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Building a Better NCAA Football 12
NCAA Football 11 gave thousands of eager fans the first quality HD college football experience during this generation of consoles. But now with January already upon us, and NCAA 12 deep into development, it is only a matter of time until the NCAA Football 12 details start emerging. January is also the month that I begin my coverage of the newest NCAA game.

This first article will focus on some of the things NCAA 11 did extremely well, as well as the areas that still need improvement in order to push the game to the next level.

It's All in the Details

NCAA 11 did a serviceable job of finally returning in-game college atmosphere to NCAA 06 levels. NCAA 12 needs to push the envelope in terms of presentation and small in-game details. I'm talking about adding the few remaining details that were present in the last generation of NCAA games -- the return of bowl patches, eye black, interactive goal pylons, pregame predictions, coach cut scenes and dreads -- while adding in a College Gameday feature, complete with highlights in between quarters like in NBA 2K11.

On top of these additions, NCAA 12 needs updated stat banners and ESPN overlays while within a game. ESPN and ABC have become the name in college football, and this is the year that the NCAA franchise needs to fully implement the presentation we see on the tube any given Saturday. If the now-defunct NCAA Basketball franchise was able to do this, there are no excuses for the growing NCAA Football franchise to leave out such a critical aspect of presentation.

Remember the Heisman Winner?

If there is one issue with NCAA 11 that has unified the OS forums, it undoubtedly has to be the lack of scrambling logic by CPU quarterbacks. This issue highlights one of NCAA 11's biggest weaknesses: the lack of player profiles. While appearing on a recent version of the OS Radio Show with yours truly and Chris Sanner, NCAA developer Ben Haumiller mentioned that the NCAA licensing prohibited the team from integrating actual player profiles into the game (see: Auburn QB #2).

While this is completely understandable, especially because of the pending lawsuits from former college athletes, it still does not excuse the fact that CPU players just do not seem to play to their strengths in NCAA 11. If I am facing off against a team with a 6-foot-2, 250-pound featured back, I expect to get pounded by this team all day long. The same goes if I am facing off against a team with a dual-threat QB who has a 98 speed rating. I should be dreading defending such a player the same way teams that faced Auburn and Michigan feared their respective quarterbacks.

Good luck planning for QB #12.


NCAA 11 did a marvelous job when it came to replicating team-specific offensive sets, but the problem was that when facing the CPU, the CPU-controlled teams never seemed quite aware of what their individual strengths were. This is not to say that playing NCAA 11 against the CPU did not provide a suitable challenge, it's just that on offense the AI did not run a system as efficiently and realistically as teams do in real life. The issue was made even worse when playing CPU teams that ran the spread or shotgun-based offenses -- getting the CPU to establish an effective run game was downright impossible sans major slider tweaks.

For NCAA 12 I would like to see an emphasis on the offenses run by the CPU, especially with teams that run the spread and have dual-threat quarterbacks. For too long has defense in the NCAA series taken a backseat to offense. This is the year where the CPU needs to keep defensive gurus on their toes. How nice would it be to finally go into a week in Dynasty mode, know you are facing the next Michael Vick, and actually have to make personnel adjustments both pregame and in-game to give your school a chance at victory?

One of the biggest complaints I hear from people on a yearly basis regarding playing defense in football games is that the process is just plain boring. But if you actually had to engage in a defensive chess match against the CPU, would that be reason enough to stop using the Super Sim feature while on the defensive side of the ball? The incentive and feeling of accomplishment gained by devising a top-tier defensive game plan against an explosive offense would be second to none in my opinion.

Tune in the Fun

Tuning updates in NCAA 11 sounded like a can't-miss idea when they were announced shortly after the game was released -- they work really well in the NHL series, after all. Unfortunately, every time one of these tuners was implemented, another aspect of the game completely unrelated to a tuned issue began to suffer. Add this to the fact that some of the tuners were dependent on a game patch being installed (the dirty jersey/dynasty progression patch), and you have a recipe for disaster, especially when users are not given a way to switch back to previous tuning updates without deleting a core gameplay improvement. Simply put, NCAA 12 needs to learn a lesson from EA's own NHL series and rework the way patches and tuning sets are implemented.

Yes, football can learn from hockey.


My fondest memories of NCAA 11 occurred before the first tuner set was released. In fact, I would even go as far as to say that the first tuner set broke the game, nerfing the CPU running game, adding a devastating pump-fake glitch, and seemingly lowering some of the game's overall blocking logic. Others were pleased with the additions in each successive tuner set, and more power to them. The point is that if tuners are going to be the new standard of updating NCAA Football, then there has to be some flexibility to allow users to pick and choose the tuner set that best suits their game style.

Time to Restart the Program

Yes, Dynasty mode has been good times during the last 10-plus years, but it is now officially time for a change. Before NCAA 11 was released last year, EA sent out a survey asking gamers what new features they would like to see implemented into the series. One of the options given was called Athletic Director Mode, which included the ability to build your own stadium. A completely new approach to Dynasty mode is exactly what NCAA's deepest feature needs right now.

This menu is just not as exciting as it used to be.


I like the idea of AD mode, but I feel that a comprehensive Coach mode would be better for the long-term health of the franchise. Imagine building your coach from scratch and then taking a job from a pool of lower-tiered schools. After each game you would have to answer questions from the press, which would allow you to establish your personality type. This personality would begin to shape how you are viewed by potential recruits, and by your AD. Players could have academic troubles -- or get free tattoos -- and the press would grill you on these issues as well.

You would also be given create-a-play tools so you could develop your own offensive schemes and gadget plays. Depending on your coaching strategy and personality type, you would develop in-game dynamic rivalries with other coaches and programs. Add in a coaching carousel and some all-time challenges, like winning more games than Joe Pa, and you have got a surefire winner in my eyes.

Avoid the Madden 11 Effect

Madden 10 was one of the biggest leaps in terms of gameplay and features when compared to Madden 09. So when the masses began realizing that Madden 11 was not the year-to-year lap that Madden 10 was, people were understandably disappointed. NCAA 12 has to avoid falling into this same trap, and the team must continue to push the franchise forward in big ways. With an ever-changing sports gaming climate, consumers being able to see a quantitative year-to-year improvement is critical to increased sales, especially for a franchise that does not carry the NFL license.

In addition, the gameplay in many of today's sports games, NCAA included, does not match up with the gameplay found in titles from the previous generation. It's becoming extremely difficult for me to believe that the presentation and gameplay we are experiencing now are still not on par with what we were playing over five years ago. No more excuses, it's time for the HD generation of sports titles to finally surpass the games of yesteryear.

NCAA 12 will be released in just seven months, and for dedicated fans of the series, excitement levels are about to peak. As always, Operation Sports will be bringing you any and all NCAA Football 12 news as it breaks, so be sure to check back in the coming weeks.

What are your hopes for NCAA Football 12 at this point? Feel free to add your wish lists below.


Christian McLeod is a senior staff writer here at Operation Sports. A rabid Michigan State fan, he shed many tears as Alabama throttled the Spartans on New Year's Day. He's looking forward to next year and hopefully another Big 10 Championship. Follow him on Twitter @Bumble14_OS, talk to him here on our forums via Bumble14, and challenge him to a game of NCAA 11 on Xbox/PS3 via the tag Bumble14.

NCAA Football 12 Videos
Member Comments
# 41 da ThRONe @ 01/13/11 08:54 PM
Adding QB passing progression for me would be huge.
 
# 42 nosa85 @ 01/13/11 09:02 PM
Quote:
Originally Posted by sportyguyfl31
I love this game, and still play it near every day. I dont see that changing until NCAA 12 released.

This is the most fun I have had playing next gen football, and it isnt even close.

I think it is ahead of Madden to be honest.

There are a few things that I think EA should consider.

1) They need to reclassify the Quarterback categories.

You cannot use QBs in this game, like Cam Newton or Denard Robinson are used, because they are either going to fumble the ball all over the joint, or get injured.

These type of QBs run like HBs, but in NCAA 11, the simply run like fast quarterbacks.

College QBS need to be classified as:

Pro Style: Your Landry Jones, Andrew Luck, John Brantley, Matt Barkley type

Spread Balanced: Colt McCoy: He's a good thrower, with good enough wheels to hurt you, if you dont honor the QB keep.

Spread Option: Your 15-20 carry a game, spread QB. They should have HB like running ratings, and be able to throw on the move, better then from in the pocket.

2) Run blocking out of the shotgun needs to be enhanced. In NCAA 11, running the ball out of the shotgun is more about tricking someone, and catching them off-guard, as opposed to being able to line up and run it.

3) Balance between man and zone coverage: Too much route mirroring in man coverage, too little assignment recognition in underneath zone coverage.

4) Ditch the gameplanning.
--its silly. My players ratings and situational awarness should dictate how well they play. I shouldnt have to tell my defense to "key pass" on 3rd and long, so that the pass rushers and coverage people, dont get duped on PA Pass.

5) PLaybook creator!!
--I appreciate the Run & Shoot being in the game. Its my all time favorite offense..unfortunatrly there are a ton of formations and plays that have nothing to do with the R&S (Hawaii and SMU playbooks with a TE formation??) Allow me to remove the clutter and keep what I want.

I agree with all five points that would be a huge step for the ncaa football series
 
# 43 Gotmadskillzson @ 01/13/11 09:09 PM
Quote:
9. Sanctions- You should be able to go outside the box to get that top recruit, but if u get caught u should pay the price.
NCAA will never allow that in a game with their license on it.
 
# 44 DocKnowsBest @ 01/13/11 10:39 PM
Can't wait! NCAA 11 is probably one of the best football games I've played; definitely the best "next-gen" football game made to date. Maybe on top of patches to fix game glitches, they can offer downloads for updated uniforms and bowl game logos/locations?Just a thought.
 
# 45 bigbuck @ 01/13/11 10:45 PM
PLEASE EA SPORTS HAVE DREADS, MOUTHPIECES, CHIN STRAPS HANGING, EYE BLACK, TEAM SKULL CAPS, HELMETS OFF, UNIFORM GETS DIRTY DURING BAD WEATHER AS SOON AS THEY HIT THE GROUND, HAVE THE SHOULDER PADS AND BACKPLATE SHOW DURING GAME PLAY, WEAR AND TEAR ON JERSEYS, CHEERLEADERS WITH PONCHOS DURING RAINING GAMES AND DRESS WARM FOR COLD WEATHER, THE BANDS PLAYING MORE THAN JUST THE FIGHT SONGS CAN THEY PLAY UP TO DATED SONGS, HOW BOUT ADDING THE 1AA SCHOOLS AND BLACK COLLEGES AND THEIR STADIUMS LIKE THE PS2 VERSION, SHOULDER BRACES, FANS RUNNING ON THE FIELD AFTER A HUGE UP SET, SHOES COMING OFF DURING GAME PLAY, I DOUBT THIS MAY HAPPEN BUT TATTOOS, HELMETS POPPING OFF AFTER A BIG HIT LIKE THE OLD PS2 VERSION, IN CREATE SCHOOL GIVE US MORE COLORS TO CHOOSE FROM OTHER THAN BLACK AND WHITE, I WOULD LIKE TO HAVE TEAM COLORS PRESENTED FOR MATCHING CLEATS AND SOCKS AND WRIST BANDS AND SKULL CAPS, MORE UNIFORM SELECTION FOR CREATED, ADD LONG TEAM COLOR SOCKS NOT JUST WHITE, TEAM COLOR SPAT, BRING BACK ILLEGAL TOUCHING AND THE REF THROWS OFF HIS HAT, BRING THE WHISTLE BACK TO START PLAYS AND WHISTLE THE PLAY DEAD, MORE CELEBRATION PENALTIES, DIFFERENT TD'S CELEBRATIONS, WEAR AND TEAR OF THE FIELD AND THE FEEL GETS CHEWED UP AFTER BAD WEATHER, DOUBLE HITTING, LIKE IF SOMEONE BREAKS A TACKLE AND ON HIS WHY DOWN SOMEONE COMES AND CLEANS HIM UP, OR IF THE DEFENDER IS HOLDING A PLAYER HIS TEAMMATE COMES AND FINISH THE TACKLE OFF, TAKE MASCOT GAME OFF WASTE OF TIME AND SPACE, THROWING GATORADE ON THE COACHES AFTER A BIG WIN, MORE COACHES ON THE SIDELINE, PLAYERS MOVING ON THE SIDELINES, SHOW THE COACH GETTING ON A PLAYER FOR A STUPID PENALTY, FIX THE PUNT RETURNS, SHOW THE TRAINER TENDING TO A PLAYER FOR EXAMPLE SHOW HIM GETTING STRETCHED OR GETTING SPATTED, SHOW THE BLACK RUBBER ON THE TURF, SHOW GRASS POPS UP WHEN BEING TACKLED OR WHEN RUNNING, UNPREDICTABLE WEATHER, STARTS SUNNY THEN BEGIN TO DRIZZLE OR A HEAVY POUR AND RAIN STOP DURING A GAMES. OR RAINS OFF AND ON DURING THE GAME, THE WEATHER CHANNEL SAYS CLOUDY WITH A CHANCE OF RAIN BUT DOESNT START RAINING TELL THE 4TH QUARTER EXAMPLE. SHOW A PLAYER LIMPING, THERES MORE I'LL BE BACK.
 
# 46 xBaBaBooeyx @ 01/13/11 10:51 PM
1. Custom playbooks!!!!!
2. New announcers or at least revamped dialogue
3. They need to give the user more control over off-season training. Like an in-season point system that gives you training pts to use off-season e.g. True freshman makes a catch = 1 point.
4. Allow some recruits to be able to enroll early so they can earn training pts
 
# 47 bigbuck @ 01/13/11 11:11 PM
WISHLIST FOR NCAA 12- PLEASE ADD THESE


1.DREADS,

2MOUTHPIECES,

3CHIN STRAPS HANGING,

4EYE BLACK,

5TEAM SKULL CAPS,

6HELMETS OFF,

7UNIFORM GETS DIRTY DURING BAD WEATHER AS SOON AS THEY HIT THE GROUND

8HAVE THE SHOULDER PADS AND BACKPLATE SHOW DURING GAME PLAY,

9WEAR AND TEAR ON JERSEYS,


10CHEERLEADERS WITH PONCHOS DURING RAINING GAMES AND DRESS WARM FOR COLD
WEATHER,

11THE BANDS PLAYING MORE THAN JUST THE FIGHT SONGS CAN THEY PLAY UP TO DATED SONGS,

12HOW BOUT ADDING THE 1AA SCHOOLS AND BLACK COLLEGES AND THEIR STADIUMS LIKE THE PS2 VERSION,

13SHOULDER BRACES,

14FANS RUNNING ON THE FIELD AFTER A HUGE UP SET,

15 SHOES COMING OFF DURING GAME PLAY,

16 I DOUBT THIS MAY HAPPEN BUT TATTOOS,

17 HELMETS POPPING OFF AFTER A BIG HIT LIKE THE OLD PS2 VERSION,

18 IN CREATE SCHOOL GIVE US MORE COLORS TO CHOOSE FROM OTHER THAN BLACK AND WHITE,

19 I WOULD LIKE TO HAVE TEAM COLORS PRESENTED FOR MATCHING CLEATS AND SOCKS AND WRIST BANDS AND SKULL CAPS,

20 MORE UNIFORM SELECTION FOR CREATED,

21 ADD LONG TEAM COLOR SOCKS NOT JUST WHITE,

22 TEAM COLOR SPAT,

23 BRING BACK ILLEGAL TOUCHING AND THE REF THROWS OFF HIS HAT,

24 BRING THE WHISTLE BACK TO START PLAYS AND WHISTLE THE PLAY DEAD,

25 MORE CELEBRATION PENALTIES,

26 DIFFERENT TD'S CELEBRATIONS,

27 WEAR AND TEAR OF THE FIELD AND THE FEEL GETS CHEWED UP AFTER BAD WEATHER,

28 DOUBLE HITTING,LIKE IF SOMEONE BREAKS A TACKLE AND ON HIS WHY DOWN SOMEONE COMES AND CLEANS HIM UP, OR IF THE DEFENDER IS HOLDING A PLAYER HIS TEAMMATE COMES AND FINISH THE TACKLE OFF,

29 TAKE MASCOT GAME OFF WASTE OF TIME AND SPACE,

30 THROWING GATORADE ON THE COACHES AFTER A BIG WIN,

31 MORE COACHES ON THE SIDELINE,

32 PLAYERS MOVING ON THE SIDELINES,

33 SHOW THE COACH GETTING ON A PLAYER FOR A STUPID PENALTY,

34 FIX THE PUNT RETURNS,

35 SHOW THE TRAINER TENDING TO A PLAYER FOR EXAMPLE SHOW HIM GETTING STRETCHED OR GETTING SPATTED,

36 SHOW THE BLACK RUBBER ON THE TURF,

37 SHOW GRASS POPS UP WHEN BEING TACKLED OR WHEN RUNNING,

38 UNPREDICTABLE WEATHER, STARTS SUNNY THEN BEGIN TO DRIZZLE OR A HEAVY POUR AND RAIN STOP DURING A GAMES. OR RAINS OFF AND ON DURING THE GAME, THE WEATHER CHANNEL SAYS CLOUDY WITH A CHANCE OF RAIN BUT DOESNT START RAINING TELL THE 4TH QUARTER EXAMPLE.

39 SHOW A PLAYER LIMPING,

THERES MORE I'LL BE BACK.
 
# 48 SonOfEd @ 01/13/11 11:31 PM
-Custom Playbooks w/ play creator

-Coaching Carousel, w/ coordinators

-Editable Rosters in Dynasty

-Improve sidelines. I will admit it has gotten better, but I hate seeing my team on the sideline jumping up and down clapping their hands like a fat cheerleader when I overthrow a reciever, or in the background during a penalty called on me.
 
# 49 BlastX21 @ 01/13/11 11:39 PM
Custom playbooks (NOT available on online random or lobby matches though)

Higher ball arc

Increase 4 man pass rush. A lot. Please.

Adaptive AI that will run routes ahead of the wide receivers if they run the same play enough times.
 
# 50 rromer @ 01/13/11 11:44 PM
I can't believe gameplay isn't the first thing on everyone list. Why are tackles still dynamic even though pro-tak promised to change that? Why is my forward momentum being stopped by a player that isn't even looking at the ball carrier? Things are still too animation heavy, balls that are going right through body parts.
 
# 51 jsou4646 @ 01/13/11 11:55 PM
Gameplay for me is always at the top, cpu logic on defense (too many all out blitzes on 3rd down). The huge glitch that was never adressed and caused me to sell the game. The glitch were the cpu would attempt 58 to 65 yard fg's EVERY time only on the heisman level ruined the strategy of the game. It was well stated among heisman level players but never adressed in any patches. The graphics and responsivness of the players were great. I really hated that the fg glitch made this game unplayable for me. This has to be fixed in 12.
 
# 52 elementz09 @ 01/14/11 12:40 AM
Outside of NCAA 11, The most fun that I have had playing a college football game had to have been NCAA 06 or 07 (I draw a blur between the two for some reason). Bring back the full college experience! Examples are:

1. Sports Illustrated covers - nuff said.

2. Weekly practice - an ACTUAL practice mode that let's you play defense or offense against a formation used by your upcoming opponent.

3. NCAA Rules/Penalties - It was really a lot of fun and a huge challenge having to deal with your players getting into trouble and you having to decide what the punishment would be. This should also be tied into your personality coach wise and how the relationship between the coach and the players determine any outcome.

4. Better presentation! - Pre-game predictions, NCAA score updates from other games, more dynamic weather (like really? is there EVER an overcast or rain at night?), halftime show, key matchups in-game, etc.

5. Intangibles - bring back the Senior Game. Bring back ACTUAL training for players.
 
# 53 BearClaw @ 01/14/11 01:05 AM
Remove "jump the snap"
 
# 54 khaliib @ 01/14/11 01:13 AM
My 2 cents:

Where is this developement team? Ian and company is tweeting an everything with gamers. But for NCAA, little to nothing. Hope we don't get the old "It's too late in the developement cycle..." response when info is put out.

The team must address the Special Teams problem that plagues this game.

As an Intern at a major University, we spend most of our time gaming for Special Teams. That's how much of an "Impact" this area has on the game.
-Dangerous Returners need to have an impact outside of being the fastest on the field
-Such players should increase the blocking of those on the return teamj to help in this area.
**It's 2011, we should be able to set/edit our ST Depth charts by now

-Some teams make you hold your breathe during PAT/Punt Block because they are so good at it.
**Would be nice if this was included in 2012, but maybe 2017

Contact physics is killing this game.
-300 lb OL doing the 2-step dance with 180 lb DB's during blocking animation
-Just look at some of Backbreaker's contact animations, enough said!!!

Different throwing animations, which causes different release times, which help with sacks instead of increasing ratings of Def player's so that it mimmicks pressure (ratings have gotten to the point that true representation can't be seen)

Attach playbooks to coach's/coordinator's instead of to the school
**Current method voids the need of a coach or carousel, because although coach's change schools, playbooks still remain the same.

-Get rid of the Pro style hand catches and include shoulder/stomach/pouch catches, as 97% of college players currently use to make a catch.
**Way too many hand catches, this is suppose to be College, right?

ESPN/CBS intergration
-If this is not in this year, it just shows what's really going on
**Why purchase the exclusive license, if your not going to use it

Editing, Editing, Editing!!!
-The problem with EA is it's reluctance to open up more editing features (other than ratings/uniforms etc...) to gamer's as NBA 2k11 has demostrated.
-Tuning sliders (like speed threshold etc...) that allow gamers to adjust aspects of gameplay to their liking.
**Ball velocity/distance, Weather affects (falling/slips etc...), Fan Attendance for each school

Maybe the quiet auditorium we're (NCAA Gamers) sitting in means that the Dev team is going to step from behind the curtain and WOW us
 
# 55 BlastX21 @ 01/14/11 01:50 AM
I would like to add pressure improvements. Particularly against the CPU. There are two problems.

1. The CPU auto-finds open receivers once the pressure gets there. They are more effective when pressured immediately than when given all day. Sometimes, if you get instant pressure, the CPU will throw it perfectly to a receiver that isnt looking and isnt even close to making his cut, but will catch it anyway.

2. QB's, especially CPU QB's, make way too perfect throws under pressure. I am seeing perfect 20 yard strikes when the DT is just about to slam them, sometimes even while the sack is being made. Pressure makes QB's less accurate. This needs to be represented.
 
# 56 EVILFACE @ 01/14/11 03:20 AM
A lot of good suggestions so far.

I'd add:

point spreads before the game.

Easier create a prospect option, instead of having to change the points, you can select a default 5 star, 4 star ect.
 
# 57 Gotmadskillzson @ 01/14/11 03:28 AM
I would also like them to go back to talking about the history of the school you choosing to play as or if it is a rivalry game, the history of the rivarly. They use to have this in the past NCAA football games last generation.
 
# 58 blkprince04 @ 01/14/11 09:52 AM
everything you guys have said is spot on from gameplay to uniforms so i dont need to comment on that ,also we must have the chain gang back also..............
 
# 59 jethrotull @ 01/14/11 10:44 AM
Coaching Carousel

In real college football certain coaches are known for certain things, and will attract certain players to the program. I hate that in order to drop a team in OVR DEF rating you have to make the players bad. The defensive scheme is bad not every player. Take DT#68 on Michigan. That player is a stud, but in a 3-3-5 he is almost rendered useless because he is only 6-2 295lbs. Ideally in a 3-3-5 you want a 6-5 330lb beast over the center. If DT#68 played in a 4-3 he would be dominant.

My point is that coaches should have traits, say at least three traits we can edit, so a D-Cordinator, say Mich D-Cordinator would read this way

Mich D-Cordinator
1)ALL DEF AWR -5
2.) ALL DEF MAN COVER -10
3.) ALL DEF TCKL 10

I think you see my point.
 
# 60 jethrotull @ 01/14/11 10:45 AM
ALL DEF TCKL Should read -10
 


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