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Originally Posted by heroesandvillians |
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Okay, "rewarding" is completely up to each user's interpretation. I disagree about the hitting system, but I can understand why some may feel it to be a little empty.
I've never played the MVP series, so maybe someone can catch me up on this, but how exactly is hitting in this year's game not "left stick influenced" , or "left stick influenced ala MVP?" I can't speak to the MVP part, but..."the left stick is essential for solid contact on higher difficulties." (sic, from the Show sliders menu)
How else can it be done?
Hitting is by no means perfect, but I'm having a blast right now. But, I'm a baseball stats guy, more than a "video game" guy. If I felt that my team averages would be spot on realistic without moving the stick (which I do move, btw), I'd be fine with that too. I just love trying to re-create real baseball, and The Show is WELL on it's way to giving that to us.
It's really a handful of tweaks and a few features away from perfection...
(I say that like it would be easy, but I'm sure a programmer would have to dedicate a lot of man hours to do some of the stuff that we want next year)
SCEA has given us so much of what we asked for this year. Let's not forget that. I wouldn't expect anything less of them next time around. I don't spend $60 easisly, but with The Show it's money well spent.
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The main difference between MVP and The Show's hitting system is as follows:
In MVP, the left stick controlled your hit influence. This means that if you had your left stick pointed up, or up left, up right,left, right, down, etc, no matter where the pitch was thrown your player would try to take it that way-even if it was impossible. This lead to some really fun batting scenarios but most of all made you feel like you were directly responsible for crushing that fastball high and in out of the park.
The Show utilizes the PCI which simulates a batters contact point with the bat in the zone (PCI is essentially a cursor based batting system). The two systems are very similar, but they are different at the same time. The best example could be seen with a fastball down in the zone. In The Show, if I were holding up on the left stick while swinging, my contact point would be above the ball, inducing a grounder. In MVP, my player would attempt to get under the ball still and hit the ball in the air- it may be a super weak pop up or foul ball, but he would still try to get under it.
The amount of user control MVP gave while hitting was something I have not felt to this day in a baseball game. MVP hitting had some major issues (lefty power glitch), but the actual mechanics of the hit system made hitting really fun.
This is where the game differs, and where the disconnect for many who were used to the MVP system comes from.
I agree that we need a simulation type system that produces realistic averages, it's just that The Show's current system does not feel as organic as I think it could be.
MLB10 is an outstanding game, it just needs some refinements to become the greatest of all time.