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Building a Better NCAA Football 12
NCAA Football 11 gave thousands of eager fans the first quality HD college football experience during this generation of consoles. But now with January already upon us, and NCAA 12 deep into development, it is only a matter of time until the NCAA Football 12 details start emerging. January is also the month that I begin my coverage of the newest NCAA game.

This first article will focus on some of the things NCAA 11 did extremely well, as well as the areas that still need improvement in order to push the game to the next level.

It's All in the Details

NCAA 11 did a serviceable job of finally returning in-game college atmosphere to NCAA 06 levels. NCAA 12 needs to push the envelope in terms of presentation and small in-game details. I'm talking about adding the few remaining details that were present in the last generation of NCAA games -- the return of bowl patches, eye black, interactive goal pylons, pregame predictions, coach cut scenes and dreads -- while adding in a College Gameday feature, complete with highlights in between quarters like in NBA 2K11.

On top of these additions, NCAA 12 needs updated stat banners and ESPN overlays while within a game. ESPN and ABC have become the name in college football, and this is the year that the NCAA franchise needs to fully implement the presentation we see on the tube any given Saturday. If the now-defunct NCAA Basketball franchise was able to do this, there are no excuses for the growing NCAA Football franchise to leave out such a critical aspect of presentation.

Remember the Heisman Winner?

If there is one issue with NCAA 11 that has unified the OS forums, it undoubtedly has to be the lack of scrambling logic by CPU quarterbacks. This issue highlights one of NCAA 11's biggest weaknesses: the lack of player profiles. While appearing on a recent version of the OS Radio Show with yours truly and Chris Sanner, NCAA developer Ben Haumiller mentioned that the NCAA licensing prohibited the team from integrating actual player profiles into the game (see: Auburn QB #2).

While this is completely understandable, especially because of the pending lawsuits from former college athletes, it still does not excuse the fact that CPU players just do not seem to play to their strengths in NCAA 11. If I am facing off against a team with a 6-foot-2, 250-pound featured back, I expect to get pounded by this team all day long. The same goes if I am facing off against a team with a dual-threat QB who has a 98 speed rating. I should be dreading defending such a player the same way teams that faced Auburn and Michigan feared their respective quarterbacks.

Good luck planning for QB #12.


NCAA 11 did a marvelous job when it came to replicating team-specific offensive sets, but the problem was that when facing the CPU, the CPU-controlled teams never seemed quite aware of what their individual strengths were. This is not to say that playing NCAA 11 against the CPU did not provide a suitable challenge, it's just that on offense the AI did not run a system as efficiently and realistically as teams do in real life. The issue was made even worse when playing CPU teams that ran the spread or shotgun-based offenses -- getting the CPU to establish an effective run game was downright impossible sans major slider tweaks.

For NCAA 12 I would like to see an emphasis on the offenses run by the CPU, especially with teams that run the spread and have dual-threat quarterbacks. For too long has defense in the NCAA series taken a backseat to offense. This is the year where the CPU needs to keep defensive gurus on their toes. How nice would it be to finally go into a week in Dynasty mode, know you are facing the next Michael Vick, and actually have to make personnel adjustments both pregame and in-game to give your school a chance at victory?

One of the biggest complaints I hear from people on a yearly basis regarding playing defense in football games is that the process is just plain boring. But if you actually had to engage in a defensive chess match against the CPU, would that be reason enough to stop using the Super Sim feature while on the defensive side of the ball? The incentive and feeling of accomplishment gained by devising a top-tier defensive game plan against an explosive offense would be second to none in my opinion.

Tune in the Fun

Tuning updates in NCAA 11 sounded like a can't-miss idea when they were announced shortly after the game was released -- they work really well in the NHL series, after all. Unfortunately, every time one of these tuners was implemented, another aspect of the game completely unrelated to a tuned issue began to suffer. Add this to the fact that some of the tuners were dependent on a game patch being installed (the dirty jersey/dynasty progression patch), and you have a recipe for disaster, especially when users are not given a way to switch back to previous tuning updates without deleting a core gameplay improvement. Simply put, NCAA 12 needs to learn a lesson from EA's own NHL series and rework the way patches and tuning sets are implemented.

Yes, football can learn from hockey.


My fondest memories of NCAA 11 occurred before the first tuner set was released. In fact, I would even go as far as to say that the first tuner set broke the game, nerfing the CPU running game, adding a devastating pump-fake glitch, and seemingly lowering some of the game's overall blocking logic. Others were pleased with the additions in each successive tuner set, and more power to them. The point is that if tuners are going to be the new standard of updating NCAA Football, then there has to be some flexibility to allow users to pick and choose the tuner set that best suits their game style.

Time to Restart the Program

Yes, Dynasty mode has been good times during the last 10-plus years, but it is now officially time for a change. Before NCAA 11 was released last year, EA sent out a survey asking gamers what new features they would like to see implemented into the series. One of the options given was called Athletic Director Mode, which included the ability to build your own stadium. A completely new approach to Dynasty mode is exactly what NCAA's deepest feature needs right now.

This menu is just not as exciting as it used to be.


I like the idea of AD mode, but I feel that a comprehensive Coach mode would be better for the long-term health of the franchise. Imagine building your coach from scratch and then taking a job from a pool of lower-tiered schools. After each game you would have to answer questions from the press, which would allow you to establish your personality type. This personality would begin to shape how you are viewed by potential recruits, and by your AD. Players could have academic troubles -- or get free tattoos -- and the press would grill you on these issues as well.

You would also be given create-a-play tools so you could develop your own offensive schemes and gadget plays. Depending on your coaching strategy and personality type, you would develop in-game dynamic rivalries with other coaches and programs. Add in a coaching carousel and some all-time challenges, like winning more games than Joe Pa, and you have got a surefire winner in my eyes.

Avoid the Madden 11 Effect

Madden 10 was one of the biggest leaps in terms of gameplay and features when compared to Madden 09. So when the masses began realizing that Madden 11 was not the year-to-year lap that Madden 10 was, people were understandably disappointed. NCAA 12 has to avoid falling into this same trap, and the team must continue to push the franchise forward in big ways. With an ever-changing sports gaming climate, consumers being able to see a quantitative year-to-year improvement is critical to increased sales, especially for a franchise that does not carry the NFL license.

In addition, the gameplay in many of today's sports games, NCAA included, does not match up with the gameplay found in titles from the previous generation. It's becoming extremely difficult for me to believe that the presentation and gameplay we are experiencing now are still not on par with what we were playing over five years ago. No more excuses, it's time for the HD generation of sports titles to finally surpass the games of yesteryear.

NCAA 12 will be released in just seven months, and for dedicated fans of the series, excitement levels are about to peak. As always, Operation Sports will be bringing you any and all NCAA Football 12 news as it breaks, so be sure to check back in the coming weeks.

What are your hopes for NCAA Football 12 at this point? Feel free to add your wish lists below.


Christian McLeod is a senior staff writer here at Operation Sports. A rabid Michigan State fan, he shed many tears as Alabama throttled the Spartans on New Year's Day. He's looking forward to next year and hopefully another Big 10 Championship. Follow him on Twitter @Bumble14_OS, talk to him here on our forums via Bumble14, and challenge him to a game of NCAA 11 on Xbox/PS3 via the tag Bumble14.

NCAA Football 12 Videos
Member Comments
# 141 Fredonia @ 02/09/11 04:33 PM
Quote:
Originally Posted by rollinphat
neutral site games are a must in dynasty mode now. it's been long enough.

we need to be able to recreate the chick-fil-a classic season opener in the Georgia Dome or like the 2012 season opener in Jerry World between Alabama and Michigan.
THIS! If we can have those match-ups in Exhibition/Play Now, I'd like to have them in dynasty...
 
# 142 Son of Sam99 @ 02/10/11 06:01 PM
This has probably be talked about but I had an epiphany last night that the game needs this.

In Dynasty you need to be able to choose how long the quarters are for simmed CPU v CPU games. Without this its impossible to get your star players the consideration they need for trophies.
 
# 143 pigsooie3 @ 02/11/11 02:23 PM
I've read a lot of posts and I agree with most of the things I've read.
Things I would love to see in the game:
•Dreads(you see dreads on every team these days)
•New commentary(NBA 2k is doing a good job with this)
•This my pet peeve on this game. Stop making players jump if the user doesn't hit the jump button. I really hate that. The runner doesn't spin unless you hit the spin button and the same should be done with jumping.
•If a guy has 0 scholarship offers he should automatically move your team up if you offer. I had a guy the other day not even sign with a team and I was number 2 on his list.
•Chance to upgrade stadiums with smaller schools in dynasty mode.
Just a few things I would like to see. This list could go on and on.
 
# 144 poopoop @ 02/11/11 03:17 PM
How about just making a game that first focuses on getting the basic X and Os of football down and incorporates things like physics. After they're done doing that then start adding other features like coaching carousels, commentary, etc.

I feel like too often realistic gameplay takes a backseat to stuffing the game with shiny new features. What good is having a coaching carousel and seeing cpu coaches switch teams if every computer team uses the same basic playcalling logic?
 
# 145 gmmsports @ 02/11/11 05:26 PM
I agree the playcalling logic for the computer needs a huge upgrade on both offense and defense.

For Example defensive playcalling needs a complete revamp. The computer brings way too many blitzes that no sane coach would ever run:

Blitzing 7 vs a 5 wide set. Bringing 6 is enough to leave one rusher unblocked and still cover everyone.

Also how often do you see a corner blitz in real life? Maybe...maybe once or twice a game? I see it at least 5 times a game possibly up to 15.

Same with the "engage eight" blitz. This is a ridiculous play that would be run by a team only a few times in an enitre season yet you see it multiple times a game.

As an ex college football player it is really painful how the developers miss some of the basic strategies of offense/defense in certain scenarios. It would do wonders for them to consult someone who has some knowledge of how real coaches/coordinators design a gameplan.
 
# 146 Alex the Great @ 02/12/11 11:59 AM
For recruiting they need to allow us to set the parameters in which recruits are created.

You could set the average number of 5 stars/4 stars, etc. as well as the standard deviation. You could also set the average & standard deviation for the overalls of the players at each star ratings.

For full customization, they could allow editing of all this at each positions and even specific ratings at each position.

If they did all this, it could solve a lot of the problems people find with created recruits, and I'm sure there are people on this board would figure out the best settings.


Another thing, they need to put more sliders in the game. Instead of just having "run blocking" they need us to go into the sliders for OL and lower their run blocking. In other words, positions need attribute sliders. This would allow lowering of man coverage while increasing zone coverage ability of cornerbacks (an issue that plagued this year's game). Another change that would have been made for this year's game would definitely be lowering the play recognition of LBs and the DL.

While I'm not saying the developers should ignore issues in the game if they implemented this idea, but it would help fix issues that are sometimes hard to see with only a handful of people playing the game before it is released.
 
# 147 backinblack23 @ 02/12/11 02:16 PM
EA needs to work on everything and tweak it. There are numerous things that need to be looked at.

1-The need to work on making player ratings matter and factor in player size. In my online dynasty I have a DT and DE that are rated 95 and 97 and they get blown up by lesser Olinemen all the time, yet I can go play another user and his 78 rated DE will just dominate my all conference tackle. Same with most other ratings. They need to make speed guys speedy, I hate how you can have a recruit run a 4.3 and get A+ speed but his acl. rating is a C. In real life if you that fast of a forty your acl. should be very high.

2-Fix the QB fumble glitch, most everyone knows what I'm talking about where you take off with your Qb and go to slide and instead he dives face first and somehow he fumbles 50% of the time.

3-Create-a-playbook. I would like to be able to get all the formations I want in a playbook and not 3-4 I will never use.

4-Some AI issues. The pass defense is bad on here sometimes. I quit playing zone all together cause you just get eaten alive. Man coverage is pretty solid but sometimes I will have a CB not even lineup on anyone. Also I wish they would put something in where if someone keeps running the TE across the middle all the time that maybe the Safety starts to jump that route and take it away. I think Play recognition is supposed to do that but I think that is ony determining if it's a pass or run.

5-PA pass and blocking out of the shotgun formations. When I don't have a very good line you should be able to run the spread and gain some rushing yards cause thats what the spread is made for , smaller quicker linemen. I think the most rushing yards I've gained out of the spread is around 70-80. The PA passing in this game is worthless, most of the time the tackles just stand there and let th DE go unblocked. I understand it needs to be set up but I can ram the ball down their throat all day and as soon as I try a PA pass they go unblocked and none of the DB's overcommit to the run.

6-In game features, commentary is terrible, add halftime shows and pregame shows again. Also maybe a weekly wrapup to talk about some of the big upsets or big games that went on.

7-Recruiting, I want to be able to pick what I talk about to the recruits. Also make promises carry alot of weight. In my online dynasty I usually finish around 8-4 to 10-2 and can't get over the hump so I promise alot to the big time recruits and they still never sign with me. If I promise a kid he will start that should be worth say 200-300 points, If I promise him a conference title or NC title make those worth around 500-600 poins. To go with those promises make the promise of no redshirt maybe only 70-80 points and winning record against rivals the same. If you don't keep the large promises make it a good chance that they transfer out, maybe a 50% chance he stays or go's, and if he goes you can't talk him out of it. Another thing is I don't know how many kids I've lost to other teams that didn't even offer that said player. If a kid really wants to go somewhere thats fine but a 4* guy that has offers from the top schools in the country and he still doesn't sign with any of them and never gets a scholly from his fav. but yet he still signs with lowly Houston or Fresno state. That never happens in real life.

8-Do away with the game planning crap, I think it's cheap and there isn't nearly enough risk to go along with the reward. Line jump the snap they eaily beat the oline but maybe only jump 1-2 times a game. Same with pass defense aggressive, they hardly ever get beat deep.

9-One last thing with fumbles, when I use the RB button to cover up the ball I should very rarely fumble. I've lost games because of this. I'm driving the ball and know I can't fumble or the game is over so when I'm about to get tackled I use the RB(cover the ball) yet I fumble and the defense wasn't even really trying to strip it.
 
# 148 pigsooie3 @ 02/12/11 03:43 PM
read this and put the good suggestions to use.
 
# 149 tmaines11 @ 02/12/11 11:50 PM
This might have been said I'm not sure but I have always wanted at the end of the season some sort of all star game. Either the East-West Shrine game or the Senior bowl. I think either would be a really cool touch to end at the end of the season of a dynasty.
 
# 150 Eagles72781 @ 02/13/11 01:09 AM
I wish that the defense(AI) would pick up on the opponent running the same plays over and over. If someone is using a cheese play(5 WR Verticals), the defense should start to recognize the formation/tendencies of the offense. By the 4th time the play is run, we should be looking at an automatic interception...deflections at the minimum.

This would be a way to have a checks and balances system for cheese plays...if that makes sense. There may be a glitch in the game that allows a WR to get open on a certain play, but this automatic correction would keep it from hurting you over and over...and over.
 
# 151 BlastX21 @ 02/13/11 02:46 AM
Quote:
Originally Posted by Eagles72781
I wish that the defense(AI) would pick up on the opponent running the same plays over and over. If someone is using a cheese play(5 WR Verticals), the defense should start to recognize the formation/tendencies of the offense. By the 4th time the play is run, we should be looking at an automatic interception...deflections at the minimum.

This would be a way to have a checks and balances system for cheese plays...if that makes sense. There may be a glitch in the game that allows a WR to get open on a certain play, but this automatic correction would keep it from hurting you over and over...and over.
This has been the #1 thing EA has needed to implement since Xbox live was created. Instead, we got colored shoes and Mascot Matchup.
 
# 152 jag112 @ 02/13/11 03:24 PM
This is not a necesity but it would be cool if on special teams, they added the rugby style punts, regular style punts, swinging gate style punts and the ones where everyone starts in their lane spread across the field. I think this would be a nice addition to the game but definately not a necesity as mentioned earlier.

What do you guys thinks?
 
# 153 Chardon @ 02/13/11 04:21 PM
Quote:
Originally Posted by jag112
This is not a necesity but it would be cool if on special teams, they added the rugby style punts, regular style punts, swinging gate style punts and the ones where everyone starts in their lane spread across the field. I think this would be a nice addition to the game but definately not a necesity as mentioned earlier.

What do you guys thinks?
No.

--
What would be cool was if they added botched snaps.
 
# 154 BlastX21 @ 02/13/11 04:28 PM
Quote:
Originally Posted by Chardon
No.

--
What would be cool was if they added botched snaps.
Oh god no. Online play is already luck-based enough.
 
# 155 stugotsII @ 02/14/11 02:49 PM
Keep all the bells and whistles....

I want better game play and a more realistic game.

I'd LOVE a more advanced playbook, one that rivals REAL football action. Madden had it wrong when they simplified the playcalling experience. Football is very much a game of chess and the plays should be indicitive of that.

Running game: If the team runs a zone blocking scheme, they should have plays named and organized accordingly. If the team runs a hole based running game, they should have plays in every formation to run into every hole.

I'd also love to see the fake off tackle to the HB keeper around the end put into the game.

Passing game: Why is it that with every playaction pass, there is immediate pressure? It unrealistic and annoying.
 
# 156 osut fan @ 02/15/11 05:57 PM
i know it was a while ago but does anyone remember ncaa football 98 the first year tiburon published ncaa football, it had everything that is being said on this forum plus some, the game play was next to perfect, the atmospher of college was there, they had coaches and players coming out of the locker rooms, it even had create-a-sign and create-a-fan. the only thing it didn't have and that i have wanted in a game forever is a way to change stadiums because after 30 or so seasons with ohio state the shoe still looks the same, heck ten years ago the stadium didnt even look the same, but going back to what i was saying is why can a game on cd 14 years ago have everything that we are complaining about today. whatever happens i'm still getting ncaa football 12 because i haven't missed getting the new one since bill walsh college football back in 94 or 95 or whenever that was.
 
# 157 apfire21 @ 02/18/11 05:59 PM
I want to see a senior bowl at the end of each season. It would be great to analyze players that r being ported to Madden. PLEASE!!!!!
 
# 158 antdawg9 @ 02/19/11 02:17 AM
Quote:
Originally Posted by apfire21
I want to see a senior bowl at the end of each season. It would be great to analyze players that r being ported to Madden. PLEASE!!!!!
The Senior Bowl would be good, but I wouldn't mind if that was in Madden like back in Madden 07 on the Old Gen. But I would love if they had the Army or Under Armour game for NCAA.
 
# 159 SicEm'Dawgs11 @ 02/21/11 01:40 AM
Dynasty
1. Spring Games- Let us hold spring practices and have recruits enroll early to
participate
2. Have a National Signing Day- You have rights to ESPN. why not use it.
3. Pick Game Times- During the pre-season, when you're picking your schedules,
why not be able to make it a 12:00, 3:30, or primetime game? you could be
limited to on 3 or so night games a year.
4. More networks- CBS, ABC, ESPN2, ESPNU. Also during pre-season when your
picking your schedules, you should be able to pick what game you want on
what network. Ex. Alabama vs LSU= 3:30 CBS.....Alabama vs Georgia
State= 12:00 ESPNU. Have Verne Lundquist and Gary Danielson call SEC on
CBS games.
5. Have actual PRACTICE jerseys for practice instead of actual uniforms
6. Medical Redshirts

Equipment
1. I'm putting Dreads as equipment. DREADS, DREADS, DREADS...nuff said
2. More Revo Speeds. There are atleast 10 revo speed facemasks and only 2
were in NCAA 11.
3. Custom Sliders for socks, arm sleeves, arm bands, knee bands, etc. Instead
of having low, mid, and high socks, let us set how high or how low we
want them, same with the arm sleeves. Ex. Cam Newton's knee bands on
his socks. Most College Players socks are atleast halfway up on their leg.
4. Double Socks. Everyone is wearing double socks...EVERYONE. Give us an
option for double socks. Black on bottom, White on top, visa-versa.
5. Team Colored Socks/Cleats. This year Nike debuted the team colored vapor
carbon TD cleats.
6. Already have the 2011 Pro Combats as well as last years in the game.
7. Leg Sleeves.
8. FIX THE ANKLE TAPE!! the bulky tape is waaaay too bulky and it looks like
a cast.
9. Adidas Visors
10. Have QB style sleeves like Brett Farve and most NFL QB's wear.
11. Have an option to have the backplate showing.
12. Have some jersey come loose during the game

Road To Glory
1. Put Road To Glory on a separate disk
2. Play your whole senior season, get scholly offers in the mail. Move up in
ESPNU Top 150 Choose between The Under Armour or the US Army All
America Games. Narrow it down between 3 or 4 schools. Have a hat
ceremony and have it televised live by ESPNU. Have an option to enroll
early on campus to participate in spring practice
3. Redshirts/Medical Redshirts
4. Have the option to transfer
5. Be able to choose the uniforms for the game. I hate when I commit to
Oregon, but only can choose from 2 uniforms. Come on!
6. Senior Bowls
7. Don't Know if this could be included on Madden 12 but have the Combine
and either help or hurt your draft stock

well, thats all i can think about for now. This game has the potential to be the greatest video game ever made.
 
# 160 dxdude2004 @ 02/21/11 02:40 PM
Quote:
Originally Posted by Boondok
I miss the Home Field Advantage. Remember the noise meter? The shaking screen? Now you hear Nessler yell about how loud the crowd is, but you can barely hear them. I want some of that atmosphere back. Maybe not exactly how it was, but if the crowd is supposed to be jacked up I want them to sounds it. If I bring a true freshman QB into the Swamp, I want my controller to have my hands shaking as bad as his should be.

And maybe offset that with some sort of a clutch rating for players. Low ratings mean you're guy is going to misread plays or blow assignments. Higher ratings mean your guys are going to step up and perform no matter where they're playing.
I want that decibel meter back!!!!! That thing is my best friend, and it's why I'm still stuck on NCAA 07. I would be stuck on 06, but it only has those bars to measure sound, not decibels.... Now, when in real life have we ever measured intensity and sound in bars?! HAH!
 


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