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Top Five Wishes for MLB 13: The Show

I think because it come out early in the year, MLB: The Show is often overlooked and/or underrated come “game of the year” voting time. The rapid fire releases of Madden, NHL, Fifa, and NBA games, not to mention this year’s late slate of racing titles, can overshadow a game that typically drops in the first quarter.

However, I think MLB: The Show is, and has been, the best virtual representation of a sport on the market today. Its quality and improvements aren’t necessarily flashy, but, like baseball itself, the game is full of nuances and details that make it a deep and strategic experience.

That said, it has never been perfect either. Gameplay issues, like too many comebackers to the pitcher, can mar the proceedings. The modes are deep, but not always accessible or exciting. Online has certainly been a mixed bag.

Assuming we all want these well-known quirks to be fixed, here are my top five wishes for MLB: The Show...either next year or next generation.


Just like the Red Sox and their pre-season dreams, so is MLB: The Show forgotten when GOTY voting time comes around.

Generated Counts

This is such as simple feature, but one that makes a huge deal for busy people trying to play out a multi-year franchise. All-Star Baseball 2005 did this well, and its about time for it to show up in MLB: The Show.

Instead of starting each at-bat with a fresh count, the game would logically generate a count based on the pitcher/batter ratings. This would not only speed up games, allowing us to play more in a shorter time, but could also help generate statistically realistic walks for those of us who too often swing away. This could also help regulate pitch counts.

While I love playing every game in a season, the truth is, I usually end up simming. Life has a way of getting in the way of virtual baseball season. Generated counts would offer a controllable compromise, and theoretically produce more accurate stats.


Most baseball fans watch the MLB Network throughout the season with great interest.

MLB Network Integration

This channel has become my go-to whenever nothing else is on, thoroughly replacing Sportscenter and ESPN. I would love to see presentation elements, broadcasters, and even entire shows incorporated into The Show.

For instance, a quick MLB Tonight segment would be a great way to recap the games simulated, even if it’s just narrated highlights, a la Berman in NFL 2K5. Perhaps a 30 Clubs in 30 Days presentation during Spring Training could recap the big off-season moves. A quick countdown of the week's top plays could be offered each “weekend” on the calendar. Enhanced post-season atmosphere would also be a natural evolution.

Extend the integration further, tying it into the broadcasting team and in-game elements, and you have a cohesive, realistic, and fan-favorite presentation package. NFL 2K5, College Hoops 2K8, and NBA 2K11 laid the groundwork; it’s time to see a game truly ramp up what presentation can be.


The Franchise Mode in The Show is good, but it's time to get better.

Full GM Options

MLB: The Show’s franchise mode has been solidly deep the past few years, but it’s time to shake things up. While the addition of realistic contract options (Rule 5, arbitration, etc), have added a layer of realism, they haven’t necessarily upped the excitement factor. The same is true for the marketing, banking, and budgeting aspects of the mode.

While I think a revamp is in order, I’d love to see the mode blown out with options that have been seen and enjoyed in other baseball games. Number one on that list for me is an expansion mode, as seen in All Star Baseball. Included here would be a uniform editor, stadium builder, and expansion draft.

Give GM’s the option to relocate if they want. Throw in some random events, like those available in Out of the Park (elimination of the DH?). But most importantly, redesign the interface so these things are easily accessible and manageable--the most recent NFL Head Coach game did this very elegantly.


Time to roll RTTS and GM mode into one.

Connected Careers

Ok, so don’t call it that. But I would love to see Road to the Show and Franchise modes rolled into one.

Ideally, this would include cut-aways (again, see the MLB Network) from your team’s game to your player’s key at-bats.

But even at a basic level, merging the two “universes” would allow us to dedicate time to one mode, instead of splitting time between two.

A big injury story might mean one thing for a team’s playoff chances, but might offer a different perspective for a created player trying to make it to the Show. We may want to trade the farm to get our created player on our favorite team.

Either way, there are lots of possibilities when these two modes function as one.


Playing as the current guys is fun and all, but why not try to get the 1927 Yankees?

Great Moments/Historical Teams

I know that this one is hard, due to licensing etc. But NBA 2K13 shows how a game can serve as a living museum of sorts, teaching younger fans--through interactive gameplay--about the great and storied teams of the past. It’s one thing to watch footage of these teams; it’s another to actually play with them.

And, while classic teams are certainly attainable now through roster editing, a dedicated mode would be a baseball lover’s dream. Include footage of the team in action, period specific broadcast elements (see NBA 2K12 or MVP 2005), and authentic classic stadiums.

Going back to the MLB Network integration, an easy place to start is the recent “20 Greatest Games” series, allowing users to replay those games to attain a different or similar results.

 

If the producers of The Show can fix the small gameplay issues and add some of these elements, it won't matter what time of year it releases. MLB: The Show will be the greatest sports game or the year, if not all time.

What's on your wishlist for MLB: The Show?


MLB 13 The Show Videos
Member Comments
# 181 Russell_SCEA @ 12/15/12 08:58 AM
Quote:
Originally Posted by tnixen
''button accuracy throwing for 13''

Russell would this by chance fix the issue where so many of the throws to first base are low and the first baseman has to stretch to catch the ball? You see these low throws too much from all infielders.Especially throws from the second baseman.

I would love to see much more accurate throws to first base in 13 The Show. Of course if the fielder has a very bad throwing rating then I can understand why the throws would be much less accurate ''at times''. I am hoping to see much more throws to or near the first baseman's chest especially with fielders with a good throwing rating.

No that was an issue because we didn't have enough casual catch animations for the first baseman. This should be rectified in 13 because we've captured some new casual catch animations for the first baseman.
 
# 182 tnixen @ 12/15/12 09:39 AM
Quote:
Originally Posted by Russell_SCEA
No that was an issue because we didn't have enough casual catch animations for the first baseman. This should be rectified in 13 because we've captured some new casual catch animations for the first baseman.
Great to hear!

Hopefully we will also be seeing lots of new improved catch animations for all fielders especially the outfielders. I would hope adding a lot of new catch animations will make the fielders seem more human and less robot Well I'm not saying all the fielders move like robots lol but they do look awkward sometimes catching and throwing the ball when you compare them to real humans.
 
# 183 Knight165 @ 12/15/12 02:25 PM
Quote:
Originally Posted by Bahnzo
Ok, let's get one thing straight (and I don't mean to aim this at you seanjeezy). But Ramone is *not* a dev, but PR/community rep. He doesn't program the game, but sells it to us.
Quote:
Originally Posted by Bahnzo
Because I find it amazing at how many people seem to think that he's somehow responsible for developing the game. When in fact he is a marketing rep. He doesn't code the game, he doesn't develop the game...he's simply a guy whose job it is to sell the game to us. Calling Ramone a developer gives the wrong impression of what he does. Let's not let the facts blur the line between creative and marketing.
Quote:
Originally Posted by Bahnzo
Like I said...he's not a dev. He doesn't program the game. Maybe he interfaces with the devs, but to think he makes decisions on what does and doesn't make it into a game is naive. He's here to market the game. He's here to rep Sony and it's games in the most positive light possible. If you think anything else, then you need to realize how things in this world work.
Care to set us straight on anything else?

I see you're from Denver, maybe it's altitude sickness.....take some O2 and get a good rest...maybe it will be all better later.
(but somehow I doubt it...I'm probably just being naive again.)

M.K.
Knight165
 
# 184 seanjeezy @ 12/15/12 03:01 PM
Quote:
Originally Posted by Knight165
Care to set us straight on anything else?

I see you're from Denver, maybe it's altitude sickness.....take some O2 and get a good rest...maybe it will be all better later.
(but somehow I doubt it...I'm probably just being naive again.)

M.K.
Knight165
Well, marijuana is now legal over there (here too ) so a breath of fresh air is no longer the #1 cure for episodes of excessive stubbornness... So Bahnzo, this is for you:

 
# 185 Russell_SCEA @ 12/16/12 04:33 PM
Quote:
Originally Posted by tnixen
Great to hear!

Hopefully we will also be seeing lots of new improved catch animations for all fielders especially the outfielders. I would hope adding a lot of new catch animations will make the fielders seem more human and less robot Well I'm not saying all the fielders move like robots lol but they do look awkward sometimes catching and throwing the ball when you compare them to real humans.
Don't know about lots but a couple hundred have been captured.
 
# 186 Unit303 @ 12/17/12 05:10 AM
When did you ever get the idea Russell was not a dev lol? He has always had pretty intimate knowledge of the game for a friggin' PR rep LOFL.
 
# 187 Lovesports @ 12/17/12 09:20 PM
Quote:
Originally Posted by Russell_SCEA
Don't know about lots but a couple hundred have been captured.
Will the Willy Mays catch be finally taken out of the game? You realistically never see those basket catches anymore in real life so kinda hope it slowly disappears.
 
# 188 Lovesports @ 12/17/12 09:24 PM
Not that my opinion counts but I actually really like pulse pitching
 
# 189 nemesis04 @ 12/18/12 10:51 AM
Quote:
Originally Posted by Lovesports
Not that my opinion counts but I actually really like pulse pitching
Then you should be really happy with 13!
 
# 190 PsychoBulk @ 12/18/12 11:48 AM
Quote:
Originally Posted by Lovesports
Not that my opinion counts but I actually really like pulse pitching
You are not the only one.

For me, along with ball physics, it was the biggest plus in '12, i love the mixture of human input and ratings that Pulse gives, and the fact it lets the user watch lovely animations play out far better.

Ill love it even more if this year being able to determine between a normal and max effort pitch has been introduced into Pulse

p.s. great to hear the artwork for it has been updated too
 
# 191 nemesis04 @ 12/18/12 12:09 PM
Quote:
Originally Posted by PsychoBulk
You are not the only one.

For me, along with ball physics, it was the biggest plus in '12, i love the mixture of human input and ratings that Pulse gives, and the fact it lets the user watch lovely animations play out far better.

Ill love it even more if this year being able to determine between a normal and max effort pitch has been introduced into Pulse

p.s. great to hear the artwork for it has been updated too
Maybe even some different styles to choose from.
 
# 192 Knight165 @ 12/18/12 02:00 PM
Quote:
Originally Posted by nemesis04
Maybe even some different styles to choose from.
Can we get pulsing snowflakes for the off season?

M.K.
Knight165
 
# 193 ClarkWGrizwold @ 12/18/12 03:42 PM
1. Fix weather issue of having players automatically wear longsleeves, the temps are crazy and off. One day it's 32 degrees and the next 67

2. Sign players to extensions that are not free agents

3. Have counter offers made when you propose a trade

4. Have some type of a system that knows how many of the same FA are signed with how many are on the roster. Example the Yankees signed 4 aces in the offseason while still having Pineda, Hughes, Nova, Kuroda
 
# 194 DodgerFanatic2K3 @ 12/19/12 02:14 PM
Quote:
Originally Posted by Lovesports
Not that my opinion counts but I actually really like pulse pitching
I also fell in love with pulse pitching and feel that it emulates the real mental side of pitching like nothing else. I love how it makes you focus and concentrate to throw a good pitch and it makes me appreciate every pitch and feel like a real pitcher

Quote:
Originally Posted by nemesis04
Then you should be really happy with 13!
If they implemented a way for us to control velocity and added the occasional wild pitch every so often it will be perfect
 
# 195 nemesis04 @ 12/19/12 02:37 PM
Quote:
Originally Posted by DodgerFanatic2K3
I also fell in love with pulse pitching and feel that it emulates the real mental side of pitching like nothing else. I love how it makes you focus and concentrate to throw a good pitch and it makes me appreciate every pitch and feel like a real pitcher



If they implemented a way for us to control velocity and added the occasional wild pitch every so often it will be perfect

It had its flaws where the system had this imaginary vortex and pulled mistimed pitches toward the center of the zone. It needed to be more erratic around the zone as opposed to constantly punishing you down the center of the plate.
 
# 196 speels @ 12/19/12 02:45 PM
Quote:
Originally Posted by nemesis04
It had its flaws where the system had this imaginary vortex and pulled mistimed pitches toward the center of the zone. It needed to be more erratic around the zone as opposed to constantly punishing you down the center of the plate.
I agree. I went back to meter pitching because with pulse it felt like everytime I missed being perfect, the pitch was over the heart of the plate and the CPU would constantly light me up for a big hit. If they can add randomness to where the misses are and how much effort we put into pitches, that actually works, then I think this could be the best pitching feature yet.
 
# 197 nemesis04 @ 12/19/12 02:49 PM
Quote:
Originally Posted by speels
I agree. I went back to meter pitching because with pulse it felt like everytime I missed being perfect, the pitch was over the heart of the plate and the CPU would constantly light me up for a big hit. If they can add randomness to where the misses are and how much effort we put into pitches, that actually works, then I think this could be the best pitching feature yet.
That is the end goal for the mechanic and think we should be (hopeful) able to experience something like that in 13.
 
# 198 DodgerFanatic2K3 @ 12/19/12 02:56 PM
Quote:
Originally Posted by nemesis04
It had its flaws where the system had this imaginary vortex and pulled mistimed pitches toward the center of the zone. It needed to be more erratic around the zone as opposed to constantly punishing you down the center of the plate.
I strongly agree about the "meatball" factor and I hope we will see more erratic pitches with mistiming but I would still like to see the occasional wild pitch be uncorked even on well timed pitches just for the unpredictability factor that pitching has
 
# 199 seanjeezy @ 12/19/12 03:00 PM
I personally never had a problem missing in, out, or down, but it was ridiculously hard to throw a pitch just above the strikezone. 99% of the time the ball ends up in the top third of the zone or way above the batter's head...

What I really want out of the pulse mechanic is the ability to control velocity, and hopefully the relationship between velocity and movement is fixed this year (in previous years it was reversed, so higher effort meant + velocity and + movement, should be + velocity and - movement).
 
# 200 nemesis04 @ 12/19/12 04:54 PM
Quote:
Originally Posted by seanjeezy
I personally never had a problem missing in, out, or down, but it was ridiculously hard to throw a pitch just above the strikezone. 99% of the time the ball ends up in the top third of the zone or way above the batter's head...
Interesting because that location is money for me. Also, I do miss all around the strike zone but the system currently favors the center of the zone if you mistime your button press.
 


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