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Madden NFL 18 News Post


Amazon has revealed some of the Madden NFL 18 features, as we get closer to an official announcement from EA Sports. Not only does it look like we will see new target passing, but it also mentions coverage assignments. Maybe we can finally assign the best corner vs. best receiver? EA is also giving users different play styles, ranging from Arcade, Simulation and Competitive.

Amazon also notes, Madden NFL 18 releases on August 25 for the Standard Edition ($59.99), but fans that pre-order the Madden NFL 18 G.O.A.T. Edition ($79.99), can get the game 3 days earlier, on August 22.

More details should be released soon.
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Madden NFL 18 takes a significant visual leap with the power of the Frostbite engine. See stunning new stadium exteriors surrounded by vast cityscapes and watch the spectacle of NFL game day come to life in the most photorealistic game to date. Play each matchup to your specifications by selecting from three new Play Styles or play the best real world match ups each week in Play Now Live! With the introduction of even more ways to play, coupled with your favorite modes, Madden Ultimate Team and Franchise, this is Madden like you've never seen before.

Pre-order today and receive up to $50 in additional value including three days early, full game access to Madden NFL 18: G.O.A.T. Edition. Start building your dynasty on day one with one of five Elite G.O.A.T. players, an Elite Player from your favorite NFL team, 12 Squad Packs, 2500 contracts and one uniform pack in Madden NFL 18 Ultimate Team, the complete NFL team-building mode where you build, play and win with your ultimate team of today's nfl superstars and legends.

Game: Madden NFL 18Hype Score: 6/10 - Vote Now
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Member Comments
# 281 ODogg @ 06/08/17 11:28 AM
Quote:
Originally Posted by 4thQtrStre5S
I could see the reticle popping up in the area of the primary receiver and then having to be moved from there; potentially allowing the user to choose their primary pre-snap; else I would imagine it would start center of field...
It needs to always start in the exact same spot. My guess is dead center in the middle of the field a bit behind where the MLB stands normally.

Having it pop up around a receiver who is running in one of possible many directions would make what may already be difficult become nigh impossible.
 
# 282 OhMrHanky @ 06/08/17 12:19 PM
Quote:
Originally Posted by ODogg
It needs to always start in the exact same spot. My guess is dead center in the middle of the field a bit behind where the MLB stands normally.



Having it pop up around a receiver who is running in one of possible many directions would make what may already be difficult become nigh impossible.


Well, I mean, these are the 2 diff scenarios, I think. Either, 1. It's a modification of current icon button passing. 2. It's completely independent of WR icons. If it's 'attached' to the icons, I still think it could work as it pops up around the WR, and would be a quick snap in a particular direction. But, the initial reticle popping up would be in a spot where the WR would normally catch the pass based on the route and when the QB throws. I don't think this would be impossible. The easiest example being running an out. U know your WR is breaking to the sideline, the reticle pops up near the sideline, and u can make a quick adjustment dependent upon what u see the DBs doing.

That being said, I'm starting to think it's not this way. It sounds like it will be a 'click the right stick' if u want the reticle, period, and then u can move it wherever in the field. So, I think you're right in that regard. If someone chooses to use this, they're mostly better off clicking the stick (if this is the case) right at the snap, and then moving about where they think the play will be. Then, the buttons will be different. Maybe, when using the reticle, A is normal pass, B is bullet, Y is lob, etc. Or, I take that back, lol. I guess u could just do A for throw, and allow for the normal mechanics of 'hold for bullet', double tap for controlled pass, etc. So, yeah, I can see that. It will absolutely be an either/or situation, though. But, if done this way, it would allow u to choose what u want to do per play, which is interesting, and could get a little confusing, possibly. Lol. U know? U get used to reticle passing with A button. Then, u have a pass play (maybe, deep balls are better without reticle), u know u want a button push, but u keep hitting that A button!!! Lol. Then, u throw your controller through the tv and blame madden!!![emoji6][emoji41]


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# 283 ODogg @ 06/08/17 07:27 PM
Quote:
Originally Posted by OhMrHanky
Well, I mean, these are the 2 diff scenarios, I think. Either, 1. It's a modification of current icon button passing. 2. It's completely independent of WR icons. If it's 'attached' to the icons, I still think it could work as it pops up around the WR, and would be a quick snap in a particular direction. But, the initial reticle popping up would be in a spot where the WR would normally catch the pass based on the route and when the QB throws. I don't think this would be impossible. The easiest example being running an out. U know your WR is breaking to the sideline, the reticle pops up near the sideline, and u can make a quick adjustment dependent upon what u see the DBs doing.

That being said, I'm starting to think it's not this way. It sounds like it will be a 'click the right stick' if u want the reticle, period, and then u can move it wherever in the field. So, I think you're right in that regard. If someone chooses to use this, they're mostly better off clicking the stick (if this is the case) right at the snap, and then moving about where they think the play will be. Then, the buttons will be different. Maybe, when using the reticle, A is normal pass, B is bullet, Y is lob, etc. Or, I take that back, lol. I guess u could just do A for throw, and allow for the normal mechanics of 'hold for bullet', double tap for controlled pass, etc. So, yeah, I can see that. It will absolutely be an either/or situation, though. But, if done this way, it would allow u to choose what u want to do per play, which is interesting, and could get a little confusing, possibly. Lol. U know? U get used to reticle passing with A button. Then, u have a pass play (maybe, deep balls are better without reticle), u know u want a button push, but u keep hitting that A button!!! Lol. Then, u throw your controller through the tv and blame madden!!![emoji6][emoji41]


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That second paragraph is exactly how it worked in NCAA and that is how I predict that it will work in Madden as well. I will probably be one of those folks who want to try the new feature and can never get it to work the way I want it but I keep trying and end up losing all my games 49-3, LOL
 
# 284 OhMrHanky @ 06/08/17 09:21 PM
Quote:
Originally Posted by ODogg
That second paragraph is exactly how it worked in NCAA and that is how I predict that it will work in Madden as well. I will probably be one of those folks who want to try the new feature and can never get it to work the way I want it but I keep trying and end up losing all my games 49-3, LOL


Lol. No doubt. I might be doing that as well (trying to use it and losing badly!). And, see, that's why my first guess was the 'press the button, then move reticle'. Because, in general, u know where all your WRs are going to be (well, if you're a good QB), so when u press the button, u know about where the throw should be, and then make the quick adjustment. If u have a reticule from the snap, and let's say you're moving around on a short pass, you're just about to throw it, and out of the corner of your eye, u see your deep route is wide open. By the time u get the reticle downfield, you're sacked. That's the one major scenario I see issues with a reticle from the start, in general. I really think it would harshly affect deep balls. Overall, it may depend on how quickly it moves, but this scenario still seems tough to me.

I guess I could also say, vice versa. If u really want to hit a deep ball, u get that reticle deep and find double coverage, by the time u move that reticle short, it's too much time, too late. But, I'll also say that maybe it's just a matter of getting used to. As the QB, I take the snap, I start moving that reticle in a central position to ALL possible routes, and then whip it towards the guy u want to throw to.

I think, at the end of the day, I think of 'what does a real QB look at, or look for?' And, I think that's 2 things. 1. They do look at their WRs, specifically, to see if they're open, and then they fire to a spot near the WR or where they think they'll be able to best catch it (this sounds like my theory, lol). 2. They look at the defense, find an open spot, and throw it when their WR is near the open spot. And/or, I do believe some qbs on some plays absolutely throw to the open spot and hope their WR gets there. Lol. So, with the reticle, u could move it around like that, sort of keeping it in the open spots, and knowing when your WRs will hit the spot and throw it on time.


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# 285 huskerfan4life @ 06/09/17 01:08 AM
I sure hope that they give us the option to turn it off because I have a spinal cord injury and have full use of my right-hand limited use if my left and the way the passing is now and I would have a problem using the sticks at the same time.
 
# 286 ODogg @ 06/09/17 11:58 AM
Quote:
Originally Posted by huskerfan4life
I sure hope that they give us the option to turn it off because I have a spinal cord injury and have full use of my right-hand limited use if my left and the way the passing is now and I would have a problem using the sticks at the same time.
If it's done like NCAA was done it's not something you'd need to turn on or off. In that game you clicked in on the right stick and it'd activate the reticule. So if you never right-clicked in then you never would access it.
 
# 287 johnnyg713 @ 06/10/17 02:35 AM
Not sure if this has been mentioned but i can picture the reticule being ratings dependent. I picture a circle on the field. The higher the QB accuracy, the smaller the reticule. If a QB is throwing on the run, the reticule gets much bigger causing the ball to sail in a certain direction in the area.
 
# 288 Skyboxer @ 06/10/17 03:55 AM
Quote:
Originally Posted by ODogg
If it's done like NCAA was done it's not something you'd need to turn on or off. In that game you clicked in on the right stick and it'd activate the reticule. So if you never right-clicked in then you never would access it.
I'm simply very happy we finally have a new system. Been wanting some variety for a loooong time. Hopefully it's as intuitive as Fevers was.
 
# 289 DeuceDouglas @ 06/11/17 01:06 AM
Some info on Target Passing

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# 290 Skyboxer @ 06/11/17 01:08 AM
"Feels more like NFL Fever to an extent"... I like that
 
# 291 OhMrHanky @ 06/11/17 12:56 PM
Hmm, as usual, I'll have to play to feel it, but wow, I don't understand why it's the left stick to aim. So, u can't move and aim at the same time? While, I know that would be hard to do, u should have that ability. Personally, I never use the right stick for QB avoidance, so I was assuming when I got the reticle up, I would aim with right stick and simply lose the QB avoidance stuff. That way, u could at least roll out and whatnot. But, overall, I'm definitely going to give this a shot. It may be something that feels better on certain plays than others. Like, it may really suck for throwing deep so don't even bother using if u have a shot at going deep on a play. But, if you're calling a play that's definitely a quick short/medium ball and u have a good idea where u will be placing the ball between zones, u might use it to really aim that sucker in there. But, wow, yeah, this will take some dexterity with the fingers and thumbs. Lol. I'm going to have to start working out, again. Lol.


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# 292 VinnyVegas28 @ 06/11/17 02:02 PM
Quote:
Originally Posted by OhMrHanky
Hmm, as usual, I'll have to play to feel it, but wow, I don't understand why it's the left stick to aim. So, u can't move and aim at the same time? While, I know that would be hard to do, u should have that ability. Personally, I never use the right stick for QB avoidance, so I was assuming when I got the reticle up, I would aim with right stick and simply lose the QB avoidance stuff. That way, u could at least roll out and whatnot. But, overall, I'm definitely going to give this a shot. It may be something that feels better on certain plays than others. Like, it may really suck for throwing deep so don't even bother using if u have a shot at going deep on a play. But, if you're calling a play that's definitely a quick short/medium ball and u have a good idea where u will be placing the ball between zones, u might use it to really aim that sucker in there. But, wow, yeah, this will take some dexterity with the fingers and thumbs. Lol. I'm going to have to start working out, again. Lol.


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I like this idea of tying the reticle to right stick instead of left. There are plenty of qbs who throw on the run. Aaron Rodgers is a guy who likes to move around and throw to a spot. Maybe this is something that can be changed before release

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# 293 jfsolo @ 06/11/17 02:11 PM
Quote:
Originally Posted by VinnyVegas28
I like this idea of tying the reticle to right stick instead of left. There are plenty of qbs who throw on the run. Aaron Rodgers is a guy who likes to move around and throw to a spot. Maybe this is something that can be changed before release

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There is zero chance that it's going to be changed before release.
 
# 294 DJ @ 06/12/17 11:57 AM
Quote:
Originally Posted by Skyboxer
I'm simply very happy we finally have a new system. Been wanting some variety for a loooong time. Hopefully it's as intuitive as Fevers was.
Anything that makes the passing game more challenging (in a fair way) is a good thing. I didn't own an Xbox, so never got to play the Fever series, but always heard good things about the game, and have seen some videos highlighting the passing system. I'm intrigued.
 
# 295 ODogg @ 06/12/17 12:16 PM
Really stupid to put the reticule control on the left stick rather than the right IMO
 
# 296 SolidSquid @ 06/12/17 01:12 PM
I understand why people are upset about aiming being in the left stick but I think about it this way, if you're being forced from the pocket/running for your life you aren't gonna be trying to make precision passes. For me precision passing is gonna be used when I have to time to step up in the pocket, set my feet(so there's no need to be using LS), and throw.
 
# 297 ODogg @ 06/12/17 01:22 PM
Quote:
Originally Posted by SolidSquid
I understand why people are upset about aiming being in the left stick but I think about it this way, if you're being forced from the pocket/running for your life you aren't gonna be trying to make precision passes. For me precision passing is gonna be used when I have to time to step up in the pocket, set my feet(so there's no need to be using LS), and throw.
That's a very good point man, I think I like it a bit better now if I think of it in those terms.
 
# 298 DocHolliday @ 06/12/17 01:31 PM
Has anyone seen or commented on the O-Line/D-Line play? Are pockets actually forming? Is it totally different then years past? are DE's trying to actually get downfield to force the QB up in the pocket?
 
# 299 roadman @ 06/12/17 01:48 PM
Quote:
Originally Posted by DocHolliday
Has anyone seen or commented on the O-Line/D-Line play? Are pockets actually forming? Is it totally different then years past? are DE's trying to actually get downfield to force the QB up in the pocket?
Probably need to wait on the videos to be released for that information. Supposedly, simulation mode plays to the players ratings this year. If you have a weak OL, you will be exposed.
 
# 300 SageInfinite @ 06/12/17 02:07 PM
Quote:
Originally Posted by roadman
Probably need to wait on the videos to be released for that information. Supposedly, simulation mode plays to the players ratings this year. If you have a weak OL, you will be exposed.
I'd like it to be exposed visually in a more realistic way. That's been my problem. For me they need to have animations that go a long with these ratings. I don't want to see my linemen just stop blocking or sliding out of the way because their ratings were low. I want to see lineman get out maneuvered or over powered where I can point to it and say "damn that looked real or I see why that happened due to the match up...".
 


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