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MLB The Show 17 News Post


The MLB The Show 17 Twitch stream has started, as they go over the presentation and commentary in the game and much more. We will update this post with the archive link when it's over. Feel free to post your thoughts!

We will update this post w/ an archive link when it's over. Post your thoughts!

UPDATE: Here is the link to the archive.

Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 221 Blzer @ 03/05/17 05:16 AM
Quote:
Originally Posted by bcruise
Notice how the top half of the monster (not including the seats, I mean the wall itself) is colored differently from the bottom half? Those are two different meshes and the game engine sees them as two different surfaces. That means that they can trigger different effects. Like, say, if a ball hits one of them. Just like Matt can now tell when a ball landed on Sheffield Avenue in Wrigley, the game has knowledge of exactly what surface the ball is striking on the Green Monster, and yes - theoretically could make a more metallic sound when striking the lower half of the board. Matt might even be able to say it hit off the scoreboard.
I'm definitely certain the tagging is there to note that Matt will say one versus the other.

As far as the sound difference, I'm hopeful they even at least put in the same sound that you when it's hit off of the foul pole (assuming they don't have another sound for it in place yet, that would be the closest substitute I suppose).

If that's the case, I really wish they would get some more ball-off-bat sounds. I think they have like four: one for a normal hit, bunt, foul tip, and broken bat hit. I'm not certain because I haven't played in a while, but at least from the videos I can't also seem to differentiate hits that are long home runs, jam jobs, cued off the end of the bat, or even contact from a check swing.

Our GameStop Mondays trailer on presentation had a swing at the very end of the video with a different hit sound effect, and I don't know if I liked it more or not, but I did note how different it sounded. Unfortunately, I think it was only used for the trailer, and wasn't necessarily a sound recapture. Listen to the Turner home run at 1:52 to hear what I'm talking about (not the one at 1:49, which also sounds different but then again we thankfully don't have slow-mo contact sounds in replay anymore).





Do I want that exact sound? Not necessarily. Am I looking for a different sound for hits soon enough? Probably. If not, at least differentiating those different hit types that I mentioned above.
 
# 222 RogerDodger @ 03/05/17 07:15 AM
I absolutely love the MLB Network presentation, although I was hoping it would be a fourth option and not a replacement for one of the three from last year.
 
# 223 RogerDodger @ 03/05/17 07:18 AM
Quote:
Originally Posted by SchwarBear12
After reading this thread, I think some people need to change their mindset in how this game is delivered. SSDS has done what they can, and that I can get behind and respect. They have changed and fixed the Astros throwback road jersey after years, they have added the alternates, they have added closed roofs, they have added improved player models, they have brought in PBR, they are trying to incorporate PS Pro tech...


They're doing what they can with what they have and the people that are there.


That's all I ask, and thank you very much. This game has actively gotten massively better (literally night and day) between MLB 15 and MLB 17. I don't get why they are so honor-bound by the style guide being wrong, but it's been explained multiple times that the style guide is the law. Whatever the jerseys look like in the 'real world' means absolutely nothing to the work of SSDS. The style guide is what matters. You've got to get your head in that space. It took me awhile too.

But they are trying, and that's what I ask.


It's literally -- a whole new ballgame.
Such a good post :thumbs:
 
# 224 Reed1417 @ 03/05/17 09:59 AM
Quote:
Originally Posted by knich
I agree Gary Thorne is the best though I hate the Orioles. Very happy with additions though.
Hate the O's how is that possible? I mean unless you're a Red Sox or Yankees fan then I can understand [emoji14] they always beat up on my Birds.

Reed is comin' atcha!
 
# 225 aguero90 @ 03/05/17 10:20 AM
My top 3 announcers: Tom Hamelton, John Sterling, Jon Miller. Thorne right behind them. I base it on excitement, entertainment, and voice. Notice how I put my teams voice second, I love John Sterling, but Tom is a bit better in terms of excitement on every play. Love the new commentary!! I think tagging will make a world of difference in terms of emersion.
 
# 226 Impetuous65 @ 03/05/17 11:02 AM
Last year they introduced stories into the commentary. Now that the other 2 dudes are gone, I'm wondering if that advancement is a one and done project. Or will they do like most companies re-introduce it as a feature down the line.
 
# 227 Caulfield @ 03/05/17 11:26 AM
I guess Plesac will be the first time the Show gets commentary from a pitchers perspective.
And I cant remember the last time any game had a former pitcher on the commentary crew.If ever?
 
# 228 thaSLAB @ 03/05/17 11:31 AM
Quote:
Originally Posted by Impetuous65
Last year they introduced stories into the commentary. Now that the other 2 dudes are gone, I'm wondering if that advancement is a one and done project. Or will they do like most companies re-introduce it as a feature down the line.
The story aspect will still be there. Kirby spoke specifically about allowing HR and DP ad-lib and tell stories about different players, since they know them just as well as anyone.

Sent from my htc 10 using Tapatalk
 
# 229 knich @ 03/05/17 11:48 AM
Quote:
Originally Posted by SchwarBear12
After reading this thread, I think some people need to change their mindset in how this game is delivered. SSDS has done what they can, and that I can get behind and respect. They have changed and fixed the Astros throwback road jersey after years, they have added the alternates, they have added closed roofs, they have added improved player models, they have brought in PBR, they are trying to incorporate PS Pro tech...


They're doing what they can with what they have and the people that are there.


That's all I ask, and thank you very much. This game has actively gotten massively better (literally night and day) between MLB 15 and MLB 17. I don't get why they are so honor-bound by the style guide being wrong, but it's been explained multiple times that the style guide is the law. Whatever the jerseys look like in the 'real world' means absolutely nothing to the work of SSDS. The style guide is what matters. You've got to get your head in that space. It took me awhile too.

But they are trying, and that's what I ask.


It's literally -- a whole new ballgame.
I will defend some of those who obsess over the uniform colors. I think your comments are somewhat misplaced. If SDS didn't do all the things you listed, would you buy the game? Probably not. SDS has to do these things to keep the game fresh and give people a reason to purchase their product each year. So they are not really doing you a favor they are doing it so you buy the game. There are some folks who are over the top about uniform colors (and other things), but I don't think it is because they hate the game. Quite the opposite: It is because they love the game. And they want it to be as close to real life as possible, particularly as it relates to your favorite team. Think of it like SDS made your favorite player green and 200 lbs heavier than he is. Would you say no big deal or would you be unhappy, particularly if you had to play 162 games with your favorite player appearing that way? Well..the folks who obsess over the uniforms feel the exact way. For instance, I never payed any attention to the height of the uniform numbers for years although people complained every year. But for some reason this year I started paying attention. Now I see IRL the uniform numbers are much higher. So when I play the game now, I can't stop paying attention to it because now they loook weird being so low. Will it stop me from playing the game? Of course not. But if it entirely killed your experience, it might.

One final example: I play with autobaserunning. If you recall, it was broken upon release. Those who played manual baserunning said to us auto folks what's the big deal? But when SDS released a patch, the manual folks complained because now the manual was bugged. The autobaserunning was never fully fixed last year (I hope it is fixed this year) but my point is for those who like manual baserunning, it was a deal breaker for them, which is why they complained so vigorously.

In short, the uniform folks don't hate the game. Just like those who don't want Matt V don't hate the game. They just want the best game EVER! And so does SDS.

p.s. Btw..although SDS goes by style guide they changed the colors of some unis after wrong colors pointed out. This means the artists apparently didn't have the exact colors as in style guide. There appears to be wiggle room.

Quote:
Originally Posted by Reed1417
Hate the O's how is that possible? I mean unless you're a Red Sox or Yankees fan then I can understand [emoji14] they always beat up on my Birds.

Reed is comin' atcha!
You are correct. I am lifelong Yankees fan.
 
# 230 tnixen @ 03/05/17 11:54 AM
Quote:
Originally Posted by My993C2
Regarding the stadium tagging (which is a cool addition), I am curious if the balls that hit off the metal out of town score board at Fenway Park's Green Monster will resonate with a loud metal "twang" like they do in the real world. Last year I played the season with the Sox and was disappointed that there was no difference in the sound regarding what part of the Green Monster the ball hit. Perhaps I played with the Sox one year too soon?
I requested this very thing a while ago in the stadium feedback threads for 17 a long with a video showing how it should sound.


Hopefully it made it in for all stadiums but especially for the Green Monster.
 
# 231 tnixen @ 03/05/17 12:00 PM
I wish they would cut down on showing the batter bat flip anamaton when they swing and miss.

It's still shown to much and they need to add more variety in this area.

In fact I ask a Sony to remove or at least stop showing it so often like 2 or 3 years ago
 
# 232 knich @ 03/05/17 01:17 PM
Quote:
Originally Posted by tessl
I don't care whether someone wants to obsess over some obscure uniform detail unless SCEA in order to placate .0000001% of the fan base they assign more developer hours to it and take away developer hours from gameplay. By gameplay I mean in manage mode getting the game to play as close to MLB IRL as possible.

I'd rather have the players wearing parkas and snow skis with perfect gameplay than perfect uniforms and forced to spend weeks trying to figure out a slider set to get the game to play right.
You do realize that art and gameplay are two different areas of expertise? I don't think the uniform folks are saying I don't care about gameplay. As for manage mode, there are pure simulation baseball games. I am not saying that is what you should consider. My only point is apples to oranges.
 
# 233 Review @ 03/05/17 02:17 PM
Quote:
Originally Posted by Factzzz
Damn, i was hoping Bryce Harper would look a lot better with the rest of the face updates they've shown, especially his beard, but it looked more or less the same as last year which was bad.

And his batting stance was bad too, bat not resting on his shoulders, and he has a toe tap, hardly looks like his stance at all.


I noticed that as well. He looks exactly the same. Guess we'll have to wait for an actual side by side comparison before we know for sure.


Sent from my iPad using Operation Sports
 
# 234 Jon Arbuckle @ 03/05/17 03:06 PM
Quote:
Originally Posted by tessl
I don't care whether someone wants to obsess over some obscure uniform detail unless SCEA in order to placate .0000001% of the fan base they assign more developer hours to it and take away developer hours from gameplay. By gameplay I mean in manage mode getting the game to play as close to MLB IRL as possible.

I'd rather have the players wearing parkas and snow skis with perfect gameplay than perfect uniforms and forced to spend weeks trying to figure out a slider set to get the game to play right.
Getting decidedly non-obscure colors and uni details generally correct should not be a particularly labor intensive process. It's not really a computing power hog or something that requires a lot of advanced progamming to pull off unlike many of the graphics and animation upgrades, most of which have zero impact on gameplay, that the team has clearly devoted significant resources to these past couple years. It's not an 'either this or that' situation when it comes to getting little details correct unlike, for example, the way the team has said that implementing accurate collisions and a more thorough replay system would limit their ability to make more meaningful upgrades to the game.

Honestly, you can develop a relatively primitive looking game that still gets uni and stadium details perfectly accurate and has super realistic gameplay. PYS on PS3 is an example of this and apparently so is the mod community MVP Baseball on PC (never played that one myself). I happen to play a game called Tennis Elbow on PC and while it looks like a PS2 game (and that might be being generous tbh) it is completely immersive thanks to its spot on gameplay and the mod community's eye for detail.
 
# 235 Blzer @ 03/05/17 03:13 PM
I didn't watch any franchise menu footage from this video because I didn't watch it, but did they make any mention about improvements for the radio highlight show?
 
# 236 Jon Arbuckle @ 03/05/17 03:17 PM
Quote:
Originally Posted by Blzer
I didn't watch any menu footage from this video because I didn't watch it, but did they make any mention about improvements for the radio highlight show?
It was a bit hard to follow during the second half after Ramone became involved but I remember Kirby saying something about not having gotten to talk about everything he wanted to near the end of the stream. Not sure if the radio highlight show was an aspect mentioned there and I don't think they talked about it elsewhere during the stream.

Edit: I see what you did there... lol
 
# 237 Jays20593 @ 03/05/17 03:20 PM
Watching the stream, is it just me or are under armour batting gloves gone ?
 
# 238 Bullit @ 03/05/17 03:27 PM
Lets get back on topic once again please. From here on out, if it is not about presentation or commentary it is getting deleted. Do it again and you are the proud winner of a week off from OS.
 
# 239 Russell_SCEA @ 03/05/17 04:08 PM
Quote:
Originally Posted by tessl
I don't care whether someone wants to obsess over some obscure uniform detail unless SCEA in order to placate .0000001% of the fan base they assign more developer hours to it and take away developer hours from gameplay. By gameplay I mean in manage mode getting the game to play as close to MLB IRL as possible.

I'd rather have the players wearing parkas and snow skis with perfect gameplay than perfect uniforms and forced to spend weeks trying to figure out a slider set to get the game to play right.

That's not how game development works at all. The character team just works on faces (head-scans), bodies, uniforms, equipment and CAP. They have nothing to do with gameplay. And their work doesn't effect gameplay or the resources involved with it at all.
 
# 240 kehlis @ 03/05/17 04:11 PM
Quote:
Originally Posted by Russell_SCEA
That's not how game development works at all. The character team just works on faces, bodies, uniforms, equipment and CAP. They have nothing to do with gameplay. And their work doesn't effect gameplay or the resources involved with it at all.
Thanks for the confirmation, it's a shame you have to keep saying the same thing to the same people over and over again.
 


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