Home
Feature Article
Four Keys to Success for MLB '11: The Show

Baseball's pennant push is in full swing, and several teams are feverishly trying to claw their way to a division title. For those of us whose teams have already been eliminated from postseason consideration (my beloved Tigers included), the only baseball we really have to look forward to right now is next season's entry of Sony's stellar MLB: The Show franchise. While this year's title was an excellent addition to the series, there are definitely some nagging issues holding the game back from the elusive "GOAT" status.

With plenty of time still left in this year's development cycle, I figured I would put together a couple critical aspects of the game that should be altered for the upcoming season.

1. Revamp the Batting System

Before anyone gets any ideas, I am not proposing an analog swing system in MLB 11. With that clarified, hitting in The Show series has been one of my biggest gripes since the series debuted on the PS3. My main issue with the game's hitting mechanics really boils down to the fact that even though the user has the ability to control where the PCI is positioned in the hitting zone, there are far too many instances where hits feel random, or determined by a CPU algorithm or player statistics rather than by human control. It is beyond frustrating to work the count against a pitcher like Cliff Lee and then hit a soft dribbler to shortstop -- only to check your batting feedback, which tells you that you had perfect timing and hit a meatball.

To make matters even worse, the developers are still committed to mapping the game's hit-influence mechanic to the right analog stick. By flicking the right stick in a multitude of directions before a pitcher's delivery, you will cue up a canned reaction by your batter to automatically attempt to hit the ball in the direction that was cued up. Not only is this system not ergonomically conducive because of your right thumb already being tied to a button press for hitting, but it is another prime example of a hitting engine that relies more on CPU and statistical information rather than user input.

You are never actually given one-to-one control over your batter's upper torso/hands to make the swing-influence adjustments as the pitch is delivered, rather once the influence is cued you are locked into said influence.

The bottom line is that hitting in MLB 10 is not as much fun as it should be, especially on the higher difficulties without slider tweaks. Hitting a baseball is all about minute adjustments made by the hitter as the ball is being delivered. That aspect needs to be translated to this hardball franchise.

I propose a timing-based hitting system that ties one-to-one swing influence adjustments to the left stick. A perfect example of this proposed system can be seen in The Bigs 2. Since only 17 people on Operation Sports seemed to play 2K's best baseball outing in years, let me explain. While at bat you will notice that before a pitch is even delivered, you are able to control your batter's torso, which in turn influences that player's hand/arm position while swinging the bat. The end result is a hitting system where the user feels completely in control over the end result.

2K was able to make batting in The Bigs 2 feel organic and fun. So much so, in fact, that I was very surprised that MLB 2K10 did not include a similar setup.

Now, in no way do I want MLB 11's hitting system to become an arcade slugfest, but I am confident that the developers could implement a timing-based one-to-one body/arm mechanic with the left stick while implementing proper hitting zones based on a player's real-life statistics. Batting in a baseball game needs to be its most immersive gameplay mechanic in my opinion, and I feel that far too much control is taken away from the gamer with The Show's current setup.

2. Give Users Complete Control Over Analog Sliding

Batting issues aside, the one area where The Show has struggled in my eyes is in regards to the complete lack of control you have over analog sliding. For some reason, the developers will not allow sliding to be set to a completely manual configuration, instead sticking us with the rather annoying "assisted" gameplay option. Yes, the game does give you minor control over slides, but the problem I run into is that the slides I end up doing are either grossly different from what I intended, or my player ends up not sliding at all.

After countless games and observations, the answer became apparently clear that sliding works in the game, but only when the game determines that a situation is worthy of it. For example, you can only slide into home if the other team is trying to make a play on you, and that play is remotely close. Otherwise, you will not be able to make your player slide into home plate. The same concept goes for doubles, triples, bloopers, gappers -- you name it. Unless the CPU decides that you are in a potential slide zone, you will not be able to cue up your "assisted" slide.

Sony needs to completely remove the slide-assist option to stop the CPU from determining what type of slide, and when to slide, based on the given situation. Other baseball games that will remain unnamed (may or may not have been released five years ago) gave users complete manual one-to-one right stick control on slides. Once you’ve experienced this level of control, it is mighty hard to go back to the current system in The Show.

3. Roster Auto Load and Dynamic Rosters

The game's basic interface needs to be overhauled, and my biggest pet peeve deals with the lack of roster auto load. I can not even describe the amount of frustration that goes along with having to load my rosters manually every time I boot up the game. It may sound like a small gripe, but when practically every other sports game on the market has been including this feature for years now, it should not be ignored. This leads me to my next point.

The Show needs some form of dynamic rosters. After playing games like MLB 2K10, NBA Live 10 and NBA 2K10, the thought of dealing with weekly roster updates is almost unbearable. If MLB 2K10 demonstrated anything, it is that "living rosters" fit perfectly with a baseball game.

Out of the big four sports, baseball rosters see the most turnover during a season, along with the most stat differentiation. There is something about MLB 10’s weekly roster and statistical updates that leave me with a shallow feeling. If my favorite player is on a hot streak, I want that instantly updated so I can use that player in a exhibition game or online -- I do not want to have to wait a week to get those details. Sports gaming today is all about instant gratification, and MLB 11 should step it up in terms giving fans rosters and player ratings on a daily basis.

4. Include a Dedicated Playoff Mode Complete With Presentation

I am a little surprised the MLB series does not include a dedicated playoff mode with playoff-specific presentation. I’ll admit it, oftentimes my franchise team fails to make the playoffs. As someone who plays each and every one of his team's 162 games, the last thing I want to do if we fail to make the postseason is start up a new season from scratch in hopes of making it to the Fall Classic. Plus, if I do fail, I never get to experience The Show’s playoff atmosphere or see the game's World Series victory celebrations. I feel as if I am missing out on an major aspect of the game's presentation, and it actually bums me out quite a bit (sad I know).

Think about it though, I am sure the developers have dumped some serious time into making a cool World Series celebration, yet I'd venture to say that not even half of the game's clientele has even witnessed it because of the extreme time commitment necessary. I’d like to at least have the option in MLB 11 to set up my own playoff bracket. This way I could set up a series against the CPU or even some buddies just to experience how the game handles the postseason and don't feel so left out.

The developers could take this mode one step further and add it as an online feature so that you could play a full playoff series against friends. Imagine creating your own Yankees/Red Sox postseason memories online, with your PSN ID replacing the phrase "Bucky freaking Dent." I can see it now: "Bumble freaking 14 just won the pennant."

It is puzzling to me that, for as much as MLB 10 did right in terms of the authentic baseball experience, the development team would omit such a key mode from the game. I mean, how else are Pirates fans ever going to see their team in the World Series? If I want to lead even the lowliest of teams to baseball's promised land, while also witnessing some cool presentation elements along the way, I should have that right.


So there you have it, four additions that I think can elevate MLB 11 to sheer Ruthian levels. Sound off below with thoughts.

Christian McLeod is a senior staff writer at Operation Sports specializing in baseball and football games. Born and raised in Michigan, you can currently find him trying to justify that the Tigers still have a shot at the AL Central and glued to NCAA 11. Follow him on Twitter @Bumble14_OS, talk to him on the OS forums at Bumble14, or find him on Xbox Live/PSN via Bumble14.


MLB 11 The Show Videos
Member Comments
# 261 countryboy @ 01/21/11 07:51 PM
Quote:
Originally Posted by kevin.kariya
Not too much wrong with MLB 10 that i would want to upgrade in 2011. How bout the ability to create your own ballpark and make it uniquer than all the other parks in the league and have the announcers be able to talk about it. Doubt that'll ever happen but it's just a wish.
according to Russell, create a stadium will never be in the game in the manner in which most are expecting.
 
# 262 Heroesandvillains @ 01/21/11 08:21 PM
Quote:
Originally Posted by cardsleadtheway
Ah yes, I do remember this conversation. Remember what I said in that the it [comeback inning] only had to happen once a game. I had quite a few lop sided games in my third season, much more so than in the first two season. The main reason for this is Adam Dunn. In the first two seasons, I had a lot more close games (kind of fits with your runs scored average versus runs allowed).

Another thing I have noticed in my third season is that while by runs and average have all increased as a team, my ERA got worse. There was a definite correlation between the two in my franchise, even though the pitching staff remained the same. I don't buy for a second the line that the CPU doesn't know the score. If that were the case, they wouldn't be bunting in late innings with a close score, while playing deeper and off the bags when they are way up, among other things. Now the CPU scoring more runs against me in a correlative manner to me scoring more runs against them does not in any way prove or even indicate a comeback code. When you the player are down by 4 runs do you only try to score 3? Why should the computer?

And just to set the record straight about the whole comeback inning, the only thing that 98%-100% of non shutout games had one only proves that there is an extremely good chance one will happen in games I play. I have zero data on games anyone else plays. I have also never had a blown save when I didn't score in the bottom of the 8th or top of the 9th. I also have had a couple of blown saves when I scored the previous inning, but certainly not every time, or even close to it. Indeed, I have only had a handful of saves blown in three seasons of play. What does this prove? Only that Bailey is a damn good closer on this game.
I was waiting for you to respond to this! LOL I was going to use your user name, but figured you'd still be able to smell the "Yankee fan talking about Cardsleadtheway" stench permeating all over this thread!!!

I never told you my data...in fear of getting the thread closed. But, with yet another discussion blossoming, I figured now was as good a time as any.

Oh yes. I remember the test. I probably didn't articulate myself well enough in my first post about its terms (as my verbal skills have been deteriorating in accordance the real life Yankees offseason. Andruw Jones is NOT enough to give me my swagger back). LOL

Like I said. Game after game after game without a comeback inning. In fact, like I mentioned, I saw more games without than with. And yes, I counted myself AND the CPU.

You make a good point about your first two seasons. My offense has never really struggled like yours due to the fact that the Yankees are stacked (and some guys are rated too high on top of it). But your ERA RISING once you offense started putting up more runs is news to me.

I don't know. It's a tough subject to debate, that's for sure. We all play with different teams, abilites, and some of us (without even knowing it) may play diffently depending on the score.
 
# 263 Heroesandvillains @ 01/21/11 08:43 PM
Here are some of Brian's posts, all dating back to March of 2010. He was refering to a different experiment, so I cut out the irrelevant stuff as to not confuse anyone. I did NOT cut out anything that was relevant to this topic, btw.

Quote:
Originally Posted by Brian SCEA
I was only commenting on how the CPU performs relative to how the human is doing in a game, and how the CPU's performance doesn't change based on who's winning.
Quote:
Originally Posted by Brian SCEA
The CPU's hitting has no relation to your hitting. It does have relation to your pitching, which if anything is what could be changing. Isn't it a more likely explanation that that the better you hit, the better you are allowing the CPU to hit? Some people don't play as hard when they're winning. In fact, that's more true in a video game than real MLB baseball, not less. An experiment needs to eliminate this bias.
Here's some stuff on how sliders work. For those of you struggling with game variety, this may or may not be useful for some fine tuning...or maybe I just liked the Yankee compliments! LOL

Quote:
Originally Posted by Brian SCEA
Here's some information that might be helpful as far as sliders go, since it sounds like there's some confusion here. The sliders exist to help people fine tune the game to their liking. A full five steps in one direction might make an average team into a top tier team, and vice versa.

Yet even top tier teams like the Yankees lose plenty of games, sometimes by large margins, to bottom tier teams. MLB teams even lose to AAA teams in practice games. If a game is lost by 10 runs, that really has nothing to do with the sliders at all. When the Yankees lose 10-0 to a weak team, can we automatically assume the other team cheated?

Look up how much better the Yankees are than average, factoring in their league and stadium. It's less than one run offensively, and less than one run defensively. Let's say 1 run total for simplicity. So if you're seeing huge effects, it has nothing to do with sliders. And likewise if you're expecting or assuming huge effects with sliders, you're not going to get them. That said, if you look at how a team like the Yankees does over 162 games, you'll see 1 run a game isn't as insignificant as it sounds. This is just the way baseball is.

This is why sliders are not used for difficulty so much as fine tuning, and more specifically allowing you to tune various aspects independantly. Few slider sets need them to be more drastic than they are, because over 162 games they'll add up. They exist for precision, not for show.
 
# 264 jcar0725 @ 01/24/11 10:29 AM
Quote:
Originally Posted by SomeRandomDude
I Hope they fix the Potential Ratings for a lot of Super Stars. Miguel Cabrera with C Potential?
Doesn't "C" potential just mean he won't improve much over his current abilities? I'm cool with that. It just means he won't get more awesome than he already is.
 
# 265 Heroesandvillains @ 01/24/11 06:57 PM
Yeah Cards, I'm a lot more into MY Yankees than their real life counterparts...

Though I do see their logic in signing Martin and A. Jones...I can see having done the same moves myself. Marcus Thames and Francisco Cervelli gave me nothing! LOL

And I actually prefer the A's real life rotation over the real life Yanks' too. Ugh. I'll play as Yanks in '11. I'll just be really tempted to sim to the '12 season. That, or make a real push for a starter at the deadline.
 
# 266 spaceg0st @ 01/30/11 01:44 AM




The Show MEETS MLB Featuring Ken Griffey Jr Baseball!!!!

...but seriously, this would be the entire baseball package. SIM FANS and ARCADE FANS UNITE! For those who never really played, or can't appreciate the perfection that was MLB Featuring Ken Griffey on the n64, please keep your hate to yourself. This is just a simple plea, that would 1. Be incredibly easy to implement, and 2. Appeal to a whole new demographic, that being Arcade fans.

It's no question, that The show is the ultimate SIM fan experience. It's amazing and unparalleled in that department. I appreciate the fact that they've implemented new hitting mechanics to improve this game, BUT.... there is one option that towers over the rest... and that is the pci vs pitching marker.

1. The ease of implementation..
This could simply be an OPTION under the menu items, to toggle on or off. The game already has the yellow pci circle, which varies based on the skill of the hitter. All that is needed, is a little circle or square, that represents the pitch location to align to. Now for those who've never experienced this type of hitting, do not worry, after the pitcher has released the ball, the marker moves a little depending on the direction of the analog press. This way, its not incredibly easy to align the hitting circle onto the marker.

2. Reasons for implementation..
Griffey was an amazing game for many reasons, but one of the most important reasons, was because the hitting was actually fun. Yes, it's arcady. Yes, its not realistic... but it was pure FUN! As the batter, you tried to align the hitting reticle onto the marker, and every time you swung, you were fully aware of the contact you made, simply based on how good/bad you aligned the two. It was instant feedback. No more was there 'GOD I SWEAR I NAILED THAT!' only to press select and find you weren't anywhere close. With THE SHOW's graphical prowess, and overall quality of game, this would make such an amazingly complete experience, it HAS to be done.

And for those thinking that i'm asking the dev team to change the entire game, i'm not. I'm simply requesting it as an OPTION to toggle on or off within the menus. There's a reason this game was regarded as on of the best baseball games of all time, and if you look, you'll find a ton of praise.

for those unfamiliar with the game, here's a video
http://www.youtube.com/watch?v=8Af6t...eature=related




thanks for the ear... and russell, just PM me if you want more ideas.
 
# 267 BravesBoy @ 01/30/11 02:08 AM
I liked that interface, but it seems that it was to easy at times. But turning the PCI indicator on gives you a smilier effect now i think..


would this cheat still work for an automatic HR tho? left-left-right-right-right-left-left..i dont know why i still remember that from that game
 
# 268 spaceg0st @ 01/30/11 04:43 AM
there was a cheat!?!?!?!?! lol, had no idea. yea, the only problem with griffey, was that the regular mode was too easy, and i would usually win 20-1... but the next difficulty was too hard. There was no middle ground, where as i'm sure the geniuses behind 'the show' could perfect it!
 
# 269 BravesBoy @ 01/30/11 11:12 AM
Quote:
Originally Posted by spaceg0st
there was a cheat!?!?!?!?! lol, had no idea. yea, the only problem with griffey, was that the regular mode was too easy, and i would usually win 20-1... but the next difficulty was too hard. There was no middle ground, where as i'm sure the geniuses behind 'the show' could perfect it!
haha, yeah but i think it only worked when you hit with Griffey!
 
# 270 Skyboxer @ 01/30/11 11:35 AM
Power pros also has this. I never used it as it made hitting easy but its an option.
 
# 271 spaceg0st @ 01/30/11 12:35 PM
yea, hitting would most likely be easier (depending on how they structured it), but that's the idea with arcade-style baseball games. Even with power pros, their success was simply based on the fact that people wanted a FUN, arcade like baseball experience. The show could tap into that, without actually changing their game. Its genius!
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.