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Four Keys to Success for MLB '11: The Show

Baseball's pennant push is in full swing, and several teams are feverishly trying to claw their way to a division title. For those of us whose teams have already been eliminated from postseason consideration (my beloved Tigers included), the only baseball we really have to look forward to right now is next season's entry of Sony's stellar MLB: The Show franchise. While this year's title was an excellent addition to the series, there are definitely some nagging issues holding the game back from the elusive "GOAT" status.

With plenty of time still left in this year's development cycle, I figured I would put together a couple critical aspects of the game that should be altered for the upcoming season.

1. Revamp the Batting System

Before anyone gets any ideas, I am not proposing an analog swing system in MLB 11. With that clarified, hitting in The Show series has been one of my biggest gripes since the series debuted on the PS3. My main issue with the game's hitting mechanics really boils down to the fact that even though the user has the ability to control where the PCI is positioned in the hitting zone, there are far too many instances where hits feel random, or determined by a CPU algorithm or player statistics rather than by human control. It is beyond frustrating to work the count against a pitcher like Cliff Lee and then hit a soft dribbler to shortstop -- only to check your batting feedback, which tells you that you had perfect timing and hit a meatball.

To make matters even worse, the developers are still committed to mapping the game's hit-influence mechanic to the right analog stick. By flicking the right stick in a multitude of directions before a pitcher's delivery, you will cue up a canned reaction by your batter to automatically attempt to hit the ball in the direction that was cued up. Not only is this system not ergonomically conducive because of your right thumb already being tied to a button press for hitting, but it is another prime example of a hitting engine that relies more on CPU and statistical information rather than user input.

You are never actually given one-to-one control over your batter's upper torso/hands to make the swing-influence adjustments as the pitch is delivered, rather once the influence is cued you are locked into said influence.

The bottom line is that hitting in MLB 10 is not as much fun as it should be, especially on the higher difficulties without slider tweaks. Hitting a baseball is all about minute adjustments made by the hitter as the ball is being delivered. That aspect needs to be translated to this hardball franchise.

I propose a timing-based hitting system that ties one-to-one swing influence adjustments to the left stick. A perfect example of this proposed system can be seen in The Bigs 2. Since only 17 people on Operation Sports seemed to play 2K's best baseball outing in years, let me explain. While at bat you will notice that before a pitch is even delivered, you are able to control your batter's torso, which in turn influences that player's hand/arm position while swinging the bat. The end result is a hitting system where the user feels completely in control over the end result.

2K was able to make batting in The Bigs 2 feel organic and fun. So much so, in fact, that I was very surprised that MLB 2K10 did not include a similar setup.

Now, in no way do I want MLB 11's hitting system to become an arcade slugfest, but I am confident that the developers could implement a timing-based one-to-one body/arm mechanic with the left stick while implementing proper hitting zones based on a player's real-life statistics. Batting in a baseball game needs to be its most immersive gameplay mechanic in my opinion, and I feel that far too much control is taken away from the gamer with The Show's current setup.

2. Give Users Complete Control Over Analog Sliding

Batting issues aside, the one area where The Show has struggled in my eyes is in regards to the complete lack of control you have over analog sliding. For some reason, the developers will not allow sliding to be set to a completely manual configuration, instead sticking us with the rather annoying "assisted" gameplay option. Yes, the game does give you minor control over slides, but the problem I run into is that the slides I end up doing are either grossly different from what I intended, or my player ends up not sliding at all.

After countless games and observations, the answer became apparently clear that sliding works in the game, but only when the game determines that a situation is worthy of it. For example, you can only slide into home if the other team is trying to make a play on you, and that play is remotely close. Otherwise, you will not be able to make your player slide into home plate. The same concept goes for doubles, triples, bloopers, gappers -- you name it. Unless the CPU decides that you are in a potential slide zone, you will not be able to cue up your "assisted" slide.

Sony needs to completely remove the slide-assist option to stop the CPU from determining what type of slide, and when to slide, based on the given situation. Other baseball games that will remain unnamed (may or may not have been released five years ago) gave users complete manual one-to-one right stick control on slides. Once you’ve experienced this level of control, it is mighty hard to go back to the current system in The Show.

3. Roster Auto Load and Dynamic Rosters

The game's basic interface needs to be overhauled, and my biggest pet peeve deals with the lack of roster auto load. I can not even describe the amount of frustration that goes along with having to load my rosters manually every time I boot up the game. It may sound like a small gripe, but when practically every other sports game on the market has been including this feature for years now, it should not be ignored. This leads me to my next point.

The Show needs some form of dynamic rosters. After playing games like MLB 2K10, NBA Live 10 and NBA 2K10, the thought of dealing with weekly roster updates is almost unbearable. If MLB 2K10 demonstrated anything, it is that "living rosters" fit perfectly with a baseball game.

Out of the big four sports, baseball rosters see the most turnover during a season, along with the most stat differentiation. There is something about MLB 10’s weekly roster and statistical updates that leave me with a shallow feeling. If my favorite player is on a hot streak, I want that instantly updated so I can use that player in a exhibition game or online -- I do not want to have to wait a week to get those details. Sports gaming today is all about instant gratification, and MLB 11 should step it up in terms giving fans rosters and player ratings on a daily basis.

4. Include a Dedicated Playoff Mode Complete With Presentation

I am a little surprised the MLB series does not include a dedicated playoff mode with playoff-specific presentation. I’ll admit it, oftentimes my franchise team fails to make the playoffs. As someone who plays each and every one of his team's 162 games, the last thing I want to do if we fail to make the postseason is start up a new season from scratch in hopes of making it to the Fall Classic. Plus, if I do fail, I never get to experience The Show’s playoff atmosphere or see the game's World Series victory celebrations. I feel as if I am missing out on an major aspect of the game's presentation, and it actually bums me out quite a bit (sad I know).

Think about it though, I am sure the developers have dumped some serious time into making a cool World Series celebration, yet I'd venture to say that not even half of the game's clientele has even witnessed it because of the extreme time commitment necessary. I’d like to at least have the option in MLB 11 to set up my own playoff bracket. This way I could set up a series against the CPU or even some buddies just to experience how the game handles the postseason and don't feel so left out.

The developers could take this mode one step further and add it as an online feature so that you could play a full playoff series against friends. Imagine creating your own Yankees/Red Sox postseason memories online, with your PSN ID replacing the phrase "Bucky freaking Dent." I can see it now: "Bumble freaking 14 just won the pennant."

It is puzzling to me that, for as much as MLB 10 did right in terms of the authentic baseball experience, the development team would omit such a key mode from the game. I mean, how else are Pirates fans ever going to see their team in the World Series? If I want to lead even the lowliest of teams to baseball's promised land, while also witnessing some cool presentation elements along the way, I should have that right.


So there you have it, four additions that I think can elevate MLB 11 to sheer Ruthian levels. Sound off below with thoughts.

Christian McLeod is a senior staff writer at Operation Sports specializing in baseball and football games. Born and raised in Michigan, you can currently find him trying to justify that the Tigers still have a shot at the AL Central and glued to NCAA 11. Follow him on Twitter @Bumble14_OS, talk to him on the OS forums at Bumble14, or find him on Xbox Live/PSN via Bumble14.


MLB 11 The Show Videos
Member Comments
# 61 Knight165 @ 09/10/10 12:42 AM
Quote:
Originally Posted by Moneybalzs
I know im just dreaming here but i would LOVE for them to some how acquire the rights to use the FOX logos and overlays and get joe buck and tim mccarver in the game. if this could happen i'd never play another game again.




If McCarver is ever in...I'm OUT.
Ooofff....enough to give me the chills!

M.K.
Knight165
 
# 62 rsox @ 09/10/10 03:01 AM
Quote:
Originally Posted by Moneybalzs
I know im just dreaming here but i would LOVE for them to some how acquire the rights to use the FOX logos and overlays and get joe buck and tim mccarver in the game. if this could happen i'd never play another game again.
Worst idea {b]EVER!![/b]

I would keep Vasgersian and dump Campbell and Hudler or at the very least drop Hudler. Maybe replace him with Harold Reynolds.
 
# 63 Manny_Shevitz @ 09/10/10 03:42 PM
Quote:
Originally Posted by MLB01
So basically, you want Pro Baseball Spirits hitting as an option in The Show. I do too.
Same here. As far as I'm concerned, Pro Yakyu Spirits has the best batting system of any baseball video game, ever. In fact, in terms of gameplay, I think PYS is better than The Show in most aspects.
 
# 64 moemoe24 @ 09/10/10 03:50 PM
Quote:
Originally Posted by swaldo
Thanks for clarifying, I didn't realize RTTS BP had influence on. It definately doesn't work in normal BP, there's no vibration confirmation and L/R influence on bunts doesn't work.

I still think L/R influence doesn't work on regular swings. If you tell a player to lift the ball in the air even if the pitch is low this computes. It wouldn't be easy but you can do it. However, if you tell a player to pull the ball even if your swing is late this doesn't compute. You say results are 100% logical but the only way this could work is if results are illogical.

If your swing is level then I can see where the CPU might give you the benefit of the doubt and send the ball to the left or right even though it should go straight. In any case hopefully the devs can clear things up.
This is exactly the reason swing influence should never be in a baseball sim. Like you said, You shouldn't be able to influence the ball one way or the other, timing of your swing should be the only influence you have. How can you swing early and still hit the ball to RF? That's not realistic. Nor is it realistic to make the ball be a grounder or fly ball. The balls path should only be determined by the pci.
 
# 65 swaldo @ 09/10/10 05:19 PM
Quote:
Originally Posted by moemoe24
This is exactly the reason swing influence should never be in a baseball sim. Like you said, You shouldn't be able to influence the ball one way or the other, timing of your swing should be the only influence you have. How can you swing early and still hit the ball to RF? That's not realistic. Nor is it realistic to make the ball be a grounder or fly ball. The balls path should only be determined by the pci.
I agree, but at least they penalize you for using it so it's a risk/reward decision you have to make. I wonder though how many people have been penalized for using the L/R influence even though it (possibly) has no effect on normal swings?
 
# 66 Heroesandvillains @ 09/10/10 08:20 PM
Quote:
Originally Posted by Knight165




If McCarver is ever in...I'm OUT.
Ooofff....enough to give me the chills!

M.K.
Knight165
Knight, this is TRUELY one of you're finest moments. I seriously can't stop laughing!

Man, I have to stop looking at it...or this laughing fit is NEVER gonna end. And as a baseball fan, the message couldn't be more true.
 
# 67 Knight165 @ 09/10/10 09:35 PM
Quote:
Originally Posted by heroesandvillians
Knight, this is TRUELY one of you're finest moments. I seriously can't stop laughing!

Man, I have to stop looking at it...or this laughing fit is NEVER gonna end. And as a baseball fan, the message couldn't be more true.
Haha....yeah...I have to break out the vomiting emoticon every once in a while.
Whenever I am creating a Classic St. Louis team...I have to ask my wife to come into the office and edit Mr. McCarver. I can't bring myself to do it.

M.K.
Knight165
 
# 68 Heroesandvillains @ 09/11/10 04:28 PM
Quote:
Originally Posted by Knight165
Haha....yeah...I have to break out the vomiting emoticon every once in a while.
Whenever I am creating a Classic St. Louis team...I have to ask my wife to come into the office and edit Mr. McCarver. I can't bring myself to do it.

M.K.
Knight165
I can't blame you. Stomache aches are the worst.
 
# 69 rsox @ 09/11/10 11:34 PM
Quote:
Originally Posted by Todem
The only thing missing presentation wise is a Baseball Tonight or MLB Channel weekly show with highlights from around the league, trade rumors, call-ups, lineup shake ups etc.

Gameplay wise the game is almost perfect. And I gotta say I love just pitching and batting and letting the AI field and run. It's a joy to play the game and rely on the player ratings. I still position guys in certain situations but after seeing the ball hit I get a thrill watching my team backing me up.

Now if they revamped the controls for baserunning (ala MVP 2005) I would run/steal for myself.
If they do that then i want a digital Hazel Mae!
 
# 70 Mr. Franchise @ 09/12/10 03:13 PM
No offense, but this is a pretty bad list of improvements. If these are the only things they input, I'm probably not getting '11.
 
# 71 countryboy @ 09/12/10 04:06 PM
Quote:
Originally Posted by decga
I most totally agree with having the user on manual sliding control the slide by using the stick.
its already in the game. However, the timing window for when you get to choose the type of slide and to which side, is fairly small.
 
# 72 monk31 @ 09/13/10 01:54 AM
Some good comments here. But I disagree with the comments about the R-stick influencing the swing. That is all about baseball strategy. Sometimes you are trying to hit a ball on the ground to the right side or a fly ball, etc. This is decided before you step into the box. Remember, The Show is for sim-like play, stick to "The Bigs" if you're not into that kind of thing.
 
# 73 bobeureally27 @ 09/13/10 03:14 AM
Quote:
Originally Posted by Moneybalzs
I know im just dreaming here but i would LOVE for them to some how acquire the rights to use the FOX logos and overlays and get joe buck and tim mccarver in the game. if this could happen i'd never play another game again.
Er...no. I'd most definitely mute the TV if this happened. Heck, I mute the TV on FOX Saturday baseball when the Red Sox play the Yankees (somehow, those losers get that assignment every single time (Buck and McCarver)). I mute it then, and I'll mute the video game. I'm not sure I'd go as far as not buying The Show, because let's face it, it's the best baseball sim. But Buck and McCarver have NO business with a video game.
 
# 74 dtwbball22 @ 09/13/10 02:41 PM
I would like to see a simple thing - when the game starts, show the home team running out on to the field and have the ability to choose the music that is played while this happens. Have the crowd fired up.
Another thing would be showing the reliever coming in all teh way from the bullpen and showing clip scenes of him warming up with stats for the year.
 
# 75 emath @ 09/14/10 01:47 PM
I prefer hitting to be more rating based than user timing based. If it was all about timing, hitting may wind up being to easy after a while. Plus, if it is rating based, you are more likely to get realistic numbers at the end of the year.

In other words, I kinda like the hitting system in place now.
 
# 76 Townie33 @ 09/15/10 08:35 PM
l personally would love to see PITCH RECOGNITION incorporated like in the old MLB series. The different color codes for different pitch types really added to the reality of the game. Being able to pick up the pitch on the way to the plate would add a ton of realism to this already amazing title.
 
# 77 CuseGirl @ 09/15/10 09:00 PM
Quote:
Originally Posted by Dannyray64
I like the playoff mode idea. What the game really needs is a create a stadium and create a team mode.

Anytime I see "create-a-something" my eyes and ears perk up. Stadium? Big yes. Team? Hmm.....that'll be tough, cuz you would need to create minor league teams as well....
 
# 78 CuseGirl @ 09/15/10 09:09 PM
Quote:
Originally Posted by heroesandvillians
I've read discussion on this quite a bit, from SEVERAL experienced users, but I just don't get it. Could the hitting system use some tweaking? Yes, but not an overhaul.

Big leaguers hit well timed pitches into gloves all of the time. I emphatically disagree that just because the PCI is dead on the ball, and timing says "superb", that a basehit should be all but guarenteed.
Notice you said experienced users or as I would call them "lifers". The majority of people who would buy this game aren't likely to come on this board looking for tips. And if you're new to the game, the learning curve is very steep, in my opinion. It took me 2 and a half weeks to get the ball out of the infield, let alone hit for power. It can be frustrating, especially if the most heralded mode (RTTS) is largely dependent on succeeding early.

Some casual fans take those timing notes literally, not figuratively. They would prefer to see weak groundballs to 2nd base marked "just missed" or "late" or whatever other timing moniker.
 
# 79 beau21 @ 09/16/10 01:36 PM
Quote:
Originally Posted by CuseGirl
Anytime I see "create-a-something" my eyes and ears perk up. Stadium? Big yes. Team? Hmm.....that'll be tough, cuz you would need to create minor league teams as well....
Mine as well. I'm still waiting for the day when we are given the ability to create a team (and uniform) from scratch. NCAA Football has taken this step and their TeamBuilder is fairly well done. I would love the ability to create an infinite number of teams/uniforms for a baseball game.. an online creation option like NCAA would be best I believe for custom logo purposes. Not that this would ever be "easy" to incorporate but if we do, indeed, see the new player models come to light this year.. maybe it would be an "easier" time since they're already working with the art team? Just a thought.

I would absolutely love to be able to make uniforms from scratch and put them into custom leagues (<-- see what I did there?) and set up colleges, high schools, throwbacks, anything you can imagine.

Maybe someday.

 
# 80 Heroesandvillains @ 09/16/10 03:53 PM
Quote:
Originally Posted by CuseGirl
Notice you said experienced users or as I would call them "lifers". The majority of people who would buy this game aren't likely to come on this board looking for tips. And if you're new to the game, the learning curve is very steep, in my opinion. It took me 2 and a half weeks to get the ball out of the infield, let alone hit for power. It can be frustrating, especially if the most heralded mode (RTTS) is largely dependent on succeeding early.

Some casual fans take those timing notes literally, not figuratively. They would prefer to see weak groundballs to 2nd base marked "just missed" or "late" or whatever other timing moniker.
If "solid" contact, more often the not, resulted in base hits, simply mastering the timing of how to hit would pillage the game of all statistical realism for hardcore players. These hardcore players are certainly the demographic MOST looking for realism. We can't have it both ways. A purely timing based hitting system, and statistically solid long term play.

I don't know, maybe it can be done. All I know for sure is that to baseball fans, numbers matter.
 


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