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NBA 2K15 MyLEAGUE Interview

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Old 08-16-2014, 01:04 AM   #841
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Re: NBA 2K15 MyLEAGUE Interview

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Originally Posted by SimBaller
Some good news for you guys.

As requested, we have successfully added the ability to manually assign injuries (including their duration) to players. This can be done outside of MyLEAGUE as well, meaning shared rosters can have these values set as well.

In addition, we also added a new option in the setup menu of MyLEAGUE that allows you to decide whether or not you want to start the mode with the injuries assigned in the roster. Default behavior is to wipe all injuries such that everyone starts healthy.

There is one thing we have been discussing internally and have been split on; would love some opinions from the community. As I mentioned in the original interview, one feature in the Injuries 2.0 system is that players will wear appropriate accessories when recovering from an injury (e.g. sprained knee). If you manually assign an injury to a player, would you expect that player to then be automatically equipped with an appropriate accessory, or would that be a little too heavy-handed and taking control away from you?

Feedback welcomed. Hope everyone enjoys the addition!
Yes!!!!
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Old 08-16-2014, 01:06 AM   #842
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Re: NBA 2K15 MyLEAGUE Interview

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Originally Posted by frankwest718
As long as it's removable we're good.

How about trades? Do we still have to deal with 4 slots and have to pick any combination of players and picks to make a trade or will players and draft picks finally have their own slots?

Basically can we make a trade of 4 players plus 3 picks to another team or do we just have 4 slots like we've had for the past billion years?
Would we be able to get some clarification on this (and putting protections on draft picks)? And if you guys haven't had time to address this, is there any chance it may be able to be implemented before release or in a patch?
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Old 08-16-2014, 01:28 AM   #843
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Re: NBA 2K15 MyLEAGUE Interview

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Originally Posted by LD2k
Keep in mind the dev's did an incredible (and daunting) task of creating two games last year and truly making the next-gen stand out with NBA 2K14. As Rob mentioned in the MyLEAGUE piece, NBA 2K15 will feature a "robust create a player." And it's DAMN glorious.

This is the year of the fans as I like to say. This year is going to be special.
Not knocking the devs at all just really refreshing to see them interacting like used to do and it's nice what they have been creating thus far. I cannot wait to see what the Create A Player will be like!
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Old 08-16-2014, 01:31 AM   #844
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NBA 2K15 MyLEAGUE Interview

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Originally Posted by frankwest718
It won't hurt if it's automatic, as long as we have the option to take it off if we don't like it.

Also, if the new equipment is on a part of the body where the player normally wears a certain accessory, just make it so that when the injury is done, that the player puts back his normal accessory.

For ex. melo injures his elbow, switches to an elbow pad, injury is gone, he switches back to his normal accessory
Love this attention to detail both in representation and in user interface/flow concern.

I like the idea of having injury accessories show up automatically for that initial WOW factor in roster creator.

Would it make sense to have each injury have a default and editable accessory tied to them in the interface, and to be able to change that injury accessory as an extra layer? It would replace the original accessory in that location only for the duration of the injury and also be customizable. Then when the injury expires, the accessory is also automatically removed. Not sure if it's too late in the game to make interface changes.

Lingering injuries would have the accessory tied to them, and of corse you can change injuries to use no accessory either.

So for example, Curry has lingering low level ankle durability issues -- he's been healthy for two years but he still wears heavy braces on both ankles. It makes sense to me that the accessory is tied logically to the injury concern. Of course, if body part durability and injuries are different things, this example doesn't really work.

There, my GSW man crush. Are you happy Czar? Lol.

Last edited by Sundown; 08-16-2014 at 01:35 AM.
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Old 08-16-2014, 04:03 AM   #845
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Re: NBA 2K15 MyLEAGUE Interview

I hope face masks are in the game if a player gets a broken nose, that seems like the ultimate excuse for an "injury accessory" and would be awesome
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Old 08-16-2014, 11:13 AM   #846
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Great news all around. Sounds like they have all the basics back in.
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Old 08-16-2014, 11:35 AM   #847
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Re: NBA 2K15 MyLEAGUE Interview

I hope they fixed the Trade-AI. In 2K14 it was way to easy to trade for good Picks, the AI was not able to valuate the Picks correctly.
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Old 08-16-2014, 12:03 PM   #848
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Re: NBA 2K15 MyLEAGUE Interview

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Originally Posted by Andarus
I hope they fixed the Trade-AI. In 2K14 it was way to easy to trade for good Picks, the AI was not able to valuate the Picks correctly.
There's a slider to make trades harder. What we really need to be concerned about is that we are constantly limited to 4 trade slots.

Draft picks and players should have different slots. We should be able to trade 4 players plus 4 picks if we want, and not just any combination of 4 pieces to another team
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