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NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


NBA 2K15 Videos
Member Comments
# 381 vtcha @ 08/08/14 01:19 AM
Anyway back on topic,

can developers confirm if any of these will be addressed:

- Too many contract extensions signed during the regular season. Should happen 75% of the time in the off-season.
- Ability to execute 3-team trades. Also make the A.I perform 3-team trades with one another.
- More in-depth draft picks when trading. For example, lottery protected, swapping picks, trading picks beyond 2 years, etc.
- More than 4 slots when proposing trades.
- Majority of non-lottery rookies should be receiving limited playing time. They should mainly get the opportunity to play when injury occurs or lack of depth at the position.
 
# 382 ARose @ 08/08/14 01:25 AM
exclusive for Xbox One and PlayStation 4

So it looks like there going to give pc players **** graphics and less modes again. Not sold at all. I have so so much anger right now i could break a backboard. Thanks for nothing again 2k
 
# 383 SPRINGS03 @ 08/08/14 01:31 AM
So can i get a break down of what's new about association that wasn't in other previous 2k titles? I mean i give them props for recognizing it was a mistake to take it away in the first place, but i'm not really ready to jump on the "I GOTTA PRE ORDER THIS NOW" bandwagon just because they brought back a mode that shouldn't of been removed in the first place. That seems like 1 step back and 1 step forward to me.

I really do wanna know if there's big differences between this and previous association. Can someone fill me in?
 
# 384 vtcha @ 08/08/14 01:47 AM
Quote:
Originally Posted by SPRINGS03
So can i get a break down of what's new about association that wasn't in other previous 2k titles?
In a nutshell,
  1. The option to turn on/off salary caps and hard caps
  2. An array of 'Association' sliders

EDIT: Forgot to mention this- New injury mechanism
 
# 385 King_B_Mack @ 08/08/14 01:51 AM
Here's another thing to think about and add to the list of why people SHOULD be happy and cheering for this announcement, but it'll be glossed over and ignored by a bunch to keep up the "2K doesn't listen/care about it's fans" stuff that's taken over this place. Because they kept their word. While dudes have been in here being Chicken Little with the damn sky falling for the last year about last year's LAUNCH title. Leftos told everybody from the beginning that association had to take a step back while they fixed it so we'd get MyGM in the meantime. I didn't think they'd work as quickly as they did in delivering the goods, but man did they get it done quick. I thought it would be 2K16 at least before we saw association again and here we are.
 
# 386 snocone @ 08/08/14 01:52 AM
Quote:
Originally Posted by SPRINGS03
So can i get a break down of what's new about association that wasn't in other previous 2k titles? I mean i give them props for recognizing it was a mistake to take it away in the first place, but i'm not really ready to jump on the "I GOTTA PRE ORDER THIS NOW" bandwagon just because they brought back a mode that shouldn't of been removed in the first place. That seems like 1 step back and 1 step forward to me.

I really do wanna know if there's big differences between this and previous association. Can someone fill me in?
More customization, new injury systems, some vague promises of new prospect scouting, and I think the per team adjustments are all new features.
 
# 387 SPRINGS03 @ 08/08/14 01:58 AM
^Hmm, i need more info man. More customization is kinda vague. I'm genuinely interested about a new injury system though. Per team adjustments is interesting as well.

@ King_B_MackI'm not sure why it would take that long, it's not like they're making a new mode from scratch. The base is there. And i remember leftos or another 2k employee saying they wanted mygm to try a more controlled approach in 2k14. And yeah i'm happy it's back, and i give 2k props for not trying to stick with that god awful mygm mode, but i'm not gonna lose my mind over a mode that was taken away, and then given back when it shouldn't of been taken away in the first place, again, a step back, and a step forward. Glad to have it back, that simple. Nothing more, nothing less.

Quote:
Originally Posted by vtcha
In a nutshell,
  1. The option to turn on/off salary caps and hard caps
  2. An array of 'Association' sliders
What sliders tho?
 
# 388 23 @ 08/08/14 02:05 AM
Why don't you read the article man

..and you can pick and be mad all day the point is people can be happy they have a highly customizable mode on the new Gen systems.

It was already unrealistic to expect all of this in year one with 2 games being made and a new system... but how we all ignored that and acted like they were lazy and for once couldn't chill long enough to see if it was an anomaly which it was and hopefully one that never rears it's head.
 
# 389 Leftos @ 08/08/14 02:05 AM
MyLEAGUE is not just what was announced in this post. There's more features that we'll go into later on.

"Association with a few sliders?" Far from it.
 
# 390 23 @ 08/08/14 02:12 AM
And by the way association wasn't taken out of 2k14 it was there on ps3 360 and PC.

...but that's none of our business right?
 
# 391 JTheClip @ 08/08/14 02:13 AM
Quote:
Originally Posted by 23
And by the way association wasn't taken out of 2k14 it was there on ps3 360 and PC.

...but that's none of our business right?
Off Topic: Why is your name orange?
 
# 392 The 24th Letter @ 08/08/14 02:18 AM
So, just so I understand, fans shouldn't be happy that 2k has brought back a mode that fans spoke out against removing?

As many arguments we have about people speaking out about what they want...this should be a win for a community. Instead were itemizing improvements in comparison to what was in past 2k's?

Don't get that logic at all. If they make improvements to team defense/rebounding in the game, ill be ecstatic...not going to sit here and say "those things were done well in 2k11, they should have never been changed"

What's the point of that?
 
# 393 Matty Aqua @ 08/08/14 02:22 AM
Quote:
Originally Posted by King_B_Mack
Here's another thing to think about and add to the list of why people SHOULD be happy and cheering for this announcement, but it'll be glossed over and ignored by a bunch to keep up the "2K doesn't listen/care about it's fans" stuff that's taken over this place. Because they kept their word. While dudes have been in here being Chicken Little with the damn sky falling for the last year about last year's LAUNCH title. Leftos told everybody from the beginning that association had to take a step back while they fixed it so we'd get MyGM in the meantime. I didn't think they'd work as quickly as they did in delivering the goods, but man did they get it done quick. I thought it would be 2K16 at least before we saw association again and here we are.
Agree with you King!....tho i was a frustrated customer without my association mode on next gen!, I'm really happy association is getting pushed to the front again, it is the core mode, and should stay that way!

Quote:
Originally Posted by Leftos
MyLEAGUE is not just what was announced in this post. There's more features that we'll go into later on.

"Association with a few sliders?" Far from it.
glad to hear Leftos, if all gets delivered and works smoothly this could be a great year for NBA 2k fans, you know hardcore association players drool over information like this!...

Quote:
Originally Posted by JTheClip
Off Topic: Why is your name orange?
He is a moderator
 
# 394 MarvellousOne @ 08/08/14 02:26 AM
I can't wait to hear how the scouting rookies reports are done. Also I am really anxious to see how presentation for MyLeague is done, past associations after the first season the level of depth in commentary and presentation really starts to slip and for a 80 year association you don't want your league to feel stale and lifeless once all the real nba players exit of course I expect the presentation to take a hit but past nba 2k games almost make cap players non existent in Stat overlays, end of quarter wipes, halftime shows, and commentary. Would be nice to see some kind of dynamic commentary for you MyLeague games similar to the NBA Today commentary...not to forget to mention the Halftime show in MyLeague should be as in depth as the NBA Today halftime show in exhibition, where they tend to do more than current game stats, they do league leaders and stats over the last month type stuff it's really more in depth then the association modes version. But enough ranting, good job 2k for what you have brought to the table, can't wait to see more!

On another note: I really want to hear about the create a player system, I miss making draft classes last year on next gen
 
# 395 Cowboy008 @ 08/08/14 02:28 AM
I was going to skip it this year since I didn't like how you had to have VC to do just about everything in MyGM. I just like to control one team so all of these options that 2k is giving us is great.
 
# 396 raiderphantom @ 08/08/14 02:31 AM
Quote:
Originally Posted by steelers99_58_36
He's a mod man. You must be new here.
I thought so but I thought mods had red names?
 
# 397 SPRINGS03 @ 08/08/14 02:32 AM
Quote:
Originally Posted by 23
Why don't you read the article man

..and you can pick and be mad all day the point is people can be happy they have a highly customizable mode on the new Gen systems.

It was already unrealistic to expect all of this in year one with 2 games being made and a new system... but how we all ignored that and acted like they were lazy and for once couldn't chill long enough to see if it was an anomaly which it was and hopefully one that never rears it's head.
Stop. Where did i say i was mad?And where did i say people can't be happy? I'm serious, where? lol Just because i said this isn't gonna make me go out and pre order doesn't mean that. Please, don't strawman what im saying man. I don't think it was unrealistic to expect the same association mode and not a watered down mygm mode. I honestly expected a port, with better graphics, and possibly improved gameplay. That's hardly expecting too much.

Quote:
Originally Posted by Leftos
MyLEAGUE is not just what was announced in this post. There's more features that we'll go into later on.

"Association with a few sliders?" Far it.
Good to hear! Thanks. Yeah this is why i asked(contrary to others ready to go "stop hating on my game leave 2k alone!") i actually wanted to know if this is the same mode being brought back or an actual big upgrade to the mode.

Quote:
Originally Posted by The 24th Letter
So, just so I understand, fans shouldn't be happy that 2k has brought back a mode that fans spoke out against removing?

As many arguments we have about people speaking out about what they want...this should be a win for a community. Instead were itemizing improvements in comparison to what was in past 2k's?

Don't get that logic at all. If they make improvements to team defense/rebounding in the game, ill be ecstatic...not going to sit here and say "those things were done well in 2k11, they should have never been changed"

What's the point of that?
Where did anyone say that though? I certainly didn't, all i said was for me that's not enough for me to really say this game is a day 1 buy because it was a feature that shouldn't of been removed. Stop trying to make it sound like i said nobody should be happy.

Also, if they make improvements to defense and team rebounding, as well as passing. I'd be ecstatic too because i always felt like that was a weakness in the gameplay, yeah even in 2k11. But even so, that's not the same as having a feature for years(multiple years by the way) and then taking it out.

By the way, did you guys forget the part where i literally said "kudos to 2k for bringing association back" before? I mean damn guys, relax.

Anyway, leftos has always been pretty straight forward and i don't see him exaggerating things that are in the game or trying to over hype things, so i'll see what's in store. For me Game play and association are the 2 most important things(in that order too). So i'll be really interested to see when they start doing developer insights or developer diaries as well.
 
# 398 The 24th Letter @ 08/08/14 02:33 AM
Kind of off topic, but with HDD back hopefully we get fully intact Signature Highlights back. Like I said I am not a huge assoc. head, but when I so run a fantasy season or something I used to love watching those after the game...especially after 12 min quarters...

I know Czar was on top of this last year, hopefully 2k heard him loud and clear...
 
# 399 lgxjames @ 08/08/14 02:35 AM
Quote:
Originally Posted by Leftos
MyLEAGUE is not just what was announced in this post. There's more features that we'll go into later on.

"Association with a few sliders?" Far from it.
I'm curious...I can't imagine with myGM and myLeague being so similar that it would be efficient to build 2 different modes every year...Is it safe to assume most features built for one of the modes will likely be included in the other going forward?

Or am I totally off base here and both modes will continue/begin going there separate paths?
 
# 400 JTheClip @ 08/08/14 02:38 AM
He is a moderator[/quote]


So what is blue
 


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