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Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
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# 21 BluFu @ 08/19/16 04:00 PM
Quote:
Originally Posted by Doubt23
Semms like Dennis Schröder posted a screenshot of himself on his facebook account:

Don't understand a word of German but those laughing emojis in the comments speak for themselves.



Not one to nitpick (and I'm sure as hell not going to be thinking about this when the game drops) but the direction they're going with these bodies is just plain bad. Seems like they're going backwards in a way (excluding Draymond Green). Lighting is great though.
 
# 22 MarkWilliam @ 08/19/16 04:00 PM
I gotta say, his hands in the pic look insanely real.
 
# 23 Junior Moe @ 08/19/16 04:02 PM
Quote:
Originally Posted by WISports
Oh, I hear you. If someone says "the models don't bother me" or something of the like, that's great.

But if someone says the models look accurate, etc, then that's just not correct.

We've been complaining about player models for years, and 2K still can't get it right. Are they that bad? Do they not have an eye for details? Or do they just not care?
The way I see it 2K has at least attempted to address it. Not too long ago all player builds were about the same. Now we see some difference. KD is rail thin, maybe too thin, but he's thin and it's pronounced when he's standing next to a thicker player like Draymond. That's accurate to me. Looking at the Shroeder pic I understand that 2K's sleeves don't fit exactly like they do in real life but they have done what they could given those parameters. I'm cool with that. His face is more round than it is in real life, but hey, that kinda stuff happens. D Will's face was BAD back in 2k14, or 15, I forget which one. But by and large the players faces look good. I'll take that and hope for continued improvement.
 
# 24 Dyslexicphish @ 08/19/16 04:05 PM
Honestly not a fan. Schroder has some pretty defined deltoids and triceps but he is completely lacking those in 2k17.

It seems 2k heard the complaints about sausage limbs and has over corrected.
 
# 25 MarkWilliam @ 08/19/16 04:05 PM
Quote:
Originally Posted by Junior Moe
The way I see it 2K has at least attempted to address it. Not too long ago all player builds were about the same. Now we see some difference. KD is rail thin, maybe too thin, but he's thin and it's pronounced when he's standing next to a thicker player like Draymond. That's accurate to me. Looking at the Shroeder pic I understand that 2K's sleeves don't fit exactly like they do in real life but they have done what they could given those parameters. I'm cool with that. His face is more round than it is in real life, but hey, that kinda stuff happens. D Will's face was BAD back in 2k14, or 15, I forget which one. But by and large the players faces look good. I'll take that and hope for continued improvement.
 
# 26 alabamarob @ 08/19/16 04:22 PM
As a hawks fan, i am cool with the pic. As long as they differentiate the slim from the broad guys i am good. Like an earlier poster said.
 
# 27 ForeverVersatile @ 08/19/16 04:49 PM
I agree. Almost everyone they've shown has the wrong body type.

Andre Drumond looks ok from that angle.


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# 28 strawberryshortcake @ 08/19/16 04:51 PM
Quote:
Originally Posted by cool318
Alright.. i hope you're just joking around.

This is probably the best screenshot we've gotten of ANY of the players. I've been agreeing with you about the past screenshots with PG+Towns+Jimmy, but come on now. You're basically demanding that these players are perfect.

It's Dennis S.. he's a star nor a superstar. As long as they get the big stars and superstars somewhat good, then i think we should all be happy.

I think we all agree they need to work on the bodies, but i have to disagree with you on this screenshot. This is by far the best screen we've gotten that appears close to the player in real life..
2k17's Schroder vs real life Schroder picture posted above is something one would see in a "before" and "after" picture on a fitness forum.

I know last year people gave WISports a difficult time for constantly pointing out concerns with the player models, but the points he is making are all legitimately valid. WISports cares about authenticity player models, court colors and the like while there are other individuals that places more emphasis on other areas of the game. You can't fault him for that.

Schroder is definitely not the best screen we've gotten so far. Far, far from it. Present 2k17's Schroder screenshot along with the real life Schroder to any amateur art student or 3d modeler and you'd hear some chuckle.

The Goldilocks effect. 2k17 takes the model from one extreme to the other extreme. I'm a little surprised the skinny player model arms were given the green light.


Quote:
Originally Posted by BluFu
Spoiler
 
# 29 tt500 @ 08/19/16 04:56 PM
seems like they just took every players arm muscles and put it into butlers body.

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# 30 ProfessaPackMan @ 08/19/16 05:05 PM
Quote:
Originally Posted by The 24th Letter
Dudes earlobes are waaaaaay off

Come on 2k

#preordercancelled
Schroeder is too dark in the game and as a member of the Brownskin Coalition, I'm offended by this picture and will seriously consider passing up this year if he looks like this in the game.
 
# 31 ksuttonjr76 @ 08/19/16 05:10 PM
Quote:
Originally Posted by WISports
Thank you. And trust me, gameplay is still #1 on my importance list.

The thing that irks me about these body types being so off...or uniforms/courts/skin tones being wrong...is that these should not be that hard to accomplish.

There are tons of screenshots and videos at 2K's disposal to compare these things. How do you look at a real pic of player X and compare it to the model you're creating, and not see (and fix) the major differences in the appearance?

Same goes for court/uni colors. How can some of these be so off?

It isn't like this is the Dreamcast and I'm asking for photo-realistic graphics. I'm (and many others fwiw) is asking for stuff that should be easy to accomplish. Yet it seems like 2K either doesn't care or they just don't have any kind of attention to detail. No offense, but what else can it be?

Like I said, NBA Live player models looked much better...proportionately.

You can't tell me 2K can't do the same.
https://www.google.com/search?q=vide...ers+screenshot

Here's a list of video game character...let me know how many characters look like "real life".

The level of "realism" that you asking for is most likely not possible in this current generation of consoles. To me, I think the screenshot looks good minus some "little things", but nothing game breaking.
 
# 32 fatjoejr2001 @ 08/19/16 05:15 PM
Looks good. If you change the body measurements like I did in my 16-17 roster you'd be surprised how similar his body looks to that lol.


PSN: BODYBAGCENTRAL
NBA 2K16: BEST ROSTER 2K17
 
# 33 Leasim96 @ 08/19/16 05:17 PM
But guys - you make it sound as if 2k were complete idiots and you were expert programmers etc. If we got this - there must be a reason. Look at it this way - almost every 2k in the span of a year or less gets better. I for one had never seen designated body types in past 2ks - this 2K has that - if they could make it even more detailed i bet they would - but can they right now? Thats the question - now that they got body types up and running - we will likely see muscle definition in 2k18 along with other improvements to this area that can now be expanded on. More importantly though - i hope the gameplay improves above all.
 
# 34 MontanaMan @ 08/19/16 05:19 PM
WISports has always been right, people just didn't like the messenger so they tried to ignore the message.

Plus you'll always get people jumping in trying to play devil's advocate for 2K no matter how valid the concern.

He's basically me when it comes to accessories but his focus is bodytypes.
 
# 35 ksuttonjr76 @ 08/19/16 05:20 PM
Quote:
Originally Posted by WISports
Dang. I didn't know the PS4 or XONE didn't supply them with enough power to make guys' arms different thicknesses. Thanks for setting me straight.
It easily could be the game engine they're using to "animate" the players. Historically, I felt NBA Live player models were closer to the skinny side of things, hunched, and looked "lifeless". Pick your poison.
 
# 36 Gilley @ 08/19/16 05:22 PM
It's frustrating to me because they nailed the lighting this year, and things look less washed out, but the player models look wonky now. Even if they are more differentiated between players, they're still pretty off.
 
# 37 Crunky @ 08/19/16 05:35 PM
Whoa get this brother on that Jimmy Butler diet ASAP!
 
# 38 strawberryshortcake @ 08/19/16 06:08 PM
Everyone is excited for 2K, some more than others based on what info is revealed. If it doesn't hit the mark, hype meter drops. If it hits the mark, hype meter elevates. The same with any other game.

My hyper meter for player models have dropped. My hype meter for the lighting has gone up. That's all I can say based on what I have seen.


Quote:
Originally Posted by ksuttonjr76
https://www.google.com/search?q=vide...ers+screenshot

Here's a list of video game character...let me know how many characters look like "real life".

The level of "realism" that you asking for is most likely not possible in this current generation of consoles. To me, I think the screenshot looks good minus some "little things", but nothing game breaking.
Obviously nothing game breaking. The level of realism WISports would like to see is certainly possible this generation. He's already expressed that NBA Live has more proportional player models, one example that proper anatomical player model realism can be achieved this generation. Not referring to that game being defunct (let's not go there). Let's stick to 2K.

Certain 2K players do look fabulously great while others not so much. That should tell you that it doesn't come down to a "game engine." It comes down to the 3D art department and how they choose to model their in game character assets. Run a search on creating in game animations and character modeling and you'll see it comes down to the artist(s). What limits your final product comes down to your personal limitation as an artist.


Quote:
Originally Posted by ksuttonjr76
It easily could be the game engine they're using to "animate" the players. Historically, I felt NBA Live player models were closer to the skinny side of things, hunched, and looked "lifeless". Pick your poison.
It's not about picking your poison. Even if you just get a general idea of how game models and game animations are created, you'll see it's not about picking your poison. You can have both done properly. Run a simple youtube search on creating in game animations, and again it boils down to the talent of the artist, and has nothing to do with altering the proportions of the human anatomy nor the original 3D model created by the artist. EA Live modeled their players with a hunchback. That's EA's art style that they chose.

The artists creates the 3D model, rigs the model with armatures or bones for animation, or using motion capture for animations. However, your ability to animate the character doesn't change how the original 3D model is constructed.


Quote:
Originally Posted by fatjoejr2001
Looks good. If you change the body measurements like I did in my 16-17 roster you'd be surprised how similar his body looks to that lol.
PSN: BODYBAGCENTRAL
NBA 2K16: BEST ROSTER 2K17
That's great and all. I haven't looked at your file yet, but that simply means you're limited to what the game allows you to do; 2K isn't.
 
# 39 23 @ 08/19/16 07:14 PM
Quote:
Originally Posted by Geolink
2K: You wanted skinnier? There you go.
Thats the same model from last year with wider shoulders
Quote:
Originally Posted by MarkWilliam
Except for that Jimmy Butler pic.....

 
# 40 ForeverVersatile @ 08/19/16 07:16 PM
It's no excuse. Look at WWE 2017, none of the real wrestlers bodies look the same. I'm sure there are more than 7 body types in that game and it's way more detailed than NBA2K.



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