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Madden NFL 18 News Post


Amazon has revealed some of the Madden NFL 18 features, as we get closer to an official announcement from EA Sports. Not only does it look like we will see new target passing, but it also mentions coverage assignments. Maybe we can finally assign the best corner vs. best receiver? EA is also giving users different play styles, ranging from Arcade, Simulation and Competitive.

Amazon also notes, Madden NFL 18 releases on August 25 for the Standard Edition ($59.99), but fans that pre-order the Madden NFL 18 G.O.A.T. Edition ($79.99), can get the game 3 days earlier, on August 22.

More details should be released soon.
  • Powered by Frostbite Madden Like You've Never Seen Before
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  • Target passing
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  • Coverage Assignment
  • Coach Adjustments
  • Favorite Ways To Play MUT and Franchise
Madden NFL 18 takes a significant visual leap with the power of the Frostbite engine. See stunning new stadium exteriors surrounded by vast cityscapes and watch the spectacle of NFL game day come to life in the most photorealistic game to date. Play each matchup to your specifications by selecting from three new Play Styles or play the best real world match ups each week in Play Now Live! With the introduction of even more ways to play, coupled with your favorite modes, Madden Ultimate Team and Franchise, this is Madden like you've never seen before.

Pre-order today and receive up to $50 in additional value including three days early, full game access to Madden NFL 18: G.O.A.T. Edition. Start building your dynasty on day one with one of five Elite G.O.A.T. players, an Elite Player from your favorite NFL team, 12 Squad Packs, 2500 contracts and one uniform pack in Madden NFL 18 Ultimate Team, the complete NFL team-building mode where you build, play and win with your ultimate team of today's nfl superstars and legends.

Game: Madden NFL 18Hype Score: 6/10 - Vote Now
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Member Comments
# 261 R1zzo23 @ 06/03/17 09:22 AM
Quote:
Originally Posted by ODogg
I told you go guys it would be a reticule!!
I will say that you have been on that since Day 1. [emoji1433][emoji1433][emoji1433]



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# 262 bad_philanthropy @ 06/03/17 11:36 AM
I wonder if the reticle will be similar the one implemented in FIFA 17 for corners and long free kicks. The reticle in FIFA 17is kind of sensitive and twitchy, and springs back to a point of origin if you let off the LS. It's easier to maneuver with players who have higher long pass and fk skills.

I'm guessing LS will control QB movement, and the RS will control the reticle, with one of the triggers used to release (and pass power determined by pressure on the trigger). Would be cool if right handed QB's used the right trigger and the left for lefties.
 
# 263 XtremeDunkz @ 06/03/17 12:23 PM
As long as the reticle is still governed by ratings. If it automatically places the ball there regardless of QB this will be a disaster.
 
# 264 marshallfever @ 06/03/17 09:11 PM
Quote:
Originally Posted by GameBreaker35
At the end of a MUT squads video I found on YouTube https://m.youtube.com/watch?v=EZpTaJAYgvc, Rex Dickson revealed a little more about "target passing" with the host and what it means to gameplay across all modes. He explicitly says that it is a difficult in game mechanic to learn, and that it is a reticle of where to put the ball.

I'm surprised on that one. Seems like it would be too clunky to ever utilize given the chaos of post-snap decision making.
Please let this be true, I miss NFL Fever's Read N Lead passing and this sounds exactly like it. It wasn't perfect then, but you could see the potential. If Ea is thinking the same thing but more refined and more accurate to the quarterback (size of reticle and accuracy affected by the QB's stats) this might be great. I was already down for 18 since i skipper 17, but now I'm excited.
 
# 265 4thQtrStre5S @ 06/03/17 11:23 PM
Quote:
Originally Posted by GameBreaker35
At the end of a MUT squads video I found on YouTube https://m.youtube.com/watch?v=EZpTaJAYgvc, Rex Dickson revealed a little more about "target passing" with the host and what it means to gameplay across all modes. He explicitly says that it is a difficult in game mechanic to learn, and that it is a reticle of where to put the ball.

I'm surprised on that one. Seems like it would be too clunky to ever utilize given the chaos of post-snap decision making.
I also noticed in the same video there was mention of users in MUT Squads being able to chuck inside and outside on receivers; I hope I am correct in assuming that this will be available across all modes so we can now dictate whether we want all or some DB's to chuck and which direction..
 
# 266 Americas Team @ 06/04/17 02:18 AM
Quote:
Originally Posted by 4thQtrStre5S
I also noticed in the same video there was mention of users in MUT Squads being able to chuck inside and outside on receivers; I hope I am correct in assuming that this will be available across all modes so we can now dictate whether we want all or some DB's to chuck and which direction..
And hopefully we can finally chuck the tightend.
 
# 267 TheWood56 @ 06/04/17 12:20 PM
Quote:
Originally Posted by Americas Team
I wonder if they are going to be different sizes depending on the Qb? Better Qb's will have bigger retiles, and those not as good will have smaller.

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I'd imagine it would be the opposite. The smaller the reticle, the more precise the placement as you know exactly where the balls going to go. However the bigger the reticle, you don't know where in that radius the ball will go, you just know it'll be somewhere in that vicinity. That's like real life, to an extent. Good QB's have good ball placement, whereas poor QB's can often get close to the mark, but consistently underthrow, overthrow, too far inside, too far outside, etc. They just don't have that precision placement, which a bigger reticle in game would convey.
 
# 268 ggsimmonds @ 06/06/17 08:19 PM
My guess on the reticle -- it only shows up when you press the button for the corresponding receiver. And it defaults to a..er..default location. However you may adjust and fine tune the placement during your QBs throwing motion.

Count me as very surprised if it is something like a reticle that appears at the snap and the user must move it across the entire field when passing. That would however meet Rex's difficult to learn statement.
 
# 269 SolidSquid @ 06/06/17 09:58 PM
Quote:
Originally Posted by Americas Team
And hopefully we can finally chuck the tightend.
As someone who been a LB his whole life the fact that you can't touch a tight end in this game drives me insane. You can't chuck or shove them off the line it's always always always a free release
 
# 270 PVarck31 @ 06/06/17 10:26 PM
Quote:
Originally Posted by SolidSquid
As someone who been a LB his whole life the fact that you can't touch a tight end in this game drives me insane. You can't chuck or shove them off the line it's always always always a free release
I've been asking for years for a way to jam the TE. They are always open because there is no code for them to be thrown off their route.

Hopefully the new WR/DB play will include the TE.
 
# 271 OhMrHanky @ 06/07/17 10:05 AM
Quote:
Originally Posted by ggsimmonds
My guess on the reticle -- it only shows up when you press the button for the corresponding receiver. And it defaults to a..er..default location. However you may adjust and fine tune the placement during your QBs throwing motion.

Count me as very surprised if it is something like a reticle that appears at the snap and the user must move it across the entire field when passing. That would however meet Rex's difficult to learn statement.


Yeah, I think this is what I'm picturing as well. I think it shows up when u press the WR button, as well, and then u have to quickly manipulate where u want it by the time the ball is released from QB. I'm just terribly curious how quickly it moves for u. How pressure sensitive is it to the pressure of the stick? Things like that.

And, yeah, if it's a reticle that starts at the beginning of the play, forget about it. That sounds awful! [emoji33]


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# 272 therealsmallville @ 06/07/17 11:19 AM
Just the opposite for me. If the reticule is quick & snappy, I would rather it appeared somewhere (maybe over the center?) once the ball was snapped & I could freely move it from there. That way if I get in trouble, I can chuck it wherever I want, even if it's into the dirt. Accurate penalties would be needed for it to work though, like intentional grounding and the like.

And if you don't have as much time as you'd like to throw it, then you'd better upgrade your line. I like the sound of this feature. Real life QB's get 3 seconds on average or so, right? We get to play on God-Cam, so if you're good you'll learn to get the ball out in 3 too!


Edit: to add to that, I like the idea someone had of left & right trigger for left or right handed QB's. But we still need scrambling ability, so my guess would be right trigger for throwing & hold down left trigger to scramble (or vice versa).


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# 273 bad_philanthropy @ 06/07/17 11:34 AM
Good pointon QB scrambling. I forgot about it. I guess the shoulder buttons would be for passing then.

It would be interesting where the reticle's point of origin is at the snap. I'm guessing we'll be able to default to the area of the first read in the progression, but we should also be able to have it start nearly anywhere if we choose.
 
# 274 ODogg @ 06/07/17 11:58 AM
Quote:
Originally Posted by OhMrHanky
Yeah, I think this is what I'm picturing as well. I think it shows up when u press the WR button, as well, and then u have to quickly manipulate where u want it by the time the ball is released from QB. I'm just terribly curious how quickly it moves for u. How pressure sensitive is it to the pressure of the stick? Things like that.

And, yeah, if it's a reticle that starts at the beginning of the play, forget about it. That sounds awful! [emoji33]


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It will probably be like how their NCAA football reticule was. It's not tied to anything and you can just click in on your stick to bring it up at anytime and then you can move it anywhere.
 
# 275 OhMrHanky @ 06/07/17 12:49 PM
Quote:
Originally Posted by ODogg
It will probably be like how their NCAA football reticule was. It's not tied to anything and you can just click in on your stick to bring it up at anytime and then you can move it anywhere.


This is a tough one. We've got a lot of speculation on this. I guess we'll see it in action, I hope, this weekend. I know ea play is this weekend. But, I can't remember how they did it last year. Do they show live footage of gameplay? Like, on June 10th, will we see gameplay footage? Because, I remember how particular gamers, maybe specifically, gamechangers created 2-3 min clips that were approved for content by ea or something? Does anyone know this? When will we see the first piece of decent gameplay footage that would probably show this reticule?

I'm sure I can adjust to whatever, but I still think I'd rather not bother with the reticule right away from the snap. I want to look at my first read and/or pass rush issues right after the snap. I feel like controlling a reticule the entire time would ruin QB scrambling ability (or MY scrambling ability. Lol). But, if I'm concentrated on WRs, in general, I can still do everything the same, but then when I fire to a WR, the reticule could pop up, and I can adjust exactly where I want the throw to go in relation to the WR. And, I think they would prefer to keep the WR buttons as that has been in madden forever. So, I would think the reticule would be a quick adjustment to that. But, we'll see.

And, again, if anyone knows the most precise date/time we will see vid game footage of this would be appreciated. This is possibly one of the most interesting addition from Rex's team and I'm really curious to see it in motion, so I can feel ecstatic or cringe, hard. Lol.


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# 276 therealsmallville @ 06/07/17 01:58 PM
Quote:
Originally Posted by OhMrHanky
This is a tough one. We've got a lot of speculation on this. I guess we'll see it in action, I hope, this weekend. I know ea play is this weekend. But, I can't remember how they did it last year. Do they show live footage of gameplay? Like, on June 10th, will we see gameplay footage? Because, I remember how particular gamers, maybe specifically, gamechangers created 2-3 min clips that were approved for content by ea or something? Does anyone know this? When will we see the first piece of decent gameplay footage that would probably show this reticule?

I'm sure I can adjust to whatever, but I still think I'd rather not bother with the reticule right away from the snap. I want to look at my first read and/or pass rush issues right after the snap. I feel like controlling a reticule the entire time would ruin QB scrambling ability (or MY scrambling ability. Lol). But, if I'm concentrated on WRs, in general, I can still do everything the same, but then when I fire to a WR, the reticule could pop up, and I can adjust exactly where I want the throw to go in relation to the WR. And, I think they would prefer to keep the WR buttons as that has been in madden forever. So, I would think the reticule would be a quick adjustment to that. But, we'll see.

And, again, if anyone knows the most precise date/time we will see vid game footage of this would be appreciated. This is possibly one of the most interesting addition from Rex's team and I'm really curious to see it in motion, so I can feel ecstatic or cringe, hard. Lol.


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So would you prefer the game to kind of go in slow motion once you pressed the receiver icon? I might be misunderstanding you.

If I'm throwing a slant, once I press 'B' to throw to my B WR, I'm not sure there's time to aim something after that before the QB releases the ball. Or maybe you meant "press B to bring up B's reticule, aim, press B again"? Sorry if I'm being confusing. I'm just curious.

EA has a conference on the 10th I believe, maybe we'll get lucky and see a live demonstration of it. I remember a while back they brought out Joe Montana to demo the Kinect voice commands, so it's not entirely out of the realm of possibility.


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# 277 OhMrHanky @ 06/07/17 05:06 PM
Quote:
Originally Posted by therealsmallville
So would you prefer the game to kind of go in slow motion once you pressed the receiver icon? I might be misunderstanding you.

If I'm throwing a slant, once I press 'B' to throw to my B WR, I'm not sure there's time to aim something after that before the QB releases the ball. Or maybe you meant "press B to bring up B's reticule, aim, press B again"? Sorry if I'm being confusing. I'm just curious.

EA has a conference on the 10th I believe, maybe we'll get lucky and see a live demonstration of it. I remember a while back they brought out Joe Montana to demo the Kinect voice commands, so it's not entirely out of the realm of possibility.


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No, no slow down. And, that's just it. It's hard to totally envision this as well because of how fast things gotta go. And, admittedly, what I'm talking about here, u could argue, is just a tweak on total control passing. But, now, instead of having a general idea of where you're leading the pass, right when u press the WR button, the icon pops up, and then u have like 1 second to whip it to a spot. And, while I know it sounds like it would be too hard/quick, if they start the reticle at the point where a normal throw would be (as opposed to right on your WR), and, of course, they make the reticle quick to move, u could have enough time to whip it a little left, a little short, a little back shoulder, or if u see it's a bad pass to make, maybe u whip it hard out of bounds or something.

Again, it may sound like there's not enough time, but I'm thinking there's just enough. And, I guess, a part of me thinking it's this way is that we have had icon pass buttons for so long, that I expect that to be a part of it. But, if they decided to untangle that specifically for reticle passing, then I guess I could see a reticule popping up right away, and as u go through your reads, u would constantly be moving the reticle. I think, in this instance, that reticle has got to be able to move, though, I think. So, that's another thing that I just want to see NOW!! Lol. The speed and movement of that thing is key. If it moves too slow, you're going to be yelling at your tv and chucking your controller across the room. But, if it's too slow, it might not help enough. And, throwing deep, this is so tricky with a reticle?? If you're throwing it 50-60 yards and maybe leading your WR by 20 yards or something, when/where/how the reticle is going to get there? Lol.

So, again, I'm just going to have to wait and see what it is, but I just can't stop speculating on exactly how they've implemented this. And, as much as I like and trust Rex's team, this is one of those 'madden new items' that u worry the implementation is terrible. Lol. But, it also sounds like u don't have to use it if u don't want to, so it's not going to break the game for me. But, I would like to utilize this type of functionality for some extra realism. Who knows, maybe it's just the vision cone? [emoji6]lol. [emoji33]

Oh, and specifically to your slant example. A slant would be hardest to utilize a reticule, period, I would think. But, what I'm saying, is that u press the B button, and of course, u can hold for bullet, or tap for lob, etc. Your QB winds up, now, even with a bullet, there is some time between button press and QB release. So, the reticle pops up right when u press button, and is available for a period of time dependent on your QB release. Perhaps, they can program it to maintain reticle just past your release. Your eyes wouldn't notice this, and the game still has enough time to adjust the trajectory of the ball right as it leaves QB hands or something. Again, I know it sounds like a short time span (and, it is), but if they tweak a split second here and there, I might be able to work.

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# 278 ODogg @ 06/07/17 05:52 PM
They've already indicated that it would be difficult for many folks to utilize until it was learned. The way it was done before with NCAA it was difficult to use; it took a lot of practice. This is going to be a system that will be there for those who choose to master it and can be ignored for those who don't.
 
# 279 Skyboxer @ 06/08/17 02:10 AM
Wish they would add a refined NFL Fever passing system. Wasn't perfect but it was very fun. A few tweaks is all it needed.

Just seen this thread tonight so I'm a bit more intrigued with M18...
 
# 280 4thQtrStre5S @ 06/08/17 02:19 AM
I could see the reticle popping up in the area of the primary receiver and then having to be moved from there; potentially allowing the user to choose their primary pre-snap; else I would imagine it would start center of field...
 


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