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Top Five Wishes for MLB 13: The Show

I think because it come out early in the year, MLB: The Show is often overlooked and/or underrated come “game of the year” voting time. The rapid fire releases of Madden, NHL, Fifa, and NBA games, not to mention this year’s late slate of racing titles, can overshadow a game that typically drops in the first quarter.

However, I think MLB: The Show is, and has been, the best virtual representation of a sport on the market today. Its quality and improvements aren’t necessarily flashy, but, like baseball itself, the game is full of nuances and details that make it a deep and strategic experience.

That said, it has never been perfect either. Gameplay issues, like too many comebackers to the pitcher, can mar the proceedings. The modes are deep, but not always accessible or exciting. Online has certainly been a mixed bag.

Assuming we all want these well-known quirks to be fixed, here are my top five wishes for MLB: The Show...either next year or next generation.


Just like the Red Sox and their pre-season dreams, so is MLB: The Show forgotten when GOTY voting time comes around.

Generated Counts

This is such as simple feature, but one that makes a huge deal for busy people trying to play out a multi-year franchise. All-Star Baseball 2005 did this well, and its about time for it to show up in MLB: The Show.

Instead of starting each at-bat with a fresh count, the game would logically generate a count based on the pitcher/batter ratings. This would not only speed up games, allowing us to play more in a shorter time, but could also help generate statistically realistic walks for those of us who too often swing away. This could also help regulate pitch counts.

While I love playing every game in a season, the truth is, I usually end up simming. Life has a way of getting in the way of virtual baseball season. Generated counts would offer a controllable compromise, and theoretically produce more accurate stats.


Most baseball fans watch the MLB Network throughout the season with great interest.

MLB Network Integration

This channel has become my go-to whenever nothing else is on, thoroughly replacing Sportscenter and ESPN. I would love to see presentation elements, broadcasters, and even entire shows incorporated into The Show.

For instance, a quick MLB Tonight segment would be a great way to recap the games simulated, even if it’s just narrated highlights, a la Berman in NFL 2K5. Perhaps a 30 Clubs in 30 Days presentation during Spring Training could recap the big off-season moves. A quick countdown of the week's top plays could be offered each “weekend” on the calendar. Enhanced post-season atmosphere would also be a natural evolution.

Extend the integration further, tying it into the broadcasting team and in-game elements, and you have a cohesive, realistic, and fan-favorite presentation package. NFL 2K5, College Hoops 2K8, and NBA 2K11 laid the groundwork; it’s time to see a game truly ramp up what presentation can be.


The Franchise Mode in The Show is good, but it's time to get better.

Full GM Options

MLB: The Show’s franchise mode has been solidly deep the past few years, but it’s time to shake things up. While the addition of realistic contract options (Rule 5, arbitration, etc), have added a layer of realism, they haven’t necessarily upped the excitement factor. The same is true for the marketing, banking, and budgeting aspects of the mode.

While I think a revamp is in order, I’d love to see the mode blown out with options that have been seen and enjoyed in other baseball games. Number one on that list for me is an expansion mode, as seen in All Star Baseball. Included here would be a uniform editor, stadium builder, and expansion draft.

Give GM’s the option to relocate if they want. Throw in some random events, like those available in Out of the Park (elimination of the DH?). But most importantly, redesign the interface so these things are easily accessible and manageable--the most recent NFL Head Coach game did this very elegantly.


Time to roll RTTS and GM mode into one.

Connected Careers

Ok, so don’t call it that. But I would love to see Road to the Show and Franchise modes rolled into one.

Ideally, this would include cut-aways (again, see the MLB Network) from your team’s game to your player’s key at-bats.

But even at a basic level, merging the two “universes” would allow us to dedicate time to one mode, instead of splitting time between two.

A big injury story might mean one thing for a team’s playoff chances, but might offer a different perspective for a created player trying to make it to the Show. We may want to trade the farm to get our created player on our favorite team.

Either way, there are lots of possibilities when these two modes function as one.


Playing as the current guys is fun and all, but why not try to get the 1927 Yankees?

Great Moments/Historical Teams

I know that this one is hard, due to licensing etc. But NBA 2K13 shows how a game can serve as a living museum of sorts, teaching younger fans--through interactive gameplay--about the great and storied teams of the past. It’s one thing to watch footage of these teams; it’s another to actually play with them.

And, while classic teams are certainly attainable now through roster editing, a dedicated mode would be a baseball lover’s dream. Include footage of the team in action, period specific broadcast elements (see NBA 2K12 or MVP 2005), and authentic classic stadiums.

Going back to the MLB Network integration, an easy place to start is the recent “20 Greatest Games” series, allowing users to replay those games to attain a different or similar results.

 

If the producers of The Show can fix the small gameplay issues and add some of these elements, it won't matter what time of year it releases. MLB: The Show will be the greatest sports game or the year, if not all time.

What's on your wishlist for MLB: The Show?


MLB 13 The Show Videos
Member Comments
# 141 jethrotull @ 12/09/12 10:29 PM
What about a generic stadium editor? Is this even feasible?
 
# 142 Perfect Zero @ 12/09/12 11:24 PM
Quote:
Originally Posted by jethrotull
What about a generic stadium editor? Is this even feasible?
Considering SCEA has stated that it would take a brand new stadium model to even get roofs to work, I highly doubt it.
 
# 143 MrOldboy @ 12/13/12 04:15 AM
I just really want a very robust front office component of franchise. Accurate player salaries. Trades involving cash, accurate service time stuff, make things easy to see. Are my players save from the rule 5 draft? Contract renewable huh, well I offered him a one year deal is that how it works? Things like this.

Maybe some international signings. Posting fee systems (longshot)?

I hope when they say updating the franchise mode they mean it.
 
# 144 tabarnes19_SDS @ 12/13/12 01:11 PM
Quote:
Originally Posted by MrOldboy
I just really want a very robust front office component of franchise. Accurate player salaries. Trades involving cash, accurate service time stuff, make things easy to see. Are my players save from the rule 5 draft? Contract renewable huh, well I offered him a one year deal is that how it works? Things like this.

Maybe some international signings. Posting fee systems (longshot)?

I hope when they say updating the franchise mode they mean it.

I think in the future we will see this stuff. The SCEA guys are excited and have a lot of great ideas. Some things will take time and will need to be implemented with a new console, due to some limitations of the current hardware and file structure.

I believe the plan is to roll out updates in waves. This year alone will be exciting with the new CBA rules that need to be implemented. The way free agency works and the arbitration process. There are no longer A and B free agents. Etc.
 
# 145 seanjeezy @ 12/13/12 04:58 PM
Hey CD guys, can you guys look over fielding and throwing on the run? Was just playing a game and my batter hits a very slow chopper that was fielded in front of second base, so I go check it out in replay, and lo and behold, there is no transfer animation, the ball teleports into the shortstop's throwing hand. Also, the shuffle between catching foot and throwing foot is too quick IMO, and the fielder gains no ground when this occurs.
 
# 146 nomo17k @ 12/14/12 12:24 AM
Quote:
Originally Posted by seanjeezy
Hey CD guys, can you guys look over fielding and throwing on the run? Was just playing a game and my batter hits a very slow chopper that was fielded in front of second base, so I go check it out in replay, and lo and behold, there is no transfer animation, the ball teleports into the shortstop's throwing hand. Also, the shuffle between catching foot and throwing foot is too quick IMO, and the fielder gains no ground when this occurs.
There are quite a few of these abrupt transitions in MLB 12. This might have been a side effect of people here asking for more urgency in fielding animations.
 
# 147 Jordan93 @ 12/14/12 04:18 PM
Realistic player contracts is the thing that mostly confuses me, it takes paying a guy for one day to read team press releases, MLBTR and Cot's baseball contracts to find out what every MLB player makes in terms of dollars per year total vlaue of contract and years.
Yet they've never done this. So many players, well all of them actually are way underpaid. You can't have realistic team budgets if the contracts aren't realistic.
 
# 148 bp4baseball @ 12/14/12 04:24 PM
Quote:
Originally Posted by Jordan93
Realistic player contracts is the thing that mostly confuses me, it takes paying a guy for one day to read team press releases, MLBTR and Cot's baseball contracts to find out what every MLB player makes in terms of dollars per year total vlaue of contract and years.
Yet they've never done this. So many players, well all of them actually are way underpaid. You can't have realistic team budgets if the contracts aren't realistic.
At least in be past, MLB has not allowed SCEA to put in accurate contracts for the players.
 
# 149 Jordan93 @ 12/14/12 05:03 PM
@ Dustin. Makes no sense every other sports franchise does it, NHL,Fifa, Nba 2K. Mor ehtan any other sport MLB baseballa ctually breaks down what they make every year including signing bonus so it's no secret it's public knowldege. MLB site has the contract, Teams have Call Conferences, press conferences where the players, agents, GMs and owners talk about the contract. MLBTR, Cot's and MLBs own site have the information.
It's your opnion or maybe they even told people they couldn't but I don't by it. Even if SCEA couldn't use players contracts, it still makes no sense why they're not even remotely close. Nick Swisher does not make 800 K , A Rod deosn't even make anything close to the 27 million a year he makes in real life.

I get SCEA spends a lot of time on other aspects of the game but they have the code for contracts they just need to put in the right amount, it would take paying someone for a day to do this. It's the same reason they have pitchers repertoire all wrong, under staffed or Jyust lazyness to look it up. You can't calim realsitic team budgets if none of the contracts are right.

I love this game =, but no reason why Team Budgets and Contracts can't be right they have the formula they just need to spend the time. Hire some of the guys on here that edit everything they haven't to make this game more complete. You have guys on here doing player edits and fixing Pitchers Repertoire for free becasue they love this game, SCEA should pay them to do it since most of these edits should have been done by them in the first place. I don't know SCEA budget or anything, maybe they're understaffed, They had the wrong blue for the Jays unifroms and even had Joey Bats in studio.
 
# 150 Jordan93 @ 12/14/12 05:08 PM
A lot of spelling mistakes by me.... Lazyness.
I just want to follow up my comment that SCEA does a great job, I just feel certain things like Contracts, Budgets and Players not retiring during the length of their contracts, More reason for Scotuing and player development would make Franchise so much more Realistic.

I see the Budgets and Contracts as easy fixes they just need to up the amount of money.
 
# 151 DodgerFanatic2K3 @ 12/14/12 05:48 PM
My top wish

Accurate & researched pitch ratings & repertoires for all pitchers in the game
 
# 152 Knight165 @ 12/14/12 06:54 PM
Quote:
Originally Posted by Jordan93
@ Dustin. Makes no sense every other sports franchise does it, NHL,Fifa, Nba 2K. Mor ehtan any other sport MLB baseballa ctually breaks down what they make every year including signing bonus so it's no secret it's public knowldege. MLB site has the contract, Teams have Call Conferences, press conferences where the players, agents, GMs and owners talk about the contract. MLBTR, Cot's and MLBs own site have the information.
It's your opnion or maybe they even told people they couldn't but I don't by it. Even if SCEA couldn't use players contracts, it still makes no sense why they're not even remotely close. Nick Swisher does not make 800 K , A Rod deosn't even make anything close to the 27 million a year he makes in real life.

I get SCEA spends a lot of time on other aspects of the game but they have the code for contracts they just need to put in the right amount, it would take paying someone for a day to do this. It's the same reason they have pitchers repertoire all wrong, under staffed or Jyust lazyness to look it up. You can't calim realsitic team budgets if none of the contracts are right.

I love this game =, but no reason why Team Budgets and Contracts can't be right they have the formula they just need to spend the time. Hire some of the guys on here that edit everything they haven't to make this game more complete. You have guys on here doing player edits and fixing Pitchers Repertoire for free becasue they love this game, SCEA should pay them to do it since most of these edits should have been done by them in the first place. I don't know SCEA budget or anything, maybe they're understaffed, They had the wrong blue for the Jays unifroms and even had Joey Bats in studio.

They are as close as the MLB and MLBPA would allow them.
(although I doubt they asked specifically about Swishers)
The uniforms were the ones they were told would be used.


M.K.
Knight165
 
# 153 Jordan93 @ 12/14/12 09:20 PM
As close as they will allow them, really? I never liked 2k's Baseball game but they were closer than the show. I'm sorry man but I don't believe that, they're no where near being close. A-Rod is at 14 makes 27 million. Ichrio makes 19 million in real life in the game he's making 5.3 million. SCEA got shaffted in their license argreement consider every other sports franchise has realistic contracts. MLB doesn't hide any of these things they more than any other sport let the Players, Owners, Agents and Gm's talk about the contracts they signed in Press releases, Press conferences and on their won MLB site release the details. Forbes, ESPN, Cots, MLBTR every Media guy in baseball is given these details and give them to the public. So why is SCEA and MLB so secretive in the video game realm. I get it they work hard maybe they don't have enough time but I don't believe their license agreemnet makes it so they can't. Baseball contracts more than any sport make the details of Contracts public knowledge. Those contracts in the show are not even close to real life. Swisher makes 11 million more.
 
# 154 Knight165 @ 12/14/12 09:25 PM
Quote:
Originally Posted by Jordan93
As close as they will allow them, really? I never liked 2k's Baseball game but they were closer than the show. I'm sorry man but I don't believe that, they're no where near being close. A-Rod is at 14 makes 27 million. Ichrio makes 19 million in real life in the game he's making 5.3 million. SCEA got shaffted in their license argreement consider every other sports franchise has realistic contracts. MLB doesn't hide any of these things they more than any other sport let the Players, Owners, Agents and Gm's talk about the contracts they signed in Press releases, Press conferences and on their won MLB site release the details. Forbes, ESPN, Cots, MLBTR every Media guy in baseball is given these details and give them to the public. So why is SCEA and MLB so secretive in the video game realm. I get it they work hard maybe they don't have enough time but I don't believe their license agreemnet makes it so they can't. Baseball contracts more than any sport make the details of Contracts public knowledge. Those contracts in the show are not even close to real life. Swisher makes 11 million more.

Okay...take care.
Have fun.


M.K.
Knight165
 
# 155 bp4baseball @ 12/14/12 09:27 PM
Quote:
Originally Posted by Jordan93
As close as they will allow them, really? I never liked 2k's Baseball game but they were closer than the show. I'm sorry man but I don't believe that, they're no where near being close. A-Rod is at 14 makes 27 million. Ichrio makes 19 million in real life in the game he's making 5.3 million. SCEA got shaffted in their license argreement consider every other sports franchise has realistic contracts. MLB doesn't hide any of these things they more than any other sport let the Players, Owners, Agents and Gm's talk about the contracts they signed in Press releases, Press conferences and on their won MLB site release the details. Forbes, ESPN, Cots, MLBTR every Media guy in baseball is given these details and give them to the public. So why is SCEA and MLB so secretive in the video game realm. I get it they work hard maybe they don't have enough time but I don't believe their license agreemnet makes it so they can't. Baseball contracts more than any sport make the details of Contracts public knowledge. Those contracts in the show are not even close to real life. Swisher makes 11 million more.

2k may of been given special privlage since they were paying for an exclusive liscense. But it's true that SCEA is restricted by how close they can match the contracts. There are a lot of small legal restrictions that may not make sense to us but you have to believe them when they tell you that's how it is.
 
# 156 seanjeezy @ 12/14/12 09:29 PM
Ichiro is set to make around 6-7 million next year, just sayin'...
 
# 157 Chaos81 @ 12/14/12 09:32 PM
1) Improve online (lag)
2) Fast play that actually skips all cut scenes/replays


They could do nothing but the above and update the roster and I'd still pay full price.
 
# 158 adamj2281 @ 12/14/12 09:38 PM
Yeah, I've always wondered about the contact issue. Really, I understand they can't be exactly the same, but there should be algorithms to make the salaries relatively consistent with real life. So, basically I don't care if they are right, just as long as they are comparatively similar, i.e. if a player makes 10m in real life and 7.5m in the game, the team budget should be 75% of real life, and increase/decrease based on the same percentage.

I really hope they work this out, because it's definitely one of my main issues with the game.
 
# 159 Jordan93 @ 12/14/12 09:57 PM
Ichiro made 19 million in 2012, which is what I'm talking about. To each his own in what you believe but I'm not going to believe the MLB tells SCEA what to put down for every player in the Major leagues.

Know idea why they'd lie but MLB doesn't take the time to sit down and tell them what SCEA can put for each player, which would be the only thing that makes sense going by what the other guy said. He said MLB tells them what to put.... apparently MLB loves to waste time. Bud Selig: "Nick Swisher makes 12 million in the game give him 800 K"
This isn't a bid deal, which i know it seems like I'm making it a bid deal. i just don't like being lied to. Can Gurantee MLB has some kind of written law in the license agreement where they set players contracts.
SCEA obviously just doesn't do it. I guess MLB told them to give the blue Jays the wrong color blue aswell.
 
# 160 Jordan93 @ 12/14/12 10:00 PM
However if somewhere in the agreement their was a % taken off each players contract for the game, I'd get that. Since A-rod makes a shade under 60% of what he makes in real life, I'd think okay, but then Swisher makes 93% less.
 


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