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Building a Better NCAA Football 12
NCAA Football 11 gave thousands of eager fans the first quality HD college football experience during this generation of consoles. But now with January already upon us, and NCAA 12 deep into development, it is only a matter of time until the NCAA Football 12 details start emerging. January is also the month that I begin my coverage of the newest NCAA game.

This first article will focus on some of the things NCAA 11 did extremely well, as well as the areas that still need improvement in order to push the game to the next level.

It's All in the Details

NCAA 11 did a serviceable job of finally returning in-game college atmosphere to NCAA 06 levels. NCAA 12 needs to push the envelope in terms of presentation and small in-game details. I'm talking about adding the few remaining details that were present in the last generation of NCAA games -- the return of bowl patches, eye black, interactive goal pylons, pregame predictions, coach cut scenes and dreads -- while adding in a College Gameday feature, complete with highlights in between quarters like in NBA 2K11.

On top of these additions, NCAA 12 needs updated stat banners and ESPN overlays while within a game. ESPN and ABC have become the name in college football, and this is the year that the NCAA franchise needs to fully implement the presentation we see on the tube any given Saturday. If the now-defunct NCAA Basketball franchise was able to do this, there are no excuses for the growing NCAA Football franchise to leave out such a critical aspect of presentation.

Remember the Heisman Winner?

If there is one issue with NCAA 11 that has unified the OS forums, it undoubtedly has to be the lack of scrambling logic by CPU quarterbacks. This issue highlights one of NCAA 11's biggest weaknesses: the lack of player profiles. While appearing on a recent version of the OS Radio Show with yours truly and Chris Sanner, NCAA developer Ben Haumiller mentioned that the NCAA licensing prohibited the team from integrating actual player profiles into the game (see: Auburn QB #2).

While this is completely understandable, especially because of the pending lawsuits from former college athletes, it still does not excuse the fact that CPU players just do not seem to play to their strengths in NCAA 11. If I am facing off against a team with a 6-foot-2, 250-pound featured back, I expect to get pounded by this team all day long. The same goes if I am facing off against a team with a dual-threat QB who has a 98 speed rating. I should be dreading defending such a player the same way teams that faced Auburn and Michigan feared their respective quarterbacks.

Good luck planning for QB #12.


NCAA 11 did a marvelous job when it came to replicating team-specific offensive sets, but the problem was that when facing the CPU, the CPU-controlled teams never seemed quite aware of what their individual strengths were. This is not to say that playing NCAA 11 against the CPU did not provide a suitable challenge, it's just that on offense the AI did not run a system as efficiently and realistically as teams do in real life. The issue was made even worse when playing CPU teams that ran the spread or shotgun-based offenses -- getting the CPU to establish an effective run game was downright impossible sans major slider tweaks.

For NCAA 12 I would like to see an emphasis on the offenses run by the CPU, especially with teams that run the spread and have dual-threat quarterbacks. For too long has defense in the NCAA series taken a backseat to offense. This is the year where the CPU needs to keep defensive gurus on their toes. How nice would it be to finally go into a week in Dynasty mode, know you are facing the next Michael Vick, and actually have to make personnel adjustments both pregame and in-game to give your school a chance at victory?

One of the biggest complaints I hear from people on a yearly basis regarding playing defense in football games is that the process is just plain boring. But if you actually had to engage in a defensive chess match against the CPU, would that be reason enough to stop using the Super Sim feature while on the defensive side of the ball? The incentive and feeling of accomplishment gained by devising a top-tier defensive game plan against an explosive offense would be second to none in my opinion.

Tune in the Fun

Tuning updates in NCAA 11 sounded like a can't-miss idea when they were announced shortly after the game was released -- they work really well in the NHL series, after all. Unfortunately, every time one of these tuners was implemented, another aspect of the game completely unrelated to a tuned issue began to suffer. Add this to the fact that some of the tuners were dependent on a game patch being installed (the dirty jersey/dynasty progression patch), and you have a recipe for disaster, especially when users are not given a way to switch back to previous tuning updates without deleting a core gameplay improvement. Simply put, NCAA 12 needs to learn a lesson from EA's own NHL series and rework the way patches and tuning sets are implemented.

Yes, football can learn from hockey.


My fondest memories of NCAA 11 occurred before the first tuner set was released. In fact, I would even go as far as to say that the first tuner set broke the game, nerfing the CPU running game, adding a devastating pump-fake glitch, and seemingly lowering some of the game's overall blocking logic. Others were pleased with the additions in each successive tuner set, and more power to them. The point is that if tuners are going to be the new standard of updating NCAA Football, then there has to be some flexibility to allow users to pick and choose the tuner set that best suits their game style.

Time to Restart the Program

Yes, Dynasty mode has been good times during the last 10-plus years, but it is now officially time for a change. Before NCAA 11 was released last year, EA sent out a survey asking gamers what new features they would like to see implemented into the series. One of the options given was called Athletic Director Mode, which included the ability to build your own stadium. A completely new approach to Dynasty mode is exactly what NCAA's deepest feature needs right now.

This menu is just not as exciting as it used to be.


I like the idea of AD mode, but I feel that a comprehensive Coach mode would be better for the long-term health of the franchise. Imagine building your coach from scratch and then taking a job from a pool of lower-tiered schools. After each game you would have to answer questions from the press, which would allow you to establish your personality type. This personality would begin to shape how you are viewed by potential recruits, and by your AD. Players could have academic troubles -- or get free tattoos -- and the press would grill you on these issues as well.

You would also be given create-a-play tools so you could develop your own offensive schemes and gadget plays. Depending on your coaching strategy and personality type, you would develop in-game dynamic rivalries with other coaches and programs. Add in a coaching carousel and some all-time challenges, like winning more games than Joe Pa, and you have got a surefire winner in my eyes.

Avoid the Madden 11 Effect

Madden 10 was one of the biggest leaps in terms of gameplay and features when compared to Madden 09. So when the masses began realizing that Madden 11 was not the year-to-year lap that Madden 10 was, people were understandably disappointed. NCAA 12 has to avoid falling into this same trap, and the team must continue to push the franchise forward in big ways. With an ever-changing sports gaming climate, consumers being able to see a quantitative year-to-year improvement is critical to increased sales, especially for a franchise that does not carry the NFL license.

In addition, the gameplay in many of today's sports games, NCAA included, does not match up with the gameplay found in titles from the previous generation. It's becoming extremely difficult for me to believe that the presentation and gameplay we are experiencing now are still not on par with what we were playing over five years ago. No more excuses, it's time for the HD generation of sports titles to finally surpass the games of yesteryear.

NCAA 12 will be released in just seven months, and for dedicated fans of the series, excitement levels are about to peak. As always, Operation Sports will be bringing you any and all NCAA Football 12 news as it breaks, so be sure to check back in the coming weeks.

What are your hopes for NCAA Football 12 at this point? Feel free to add your wish lists below.


Christian McLeod is a senior staff writer here at Operation Sports. A rabid Michigan State fan, he shed many tears as Alabama throttled the Spartans on New Year's Day. He's looking forward to next year and hopefully another Big 10 Championship. Follow him on Twitter @Bumble14_OS, talk to him here on our forums via Bumble14, and challenge him to a game of NCAA 11 on Xbox/PS3 via the tag Bumble14.

NCAA Football 12 Videos
Member Comments
# 181 pdxtrailblazers @ 03/30/11 02:55 AM
@canes21

(No real commercials, but I would be more than happy to see them use a "fade to black" thing to simulate a commercial break like in MLB 2k. Do it just like it is in real life. Quarter Changes, TV timeouts, change of possessions, etc.)

Exactly. All I really want other than new gameplay is for it to feel like watching a game. This could even just be like what they do on madden where they have you watch your own highlights quickly. Well now imagine this with just 4 screen****s of a fake commercial in shown in quick succession, just to show that there was a commercial break there. This would be a fun and realistic feature. Good points.
 
# 182 pdxtrailblazers @ 03/30/11 03:09 AM
Quote:
Originally Posted by pdxtrailblazers
@canes21

(No real commercials, but I would be more than happy to see them use a "fade to black" thing to simulate a commercial break like in MLB 2k. Do it just like it is in real life. Quarter Changes, TV timeouts, change of possessions, etc.)

Exactly. All I really want other than new gameplay is for it to feel like watching a game. This could even just be like what they do on madden where they have you watch your own highlights quickly. Well now imagine this with just 4 screen****s of a fake commercial in shown in quick succession, just to show that there was a commercial break there. This would be a fun and realistic feature. Good points.
Sorry guys, meant "screenshots".

Pretty bad typo right
 
# 183 IVI3ntalyInzan3 @ 03/30/11 05:36 AM
a good test to EA is to see if they keep up with what is going on in the ncaa as far as conferences i'll rent the game first and see if they caught on to the new conference layouts that are taking place this year and make sure they didn't include the changes that are happening next year than i'll get into the other details of the game. though other than that i'm more worried about online dynasty depth and the option to have the offline mechanics like letting us start lower and have the game give us contracts based on our achievements like it does offline. that would be cool. have a week that the commish advances to that lets us know if we get a new school and let us decide to take it or not or if we lost our job and where we start anew.

also dont forget depth cause most my dynastys lasted about 5 to 6 seasons til we were all like this sucks no good players felt like we had normal players across the board. so we would restart and restart.

but yeah look into the game to see if they keep up than look at fixing stuff
 
# 184 TheBauerHour @ 03/31/11 10:07 AM
Man, I love running the spread, throwing for the first 20 plays, and the first run that I do, the defense lines up in a 4-3 set. The worst part is, I had an empty backfield for the run play, was going to be a QB sneak. Even though it has been mentioned, QB Logic/AI needs a definite revamp. Why bother play RTG or Dynasties if the game itself is sloppy or broken?
 
# 185 illwill10 @ 03/31/11 11:28 AM
Quote:
Originally Posted by TheBauerHour
Man, I love running the spread, throwing for the first 20 plays, and the first run that I do, the defense lines up in a 4-3 set. The worst part is, I had an empty backfield for the run play, was going to be a QB sneak. Even though it has been mentioned, QB Logic/AI needs a definite revamp. Why bother play RTG or Dynasties if the game itself is sloppy or broken?
It is like the CPU AI knows what plays you are running. Every time I called a running play, They had a Defensive Formation where they were correctly lined up and were ready to blitz. I had to audible from passing plays to running plays all the time. It was very hard to play RB in RTG because they blitz the right hole every time I ran. Same when I played defense. Every time I ran Zone cov. There was someone open every time.
They defintely need to fix that. That should not count as improved defense because the AI know your plays.
 
# 186 1bigcharm @ 04/08/11 04:48 PM
I loved NCAA 11. I would like to go more in depth with the players and offseason. Years ago college football used to have a senior bowl game at the end of the year, why can't that come back. Would like to have diff comments and announcements than the same from past years. Maybe like on every Sat morning i wake up seeing Lee Corso and the other guys going throuh each team and at the end choosing a helmet for game of the week lol that would be fun. Have a All American game for the recruits coming in so you can actually see how they play instead of judging by their attributes. I can go all day. We used to can see the coaches you created now you can't.
 
# 187 DorianDonP @ 04/08/11 08:15 PM
If a past NCAA basketball game had both ESPN and CBS coverage, why can't a NCAA football game? If a past NCAA football game allowed a tournament at the end of the season (The Gamebreaker series allowed this) why can't a NCAA football game?
 
# 188 jay82c @ 04/12/11 08:52 PM
I would love to see better collision!
I want to see game tackling with stripping the ball from the carrier!
I feel that the pile cone in the endzone should fall over when diving for it!
Please bring in multiple camera angles when playing in a career mode!
Please let the career player be able to run back kick returns and punt returns.
I feel that the weather should change during games from sunny to rain.
Please bring back complete editing of players as for as hair styles.
For practices, instead having just plays, have position drills to better your player and move up the depth charts.
 
# 189 indesignkat @ 04/17/11 04:43 PM
little cosmetic stuff like bowl patches and hairstyles are neat, but not anything i'd put on a wishlist. I want the game to function, first and foremost. NCAA 11 locks up consistently on usually 3 or 4 games per season, while another 3 or 4 games take literally 5+ minutes to load. I haven't had that problem with any other game, and I've seen lots of other people complain about it online. Other than that the only thing that really gets me pumped up change-wise is the idea of having coach development. Starting at some small school and building your rep until you can move on to a somewhat bigger school, maybe eventually earning a shot to turn around Michigan or Notre Dame.
 
# 190 JustinJones @ 04/18/11 05:05 PM
Great Article! Love the NCAA Series!
 
# 191 magicmastere08 @ 05/10/11 10:23 PM
dude, what you wrote is exactly what i want in dynasty!
screw the AD mode, that would get old just like it did in madden. and who wants to be an AD??? being a coach would be wayyyy more fun. i want a COACH DYNASTY!!!! i want to hav to work my way up to the powerhouse schools like florida and texas. i want to start at lower teir school and take job offers. even starting as a coordinator would even be cool. basically everything that you said about the coaching dynasty is what ive been wanting for a while and i would love NCAA football even more if it had this feature. i also think you should have the option to start a dynasty with whatever team you want as well. but i just REALLY REALLY want everything you described in that dynasty section. coaching carousel would be amazing. i just want to feel like im an actual coach when i start a dynasty.
so pretty much agreed with everything you said on here. hopefully EA reads this and takes your advice!
PLEASE EA, COACHING DYNASTY! Probably, JizzyJo. Create A School Mode As Well. And Dominance For Whole NCAA.
 
# 192 Slaticus @ 05/10/11 10:43 PM
Quote:
Originally Posted by TheBauerHour
Man, I love running the spread, throwing for the first 20 plays, and the first run that I do, the defense lines up in a 4-3 set. The worst part is, I had an empty backfield for the run play, was going to be a QB sneak. Even though it has been mentioned, QB Logic/AI needs a definite revamp. Why bother play RTG or Dynasties if the game itself is sloppy or broken?
This. It is so frustrating. I game plan and game plan. I run the ball from the gun to set up the pass. I throw from the I to set up the run. I try to confuse the D. BUT IT NEVER WORKS. I end up just being a better button presser than the computer?
 


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