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Top Five Wishes for MLB 13: The Show

I think because it come out early in the year, MLB: The Show is often overlooked and/or underrated come “game of the year” voting time. The rapid fire releases of Madden, NHL, Fifa, and NBA games, not to mention this year’s late slate of racing titles, can overshadow a game that typically drops in the first quarter.

However, I think MLB: The Show is, and has been, the best virtual representation of a sport on the market today. Its quality and improvements aren’t necessarily flashy, but, like baseball itself, the game is full of nuances and details that make it a deep and strategic experience.

That said, it has never been perfect either. Gameplay issues, like too many comebackers to the pitcher, can mar the proceedings. The modes are deep, but not always accessible or exciting. Online has certainly been a mixed bag.

Assuming we all want these well-known quirks to be fixed, here are my top five wishes for MLB: The Show...either next year or next generation.


Just like the Red Sox and their pre-season dreams, so is MLB: The Show forgotten when GOTY voting time comes around.

Generated Counts

This is such as simple feature, but one that makes a huge deal for busy people trying to play out a multi-year franchise. All-Star Baseball 2005 did this well, and its about time for it to show up in MLB: The Show.

Instead of starting each at-bat with a fresh count, the game would logically generate a count based on the pitcher/batter ratings. This would not only speed up games, allowing us to play more in a shorter time, but could also help generate statistically realistic walks for those of us who too often swing away. This could also help regulate pitch counts.

While I love playing every game in a season, the truth is, I usually end up simming. Life has a way of getting in the way of virtual baseball season. Generated counts would offer a controllable compromise, and theoretically produce more accurate stats.


Most baseball fans watch the MLB Network throughout the season with great interest.

MLB Network Integration

This channel has become my go-to whenever nothing else is on, thoroughly replacing Sportscenter and ESPN. I would love to see presentation elements, broadcasters, and even entire shows incorporated into The Show.

For instance, a quick MLB Tonight segment would be a great way to recap the games simulated, even if it’s just narrated highlights, a la Berman in NFL 2K5. Perhaps a 30 Clubs in 30 Days presentation during Spring Training could recap the big off-season moves. A quick countdown of the week's top plays could be offered each “weekend” on the calendar. Enhanced post-season atmosphere would also be a natural evolution.

Extend the integration further, tying it into the broadcasting team and in-game elements, and you have a cohesive, realistic, and fan-favorite presentation package. NFL 2K5, College Hoops 2K8, and NBA 2K11 laid the groundwork; it’s time to see a game truly ramp up what presentation can be.


The Franchise Mode in The Show is good, but it's time to get better.

Full GM Options

MLB: The Show’s franchise mode has been solidly deep the past few years, but it’s time to shake things up. While the addition of realistic contract options (Rule 5, arbitration, etc), have added a layer of realism, they haven’t necessarily upped the excitement factor. The same is true for the marketing, banking, and budgeting aspects of the mode.

While I think a revamp is in order, I’d love to see the mode blown out with options that have been seen and enjoyed in other baseball games. Number one on that list for me is an expansion mode, as seen in All Star Baseball. Included here would be a uniform editor, stadium builder, and expansion draft.

Give GM’s the option to relocate if they want. Throw in some random events, like those available in Out of the Park (elimination of the DH?). But most importantly, redesign the interface so these things are easily accessible and manageable--the most recent NFL Head Coach game did this very elegantly.


Time to roll RTTS and GM mode into one.

Connected Careers

Ok, so don’t call it that. But I would love to see Road to the Show and Franchise modes rolled into one.

Ideally, this would include cut-aways (again, see the MLB Network) from your team’s game to your player’s key at-bats.

But even at a basic level, merging the two “universes” would allow us to dedicate time to one mode, instead of splitting time between two.

A big injury story might mean one thing for a team’s playoff chances, but might offer a different perspective for a created player trying to make it to the Show. We may want to trade the farm to get our created player on our favorite team.

Either way, there are lots of possibilities when these two modes function as one.


Playing as the current guys is fun and all, but why not try to get the 1927 Yankees?

Great Moments/Historical Teams

I know that this one is hard, due to licensing etc. But NBA 2K13 shows how a game can serve as a living museum of sorts, teaching younger fans--through interactive gameplay--about the great and storied teams of the past. It’s one thing to watch footage of these teams; it’s another to actually play with them.

And, while classic teams are certainly attainable now through roster editing, a dedicated mode would be a baseball lover’s dream. Include footage of the team in action, period specific broadcast elements (see NBA 2K12 or MVP 2005), and authentic classic stadiums.

Going back to the MLB Network integration, an easy place to start is the recent “20 Greatest Games” series, allowing users to replay those games to attain a different or similar results.

 

If the producers of The Show can fix the small gameplay issues and add some of these elements, it won't matter what time of year it releases. MLB: The Show will be the greatest sports game or the year, if not all time.

What's on your wishlist for MLB: The Show?


MLB 13 The Show Videos
Member Comments
# 241 Careter 1970 @ 01/03/13 09:25 PM
The biggest change that I'd like to see in MLB The Show 13 is a realistic physics engine that would play to a parks dimensions. Just one of many obvious examples would be that homeruns would be drastically easier to come by playing a season in Coors or Great American as opposed to Oakland or Miami. You could also play neutral for places like Kauffman or Nationals Park.
 
# 242 MLB Bob @ 01/03/13 09:39 PM
Quote:
Originally Posted by Careter 1970
The biggest change that I'd like to see in MLB The Show 13 is a realistic physics engine that would play to a parks dimensions. Just one of many obvious examples would be that homeruns would be drastically easier to come by playing a season in Coors or Great American as opposed to Oakland or Miami. You could also play neutral for places like Kauffman or Nationals Park.
Pretty sure it already does
 
# 243 tabarnes19_SDS @ 01/03/13 09:45 PM
I asked about this. Yes there are park factors coded in.
 
# 244 sydrogerdavid @ 01/03/13 10:02 PM
Quote:
Originally Posted by Careter 1970
The biggest change that I'd like to see in MLB The Show 13 is a realistic physics engine that would play to a parks dimensions. Just one of many obvious examples would be that homeruns would be drastically easier to come by playing a season in Coors or Great American as opposed to Oakland or Miami. You could also play neutral for places like Kauffman or Nationals Park.

First of all, there is already a realistic physics engine in the game. It will be even better in MLB 13 after all the feedback provided from 12.

Second, the game doesn't take into account the dimensions of the ballparks for a reason; and that's a good thing. I'm sure someone else can better describe it...

When you hit the ball, the only ballpark factors the game calculates are the wind speed, direction, and the altitude as to where the stadium is located. So like you wished, a ball hit at Coors already has an advantage over a ball hit at Petco. There is proof in the game that altitude is calculated. Play a round of HRD at Coors and compare it to another stadium. You'll notice the ball travels MUCH farther at Coors than anywhere else. A Coors HRD shot comes close to 500 feet regularly.

On the other hand, the game does not calculate fence dimensions when you hit the ball. In a way, the game is built to not recognize where the fences are. It allows for the dimensions of all the parks to affect the game in a natural way.

For example, let's say that after the hit type, how well you timed it, player ratings, wind, and altitude is calculated, the game decides the ball you hit will travel 320 feet down the LF line. Since the game doesn't take into account the distance of the fence, the ball will naturally travel over the Green Monster and leave Minute Maid Park, while at the same time, it would not make it out of Busch Stadium or Griffith Stadium.

Naturally, this allows parks like GABP and Citizen's Bank Park to be bandboxes, while Marlins Ballpark and Comerica Park are naturally pitchers parks.
 
# 245 soxfan56 @ 01/05/13 01:32 AM
I'm sure many people would not care if this was added, or if it is possible, but the ability to play a career mode as an existing mlb player, just like in Madden and NHL, ect... The problem is whether or not EA owns the rights to recent additions to their sports games, also the fact that not many people had a positive response to the new game modes. I would also like to have the ability to have more control when fielding. The players feel locked and you are very limited in your abilities because your player is locked from attempting a diving play at 3rd or an aggressive route to a ball in the outfield to attempt a throw home. This is a must.
 
# 246 Bluejaysfan65 @ 01/06/13 12:48 AM
1. More A.I. Realism when it comes to free agency.
2. The ability to have more than one option year. For example, I could offer Kyle Drabek a two year contract with two option years so that it could possible be a 4 year contract.
3. The ability to choose the type of contract. It would be more realistic and cool if we could choose if a contract was front end loaded or if it's worth more in the later years. Also, it would be nice to be able to choose between offering a player a minor league contract and a major league contract.
4. More Uniforms to choose from. I think that explains its self very clearly.
5. Something like what NBA 2K13 has done with their Mycareer mode where you can earn money and use your money to buy equipment or boost your ratings. It would also be nice to see endorsement offers since it seems like Nike is in the game this year. Seeingthe postgame press conference in RTTS would make that mode much more enjoyable and interesting.
 
# 247 daenius @ 01/06/13 02:56 PM
1.) Improved RTTS - not interesting anymore.

2.) Improved ball physics and animations.

Here are some situations that I have experienced numerous times:

For ball physics the main problem that I have are realistic bounces in the outfield (too many ground rule doubles).

In terms of animations:
better and faster animations when fast-paced plays have to be made. I don't mind if mistakes happen (as they do in real life because of the stress and pressure when a play has to be made quickly) as long as I feel that my players seem to make an effort.
One instance where this could and should be implemented:
A tied game in the late innings with runners in scoring position and a playable drive to right field is picked up with that super-slow animation although at least one runner could be thrown out at home plate or even stopped at 3rd base. Due to that animation both runners (or the runner from 2nd base) score.

Another situation:

Pitchers or 3rd basemen picking up bunts, stopping for 1-2 seconds looking in the other direction, then turning around and throwing to 1st base when the runner has already reached 1st base; instead of one fluid animation the player has to stop and then shift into the "turn and throw" animation.
 


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