA in real life..
HOW ABOUT YOU HAVE YOUR OWN ESPN network in the game, 2k..!? Let me scroll through each team, and read weekly stories. Make it a really cool/big deal to be a headline story - attach tweets to the headline stories (the best part about headline stories is the talk about them. the reaction. let me see the people's reaction.)

I understand that it would be a lot of work to have pre-written write-ups/storylines for even about 50% of the players in the league. Maybe it's not possible for other teams, but, at least let me immerse myslef in the news about my team. Let me pick a storyline for my team. for example
-- the Lakers, we suck. (if we end up "competing" , i want the biggest weekly hype train about how we're doing this). on the other hand, if we continue to suck or be mediocre, dont let me hear the end of it, like it is in real life
-- a squad of misfit players/redeem team. - if this team ends up "competing" , i dont want to hear the end of how much of an anomaly this is, and how specific players are finally stars or living up to their potential etc.
-- a squad of young players. " the new stars of the league have arrived" "look at Jabari Parker. he's the best thing since Lebron." "is the Greek Freak Jabari's Pippen?"
-and i want this stuff weekly. a few writeups a week about my team.


i want to get lost in storylines and media! i want to read about my players and my team.
 
# 758 CookNBA03 @ 08/21/14 08:33 AM
In free agency, will we see teams clear cap space? I didn't see it too much in 2K14 like 2K said. For example, how Cleveland traded with Boston and Brooklyn this past summer.
 
# 759 cthurt @ 08/21/14 10:14 AM
I havent been to a mid night release for a game in years but for this game I will be first in line at gamestop. These on the fly additions being added are amazing. The ability to control injuries put it over the top for me, excellent job 2k.
 
# 760 BluFu @ 08/21/14 01:04 PM
question for devs on injuries: will the cpu reset their rotations/minutes for every injury? in past games, it was hard having guys average 36-40 min because of the injuries.
 


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