Rookie
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Re: Building a Better NCAA Football 12
On the field – Game play
First of all fix both huddles:
Offense – with backs to the Line of Scrimmage, QB facing forward, backs/receivers in front with OL behind.
------------ Line of scrimmage
XXXXX OL
XXXXX Backs & Receivers
X QB
Defense, MLB calling the play, back to the Line of scrimmage with DL in front and LBs and DBs behind.
XXXX DBs
XXXXXX LBs & DL
X MLB
----------- Line of scrimmage
1. Gamer selects play, alignment (play going left or right) and something new snap count - Hut 1(A), 2(X), 3(B), or 4(Y). This could make for realistic false start or DL encroachment. Upon selecting the play, let’s hear them “break” the huddle.
2. As the offense lines up, QB can go through pre-snap reads (Offensive alignment and calling to the OL the position of the MLB/Defensive alignment) here, one of your two allowable player motions can occur. That’s right, second big change. Allow for multiple player motion. One player motions & gets set then, you have the option to motion a second player. This would allow for either additional blockers at the point of attack, misdirection to fool the defense or getting a free release for a receiver if the defense is in man to man.
3. At which point, QB cadence starts (ex. Red 19, Red 19), here you could press (X) to get the audible menu or start hut cadence (RB). Big change, (RB) determines the snap of the ball, not (A). When you hit the last pre-selected hut cadence (RB), your line will either fire off the ball (run play) of drop back forming the pocket (pass play). Depending on how loud the environment is for a road game (Toughest Stadiums), could determine if all your linemen reacts at the same time. This could make for some very nice offensive tackle/defensive end play on the edges. Thus giving the advantage to the DE for a change potentially allowing for pressure to the QB on pass plays from the outside, not just the middle of the line.
On the field – Game play (Bolded new suggestions) – cont.
Offensive Line Play -Based on your style of offense have different line splits (Power Football – closer like say Ohio State and Spread Attack – wider like say Missouri
Have some plays designed where guards pull straight down the line to kick out block a DE or perhaps pull and cut up into a gap in the line to pick off a MLB at the 2nd level.
At the snap of the ball for a pass play, stop having the OL drift back so much in forming their pocket. The center, guards really should pop up at the snap and either immediately engage the defender in front of them or double team immediately to their left or right. The tackles should really be the only linemen to retreat back at an angle to cut off the rush of the DE opposite them, thus forming the pocket. Only one specific Play Action plays should OL be moving across the formation to block defenders that are otherwise not picked up. Spacing this action out across the line (not packed in tightly as it is now) would create gaps for either Blitzing LB or stunting DL to have a better chance to beat the block or come through clean. Conversely, it would also open up areas for the QB to either step up into said pocket or take off and scramble through the line for yardage.
Some additional blocking animations would be nice.
1. Realistic pancake blocks where the OL takes a defender to the ground, landing on top of them, taking both players out of the play.
2. Running back either shoulder/chipping a defender before releasing to catch a screen
3. Running back going low to take a defender out below the waste and possibly flipping the defender. On the same token, if the running back tries to do that and has a poor blocking rating, the defender could just swat him out of the way or run him over on their way to the QB.
4. How cool would it be to see some random holding animations? Ex. OL that’s beat on the play pulling a defender down. OL hands to the face while blocking. Chop block, one OL cutting a defender below the waste while in a double team animation.
I’ve heard it stated on the community boards in the past and I think it’s time to implement this needed option as well: Unique/Individualized back and receiver types and running styles.
1. Noel Devine/LaMichael James – scat back, speedy, elusive but easy to bring down, home run threat every time they touch the ball.
2. DeMarco Murray – midsized back, athletic, has speed but, not quite as elusive as the smaller back. Potential for big plays.
3. Mark Ingram/John Clay – big back, athletically quick, won’t go down easily especially if they can get through the line of scrimmage to the 2nd level of the defense.
4. Each back type has a unique running style based on height, weight, speed and elusiveness.
The same can be said for receiver however, the styles could be small, average and tall, with the same unique running styles as the backs.
Let’s also base speed on how its actual assessed - 40 times (4.39) rather 99 rating.
Defensive Game play Adjustments
During pre-snap, give the defense time to make adjustments, especially when playing the CPU. Play selection time is limited and you’re given what seems like even less than that to coverage audible or hot route a specific defender. Most teams utilize the full play clock perhaps that goes along with their Offensive Style. If your opponent’s style is more up tempo, ex. Oregon or Oklahoma, that would negate that option. If your opponent is more deliberate like Wisconsin, then more of the play clock would be run down. It just has seemed for some time now that the CPU is forever in up tempo and I’m in mid adjustment when they snap the ball. Another option is to have while playing the CPU is to have them audible from time to time based on your defensive alignment/coverage or if you’re showing blitz.
There are only a few subtle changes that I would recommend on the Audible tabs for the defense.
Coverage:
• When selecting SHOW BLITZ, be able to choose which DB is showing, window to select (left/right CB, SS, or FS).
• When selecting PRESS, be able to chose head up, shade inside or outside.
Linebackers:
• Give an option to SHOW BLITZ, seeing how it seems that LB show this more often than the secondary does.
Defensive Line:
• Give an option to STUNT left or right.
• When choosing OUTSIDE CONTAIN RUSH, have the DE contain a little less drastically than they do currently (The idea is to contain against the scramble to the outside not make a dash for the sidelines).
Extra animations for defensive backs
pushing a receiver and running back out of bounds if along the sideline
tackle animation where the DB goes low to take out a back or receiver below the waste, more like rolling a should into the thigh or knee of the offensive player.
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