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NBA 2K15 MyLEAGUE Interview

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Old 08-07-2014, 11:21 PM   #385
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Re: NBA 2K15 MyLEAGUE Interview

Quote:
Originally Posted by Leftos
You're overthinking it. You can save rosters to your console's hard-drive and optionally upload them to our servers if you want to share it with your friends or the community. So you can keep working on your roster offline, then when you're ready to share it with the world, you can do so.
Music to my ears.
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Old 08-07-2014, 11:29 PM   #386
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Re: NBA 2K15 MyLEAGUE Interview

Dear Simballer - Leftos:

1. Injuries.
Yes, please concede us the ability to manually place a player out with a given injury ... or make him comeback. If possible for (offline) quick games too, not just the mode.


And since you are interested on our feedback of things, how about these ?


2. Picks and their trading values.
Can you relate picks (trade) values directly to mock drafts on a given specific timeframe ? ... why ? because this gets rid of picks overvalue or undervalue ... from iteration to iteration there are times that is one way or the other.

On some game versions, a 1st pick would make possible to obtain a franchise player but on other versions, wouldnt. Independently of the draft quality. Also it doesnt go hand to hand with most custom rosters if preset otherwise. My proposal will allow a pick value (for trading purposes) to be meassured against the mocked rookies and their overall and potentials, allow to flow as the season goes and instead of been related to preset arbitrary value. This way, if draft classes were full of prominent rookies, teams wouldnt be so inclined to trade them ... or they would be inclined if it were a low quality draft class.


Couldnt get from the interview, maybe due to my native language not been english, but:

3. Do we get to alter for each player (not only league wide) their motivations such as money, winning, etc ?

4. Do we get to individually set/alter the stances on wich each team is into, in regards of roster moves, like contending, staying pat, rebuilding ?

5. Do we get to manually and individually set/alter the chemestry % base for each team ?

6. Do we get to individually set/alter the stance on wich each team is into, in regards of drafting, such as going for best skills, going for team positional need, going for best potential, going for X role type ?

7. Do in game rotations now consider team depth charts and players roles ?

8. Do Total Sim Control makes its way back in, balancing the ability to alter on court and off court results ?

9. Can we have create/edit a staff (coaches, assistants, etc) and staff carrousel ?

10. In respect of create a player (be it for this mode or in general, even for my players), can we not be forced to have a nickname ?

11. Can we hope to see NBDL (fully editable this time around), Draft Combine and Summer League be reintegrated sometime further on ?

12. Can we hope to have as many roster/created players/created teams saves as free hard drive space we have ?


Hopefully I dont burn you guys with so many Qs and I would love if some of these can be added this year but if not, no biggie, we can wait until next year or the next.

Last edited by ffaacc03; 08-07-2014 at 11:35 PM.
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Old 08-07-2014, 11:31 PM   #387
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Looks like I'll be purchasing NBA 2K15. Association is back!!!!!!!!
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Old 08-07-2014, 11:36 PM   #388
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Re: NBA 2K15 MyLEAGUE Interview

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Originally Posted by turty11
@rjohns, if its like pre NG you could just 30TC and set CPU to handle everything but rotations for the teams you arent actually using
Ehh that doesn't really work that well since in real life some teams will run a 9 man rotation. If you set it to CPU then all 12 will get minutes
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Old 08-07-2014, 11:40 PM   #389
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Re: NBA 2K15 MyLEAGUE Interview

Quote:
Originally Posted by Leftos
You're overthinking it. You can save rosters to your console's hard-drive and optionally upload them to our servers if you want to share it with your friends or the community. So you can keep working on your roster offline, then when you're ready to share it with the world, you can do so.
That sounds great...I think may pre-order it tomorrow.
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Old 08-07-2014, 11:42 PM   #390
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Re: NBA 2K15 MyLEAGUE Interview

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That sounds great...I think may pre-order it tomorrow.

Why ? lol. Where's the urgency.
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Old 08-07-2014, 11:46 PM   #391
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Re: NBA 2K15 MyLEAGUE Interview

Quote:
Originally Posted by SimBaller
A few tidbits:

Couch Co-op: YES

I've seen a few questions about setting injuries manually. That isn't something we support in the game right now. If you guys need it, I'll see if we can add it before ship. No promises, so don't hold it against me if it doesn't make it!

I do not think I've ever seen a developer willing to see if they can add something before it ships. Props. You guys are really listening this year.

The only thing I am wondering about is if player lock is in.
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Old 08-07-2014, 11:46 PM   #392
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Re: NBA 2K15 MyLEAGUE Interview

Any chance of the CPU initiating 3-team trades either among each other or with the user?

In the past, it's probably been the most difficult thing to execute from a user's standpoint.
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