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Madden NFL 18 News Post


Amazon has revealed some of the Madden NFL 18 features, as we get closer to an official announcement from EA Sports. Not only does it look like we will see new target passing, but it also mentions coverage assignments. Maybe we can finally assign the best corner vs. best receiver? EA is also giving users different play styles, ranging from Arcade, Simulation and Competitive.

Amazon also notes, Madden NFL 18 releases on August 25 for the Standard Edition ($59.99), but fans that pre-order the Madden NFL 18 G.O.A.T. Edition ($79.99), can get the game 3 days earlier, on August 22.

More details should be released soon.
  • Powered by Frostbite Madden Like You've Never Seen Before
  • Play Now Live
  • Play the best real world NFL match ups each week
  • Target passing
  • Play Styles - Arcade/Simulation/Competitive
  • Coverage Assignment
  • Coach Adjustments
  • Favorite Ways To Play MUT and Franchise
Madden NFL 18 takes a significant visual leap with the power of the Frostbite engine. See stunning new stadium exteriors surrounded by vast cityscapes and watch the spectacle of NFL game day come to life in the most photorealistic game to date. Play each matchup to your specifications by selecting from three new Play Styles or play the best real world match ups each week in Play Now Live! With the introduction of even more ways to play, coupled with your favorite modes, Madden Ultimate Team and Franchise, this is Madden like you've never seen before.

Pre-order today and receive up to $50 in additional value including three days early, full game access to Madden NFL 18: G.O.A.T. Edition. Start building your dynasty on day one with one of five Elite G.O.A.T. players, an Elite Player from your favorite NFL team, 12 Squad Packs, 2500 contracts and one uniform pack in Madden NFL 18 Ultimate Team, the complete NFL team-building mode where you build, play and win with your ultimate team of today's nfl superstars and legends.

Game: Madden NFL 18Hype Score: 6/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 9 - View All
Member Comments
# 201 Greenblood60 @ 05/18/17 05:25 PM
Quote:
Originally Posted by Godgers12
We know that for sure?
It would incredibly stupid for EA to do otherwise. Imposing a new passing system onto users would do nothing but alienate consumers.
 
# 202 Greenblood60 @ 05/18/17 05:29 PM
Quote:
Originally Posted by XtremeDunkz
An option would ruin the game for online play. Settings have to be standard across the board. It is already bad enough playing in a league where a few people use all of the user assists because to make themselves artificially better. Being able to use classic passing instead of learning the new mechanic is another cop out for online play.
An option doesn't have to been an option in the toggle on toggle off sense. Users could have the option to utilize the target passing feature or pass the traditional way.
 
# 203 Critical Kills @ 05/18/17 06:45 PM
Quote:
Originally Posted by XtremeDunkz
You're missing the point. I'll give you a scenario.

32 man online franchise. Browns vs Chiefs. You have Kizer going up against Maholmes. The guy controlling the Chiefs is using the new target passing style and since he is using a rookie QB he is throwing some inaccurate passes and has been picked of a couple times. The Browns guy using Kizor is using traditional passing and is hitting guys in stride every time as is Madden standard forever. That is not an even playing field, therefor should not be allowed.
You're making the faulty assumption that the person using the newer style passing system would be worse using it. They probably will be worse at using it at first but if they get good at it they likely have the potential to be even better than someone using the buttons.

Traditionally that's the case for any sports games control schemes. The basic scheme of control is easily accessible for people to use, the more advanced schemes are harder to use but can offer a greater return on those who master them.

I actually thought you were going to make the opposite point, that someone using the new targeting system could potentially make some scrub QB into a really good QB. That's probably something we should be more concerned about. But honestly if player ratings still come into play then that shouldn't be an issue..
 
# 204 XtremeDunkz @ 05/18/17 07:01 PM
Quote:
Originally Posted by ODogg
You're making the faulty assumption that the person using the newer style passing system would be worse using it. They probably will be worse at using it at first but if they get good at it they likely have the potential to be even better than someone using the buttons.

Traditionally that's the case for any sports games control schemes. The basic scheme of control is easily accessible for people to use, the more advanced schemes are harder to use but can offer a greater return on those who master them.

I actually thought you were going to make the opposite point, that someone using the new targeting system could potentially make some scrub QB into a really good QB. That's probably something we should be more concerned about. But honestly if player ratings still come into play then that shouldn't be an issue..
Well no because I am assuming that hopefully the more complex passing mechanic tied in with the simulation style of play should give the ratings more control over where a pass ends up. Young QBs with lower attributes are way more likely to throw errant passes with a new mechanic whereas with the old system every QB is more or less the same.
 
# 205 Critical Kills @ 05/18/17 07:11 PM
Quote:
Originally Posted by XtremeDunkz
Well no because I am assuming that hopefully the more complex passing mechanic tied in with the simulation style of play should give the ratings more control over where a pass ends up. Young QBs with lower attributes are way more likely to throw errant passes with a new mechanic whereas with the old system every QB is more or less the same.
Well that may or may not be the case. If the user that is using the new passing system feels he's at a disadvantage using it there is nothing to stop him from going back to the traditional way though.

The point is it's not an uneven playing field when people have the ability to play the game however they feel they are most comfortable with.
 
# 206 XtremeDunkz @ 05/18/17 07:47 PM
Quote:
Originally Posted by ODogg
Well that may or may not be the case. If the user that is using the new passing system feels he's at a disadvantage using it there is nothing to stop him from going back to the traditional way though.

The point is it's not an uneven playing field when people have the ability to play the game however they feel they are most comfortable with.
Agree to disagree
 
# 207 Critical Kills @ 05/18/17 09:27 PM
Quote:
Originally Posted by XtremeDunkz
Agree to disagree
Yes but let me ask you one question. Are you thinking of this as prior to the game you choose your style of passing and then that is the style you're locked into using for that game?

Because if so, I could see why you might think that it'd possibly be unfair. In that case both people should be using the same passing method in a game.

But if it's skill based and you have the ability to choose on every play how you pass (on the fly), I don't see how you would think it'd put anyone who chose to use it at a disadvantage. If it isn't working for you and you need to get better at it, then go back to the normal passing method until you can practice and get better at it and then you're back to being on an even playing field with your opponent for that game.

As I said, I'd think a bigger worry would be that those who got good at it would get too good at it and it might unbalance the game if everyone is placing perfect passes all over the field using crappy QBs.

But assuming EA is able to keep ratings involved then that shouldn't happen.
 
# 208 JoshC1977 @ 05/18/17 09:28 PM
Quote:
Originally Posted by ODogg
You're making the faulty assumption that the person using the newer style passing system would be worse using it. They probably will be worse at using it at first but if they get good at it they likely have the potential to be even better than someone using the buttons.

Traditionally that's the case for any sports games control schemes. The basic scheme of control is easily accessible for people to use, the more advanced schemes are harder to use but can offer a greater return on those who master them.

I actually thought you were going to make the opposite point, that someone using the new targeting system could potentially make some scrub QB into a really good QB. That's probably something we should be more concerned about. But honestly if player ratings still come into play then that shouldn't be an issue..
The bolded is dead-on in my opinion. This is precisely how FIFA manual passing is...the more automated (tethered) is easier, but the manual controls can allow you to do WAY more things if you are good at it (I'm personally not...lol).

The current Madden passing when using the advanced controls is similar...you can do so much more with it, but you have to know what you are doing.....if M18 can tie-in a mechanic where the left stick is more responsible for ball placement and "de-tethers" the pass, it could work really well.
 
# 209 XtremeDunkz @ 05/18/17 11:18 PM
Quote:
Originally Posted by ODogg
Yes but let me ask you one question. Are you thinking of this as prior to the game you choose your style of passing and then that is the style you're locked into using for that game?

Because if so, I could see why you might think that it'd possibly be unfair. In that case both people should be using the same passing method in a game.

But if it's skill based and you have the ability to choose on every play how you pass (on the fly), I don't see how you would think it'd put anyone who chose to use it at a disadvantage. If it isn't working for you and you need to get better at it, then go back to the normal passing method until you can practice and get better at it and then you're back to being on an even playing field with your opponent for that game.

As I said, I'd think a bigger worry would be that those who got good at it would get too good at it and it might unbalance the game if everyone is placing perfect passes all over the field using crappy QBs.

But assuming EA is able to keep ratings involved then that shouldn't happen.

My entire point in a nutshell is passing, as it has been in Madden forever, is not challenging in the slightest. I can take Joe Stave and get him voted in to the Pro Bowl in a 32 man franchise. As a sim player in a sim league, this has been a huge gripe with the game for years.

So if EA decided to change the passing mechanic, hopefully it is to make it more realistic. Which would mean lower rated QBs would have trouble hitting their spots compared to high level QBs. If that were the case it would finally make franchise QBs worth what they should be worth when it comes to trading, salary, etc.

What you are proposing would ruin this for league play. To go back to my previous example; If I were to play with the Browns and start rookie Kizor. I don't like that he is low rated and the new passing mechanic makes him hard to use with a bunch of misfired passes. So I just toggle regular passing and proceed to throw darts to receivers with no regard to route timing and little rating influence. It would ruin balance and it would ruin the value of having an elite QB. Hope that makes sense. I don't care about offline, I don't care about cpu games, I don't care about MUT. 32 man online league play is all I am concerning this with.
 
# 210 4thQtrStre5S @ 05/19/17 09:07 AM
As we know, in M17, the new Zones allowed us to change their type depending on if were shaded over or under, for example, I wonder if Coverage assignments could include more options to change whole zones and maybe even M2M coverages and take a step closer to assigning your fronts and backfield separately ?
 
# 211 TheBleedingRed21 @ 05/19/17 09:13 AM
I would love for passing to be very challenging. In my online leagues, guys were trading Andrew Luck for the likes of Jared Goff and having the same same success. That should never be the case and can only pray they make elite qbs relevant again.
 
# 212 Greenblood60 @ 05/19/17 11:08 AM
Quote:
Originally Posted by TheBleedingRed21
I would love for passing to be very challenging. In my online leagues, guys were trading Andrew Luck for the likes of Jared Goff and having the same same success. That should never be the case and can only pray they make elite qbs relevant again.
When were elite QB's ever relevant ?
 
# 213 Critical Kills @ 05/19/17 11:43 AM
Quote:
Originally Posted by XtremeDunkz
My entire point in a nutshell is passing, as it has been in Madden forever, is not challenging in the slightest. I can take Joe Stave and get him voted in to the Pro Bowl in a 32 man franchise. As a sim player in a sim league, this has been a huge gripe with the game for years.

So if EA decided to change the passing mechanic, hopefully it is to make it more realistic. Which would mean lower rated QBs would have trouble hitting their spots compared to high level QBs. If that were the case it would finally make franchise QBs worth what they should be worth when it comes to trading, salary, etc.

What you are proposing would ruin this for league play. To go back to my previous example; If I were to play with the Browns and start rookie Kizor. I don't like that he is low rated and the new passing mechanic makes him hard to use with a bunch of misfired passes. So I just toggle regular passing and proceed to throw darts to receivers with no regard to route timing and little rating influence. It would ruin balance and it would ruin the value of having an elite QB. Hope that makes sense. I don't care about offline, I don't care about cpu games, I don't care about MUT. 32 man online league play is all I am concerning this with.
A simple toggle for leagues would fix your issue. I was speaking more to general online games.
 
# 214 Outkizast @ 05/19/17 12:22 PM
Quote:
Originally Posted by Greenblood60
When were elite QB's ever relevant ?
QB vision cone
 
# 215 Critical Kills @ 05/19/17 05:44 PM
Quote:
Originally Posted by Outkizast
QB vision cone
Target passing has the opportunity to do it again. Without that stupid, horrible looking flashlight on the field effect.
 
# 216 SolidSquid @ 05/19/17 10:24 PM
Quote:
Originally Posted by ODogg
Target passing has the opportunity to do it again. Without that stupid, horrible looking flashlight on the field effect.
I hope for everyone's sake there isn't a big visible target on the field for the new passing system
 
# 217 adembroski @ 05/19/17 10:29 PM
Lots of heated discussion for a feature we don't know anything about:/

Sent from my SM-G930P using Operation Sports mobile app
 
# 218 OhMrHanky @ 05/20/17 10:25 AM
Quote:
Originally Posted by adembroski
Lots of heated discussion for a feature we don't know anything about:/

Sent from my SM-G930P using Operation Sports mobile app


Lol. That's the norm around here. [emoji6]. And, I mean, really, that's the point of blogs/forums, anyways, for people who enjoy (or hate) a specific item. Right now, all we've got to go on for madden 18 is back of box, so we chime away when we're bored. Lol. But, I also think it's funny. I was upset last year about the tackle battles for the simple reason that I don't like icons on the field. I turn off all possible displays. Ultimately, once I played the game, I found it to be fairly unobtrusive and a decent gameplay mechanic.


Sent from my iPhone using Tapatalk
 
# 219 timhere1970 @ 05/20/17 11:23 AM
Personally, I don't want a new passing mechnice that is a stick skills solution to make it harder. I want a passing mechanic based on ratings. I would much rather see them make you go through a progression. Could be the same throw mechanics but not every receiver can be thrown to successfully at all times. Low awareness qb would result in icons lighting up slower. Some qb's take a long time to get from 1st read to second read. If you throw to a guy that is not lit up his awareness would determine his ability to adjust. Elite guys can go through progression quicker. Combine that with accuracy of throws based on ratings and I will be happy.
 
# 220 reyes the roof @ 05/20/17 11:35 AM
Quote:
Originally Posted by timhere1970
Personally, I don't want a new passing mechnice that is a stick skills solution to make it harder. I want a passing mechanic based on ratings. I would much rather see them make you go through a progression. Could be the same throw mechanics but not every receiver can be thrown to successfully at all times. Low awareness qb would result in icons lighting up slower. Some qb's take a long time to get from 1st read to second read. If you throw to a guy that is not lit up his awareness would determine his ability to adjust. Elite guys can go through progression quicker. Combine that with accuracy of throws based on ratings and I will be happy.
That's what I want as well. It sounds like maybe this target passing is designed to make it tougher to be accurate, but that doesn't change the fact that once you master that, Tom Brady will play the same as any rookie QB with a high accuracy rating
 


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