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NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


NBA 2K15 Videos
Member Comments
# 441 Kashanova @ 08/08/14 10:48 AM
Hallelujah!!

Time to pre-order
 
# 442 jeremym480 @ 08/08/14 10:52 AM
Quote:
Originally Posted by SimBaller
A few tidbits:

Couch Co-op = YES.

I started a new MyLEAGUE earlier today, in the 8th season now. The number of 90+ players in the league in year 8 is the same number as in year 1. Anyone who has a history with our game knows how great that is.

I've seen a few questions about setting injuries manually. That isn't something we support in the game right now. If you guys need it, I'll see if we can add it before ship. No promises, so don't hold it against me if it doesn't make it!

You can trade picks up to 3 years in advance now (instead of 1).

Really, this mode is for you guys. Once you get it, I want to hear what you like, what you don't like, and what you think is missing.


Manual injuries and the ability to intervene in games are the two biggest things on my wishlist at this point. Manual injuries for obvious reasons (see Paul George). Of course, now that we can edit ratings, at least we have a workaround for those....

With that said, I guess that means intervening in games in the #1 item on my wishlist. I can't express how important this is to me because I don't have time to play all 48 minutes of every game and I would like to have my own fingerprints in as many games as possible. I've said in the past that it's a "make or break" item for me, but honestly I can't ignore all of the other improvements.

Quote:
Originally Posted by vtcha
Anyway back on topic,

can developers confirm if any of these will be addressed:

- Too many contract extensions signed during the regular season. Should happen 75% of the time in the off-season.
- Ability to execute 3-team trades. Also make the A.I perform 3-team trades with one another.
- More in-depth draft picks when trading. For example, lottery protected, swapping picks, trading picks beyond 2 years, etc.
- More than 4 slots when proposing trades.
- Majority of non-lottery rookies should be receiving limited playing time. They should mainly get the opportunity to play when injury occurs or lack of depth at the position.
This is all good stuff here, as well. Hopefully, we get three team trades, the option for real life draft picks and the ability to set draft pick protection, etc. For me though all of that stuff would be the cherry on top if they added intervening in games and manual injuries. My fingers are crossed.
 
# 443 RyanLaFalce @ 08/08/14 11:00 AM
On a serious note, everything they've added makes this mode epic. If they added D-League and a few other things to this mode, we could thank the 2K gods!!!!! (Not Ronnie2K though)
 
# 444 49UNCFan @ 08/08/14 11:02 AM
*Love the injuries
*controlling 30 teams
*local saves
*1 season or 90


Sent from my SCH-I545 using Tapatalk
 
# 445 stillfeelme @ 08/08/14 11:40 AM
Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?
Yes, rotations are fully editable right off the bat. New to NBA 2K15 is our ‘Gameplan’ feature. Gameplans allow you to set highly customized strategies per opponent. For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent. You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on. If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams. These Gameplans are in full effect regardless of whether it is a played game or a simulated game. You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.


The bolded means that individual defensive settings are back? Let us gameplan on how we are going to try to slow down Melo, LeBron, Durant etc. and fail miserably on most nights lol.



I have to say this mode sounds like a beast association mode. There is an emphasis on MY on this mode. You get to play the game however we would like to play it.
 
# 446 VDusen04 @ 08/08/14 11:41 AM
Quote:
Originally Posted by technine
i dont undrstand all the excitement. we are excited for an off-line association/mygm hybrid with "features"that never should have been taken out of the game in the first place?
The way I figure, this first announcement could have been about MyGM upgrades, featuring something like the ability to import Diamond Kobe into your MyGM once you've accumulated 17,753 points in Virtual Currency, or new GM/Player soap opera cut scenes.

Instead, the MyLeague reveal seems to insinuate at least a partial return to off-court simulation, control, and realism. After 2K13 and 2K14, I think a lot of people were wondering if it was time to come to terms with NBA 2K being a game featuring authentic on-court play but VC-driven, awful-story-mode ridden, lowest common denominator unrealistic interactions off the NBA hardwood.

Personally, I was prepared for every mode in 2K15 to involve VC payments and an emphasis on always being connected to the internet without the ability to save locally for the foreseeable future. Instead, 2K seems to have gone in the direction of classic 2K in regards to this MyLeague revelation. We'll have to see how it actually plays out but it seems like a great step in the right direction - and though it's a return to how things were before in many regards - it's a welcomed return.
 
# 447 drewbaby1414 @ 08/08/14 11:42 AM
I just hope they get the simulated stats to a realistic point. That has always been a huge frustration for me in the past. I no longer want to spend hours upon hours tweaking the roster to just get guys like Kevin Love to avg 10 rpg
 
# 448 CrimsionXBL @ 08/08/14 11:58 AM
As someone who loves playing association mode in the 2k series, this doesn't tickle my fancy. All it is is MyGM with the ability to control how your league plays out pretty much, I wish they would just bring back online association, Online franchises are the future and I'm disappointed that 2k has pushed them aside.
 
# 449 VDusen04 @ 08/08/14 12:05 PM
Quote:
Originally Posted by saltyramen
Can someone explain to me the appeal of playing over a span of 80 years? Do people typically sim a majority of the games in this type of mode? I was never an association player but I might want to get into it. Can someone sell me on it?
I cannot sell you on it but I think the 80 years thing kind of depends on what a person is going for. I usually only play three years or so. The joy for me is replicating real life to a large extent, but with some derivation (i.e. controlling my Pistons, but maybe finding a way to trade away Josh Smith even though he hasn't been dealt in real life). I also like finding authentic draft classes to make the following years feel realistic as well.

In recent years I've settled on playing one game during every schedule week or two, so I can have an on-court influence as well as an off-court influence (my management skills will determine simulation success) while also allowing me to move forward through the years. If I played every game, I think I might struggle to make it much further than a year.

On the other hand, I have at least one friend who loves franchise modes for the manner with which he can run a fantasy draft, build his team, then reel off dozens of years of dominance, mostly through simulation. Crafting, wheeling, and dealing seem to be his primary emphasis. He often has multiple friends participate - hanging out, drafting rosters, and playing the head-to-heads when they occur during the season.

Essentially, the mode is kind of what you make of it, as realistic and unrealistic as you may choose.
 
# 450 Mauer4MVP @ 08/08/14 12:16 PM
Quick question, I take it we won't be able to start a MyLeague at the current date like before?
 
# 451 Number999 @ 08/08/14 12:18 PM
Quote:
Originally Posted by saltyramen
Can someone explain to me the appeal of playing over a span of 80 years? Do people typically sim a majority of the games in this type of mode? I was never an association player but I might want to get into it. Can someone sell me on it?
It just is an awesome option to just have. I know as someone who use to play MLB2k, you could only play around 10 seasons in the career mode no matter your age and it'll force you to retire. Here, that is a complete non-threat, also it's awesome that players you draft have the ability to finish their career. You can have guys you draft in year #20, that retire in year #38, that's awesome.

Also, I know I will at least simulate 10 years in just to see where the leagues at (who the superstars are, etc.. just for fun) As a sports gamer, all I want are options. period, if you give me that you got a 99% chance to have my purchase for the sport, 2k has given that pretty greatly here.
 
# 452 turty11 @ 08/08/14 12:22 PM
Quote:
Originally Posted by drewbaby1414
I just hope they get the simulated stats to a realistic point. That has always been a huge frustration for me in the past. I no longer want to spend hours upon hours tweaking the roster to just get guys like Kevin Love to avg 10 rpg
use someone elses!
 
# 453 PPerfect_CJ @ 08/08/14 12:26 PM
Well...I thought I was gonna have an extra 60 bucks in my wallet this fall. Guess not. Lol! Thank you, 2K (especially Leftos) for listening to us offline, sim guys. Really appreciate it. Also, I can't wait to see Bed's influence on the rosters. We may not hafta do as much editing as we used to with him on the team.
 
# 454 swiftychampleone @ 08/08/14 12:41 PM
So, am I the ONLY one that plans on making Round 1 of the playoffs 5 games like old times and the rest of the rounds 7? 2K has knocked this one out the park. Other sports game companies need to take note of this. This is how you do it.

I've got to find a deal in October on getting this game! Must-have...
 
# 455 Glenn33 @ 08/08/14 12:50 PM
Quote:
Originally Posted by swiftychampleone
So, am I the ONLY one that plans on making Round 1 of the playoffs 5 games like old times and the rest of the rounds 7?
No sir! I stand with you!
 
# 456 BezO @ 08/08/14 12:54 PM
Sweet! Covered everthing I was looking for in a season/career mode. Time to start shopping around for PS4 deals.

Can't wait for gameplay info, because my one concern from this article was the mention of POE.

Quote:
Originally Posted by Leftos
Mike has been an amazing addition to the team; his energy and dedication is unparalleled, and I think that will shine through his work in this year's game.
Looking forward to new & improved 2K rosters. That, coupled with the career info (and football season) is going to test my relationship.
 
# 457 stillfeelme @ 08/08/14 01:03 PM
Quote:
Originally Posted by saltyramen
Can someone explain to me the appeal of playing over a span of 80 years? Do people typically sim a majority of the games in this type of mode? I was never an association player but I might want to get into it. Can someone sell me on it?

I don't know think most people will realistically get anywhere near this number. Not many can sell you on playing 80 seasons of association. So they gave us this number to just let you know the limits of the mode probably due to size of files or something going corrupt. However some people just like to tinker or run simulations with CPU vs CPU and let them go just to see how it all plays out who wins the chip what are the stats at the end of the year, MVP, rookie of the year.
 
# 458 stillfeelme @ 08/08/14 01:12 PM
Quote:
Originally Posted by piltz45
What team shall I rebuild in this if I dont support anyone. I want a dynasty.
I am biased of course but I am rebuilding the Sixers because that is exactly what the Sixers are doing in real life.

5 teams for rebuild.

1. Sixers
2. Bucks
3. Magic
4. Jazz
5. Wolves
 
# 459 CameronKrazie86 @ 08/08/14 01:15 PM
No VC and trade override is back? Well then, count me in. The more customization, the better. I am back to looking forward to NBA 2k15 again

Now all I would liked added is that I can just keep my MyPlayer save from 2k14 into 2k15, I'd be even more excited.
 
# 460 RyanLaFalce @ 08/08/14 01:16 PM
Might have to take salary cap off or have a higher cap. Hmmmm....
 


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