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NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


NBA 2K15 Videos
Member Comments
# 341 ffaacc03 @ 08/07/14 11:29 PM
Dear Simballer - Leftos:

1. Injuries.
Yes, please concede us the ability to manually place a player out with a given injury ... or make him comeback. If possible for (offline) quick games too, not just the mode.


And since you are interested on our feedback of things, how about these ?


2. Picks and their trading values.
Can you relate picks (trade) values directly to mock drafts on a given specific timeframe ? ... why ? because this gets rid of picks overvalue or undervalue ... from iteration to iteration there are times that is one way or the other.

On some game versions, a 1st pick would make possible to obtain a franchise player but on other versions, wouldnt. Independently of the draft quality. Also it doesnt go hand to hand with most custom rosters if preset otherwise. My proposal will allow a pick value (for trading purposes) to be meassured against the mocked rookies and their overall and potentials, allow to flow as the season goes and instead of been related to preset arbitrary value. This way, if draft classes were full of prominent rookies, teams wouldnt be so inclined to trade them ... or they would be inclined if it were a low quality draft class.


Couldnt get from the interview, maybe due to my native language not been english, but:

3. Do we get to alter for each player (not only league wide) their motivations such as money, winning, etc ?

4. Do we get to individually set/alter the stances on wich each team is into, in regards of roster moves, like contending, staying pat, rebuilding ?

5. Do we get to manually and individually set/alter the chemestry % base for each team ?

6. Do we get to individually set/alter the stance on wich each team is into, in regards of drafting, such as going for best skills, going for team positional need, going for best potential, going for X role type ?

7. Do in game rotations now consider team depth charts and players roles ?

8. Do Total Sim Control makes its way back in, balancing the ability to alter on court and off court results ?

9. Can we have create/edit a staff (coaches, assistants, etc) and staff carrousel ?

10. In respect of create a player (be it for this mode or in general, even for my players), can we not be forced to have a nickname ?

11. Can we hope to see NBDL (fully editable this time around), Draft Combine and Summer League be reintegrated sometime further on ?

12. Can we hope to have as many roster/created players/created teams saves as free hard drive space we have ?


Hopefully I dont burn you guys with so many Qs and I would love if some of these can be added this year but if not, no biggie, we can wait until next year or the next.
 
# 342 SavoyPrime @ 08/07/14 11:31 PM
Looks like I'll be purchasing NBA 2K15. Association is back!!!!!!!!
 
# 343 SuperNova854 @ 08/07/14 11:36 PM
Quote:
Originally Posted by turty11
@rjohns, if its like pre NG you could just 30TC and set CPU to handle everything but rotations for the teams you arent actually using
Ehh that doesn't really work that well since in real life some teams will run a 9 man rotation. If you set it to CPU then all 12 will get minutes
 
# 344 StankonYa @ 08/07/14 11:40 PM
Quote:
Originally Posted by Leftos
You're overthinking it. You can save rosters to your console's hard-drive and optionally upload them to our servers if you want to share it with your friends or the community. So you can keep working on your roster offline, then when you're ready to share it with the world, you can do so.
That sounds great...I think may pre-order it tomorrow.
 
# 345 Vni @ 08/07/14 11:42 PM
Quote:
Originally Posted by StankonYa
That sounds great...I think may pre-order it tomorrow.

Why ? lol. Where's the urgency.
 
# 346 vtcha @ 08/07/14 11:46 PM
Any chance of the CPU initiating 3-team trades either among each other or with the user?

In the past, it's probably been the most difficult thing to execute from a user's standpoint.
 
# 347 The 24th Letter @ 08/07/14 11:53 PM
The amount of options in this mode is silly, lol

Looks like was taken directly from a wish list thread...
 
# 348 MADEMAN3000 @ 08/07/14 11:54 PM
Why is anyone excited that Association mode is now being made OFFLINE only??

Is 2K crazy?

Did I read that right? NO online Assoc?
 
# 349 MADEMAN3000 @ 08/07/14 11:57 PM
Quote:
Originally Posted by The 24th Letter
The amount of options in this mode is silly, lol

Looks like was taken directly from a wish list thread...

Except the request for it to be ONLINE???

Like EVERYTHING else in the year 2014? My HDTV is "smart" why in the world would ASSOCIATION NOT BE SMART????
\
And why is anyone excited about that?
 
# 350 MADEMAN3000 @ 08/08/14 12:01 AM
Quote:
Originally Posted by AgaliareptX
Except this sounds like literally the Association mode we've always wanted. 100 times better than anything we've had in the past. It's worth getting excited over.

And NO VC!!!

Except the SMALL fact that it's NOT online?????

Are you guys not reading the fine print here???
 
# 351 McNulty @ 08/08/14 12:02 AM
Absolutely thrilled. Really setting the standard for all sports games with this kind of control and accessibility, including MLB The Show (which I did not think was possible given 2K14.) More importantly, the most glaring issues from last year's version-- VC, lack of CAP's, 30 team control, local saves-- seem to be addressed in some form or fashion.

What a turn-around a year makes.
 
# 352 aholbert32 @ 08/08/14 12:07 AM
Quote:
Originally Posted by MADEMAN3000
Except the SMALL fact that it's NOT online?????

Are you guys not reading the fine print here???
Online leagues are in and there is a good amount of people here (me included) who dont care that MyLeague isnt online.
 
# 353 rjohns23 @ 08/08/14 12:07 AM
Quote:
Originally Posted by turty11
@rjohns, if its like pre NG you could just 30TC and set CPU to handle everything but rotations for the teams you arent actually using
Yea that's true but the issue or really non issue with 30 team control was that the CPU would not make any trades and the you had to manually do the draft. I love the concept of 30 team control but it kind of takes away going against the CPU if the CPU does not make any trades and does not draft if you set everything except for rotations for the CPU to do.
 
# 354 lakers24 @ 08/08/14 12:11 AM
Logs on to OS...
Quote:
NBA 2K15 MyLEAGUE Interview


Quote:
The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played. MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core.


Quote:
Trade Negotiations Difficulty

• Contract negotiation difficulty

• CPU re-Resigning Aggressiveness

• Morale difficulty and effects

• Chemistry difficulty and effects

• Trade frequency settings

• Blockbuster trade frequency

• Injury effects

• Draft class quality

• Player progression rate

• In-season training effects

• Player non-financial ambitions factor

• Normalize played to sim minutes

• Can manage/play with all teams
 
# 355 CyberRudy25 @ 08/08/14 12:12 AM
I'm so Happy they listened to the community.
 
# 356 AirJordanFan93 @ 08/08/14 12:14 AM
So pretty much its Association with a new name. Thats really cool they gave us an offline mode this year as opposed to another year with MyGM. Im still swayed towards live but I do like the sound of this mode.
 
# 357 SavoyPrime @ 08/08/14 12:16 AM
Any word on CPU vs CPU in MyLEAGUE?
 
# 358 EMan77 @ 08/08/14 12:19 AM
"VC plays no part in this mode."







(Until we add it back in with the first patch.)

Yup, it'll happen.
 
# 359 vtcha @ 08/08/14 12:26 AM
The only thing new that has been implemented is the additional customization of Association sliders (i.e., trades, injuries, off-season shenanigans, player progression, etc.). I give 2K props for that.

A lot has already been implemented in past 2K titles.

I mean 2K14 was so bad (aside from graphics) that we're all cheering about saving files locally and don't need VC to play? *insert A.I voice* I mean we talkin' bout saving files ... haha ... Can you imagine me telling you this prior to the release of next-gen consoles?

p.s. I'm happy for these changes but ya'll need to calm down
 
# 360 MADEMAN3000 @ 08/08/14 12:28 AM
Quote:
Originally Posted by Leftos
So happy this was one of our first announcements. I have been giddy all year, from the moment we were designing it. I really hope you guys enjoy it and I can't wait for your feedback on this.

This is only the first taste of how much we've been listening to you, what you liked and what bothered you for 2K14. There's a lot more of that coming.

Can we get ONLINE ASSOCIATION mode info now please?


I don't see why 2K doesn't do like Madden and just combine ALL these modes into one.
 


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