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Madden NFL 18 News Post


Amazon has revealed some of the Madden NFL 18 features, as we get closer to an official announcement from EA Sports. Not only does it look like we will see new target passing, but it also mentions coverage assignments. Maybe we can finally assign the best corner vs. best receiver? EA is also giving users different play styles, ranging from Arcade, Simulation and Competitive.

Amazon also notes, Madden NFL 18 releases on August 25 for the Standard Edition ($59.99), but fans that pre-order the Madden NFL 18 G.O.A.T. Edition ($79.99), can get the game 3 days earlier, on August 22.

More details should be released soon.
  • Powered by Frostbite Madden Like You've Never Seen Before
  • Play Now Live
  • Play the best real world NFL match ups each week
  • Target passing
  • Play Styles - Arcade/Simulation/Competitive
  • Coverage Assignment
  • Coach Adjustments
  • Favorite Ways To Play MUT and Franchise
Madden NFL 18 takes a significant visual leap with the power of the Frostbite engine. See stunning new stadium exteriors surrounded by vast cityscapes and watch the spectacle of NFL game day come to life in the most photorealistic game to date. Play each matchup to your specifications by selecting from three new Play Styles or play the best real world match ups each week in Play Now Live! With the introduction of even more ways to play, coupled with your favorite modes, Madden Ultimate Team and Franchise, this is Madden like you've never seen before.

Pre-order today and receive up to $50 in additional value including three days early, full game access to Madden NFL 18: G.O.A.T. Edition. Start building your dynasty on day one with one of five Elite G.O.A.T. players, an Elite Player from your favorite NFL team, 12 Squad Packs, 2500 contracts and one uniform pack in Madden NFL 18 Ultimate Team, the complete NFL team-building mode where you build, play and win with your ultimate team of today's nfl superstars and legends.

Game: Madden NFL 18Hype Score: 6/10 - Vote Now
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Member Comments
# 301 SageInfinite @ 06/12/17 02:13 PM
Quote:
Originally Posted by SteelD34KC
Well and have DLineman actually push my Olineman into me, actually COLLAPSE the pocket. There is no reason whatsoever that with PBLK slider set to 0, that a good pocket should form.
Yeah things need to just be more dynamic. Everything shouldn't be a clear cut win/loss situation.....
 
# 302 RGiles36 @ 06/12/17 03:04 PM
While still very much looking forward to M18, I'm sort of underwhelmed with the concept of target passing (and I realize how premature that is with no gameplay footage).

When it was first mentioned, I got the impression that playing offense in Madden was about to get major facelift; something that would change the game significantly and be somewhat user friendly. After reading impressions and watching dev interviews, it seems more like a bonus user mechanic rather than something they're really behind to make the game more realistic.

It doesn't change my outlook on M18, even without major upgrades to franchise. I think I just made an assumption that this was going to be a big deal + major selling point vs an 'extra' of sorts.


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# 303 johnnyg713 @ 06/12/17 04:11 PM
Quote:
Originally Posted by SolidSquid
I understand why people are upset about aiming being in the left stick but I think about it this way, if you're being forced from the pocket/running for your life you aren't gonna be trying to make precision passes. For me precision passing is gonna be used when I have to time to step up in the pocket, set my feet(so there's no need to be using LS), and throw.
You make a good point. If you or I were playing football in the backyard, we wouldnt be thinking about putting the ball in a specific spot. However NFL QB's do this all the time. They also practice throwing on the run.

I want to know how the game handles throwing on the run when in precision mode. It obviously should be harder to do. It obviously should be more inaccurate. But it should be possible to try and pull off.
 
# 304 ODogg @ 06/12/17 04:15 PM
Quote:
Originally Posted by johnnyg713
You make a good point. If you or I were playing football in the backyard, we wouldnt be thinking about putting the ball in a specific spot. However NFL QB's do this all the time. They also practice throwing on the run.

I want to know how the game handles throwing on the run when in precision mode. It obviously should be harder to do. It obviously should be more inaccurate. But it should be possible to try and pull off.
You won't be throwing on the run at all using the new passing system. The left stick moves the reticule so you will need to be standing still to use target passing.
 
# 305 Cowboy008 @ 06/12/17 04:19 PM
Quote:
Originally Posted by ODogg
You won't be throwing on the run at all using the new passing system. The left stick moves the reticule so you will need to be standing still to use target passing.
In 17 I could have sworn that you can tap R2 and your QB would get out of the pocket and just jog to the side without holding the left stick? Maybe it will be the same in 18 and while your jogging you can use the left stick.
 
# 306 johnnyg713 @ 06/12/17 04:20 PM
Quote:
Originally Posted by ODogg
You won't be throwing on the run at all using the new passing system. The left stick moves the reticule so you will need to be standing still to use target passing.
Are you assuming that's what happens when you are on the run and you hit LT? I'm just curious as to what actually happens.
 
# 307 XtremeDunkz @ 06/12/17 04:21 PM
Holding LT made the QB throw low passes last year. So are the High/low options gone?
 
# 308 ODogg @ 06/12/17 04:26 PM
Quote:
Originally Posted by Cowboy008
In 17 I could have sworn that you can tap R2 and your QB would get out of the pocket and just jog to the side without holding the left stick? Maybe it will be the same in 18 and while your jogging you can use the left stick.
Nope, the left stick moves the target around on the field. So you won't be controlling your QBs movement with the left stick once you enact it.

Quote:
Originally Posted by johnnyg713
Are you assuming that's what happens when you are on the run and you hit LT? I'm just curious as to what actually happens.
No, I am not assuming anything. Rex Dickson already tweeted that once you enact the Target passing system by hitting L2 then the left stick moves the reticule/target system on the field.
 
# 309 ODogg @ 06/12/17 04:28 PM
Quote:
Originally Posted by XtremeDunkz
Holding LT made the QB throw low passes last year. So are the High/low options gone?
Good question, maybe this is something that you will need to disable to have the ability to do high/low passes. They can only put so many controls on these buttons and sticks.
 
# 310 johnnyg713 @ 06/12/17 04:30 PM
Quote:
Originally Posted by ODogg
Nope, the left stick moves the target around on the field. So you won't be controlling your QBs movement with the left stick once you enact it.



No, I am not assuming anything. Rex Dickson already tweeted that once you enact the Target passing system by hitting L2 then the left stick moves the reticule/target system on the field.
I understand thats what happens. So Rex said it's impossible to throw on the run when using the mechanic.
 
# 311 ODogg @ 06/12/17 04:33 PM
Quote:
Originally Posted by johnnyg713
I understand thats what happens. So Rex said it's impossible to throw on the run when using the mechanic.
He hasn't specifically said that no, but you cannot control two things at once with the left stick. I suppose there's some remote change you could then run with the right stick but does anyone really think that will be the case? If the left stick is being used for the target reticule as to where you're throwing you won't be able to run using it.

My guess is, as has been stated, they (EA) consider using precision, targeted passing something a QB would only do while in the pocket and able to accurately and specifically target a spot on the field. Whereas when a QB is scrambling they would not be making a precision pass.
 
# 312 johnnyg713 @ 06/12/17 04:46 PM
Quote:
Originally Posted by ODogg
He hasn't specifically said that no, but you cannot control two things at once with the left stick. I suppose there's some remote change you could then run with the right stick but does anyone really think that will be the case? If the left stick is being used for the target reticule as to where you're throwing you won't be able to run using it.

My guess is, as has been stated, they (EA) consider using precision, targeted passing something a QB would only do while in the pocket and able to accurately and specifically target a spot on the field. Whereas when a QB is scrambling they would not be making a precision pass.
Right my thoughts as well. I was forgetting that you can still throw in the run by hitting the icon like every other madden.

Just seems odd they wouldn't tie it to the RS. It seems like the most convenient option. Especially since the RS isn't really used much.
 
# 313 OhMrHanky @ 06/12/17 04:49 PM
Quote:
Originally Posted by ODogg
He hasn't specifically said that no, but you cannot control two things at once with the left stick. I suppose there's some remote change you could then run with the right stick but does anyone really think that will be the case? If the left stick is being used for the target reticule as to where you're throwing you won't be able to run using it.



My guess is, as has been stated, they (EA) consider using precision, targeted passing something a QB would only do while in the pocket and able to accurately and specifically target a spot on the field. Whereas when a QB is scrambling they would not be making a precision pass.


Yeah, and I can picture the scenario where you're lining up the reticle nicely in the pocket, but u feel the pass rush, instantly let go of LT, press RT and run. Now, while on the run, I can still icon pass or u can run for the first down. Or, when u feel the rush, u can make split second decision to throw it to your spot, or u can whip the reticle into a safe overthrow out of bounds or at the WR feet in a safe spot to just get the incompletion.

I'm ok with this, overall. There will be variants of things to be able to do and limits on what u can do. I still think it might have offered more flexibility on the right stick to absolutely let u control running and aiming. Lol. Which would be interesting and difficult, but would feel ultimately rewarding making a throw across your body on the run. Lol.

I'm really curious to see the animation transition on this, though:

Hold RT, sprint to the right, then quickly let off and press LT and instantly throw it. Lol. I'm just really curious to see if the animation is a cold stop, plant feet and throw. Or, if the running animation continues for 1 second, maybe, and u can use reticle passing while on the run. I mean, that is a very specific scenario. But, Im curious:
1. Do they have a smooth animation for this
2. Do they simply not allow it, and there's a poor controller 'lag' on the reticle popping up, maybe.


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# 314 Cowboy008 @ 06/14/17 11:12 PM
This is the new way to throw high and low

Quote:
 
# 315 Skyboxer @ 06/15/17 11:20 PM
Quote:
Originally Posted by DJ
Anything that makes the passing game more challenging (in a fair way) is a good thing. I didn't own an Xbox, so never got to play the Fever series, but always heard good things about the game, and have seen some videos highlighting the passing system. I'm intrigued.
For me... When you had a good day passing you really felt good lol as you earned it more. It wasn't perfect but was just a few tweaks away IMO.
 
# 316 Skyboxer @ 06/15/17 11:22 PM
Quote:
Originally Posted by ODogg
You won't be throwing on the run at all using the new passing system. The left stick moves the reticule so you will need to be standing still to use target passing.
I wonder if you are running then click the LS if QB momentum will still be going in that direction while you throw?? That would be cool.
 
# 317 XXL78 @ 06/16/17 08:22 PM
Is there an option to have target passing always on for the user and the cpu.

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# 318 OhMrHanky @ 06/16/17 09:01 PM
Quote:
Originally Posted by XXL78
Is there an option to have target passing always on for the user and the cpu.

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I sort of doubt out. Or, I think it's 'always' on. Because, u press the LT to activate it. If u want to use it, press LT during a pass play. If u don't want to use it, don't press LT.


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# 319 XXL78 @ 06/16/17 10:57 PM
Quote:
Originally Posted by OhMrHanky
I sort of doubt out. Or, I think it's 'always' on. Because, u press the LT to activate it. If u want to use it, press LT during a pass play. If u don't want to use it, don't press LT.


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Does the cpu use it?


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# 320 OhMrHanky @ 06/17/17 12:20 PM
Quote:
Originally Posted by XXL78
Does the cpu use it?


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Lol. That's an interesting question, actually. But, I would have to guess absolutely not, honestly. I don't think it would be worth it to train the CPU AI to use it. I could be wrong, this is just me guessing, but I think that AI might be more difficult to create, and not quite worth the bang for buck. They can just let the CPU do what it's been doing, and not worry about re-programming to use it.

Although, it would probably/possibly make for better/more dynamic physics. So, in that regard, it might be worth it to them.


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