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NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


NBA 2K15 Videos
Member Comments
# 421 Leftos @ 08/08/14 06:01 AM
Quote:
Originally Posted by ChrisHansen59
If Leftos was able to do this for Association, I'm giddy to see the fruits of bedwards' labors.
Mike has been an amazing addition to the team; his energy and dedication is unparalleled, and I think that will shine through his work in this year's game.
 
# 422 ChrisHansen59 @ 08/08/14 06:11 AM
 
# 423 manustyle90 @ 08/08/14 06:40 AM
So pc is left out, considered an old gen platform. Patience, we are used to it.
 
# 424 Cripterion @ 08/08/14 06:43 AM
Every year it's the same thing :
Lot of people claiming they won't buy the game, they're done with 2K, they hear a bit of news on the game, get hyped, then the waiting game for the early release starts, more footage comes out, people salivating.
Game finally comes out. Early impressions almost positive, 1-2 weeks after the honeymoon is over, people getting fed up with the game.

See you in the "Things we need 2K to correct in patch #1" thread
 
# 425 piltz45 @ 08/08/14 06:51 AM
What team shall I rebuild in this if I dont support anyone. I want a dynasty.
 
# 426 mpac @ 08/08/14 06:54 AM
Nice!!!!!!!! Cant wait for 2k15
 
# 427 Melbournelad @ 08/08/14 06:55 AM
Just saw this news. Finally 2k has delivered!!!!!!!!
 
# 428 Melbournelad @ 08/08/14 07:21 AM
Quote:
Originally Posted by chucky65201
So for those of us that have played Online Associations we get ****ed over once again! Way to go 2k... you're just proving why I have been telling everyone not to purchase this game but the sheep will still purchase it. If you all would actually fix the issues with your game then there wouldn't be a problem. Let's look at OA's from 2k14 for current gen since there weren't any for next gen... You can't play more than a round in the playoffs, and then you literally get 20 seconds to complete free agency as each day advances every 2 seconds, and then skips training camps and immediately starts to sim out the next season unless the league speed is changed.

What I want to know because they said " It’s a mode created for our core user, who wants the NBA just the way they like it." Who is the core audience that you all are catering to? A LOT of us only play online associations because of the fact that playing a sports game by yourself gets old and stagnant quickly where you can create a super team and then just blow out every team you play... and that's not fun to me. My friends and myself live in different cities and different states across the U.S. and we know there are a lot of us like us that enjoy competitive play and being able to build our teams through trades and drafting and free agency because multiple humans make the league more competitive because they may get the player you want to trade for, you can never really know how a human player will play... if they have a history of shooting a ton of 3's and you go in with a gameplan to stop the 3's they may dump it down to the post and kill you inside.

This is just yet another slap in the face from 2k... We have communicated through the forums here to Chris Manning (LD2K) and when he does acknowledge there is a problem instead of ignoring us like usual he all we get is "it's been sent to the developers" and then it's never fixed.

Needless to say.... I'll pass on buying this game
You mad bro?
 
# 429 Melbournelad @ 08/08/14 07:25 AM
Quote:
Originally Posted by jeremym480
Seriously, this sounds like the mode that I've always wanted. It's like my personal wishlist made it into the game.

The only things that I would like to see, although I may have missed them because that was a lot to take in, is a) the ability to give players injuries manually (example: Paul George) and the ability to intervene in games.
Add those two things and I may not purchase another game until NBA 2K16.


I'm so pumped!

*insert Shut Up and Take My Money meme here*
If Leftos is still checking this thread, these two options would be great additions for next year (assuming they aren't in 2k15).
 
# 430 ataman5 @ 08/08/14 07:34 AM
Quote:
Originally Posted by vannwolfhawk
Awesome stuff! This team gets it! They listened and gave US ALL the control we wanted! Just can't wait to hear more about online leagues and hopefully they gave us more control there as well!!! Waiting impatiently!!! :-)
Fingers crossed for Online Leagues vannwolfhawk, hopefully we can get to see your brilliant playset work back again.

Quote:
Originally Posted by Leftos
Normalized Played To Sim Minutes

Since some of you can score in 8 min quarters as many points as I do with the Pistons in 12 min quarters, you can set your played minutes to 8, sim minutes to 12, and at the end of the game the players' box scores and season stats will have all their stats, but the minutes will have been extrapolated to be as if you played 12 min quarters. This will allow you to play a different quarter length than what you sim but have your minutes be consistent with everyone else in the league.

So if I play 6 minute quarters and sim 12, a player that played 18 minutes in my game will show up in the box-score after the game as having played 36.
That's a really good mind!!
 
# 431 Melbournelad @ 08/08/14 07:46 AM
Quote:
Originally Posted by technine
i dont undrstand all the excitement. we are excited for an off-line association/mygm hybrid with "features"that never should have been taken out of the game in the first place?

classic 2k. breaking and taking things out to add them back next year to get people all excited again. wash, rinse , repeat. yawn. call me when there are actual new game modes and content. not recycled content.



the fact that 2k still hasnt implemented this is sheer laziness. it is so easy and so what if it takes a little more time to add the protections. at least to it for the first round picks. this is something 2k should have done years ago, but you know it will never happen.
After the debacle of last year, just having Association back and upgraded is a major win.

That being said, you are correct that pick protections should have been added long ago.
 
# 432 R9NALD9 @ 08/08/14 07:47 AM
Other sport games should learn from this.

The more customization, the better it gets.
 
# 433 CavsNation @ 08/08/14 08:18 AM
Thanks 2k , a great start!

The Gamescom starts in 3 days ... I hope we will see more
 
# 434 Gronk4M13 @ 08/08/14 08:24 AM
Sounds absolutely awesome, I think I'll be getting NBA 2K15 day one after all.
 
# 435 tsbmolina @ 08/08/14 09:28 AM
After reading negative comments after negative comments last year it's great to see 2K Sports back in the good graces of gamers. If history is anything to go by it's exactly where 2K wants to be.
 
# 436 SavoyPrime @ 08/08/14 10:22 AM
Quote:
Originally Posted by Leftos
You can choose to play or watch any game on the schedule.
This is great news! Man, I thought I was done with 2K, but this news brought me back. Thanks Leftos and the rest of the crew!
 
# 437 cthurt @ 08/08/14 10:34 AM
Quote:
Originally Posted by TheRealHST
When I start my, MYLEAGUE based off the new customization options, I'm going to make it full of drama and frustration lol

-I'm setting morale effects to high
-Contract negotiations to the most difficult
-Trade and contract negotiations to the most difficult
- chemistry effects most difficult

And so much more. Thank you 2K for now I will be cussing out the CPU in a good way when LeBron wont sign with any team I pick (realistic) and teams wont willingly give me their first round picks (realistic)

Sent from my SCH-I535 using Tapatalk
This is the exact plan I have for myleague, if it all works out as planned it will def be some fun frustration.
 
# 438 lopey986 @ 08/08/14 10:35 AM
Quote:
Originally Posted by Melbournelad
You mad bro?
You did it wrong.


UMADBRO?
 
# 439 turty11 @ 08/08/14 10:38 AM
i wonder what the reason we cant get an answer on draft picks is?
 
# 440 RyanLaFalce @ 08/08/14 10:40 AM
This mode sounds really great, and I will play it, but online leagues need a HUGE overhaul and hopefully that happens. I'm still sad.
 


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