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Four Keys to Success for MLB '11: The Show

Baseball's pennant push is in full swing, and several teams are feverishly trying to claw their way to a division title. For those of us whose teams have already been eliminated from postseason consideration (my beloved Tigers included), the only baseball we really have to look forward to right now is next season's entry of Sony's stellar MLB: The Show franchise. While this year's title was an excellent addition to the series, there are definitely some nagging issues holding the game back from the elusive "GOAT" status.

With plenty of time still left in this year's development cycle, I figured I would put together a couple critical aspects of the game that should be altered for the upcoming season.

1. Revamp the Batting System

Before anyone gets any ideas, I am not proposing an analog swing system in MLB 11. With that clarified, hitting in The Show series has been one of my biggest gripes since the series debuted on the PS3. My main issue with the game's hitting mechanics really boils down to the fact that even though the user has the ability to control where the PCI is positioned in the hitting zone, there are far too many instances where hits feel random, or determined by a CPU algorithm or player statistics rather than by human control. It is beyond frustrating to work the count against a pitcher like Cliff Lee and then hit a soft dribbler to shortstop -- only to check your batting feedback, which tells you that you had perfect timing and hit a meatball.

To make matters even worse, the developers are still committed to mapping the game's hit-influence mechanic to the right analog stick. By flicking the right stick in a multitude of directions before a pitcher's delivery, you will cue up a canned reaction by your batter to automatically attempt to hit the ball in the direction that was cued up. Not only is this system not ergonomically conducive because of your right thumb already being tied to a button press for hitting, but it is another prime example of a hitting engine that relies more on CPU and statistical information rather than user input.

You are never actually given one-to-one control over your batter's upper torso/hands to make the swing-influence adjustments as the pitch is delivered, rather once the influence is cued you are locked into said influence.

The bottom line is that hitting in MLB 10 is not as much fun as it should be, especially on the higher difficulties without slider tweaks. Hitting a baseball is all about minute adjustments made by the hitter as the ball is being delivered. That aspect needs to be translated to this hardball franchise.

I propose a timing-based hitting system that ties one-to-one swing influence adjustments to the left stick. A perfect example of this proposed system can be seen in The Bigs 2. Since only 17 people on Operation Sports seemed to play 2K's best baseball outing in years, let me explain. While at bat you will notice that before a pitch is even delivered, you are able to control your batter's torso, which in turn influences that player's hand/arm position while swinging the bat. The end result is a hitting system where the user feels completely in control over the end result.

2K was able to make batting in The Bigs 2 feel organic and fun. So much so, in fact, that I was very surprised that MLB 2K10 did not include a similar setup.

Now, in no way do I want MLB 11's hitting system to become an arcade slugfest, but I am confident that the developers could implement a timing-based one-to-one body/arm mechanic with the left stick while implementing proper hitting zones based on a player's real-life statistics. Batting in a baseball game needs to be its most immersive gameplay mechanic in my opinion, and I feel that far too much control is taken away from the gamer with The Show's current setup.

2. Give Users Complete Control Over Analog Sliding

Batting issues aside, the one area where The Show has struggled in my eyes is in regards to the complete lack of control you have over analog sliding. For some reason, the developers will not allow sliding to be set to a completely manual configuration, instead sticking us with the rather annoying "assisted" gameplay option. Yes, the game does give you minor control over slides, but the problem I run into is that the slides I end up doing are either grossly different from what I intended, or my player ends up not sliding at all.

After countless games and observations, the answer became apparently clear that sliding works in the game, but only when the game determines that a situation is worthy of it. For example, you can only slide into home if the other team is trying to make a play on you, and that play is remotely close. Otherwise, you will not be able to make your player slide into home plate. The same concept goes for doubles, triples, bloopers, gappers -- you name it. Unless the CPU decides that you are in a potential slide zone, you will not be able to cue up your "assisted" slide.

Sony needs to completely remove the slide-assist option to stop the CPU from determining what type of slide, and when to slide, based on the given situation. Other baseball games that will remain unnamed (may or may not have been released five years ago) gave users complete manual one-to-one right stick control on slides. Once you’ve experienced this level of control, it is mighty hard to go back to the current system in The Show.

3. Roster Auto Load and Dynamic Rosters

The game's basic interface needs to be overhauled, and my biggest pet peeve deals with the lack of roster auto load. I can not even describe the amount of frustration that goes along with having to load my rosters manually every time I boot up the game. It may sound like a small gripe, but when practically every other sports game on the market has been including this feature for years now, it should not be ignored. This leads me to my next point.

The Show needs some form of dynamic rosters. After playing games like MLB 2K10, NBA Live 10 and NBA 2K10, the thought of dealing with weekly roster updates is almost unbearable. If MLB 2K10 demonstrated anything, it is that "living rosters" fit perfectly with a baseball game.

Out of the big four sports, baseball rosters see the most turnover during a season, along with the most stat differentiation. There is something about MLB 10’s weekly roster and statistical updates that leave me with a shallow feeling. If my favorite player is on a hot streak, I want that instantly updated so I can use that player in a exhibition game or online -- I do not want to have to wait a week to get those details. Sports gaming today is all about instant gratification, and MLB 11 should step it up in terms giving fans rosters and player ratings on a daily basis.

4. Include a Dedicated Playoff Mode Complete With Presentation

I am a little surprised the MLB series does not include a dedicated playoff mode with playoff-specific presentation. I’ll admit it, oftentimes my franchise team fails to make the playoffs. As someone who plays each and every one of his team's 162 games, the last thing I want to do if we fail to make the postseason is start up a new season from scratch in hopes of making it to the Fall Classic. Plus, if I do fail, I never get to experience The Show’s playoff atmosphere or see the game's World Series victory celebrations. I feel as if I am missing out on an major aspect of the game's presentation, and it actually bums me out quite a bit (sad I know).

Think about it though, I am sure the developers have dumped some serious time into making a cool World Series celebration, yet I'd venture to say that not even half of the game's clientele has even witnessed it because of the extreme time commitment necessary. I’d like to at least have the option in MLB 11 to set up my own playoff bracket. This way I could set up a series against the CPU or even some buddies just to experience how the game handles the postseason and don't feel so left out.

The developers could take this mode one step further and add it as an online feature so that you could play a full playoff series against friends. Imagine creating your own Yankees/Red Sox postseason memories online, with your PSN ID replacing the phrase "Bucky freaking Dent." I can see it now: "Bumble freaking 14 just won the pennant."

It is puzzling to me that, for as much as MLB 10 did right in terms of the authentic baseball experience, the development team would omit such a key mode from the game. I mean, how else are Pirates fans ever going to see their team in the World Series? If I want to lead even the lowliest of teams to baseball's promised land, while also witnessing some cool presentation elements along the way, I should have that right.


So there you have it, four additions that I think can elevate MLB 11 to sheer Ruthian levels. Sound off below with thoughts.

Christian McLeod is a senior staff writer at Operation Sports specializing in baseball and football games. Born and raised in Michigan, you can currently find him trying to justify that the Tigers still have a shot at the AL Central and glued to NCAA 11. Follow him on Twitter @Bumble14_OS, talk to him on the OS forums at Bumble14, or find him on Xbox Live/PSN via Bumble14.


MLB 11 The Show Videos
Member Comments
# 21 Kevin_D @ 09/03/10 04:20 AM
I agree with those
 
# 22 Blitzburgh @ 09/03/10 08:37 AM
I love the game but hitting for me is way to frustrating with their camera angles. This is a must change for me. Give me the options like 2k does.
 
# 23 johnpreyes @ 09/03/10 08:56 AM
Quote:
Originally Posted by Blitzburgh
I love the game but hitting for me is way to frustrating with their camera angles. This is a must change for me. Give me the options like 2k does.
What bothers you about the camera angle? Also, how is 2k's camera?
 
# 24 GoldenGlove @ 09/03/10 09:56 AM
Hmmm...

I see a lot of people boasting about the game's unpredictability, but I find the game to be random for me and pretty predictable for the CPU. I know what is likely going to happen in most games that I play in this game.

For the most part, my games go like this: I pitch well for most of the game. Then the CPU scores once, and momentum takes over. ITS like an unstoppable force when it starts. The game was 1-1 heading in to the inning, now its 1-6 in the 7th inning. Completely annoying when you have it happen over and over again. And I have tried everything. One game I was playing Texas in a close game into the 8th inning. Peavey pitched lights out, gave up 2 runs through 7, so in the 8th I go to the pen. I'm going with the match ups. I forget who the guy's name was, but I remember what his batting average was against lefties... .062. Now who wouldn't put in Matt Thornton to face that guy expecting an out? Anyway, the guy fights off countless pitches then nails one off the fence to knock in 2 runs to make the score 4-1 in the 8th. Tack on another 2 after that...all with 2 outs. Sorry, but stuff like that shouldn't happen every game I play. There's always some BS play that occurs when I play the CPU. And I mean ALWAYS. And all while that is happening I am getting dominated at the plate. And when I do put good wood on the ball its either a line out or an easy play for the CPU in the outfield. To say that that right there infuriates me would be an understatement.
 
# 25 ehh @ 09/03/10 10:23 AM
Playoff mode would be a great addition, I would use it probably more than franchise.

Hitting can use tweaking but not an overhaul, I hope they do not use analog hitting next year or if they do they at least leave the current system in place as an option.
 
# 26 Yankees_CT @ 09/03/10 11:05 AM
I agree with the playoff mode and the user control sliding. But I would like SCEA to leave the hitting where it is. I swear if we get complete control over hitting it will end up like MVP or the 2k Games. A complete homerun-a-thon. I hate those games because of how easy the hitting is, but love how tough it is in The Show. Nothing is more satisfying then getting a hit in that game.
A lesson the developers could take from perhaps the MVP series is the fielding/fielding throw mechanics. Its seems they had a more intuitive scheme.

Again though, SCEA please DON'T change hitting...and if you do keep the legacy option in there.
 
# 27 addybojangles @ 09/03/10 11:08 AM
"Roster Auto Load"

Shocked this hasn't made it in yet. And I agree, the interface needs an overhaul (yes, an overhaul).
 
# 28 aukevin @ 09/03/10 11:12 AM
I'm on board with #3 and #4 (Dynamic rosters and Playoff mode). One of the other two keys definitely needs to be an online that works. Online leagues in The Show are painful and they have been for 3 years now.

Oh yeah, and try not to release a patch next year that breaks something (2 years in a row now).

I don't have any complaints with the hitting or pitching in the game, but improvements can always be made. I just hope if they do go to analog controls that they continue to tweak and make improvements on the non-analog controls as well.
 
# 29 swaldo @ 09/03/10 03:34 PM
This looks similiar to the article you wrote last year "Three Things MVP 05 Still Does Better" where you were promptly slammed by several people including Brian SCEA (The Show's senior developer) regarding the batting system. So do you feel 'The Bigs 2' batting mechanic is better than MVP and if so how does it differ?

http://www.operationsports.com/feature.php?id=885

Also, in that article you stated "2009 is a great year to be a baseball gamer, but 2004 was even better." That's funny because you just said in your radio show that NFL2K5 is basically old news and how football gamers need to move on. Ask anyone around if Madden or 'The Show' has the better reputation and most will tell you 'The Show." And this year it didn't make the changes you wanted so I guess that means you're still gaming away with MVP? Or is 'The Bigs 2' so good that you finally sent it off into retirement?

I'm not trying to be a jackball, I'm just giving you a hard time. I do enjoy your contributions to this site but I just had to say it because I'm a big 2K5 football fan.

Anyway, I do agree with you in some areas. I also feel there is too much randomness to 'The Show's' hitting results. And I haven't had long term exposure to 'The Bigs 2' batting mechanic, but I listed below their batting instruction guide which was taken from the demo...

“You can aim your hits. If you time your swing well, you will hit the ball where you were aiming. The batter has a hitting advantage when the ball is hit in his wheelhouse.”

Really, is that it? I mean you can do the same thing with 'The Show's' left stick (you don't even need to use the right influence stick.) Just aim inside and swing early if you want to pull the ball. If you want to hit a sac flyball aim under the ball and use power swing, if you want to hit a grounder the opposite way just swing late and aim high. I think your main issue is that hitting doesn't consistently feel rewarding, and that's something I agree with and should be improved upon in The Show.

Here is my idea of the ideal hitting system:

- Cursor based batting: it used to be clunky so I think it kinda got a bad rep. However, that is no longer the case so hopefully you explored that angle before writing this article?

- Also, I agree "Hitters Eye" was brilliant in MVP. That should be an option in all baseball games.

- Quick swing feedback: I want to click a button after a pitch and see the motion of the pitch from start to finish. Kinda like going into instant replay but it does it for you automatically and fast. High Heat had a great one.

- Custom Camera angles. Anyone remember the baseball game where you could enter your own completely customized camera angle and adjust it in a tweak file? "Yea, my favorite is behind catcher, low angle at 2.6." It was Front Page Sports baseball or High Heat PC I think.

- What ever happened to moving batters around in the box? If someone is pitching me outside I want to move forward in the box and make that pitcher think. Remember ABC's "Monday Night Baseball" back in the 1970's? One time Steve Garvey stepped backward in the box when the pitcher was checking a runner and he didn't notice. He then threw an inside pitch and Garvey smashed it for a home run (because that "inside pitch" was now more like a middle pitch and right in his wheelhouse! Especially online, this could lead to some real cat & mouse strategy. There's alot of other uses for this, such as if you're facing a knuckleball pitcher there are two theories - step all the way up in the box to hit the ball before the big movement, or step all the way back towards the catcher so you can see the ball as long as possible.

-Another thing MVP did right is that they had a "Charge Mound" feature. I guess the MLB doesn't want that in games but hey it's baseball and would be great.

- There needs to be a better injury system in baseball games as well. At times hitters should get injured when they get plunked by a ball, and they could get injured in a brawl as well so there should always be a risk/reward thing with pitching inside or charging a mound. I want to see more "nagging" injuries as well, so if a report says a player is at 70% then his ratings will go down, while a player at 100% might play at a level above his top ratings. I've heard some MLB players say they don't work out towards the end of the year because they are too banged up and sore, so they save everything left for the games. Men love to make decisions so make us make decisions - do we use that slightly banged up player or rest him? The playoffs are coming up and we're 2 games on top with 10 games to go. I need him but is it worth the risk? If I rest him he could really be productive in the playoffs but we might lose the division without him. Choices, choices.
 
# 30 noe1else @ 09/03/10 04:05 PM
Correct me if I'm wrong but wouldn't introducing a new hitting system pretty much entail a hole new game engine. If so I don't consider that even an option...
 
# 31 Bumble14 @ 09/03/10 04:30 PM
Quote:
Originally Posted by swaldo
This looks similiar to the article you wrote last year "Three Things MVP 05 Still Does Better" where you were promptly slammed by several people including Brian SCEA (The Show's senior developer) regarding the batting system. So do you feel 'The Bigs 2' batting mechanic is better than MVP and if so how does it differ?

http://www.operationsports.com/feature.php?id=885

Also, in that article you stated "2009 is a great year to be a baseball gamer, but 2004 was even better." That's funny because you just said in your radio show that NFL2K5 is basically old news and how football gamers need to move on. Ask anyone around if Madden or 'The Show' has the better reputation and most will tell you 'The Show." And this year it didn't make the changes you wanted so I guess that means you're still gaming away with MVP? Or is 'The Bigs 2' so good that you finally sent it off into retirement?

I'm not trying to be a jackball, I'm just giving you a hard time. I do enjoy your contributions to this site but I just had to say it because I'm a big 2K5 football fan.

Anyway, I do agree with you in some areas. I also feel there is too much randomness to 'The Show's' hitting results. And I haven't had long term exposure to 'The Bigs 2' batting mechanic, but I listed below their batting instruction guide which was taken from the demo...

“You can aim your hits. If you time your swing well, you will hit the ball where you were aiming. The batter has a hitting advantage when the ball is hit in his wheelhouse.”

Really, is that it? I mean you can do the same thing with 'The Show's' left stick (you don't even need to use the right influence stick.) Just aim inside and swing early if you want to pull the ball. If you want to hit a sac flyball aim under the ball and use power swing, if you want to hit a grounder the opposite way just swing late and aim high. I think your main issue is that hitting doesn't consistently feel rewarding, and that's something I agree with and should be improved upon in The Show.

Here is my idea of the ideal hitting system:

- Cursor based batting: it used to be clunky so I think it kinda got a bad rep. However, that is no longer the case so hopefully you explored that angle before writing this article?

- Also, I agree "Hitters Eye" was brilliant in MVP. That should be an option in all baseball games.

- Quick swing feedback: I want to click a button after a pitch and see the motion of the pitch from start to finish. Kinda like going into instant replay but it does it for you automatically and fast. High Heat had a great one.

- Custom Camera angles. Anyone remember the baseball game where you could enter your own completely customized camera angle and adjust it in a tweak file? "Yea, my favorite is behind catcher, low angle at 2.6." It was Front Page Sports baseball or High Heat PC I think.

- What ever happened to moving batters around in the box? If someone is pitching me outside I want to move forward in the box and make that pitcher think. Remember ABC's "Monday Night Baseball" back in the 1970's? One time Steve Garvey stepped backward in the box when the pitcher was checking a runner and he didn't notice. He then threw an inside pitch and Garvey smashed it for a home run (because that "inside pitch" was now more like a middle pitch and right in his wheelhouse! Especially online, this could lead to some real cat & mouse strategy. There's alot of other uses for this, such as if you're facing a knuckleball pitcher there are two theories - step all the way up in the box to hit the ball before the big movement, or step all the way back towards the catcher so you can see the ball as long as possible.

-Another thing MVP did right is that they had a "Charge Mound" feature. I guess the MLB doesn't want that in games but hey it's baseball and would be great.

- There needs to be a better injury system in baseball games as well. At times hitters should get injured when they get plunked by a ball, and they could get injured in a brawl as well so there should always be a risk/reward thing with pitching inside or charging a mound. I want to see more "nagging" injuries as well, so if a report says a player is at 70% then his ratings will go down, while a player at 100% might play at a level above his top ratings. I've heard some MLB players say they don't work out towards the end of the year because they are too banged up and sore, so they save everything left for the games. Men love to make decisions so make us make decisions - do we use that slightly banged up player or rest him? The playoffs are coming up and we're 2 games on top with 10 games to go. I need him but is it worth the risk? If I rest him he could really be productive in the playoffs but we might lose the division without him. Choices, choices.
FYI- that player fatigue system was implemented perfectly into MVP05. I used to love how my players got tired and more injury prone the more they played.

As far as the The Bigs 2 goes, it's just a fun hitting system, end of story. The game itself is fun, but it's no GOTY.

I still stand by a lot in the MVP article, especially about hitting. No matter how many disagreed, saying The Shows hitting mechanic was left stick influenced ala MVP is a flat out lie. Yes, I'm calling Brian out on that again.

You nailed it on the head though- batting in THe Show series is not constantly rewarding, resulting in an experience that isn't that fun.

I miss the charge mound too ;-)
 
# 32 moemoe24 @ 09/03/10 05:21 PM
What I would like to see is an option where I can take any team in my season and put them in the playoffs. What I hate seeing is in my season the Cubs are going to make the playoffs but the bad part is I keep up with the day to day moves in real life. So the cubs are going to be in the playoffs with a bunch of minor leaguers who have been called up and no Derek Lee.

If I could fix this one thing I would be completely happy with the game
 
# 33 Eski33 @ 09/03/10 08:47 PM
The gameplay for The Show is excellent and every year SCEA has made enough minor tweaks to make the game a little more realistic. I agree with the batting sentiment to a point as long as it doesn't create unrealistic user stats.

The one area I would like to see The Show improved is in presentation. How about a weekly highlight show such as This Week in Baseball. Of course I am not expecting 20+ games of highlights but the game is on a Blu Ray disc, let's see some extras.

The commentary is solid but can use some updating. How about in-game highlights and scores from around the league?

Also, what about dynamic weather? Clouds to sun, etc..And rain wouldn't hurt.

All-in-all, The Show seems to get forgotten during awards time because of its release. I think The Show has been one of the more consistent franchises and represents the game it is intended to portray better than any game on the market....
 
# 34 sarlndr @ 09/03/10 09:58 PM
The commentators need to go.
 
# 35 Heroesandvillains @ 09/03/10 10:04 PM
Quote:
Originally Posted by Bumble14
FYI- that player fatigue system was implemented perfectly into MVP05. I used to love how my players got tired and more injury prone the more they played.

As far as the The Bigs 2 goes, it's just a fun hitting system, end of story. The game itself is fun, but it's no GOTY.

I still stand by a lot in the MVP article, especially about hitting. No matter how many disagreed, saying The Shows hitting mechanic was left stick influenced ala MVP is a flat out lie. Yes, I'm calling Brian out on that again.

You nailed it on the head though- batting in THe Show series is not constantly rewarding, resulting in an experience that isn't that fun.

I miss the charge mound too ;-)
Okay, "rewarding" is completely up to each user's interpretation. I disagree about the hitting system, but I can understand why some may feel it to be a little empty.

I've never played the MVP series, so maybe someone can catch me up on this, but how exactly is hitting in this year's game not "left stick influenced" , or "left stick influenced ala MVP?" I can't speak to the MVP part, but..."the left stick is essential for solid contact on higher difficulties." (sic, from the Show sliders menu)

How else can it be done?

Hitting is by no means perfect, but I'm having a blast right now. But, I'm a baseball stats guy, more than a "video game" guy. If I felt that my team averages would be spot on realistic without moving the stick (which I do move, btw), I'd be fine with that too. I just love trying to re-create real baseball, and The Show is WELL on it's way to giving that to us.

It's really a handful of tweaks and a few features away from perfection...

(I say that like it would be easy, but I'm sure a programmer would have to dedicate a lot of man hours to do some of the stuff that we want next year)

SCEA has given us so much of what we asked for this year. Let's not forget that. I wouldn't expect anything less of them next time around. I don't spend $60 easisly, but with The Show it's money well spent.
 
# 36 Bumble14 @ 09/04/10 11:16 AM
Quote:
Originally Posted by heroesandvillians
Okay, "rewarding" is completely up to each user's interpretation. I disagree about the hitting system, but I can understand why some may feel it to be a little empty.

I've never played the MVP series, so maybe someone can catch me up on this, but how exactly is hitting in this year's game not "left stick influenced" , or "left stick influenced ala MVP?" I can't speak to the MVP part, but..."the left stick is essential for solid contact on higher difficulties." (sic, from the Show sliders menu)

How else can it be done?

Hitting is by no means perfect, but I'm having a blast right now. But, I'm a baseball stats guy, more than a "video game" guy. If I felt that my team averages would be spot on realistic without moving the stick (which I do move, btw), I'd be fine with that too. I just love trying to re-create real baseball, and The Show is WELL on it's way to giving that to us.

It's really a handful of tweaks and a few features away from perfection...

(I say that like it would be easy, but I'm sure a programmer would have to dedicate a lot of man hours to do some of the stuff that we want next year)

SCEA has given us so much of what we asked for this year. Let's not forget that. I wouldn't expect anything less of them next time around. I don't spend $60 easisly, but with The Show it's money well spent.
The main difference between MVP and The Show's hitting system is as follows:

In MVP, the left stick controlled your hit influence. This means that if you had your left stick pointed up, or up left, up right,left, right, down, etc, no matter where the pitch was thrown your player would try to take it that way-even if it was impossible. This lead to some really fun batting scenarios but most of all made you feel like you were directly responsible for crushing that fastball high and in out of the park.

The Show utilizes the PCI which simulates a batters contact point with the bat in the zone (PCI is essentially a cursor based batting system). The two systems are very similar, but they are different at the same time. The best example could be seen with a fastball down in the zone. In The Show, if I were holding up on the left stick while swinging, my contact point would be above the ball, inducing a grounder. In MVP, my player would attempt to get under the ball still and hit the ball in the air- it may be a super weak pop up or foul ball, but he would still try to get under it.

The amount of user control MVP gave while hitting was something I have not felt to this day in a baseball game. MVP hitting had some major issues (lefty power glitch), but the actual mechanics of the hit system made hitting really fun.

This is where the game differs, and where the disconnect for many who were used to the MVP system comes from.

I agree that we need a simulation type system that produces realistic averages, it's just that The Show's current system does not feel as organic as I think it could be.

MLB10 is an outstanding game, it just needs some refinements to become the greatest of all time.
 
# 37 Eski33 @ 09/04/10 03:31 PM
Quote:
Originally Posted by Bumble14
The main difference between MVP and The Show's hitting system is as follows:

In MVP, the left stick controlled your hit influence. This means that if you had your left stick pointed up, or up left, up right,left, right, down, etc, no matter where the pitch was thrown your player would try to take it that way-even if it was impossible. This lead to some really fun batting scenarios but most of all made you feel like you were directly responsible for crushing that fastball high and in out of the park.

The Show utilizes the PCI which simulates a batters contact point with the bat in the zone (PCI is essentially a cursor based batting system). The two systems are very similar, but they are different at the same time. The best example could be seen with a fastball down in the zone. In The Show, if I were holding up on the left stick while swinging, my contact point would be above the ball, inducing a grounder. In MVP, my player would attempt to get under the ball still and hit the ball in the air- it may be a super weak pop up or foul ball, but he would still try to get under it.

The amount of user control MVP gave while hitting was something I have not felt to this day in a baseball game. MVP hitting had some major issues (lefty power glitch), but the actual mechanics of the hit system made hitting really fun.

This is where the game differs, and where the disconnect for many who were used to the MVP system comes from.

I agree that we need a simulation type system that produces realistic averages, it's just that The Show's current system does not feel as organic as I think it could be.

MLB10 is an outstanding game, it just needs some refinements to become the greatest of all time.
@ Bumble14....The Show has hitting options that you can change where you can choose to have the direction of the left stick influence where you hit the ball (i.e. push up to hit a fly ball, etc.). I never choose this because I don't like the fact that you can "control" where and how you hit the ball.

I played ball at the college level and if you get a low fastball, you aren't going to swing up. And if you do, the result will rarely, if ever, be a hard hit ball or a home run.

Again, I am all for options and The Show has them.

Hopefully, EA will get the opportunity to make a baseball game again. I love The Show but two awesome baseball games are good for gamers.
 
# 38 Heroesandvillains @ 09/04/10 04:58 PM
Quote:
Originally Posted by Bumble14
The main difference between MVP and The Show's hitting system is as follows:

In MVP, the left stick controlled your hit influence. This means that if you had your left stick pointed up, or up left, up right,left, right, down, etc, no matter where the pitch was thrown your player would try to take it that way-even if it was impossible. This lead to some really fun batting scenarios but most of all made you feel like you were directly responsible for crushing that fastball high and in out of the park.

The Show utilizes the PCI which simulates a batters contact point with the bat in the zone (PCI is essentially a cursor based batting system). The two systems are very similar, but they are different at the same time. The best example could be seen with a fastball down in the zone. In The Show, if I were holding up on the left stick while swinging, my contact point would be above the ball, inducing a grounder. In MVP, my player would attempt to get under the ball still and hit the ball in the air- it may be a super weak pop up or foul ball, but he would still try to get under it.

The amount of user control MVP gave while hitting was something I have not felt to this day in a baseball game. MVP hitting had some major issues (lefty power glitch), but the actual mechanics of the hit system made hitting really fun.

This is where the game differs, and where the disconnect for many who were used to the MVP system comes from.

I agree that we need a simulation type system that produces realistic averages, it's just that The Show's current system does not feel as organic as I think it could be.

MLB10 is an outstanding game, it just needs some refinements to become the greatest of all time.
Thanks for clearing that up for me.

As for "the simulation type system" to create realistic averages...I wholeheartedly agree. I've always wanted to ask around about this, but feared responses about "scripted games...blah blah blah."

Great idea! Does MLB 10 The Show currently have something like this in place, or is it all user skill and ratings based?
 
# 39 Bumble14 @ 09/04/10 05:45 PM
Not true Eeski, there is no such option in MLB10. You can use rookie hitting that is timing based, but there is no option that does what you've described.

I too played high level baseball, I get what you are saying. With this being said, in real life you have total control of your hands,arms,torso,and positioning within the batting box- this is what I'm looking for in a new hitting engine.
 
# 40 HustlinOwl @ 09/04/10 09:28 PM
hands,arm, torso and position in box to simply hit the ball on a video game no thanks. Go Outside
 


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