Home
Feature Article
Four Keys to Success for MLB '11: The Show

Baseball's pennant push is in full swing, and several teams are feverishly trying to claw their way to a division title. For those of us whose teams have already been eliminated from postseason consideration (my beloved Tigers included), the only baseball we really have to look forward to right now is next season's entry of Sony's stellar MLB: The Show franchise. While this year's title was an excellent addition to the series, there are definitely some nagging issues holding the game back from the elusive "GOAT" status.

With plenty of time still left in this year's development cycle, I figured I would put together a couple critical aspects of the game that should be altered for the upcoming season.

1. Revamp the Batting System

Before anyone gets any ideas, I am not proposing an analog swing system in MLB 11. With that clarified, hitting in The Show series has been one of my biggest gripes since the series debuted on the PS3. My main issue with the game's hitting mechanics really boils down to the fact that even though the user has the ability to control where the PCI is positioned in the hitting zone, there are far too many instances where hits feel random, or determined by a CPU algorithm or player statistics rather than by human control. It is beyond frustrating to work the count against a pitcher like Cliff Lee and then hit a soft dribbler to shortstop -- only to check your batting feedback, which tells you that you had perfect timing and hit a meatball.

To make matters even worse, the developers are still committed to mapping the game's hit-influence mechanic to the right analog stick. By flicking the right stick in a multitude of directions before a pitcher's delivery, you will cue up a canned reaction by your batter to automatically attempt to hit the ball in the direction that was cued up. Not only is this system not ergonomically conducive because of your right thumb already being tied to a button press for hitting, but it is another prime example of a hitting engine that relies more on CPU and statistical information rather than user input.

You are never actually given one-to-one control over your batter's upper torso/hands to make the swing-influence adjustments as the pitch is delivered, rather once the influence is cued you are locked into said influence.

The bottom line is that hitting in MLB 10 is not as much fun as it should be, especially on the higher difficulties without slider tweaks. Hitting a baseball is all about minute adjustments made by the hitter as the ball is being delivered. That aspect needs to be translated to this hardball franchise.

I propose a timing-based hitting system that ties one-to-one swing influence adjustments to the left stick. A perfect example of this proposed system can be seen in The Bigs 2. Since only 17 people on Operation Sports seemed to play 2K's best baseball outing in years, let me explain. While at bat you will notice that before a pitch is even delivered, you are able to control your batter's torso, which in turn influences that player's hand/arm position while swinging the bat. The end result is a hitting system where the user feels completely in control over the end result.

2K was able to make batting in The Bigs 2 feel organic and fun. So much so, in fact, that I was very surprised that MLB 2K10 did not include a similar setup.

Now, in no way do I want MLB 11's hitting system to become an arcade slugfest, but I am confident that the developers could implement a timing-based one-to-one body/arm mechanic with the left stick while implementing proper hitting zones based on a player's real-life statistics. Batting in a baseball game needs to be its most immersive gameplay mechanic in my opinion, and I feel that far too much control is taken away from the gamer with The Show's current setup.

2. Give Users Complete Control Over Analog Sliding

Batting issues aside, the one area where The Show has struggled in my eyes is in regards to the complete lack of control you have over analog sliding. For some reason, the developers will not allow sliding to be set to a completely manual configuration, instead sticking us with the rather annoying "assisted" gameplay option. Yes, the game does give you minor control over slides, but the problem I run into is that the slides I end up doing are either grossly different from what I intended, or my player ends up not sliding at all.

After countless games and observations, the answer became apparently clear that sliding works in the game, but only when the game determines that a situation is worthy of it. For example, you can only slide into home if the other team is trying to make a play on you, and that play is remotely close. Otherwise, you will not be able to make your player slide into home plate. The same concept goes for doubles, triples, bloopers, gappers -- you name it. Unless the CPU decides that you are in a potential slide zone, you will not be able to cue up your "assisted" slide.

Sony needs to completely remove the slide-assist option to stop the CPU from determining what type of slide, and when to slide, based on the given situation. Other baseball games that will remain unnamed (may or may not have been released five years ago) gave users complete manual one-to-one right stick control on slides. Once you’ve experienced this level of control, it is mighty hard to go back to the current system in The Show.

3. Roster Auto Load and Dynamic Rosters

The game's basic interface needs to be overhauled, and my biggest pet peeve deals with the lack of roster auto load. I can not even describe the amount of frustration that goes along with having to load my rosters manually every time I boot up the game. It may sound like a small gripe, but when practically every other sports game on the market has been including this feature for years now, it should not be ignored. This leads me to my next point.

The Show needs some form of dynamic rosters. After playing games like MLB 2K10, NBA Live 10 and NBA 2K10, the thought of dealing with weekly roster updates is almost unbearable. If MLB 2K10 demonstrated anything, it is that "living rosters" fit perfectly with a baseball game.

Out of the big four sports, baseball rosters see the most turnover during a season, along with the most stat differentiation. There is something about MLB 10’s weekly roster and statistical updates that leave me with a shallow feeling. If my favorite player is on a hot streak, I want that instantly updated so I can use that player in a exhibition game or online -- I do not want to have to wait a week to get those details. Sports gaming today is all about instant gratification, and MLB 11 should step it up in terms giving fans rosters and player ratings on a daily basis.

4. Include a Dedicated Playoff Mode Complete With Presentation

I am a little surprised the MLB series does not include a dedicated playoff mode with playoff-specific presentation. I’ll admit it, oftentimes my franchise team fails to make the playoffs. As someone who plays each and every one of his team's 162 games, the last thing I want to do if we fail to make the postseason is start up a new season from scratch in hopes of making it to the Fall Classic. Plus, if I do fail, I never get to experience The Show’s playoff atmosphere or see the game's World Series victory celebrations. I feel as if I am missing out on an major aspect of the game's presentation, and it actually bums me out quite a bit (sad I know).

Think about it though, I am sure the developers have dumped some serious time into making a cool World Series celebration, yet I'd venture to say that not even half of the game's clientele has even witnessed it because of the extreme time commitment necessary. I’d like to at least have the option in MLB 11 to set up my own playoff bracket. This way I could set up a series against the CPU or even some buddies just to experience how the game handles the postseason and don't feel so left out.

The developers could take this mode one step further and add it as an online feature so that you could play a full playoff series against friends. Imagine creating your own Yankees/Red Sox postseason memories online, with your PSN ID replacing the phrase "Bucky freaking Dent." I can see it now: "Bumble freaking 14 just won the pennant."

It is puzzling to me that, for as much as MLB 10 did right in terms of the authentic baseball experience, the development team would omit such a key mode from the game. I mean, how else are Pirates fans ever going to see their team in the World Series? If I want to lead even the lowliest of teams to baseball's promised land, while also witnessing some cool presentation elements along the way, I should have that right.


So there you have it, four additions that I think can elevate MLB 11 to sheer Ruthian levels. Sound off below with thoughts.

Christian McLeod is a senior staff writer at Operation Sports specializing in baseball and football games. Born and raised in Michigan, you can currently find him trying to justify that the Tigers still have a shot at the AL Central and glued to NCAA 11. Follow him on Twitter @Bumble14_OS, talk to him on the OS forums at Bumble14, or find him on Xbox Live/PSN via Bumble14.


MLB 11 The Show Videos
Member Comments
# 221 Bigsheen @ 12/07/10 04:05 PM
some of these things are pretty cool i dont like the bash toward my buccos though lol
 
# 222 yankeesandre @ 12/22/10 04:52 AM
Don't get me wrong I love playing games, my Franchises I never simulate one game I always have to play all 162 games and all the playoffs game, however one thing I love, and am passionate about is the front office stuff. I think MLB 10 the show improved a lot which was great making arbitration available and all was really a neat feature. I think they could still add even more and make it a lot more fun.

Things I think would be cool:
-10-5 Clause/No Trade Clause- there have been games that had this, I think they would have to work a bit on it because you wouldn't want the player to always say no to every trade you tried doing that could get annoying too, but have it out there.
-Make Negotiations with Japanese players more real life like. Like the whole bidding process and then trying to offer a contract, I think this would be really cool since in the game you pretty much only get Asian players through the draft picks if I'm not mistaken.
-Incentives- I think this would be another great addition, so much could be done use incentives for players salaries to go up based on season performances, while others would activate a player option like in real life.
-Better trade negotiations a little like OOPB where teams might get back to you saying they would be more interested if you threw in this player, or that player, etc...
-Add in a player to be named, I think it can work in NHL games you can trade draft picks so I think it could be similar.
-Also add in cash considerations
-Luxury Tax- I play as the Yankees so chances are I would have to pay a lot of them but I still think it would be really cool to have it.
-Better negotiations with players, like for example if you made them an offer and they didn't like it much their agent sends you mail telling you how your offer can improve.


Wouldn't have to be all of those things but some would be nice, regardless I love how the Front Office stuff is right now but I think it would be even more fun with some of those additions.

Sorry if a thread of this has already been made
 
# 223 enyc718 @ 12/22/10 08:47 AM
Good suggestions, I like them all. I really like the one about incentives. For a gamer who like to play every game this would be great. And for your simmers this may intrigue them to actually play out more games because they will be playing for something instead of leaving it up to the computer.
 
# 224 Knight165 @ 12/22/10 10:23 AM
I see someone has been playing a lot of Out of the Park Baseball!!

Yes...I too would love all of those additions.
Add in a player search and to me maybe the one thing that would really help out the GM portion of the game....a trade difficulty "slider".
One other thing I also think would help the franchise portion of the game is the ability to edit the team budgets(at any time during the franchise)
While ALL portions of the game get attention every year...I think it see-saws from heavy on franchise(last year) to gameplay/graphics(at least that's the way it seems to me).....so we'll have to compile a good list for Kolbe and Co. to add to the franchise mode.
The fact that they pay attention to our requests has me encouraged for additions like these.

M.K.
Knight165
 
# 225 yankeesandre @ 12/22/10 11:40 AM
Quote:
Originally Posted by Knight165
I see someone has been playing a lot of Out of the Park Baseball!!

Yes...I too would love all of those additions.
Add in a player search and to me maybe the one thing that would really help out the GM portion of the game....a trade difficulty "slider".
One other thing I also think would help the franchise portion of the game is the ability to edit the team budgets(at any time during the franchise)
While ALL portions of the game get attention every year...I think it see-saws from heavy on franchise(last year) to gameplay/graphics(at least that's the way it seems to me).....so we'll have to compile a good list for Kolbe and Co. to add to the franchise mode.
The fact that they pay attention to our requests has me encouraged for additions like these.

M.K.
Knight165
Yeah I gave OOP 8 a try because it was free and I wanted to see how it was and I really liked how the front office was done in that game.

I think that incentives might actually be easiest to add out of all my suggestions just because if an inferior game like that 2k game MLB Front Office or something like that can do it, than I'm sure so can The Show granted the other one was more about front office
 
# 226 Knight165 @ 12/22/10 12:16 PM
Quote:
Originally Posted by jemens
Editing budget is a good idea. For those who were invited at Community Event last year, did you get good feedbacks they're willing to enhanced roster editing ? ( Players potential, ability to move a player to one team instead of having to switch him with another player ). I imagine we won't be able to edit physical attributes of real players 'cause of MLB licensing issues.

One little change I would really like to see is to add one column in the Roster Vault so we can see who posted it !!!!
I can't say much and while I don't think you'll be able to edit potential(it's nearly a guarantee you won't)....neither of those things will be a problem this year.
You'll see is all I can say at the moment.

M.K.
Knight165
 
# 227 Knight165 @ 12/22/10 01:21 PM
Quote:
Originally Posted by jemens
thanks Knight. But just curious. Did they give you a reason with the Potential can't be change ? And don't understand why they won't be a problem this year.
I can't remember why, on potential being uneditable.....they did tell me.

On how it won't be a problem....I really cannot say any more until I get the OK.
Like I've said way too many times....Kolbe...Jeff...Aaron simply hear what we're saying and make it happen in a way that they can. It's not always exactly what we "want"....but they do it within what works for the game if they can.

M.K.
Knight165
 
# 228 yankeesandre @ 12/22/10 01:25 PM
Quote:
Originally Posted by Knight165
I can't remember why, on potential being uneditable.....they did tell me.

On how it won't be a problem....I really cannot say any more until I get the OK.
Like I've said way too many times....Kolbe...Jeff...Aaron simply hear what we're saying and make it happen in a way that they can. It's not always exactly what we "want"....but they do it within what works for the game if they can.

M.K.
Knight165
Which is a good thing, just a small question don't know if you are allowed to say or not, but will there be any updates on franchise other than just game play? Like I said earlier its the stuff on franchise (Front office mostly) that really gets a big part of my interest
 
# 229 johnnyg83 @ 12/22/10 02:32 PM
Four minor things I'd like

1. I'd like to be able to cycle through the foul ball animation.
2. Be able to change time of day for franchise games ... I really prefer to play in the daytime.
3. Pop-up alerts. About things happening around the league. "Pujols hits HR #35 in SF" "Cards 1.5 up in NL Central after win"
4. I would like more reward on the guess pitch/perfect swing. Reward = strength of contact, not a guarantee in a hit.
 
# 230 flamarlin2121 @ 12/22/10 02:35 PM
Hey guys, I love this site and mostly been lurking and reading what people want but I thought I'd throw my two cents in on what I want.

First, I'd love to have non-roster invites for Spring Training. I think that would really help on the realistic part of the game. A lot of non-roster guys make the opening day roster and I think it would be beneficial to have in a game.

Also, I'd like to have something you can edit to have a player eligible for the Rule V Draft. This really will help once a full minors roster is out, because all the real minor leaguers are there and it would be closer to the real Rule V draft instead of having guys like Joel Zumaya and Jason Grilli (who are not on the 40 in most rosters, but subject to the Rule V draft).

The last thing I would like to be perfected would be the option years. If they could solidify it and make it how it is in real life, then I think this game would be perfect.
 
# 231 hitstreak13 @ 12/22/10 02:36 PM
Knight, a difficulty "trade" slider is a genius idea. But the slider would have to work for all teams and not just the user controlled (I guess if the slider is global). I hope they implement this idea.
 
# 232 Knight165 @ 12/22/10 05:09 PM
Quote:
Originally Posted by hitstreak13
Knight, a difficulty "trade" slider is a genius idea. But the slider would have to work for all teams and not just the user controlled (I guess if the slider is global). I hope they implement this idea.
Well....I can't really take credit for it.
OOTP11 uses it and I have it set to very hard.
I cannot tell you how many times I've seen the "sorry, we won't take on a vastly overpaid aging player" when trying to move my older players.
It's also pretty crushing when you put your player on the "shop around" section(you can do 3 per day...that's it) and you get zero bites...
But it does make it "interesting".

I finished my 2011 season(I took over as GM after simming 2010 and firing Omar Minaya)...in forth place 11 games under .500. I couldn't move anyone except Franceour for Kuroda(Frenchy ripped it for L.A.....Kuroda sucked) anytime during the season even near the deadline.
In some ways it might be too much...but as long as you can move it back and forth...it works as intended.

M.K.
Knight165
 
# 233 dlk90514 @ 01/01/11 06:42 PM
I was thinking that it would be cool to be able to play a RTTS with players already in the majors. For example, say I want to break the home run record with A-rod or just close games with Papalbon. It would be just like RTTS so if I wanted I could take whoever I am controlling to another team through free agency if I want.

What you guys think? I do believe Maddens superstar mode had this a few years back.
 
# 234 Mr. Franchise @ 01/02/11 12:20 PM
Manual catcher mound visits.
 
# 235 Heroesandvillains @ 01/02/11 08:28 PM
Quote:
Originally Posted by Mr. Franchise
Manual catcher mound visits.
Very good idea.

Posada and Cervelli really wear out a 60'6 ft. path in the infield! This would add a huge element of realism.
 
# 236 nemesis04 @ 01/03/11 09:51 AM
Quote:
Originally Posted by heroesandvillians
Very good idea.

Posada and Cervelli really wear out a 60'6 ft. path in the infield! This would add a huge element of realism.
I too would like to have catchers do a visit but there would need to be a limit on how times they could go out as I could see people abusing it. Also, their affect on pitcher confidence would have to be weighted less then the coach coming out.
 
# 237 Mr. Franchise @ 01/03/11 11:21 PM
Quote:
Originally Posted by nemesis04
I too would like to have catchers do a visit but there would need to be a limit on how times they could go out as I could see people abusing it. Also, their affect on pitcher confidence would have to be weighted less then the coach coming out.
A cather with less expirience should actually hurt a pitchers confidance if you call him out too much.
 
# 238 Rattler17 @ 01/04/11 01:46 AM
I guess for me weather changes depending on location and time of year ( i know its hard but i can wish right??) and for me the 1 thing i have always wanted was a solid trading system. If i have a guy whos 70 overall but hits me 20-25 HRs and around 90 RBIs the computer should have some interest in the PLAYER and not the 70 overall rating. I know i had some players do that and the computer wouldn't even trade me a bag of balls and a 40yr old player. Also a rookie system where bringing a player out of the minors and having him light up the league like we have seen in the past with players just dominating and being nobody of note (Aaron Hill for my beloved Jays comes to mind)
 
# 239 yankeesandre @ 01/04/11 11:02 AM
It would also be nice during the season if free agents considered your offer more like they do in the offseason, rather than just accept or deny right away. Because the way it is right now you can most likely get them for less in the offseason than during the season because it's programmed not to accept any offer at all if it goes under the price by some
 
# 240 GoBucs09 @ 01/04/11 06:23 PM
4 keys to success for MLB'11: The Show.

1. A functioning Franchise mode out of the box
2. A fully tested Franchise mode out of the box
3. A over tested Franchise mode out of the box
4. A quality Franchise mode out of the box

Played 07, 08, 09 and was mostly satisfied with Franchise out of the box every year until last year. I really don't care if they add anything to the game, I only wish they would maximize time spent on the basic gameplay and the bigest feature any baseball game can have; Franchise mode. Get that right and then next year build on top of that with new stuff.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.