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Madden NFL 17 News Post


Madden NFL 17 is scheduled to release on PlayStation 4, Xbox One, PlayStation 3 and Xbox 360 on August 23. EA Sports and ESPN will announce the cover athlete on May 12 at 6:00 PM ET on SportsCenter (no cover vote this year). Along with the cover athlete announcement, they also plan to show off the first gameplay trailer from the game.

Read the full press release below.

EA SPORTS Football Franchise Warms up for Its Return to the Gridiron

Today Electronic Arts Inc. (NASDAQ: EA) announced that the Madden NFL 17 cover athlete will be revealed Thurs, May 12 live during the 6pm ET/3pm PT edition of ESPN SportsCenter. Fans can tune-in to check out which NFL phenom has earned cover honors this year, and also get their first look at an all-new gameplay trailer.

EA Access* members can try Madden NFL 17 before it’s released for a limited time as part of a Play First Trial, only on Xbox One.

Madden NFL 17 is developed in Orlando, Florida by EA Tiburon and will be available for Xbox One, Xbox 360®, PlayStation®4 and PlayStation®3 on August 23. To learn more about Madden NFL 17, visit http://www.easports.com/madden-nfl.

All player participation has been facilitated by NFL Players Inc., the licensing and marketing subsidiary of the NFL Players Association (NFLPA).

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 81 Dwaresacksqb @ 05/10/16 11:55 AM
Quote:
Originally Posted by Gridiron
His resume is more than long enough. He's been there for 4 games and now 5 with 17 coming. And keep in mind that he was part of the transition from last gen to current.

I also realize he's not a programmer, he doesn't animate, he doesn't code, so his impact has plenty of limits. That's why I'm saying I'm not all that swayed by what the public figures say. It's not even personal, I just realize there is more going on under the hood than what can be talked about on Twitter.
I was really referring to his resume of speaking publicly on issues that need to be addressed and making those statements translate into a feature of Madden we can hang our hat on. Everything else you stated is accurate. Just hoping that Rex, with the good PR hes accumulated, could use that to further influence the games development.
 
# 82 fistofrage @ 05/10/16 11:59 AM
IF FG's and XP are still automatic, I won't even give this game a second look. If they make that more dynamic then I'll take some interest and see if some of the other areas are fixed. I also want to see just a fumble slider that is not linked to overall running back ability.
 
# 83 roadman @ 05/10/16 11:59 AM
Quote:
Originally Posted by Gridiron
Nah man. Just nah. We're talking basic fundamental football. That's not a "high expectation" that's a minimum expectation.

People wanted the WR/DB stuff, they didn't want warping, sliding, bending, and all the other junk that came with it.

People wanted better line interactions, but they didn't want blockers completely ignoring obvious assignments right in front of them. This isn't a matter of gamers expectations, it's a matter of the game not meeting minimum standards. Besides, even if gamers had no expectations, what does that have to do with blockers who consistently fail to make basic blocking assignments, and WR/DB skating into position just to finish a pre-determined animation sequence? Wouldn't that still be a deficiency regardless of expectation? I would think so.

I just don't understand how speaking in facts is something that upsets people. If things worked properly and without all the shenanigans, the complaints wouldn't be there for said shenanigans. It's not like the visual evidence is made-up. It's being captured from the actual game.
Where are you seeing failed blocking assignments on May 10th with the sliders I am using? I played a game last night and replayed 50% of the plays. Not one failed blocking assignment that I noticed.

Yeah, the WR/DB animations you are correct, but not the all of the blocking assignments are missed.
 
# 84 Dwaresacksqb @ 05/10/16 12:05 PM
Quote:
Originally Posted by roadman
Where are you seeing failed blocking assignments on May 10th with the sliders I am using? I played a game last night and replayed 50% of the plays. Not one failed blocking assignment that I noticed.

Yeah, the other points you have, but not the all of the blocking assignments are missed.
There are failed blocking assignments in real life too. Just ask Tony Romo lol. We shouldn't have perfect line play in Madden 17. The amount of failed assignments I see with charters all madden sliders are pretty close to what I see in real life. That was never my issue with the line play. It's deeper than that. I just wanted to touch on what you're speaking about.

Edit: if I throw in a rookie lineman. And he has low awareness. I would be pretty upset if I didn't see some missed assignments once in a while. I actually think Madden 17 could do more to differentiate the great lineman in the league with good O line coaches with the poor O lineman and poor coaching.
 
# 85 Junior Moe @ 05/10/16 12:08 PM
Quote:
Originally Posted by CM Hooe
The @EAMaddenNFL Twitter has been tweeting out all the different official game covers, along with a bunch of photoshopped M17 game covers, since the start of yesterday. The statement "Madden NFL 99 introduced Franchise mode" is also factually correct for this series.

Not saying they didn't touch CFM, but I also don't see this as confirmation of or even hinting towards anything. There's nothing to interpret when you put the tweet in context.

I saw the others. I know the context. But this is the first screenshot that mentions an actual mode of play in the blurb. It may be coincidence because they are going in order it seems, IDK. But I took that to mean something. I am entitled to interpret it that way for what it's worth. I'm not flying off the handle making proclamations about features or anything. It's just my observation. That's all, man.
 
# 86 SageInfinite @ 05/10/16 12:17 PM
Yeah it's definitely how things happen in Madden. Just a lack of animations and AI for alot of football situations. Failures and miscommunications happen all the time in football. I'd just like to see those play out realistically.
 
# 87 SolidSquid @ 05/10/16 12:19 PM
Quote:
Originally Posted by Gridiron
Yeeeeeah, but, there is a difference in the way assignments get blown in real life that differs from Madden. For instance, can you match any of these videos with something from real life?:



First one is a perfect example of atrocious blocking. A guard a tackle and a RB all do literally nothing as the dline man goes untouched to the qb.

The second clip I have zero issue with. One of the best defensive linemen in the game splits a double team and gets a sack, that's football.
 
# 88 SageInfinite @ 05/10/16 12:21 PM
Quote:
Originally Posted by SolidSquid
First one is a perfect example of atrocious blocking. A guard a tackle and a RB all do literally nothing as the dline man goes untouched to the qb.

The second clip I have zero issue with. One of the best defensive linemen in the game splits a double team and gets a sack, that's football.
In the second clip I'd like to see number 70 react more realistically like 76 did.
 
# 89 Dwaresacksqb @ 05/10/16 12:24 PM
Quote:
Originally Posted by Gridiron
Yeeeeeah, but, there is a difference in the way assignments get blown in real life that differs from Madden. For instance, can you match any of these videos with something from real life?:



Second one looks fine to me but looks ugly because of other issues. First one a guy playing on the line dropped back into coverage and confused the tackle. The guard couldn't get over in time. They look like issues though that are more problematic than blocking assignments being poor.

Edit: my edit corrected me saying the first clip showed the guard and center missing their man instead of tackle and guard.
 
# 90 SolidSquid @ 05/10/16 12:26 PM
Quote:
Originally Posted by SageInfinite
In the second clip I'd like to see number 70 react more realistically like 76 did.
Fair enough, like turning back and going after the guy instead of letting him run free? I agree it would be more realistic but I have no problem with what the game is attempting to simulate. It's a double team that is initially successful but Mo fights it off, 70 turning back to chase would def look better but it's a respectable action and outcome in the grand scheme of things.
 
# 91 Dwaresacksqb @ 05/10/16 12:32 PM
If some of you guys go back to page 8 and read my two comments on the line issue, you will see its more of an issue with the core mechanic of line play. It's not really an A.I. issue here. I even discussed lineman on the line do not chase after their block because in the game they physically can not. That results in the ugliness of those two youtube clips provided.
 
# 92 ODogg @ 05/10/16 12:34 PM
Who is goign to be the cover guy do you all think? I hope its not Ezekiel Elliot and ruin his career before it starts..
 
# 93 Dwaresacksqb @ 05/10/16 12:42 PM
Quote:
Originally Posted by Gridiron
No way.

He had no advantage there. #76 already took his body outside, you can see the defenders body turned in that direction. If he could've broken back to #76's inside shoulder and it was a 1-on-1, then yeah it would've been believable, but it became fiction when #70 added on and yet somehow lost his position entirely when the defender used one free arm? Not believable at all. You're not going to throw a 300+ pound man with only half your body leverage with just one free arm. Even Reggie White couldn't have pulled that one off. Maybe The Incredible Hulk, maybe.

And to make it worse, the lineman then warps over to another defender that was already handled.

I don't see anything sim about that play.
It's really not a problem with A.I. read my comments on page 8. The game does not allow that guard to do anything else after the blocking was split and defender by him. If you didn't like how it looked when the D lineman split the double team, then that is an issue with animations. The guards shoulder was turned when the defender made a move inside the two lineman. Madden 16 does not allow anything else to happen other than go help the center with his guy.
 
# 94 ODogg @ 05/10/16 12:47 PM
Oh I'm sorry, I thought I stepped into the thread talking about Madden 17 and the cover athlete, not an analysis of Madden 16s offensive line blocking.

#ridiculous
 
# 95 SolidSquid @ 05/10/16 12:48 PM
Quote:
Originally Posted by Gridiron
No way.

He had no advantage there. #76 already took his body outside, you can see the defenders body turned in that direction. If he could've broken back to #76's inside shoulder and it was a 1-on-1, then yeah it would've been believable, but it became fiction when #70 added on and yet somehow lost his position entirely when the defender used one free arm? Not believable at all. You're not going to throw a 300+ pound man with only half your body leverage with just one free arm. Even Reggie White couldn't have pulled that one off. Maybe The Incredible Hulk, maybe.

And to make it worse, the lineman then warps over to another defender that was already handled.

I don't see anything sim about that play.
Well there's no weight detection in the game and I don't think there will ever be so this is the best we are gonna get.
 
# 96 SolidSquid @ 05/10/16 12:50 PM
Quote:
Originally Posted by Gridiron
I'm not sure I follow, because AFAIK, AI is what tells the animated model what to do. Without it, how would the model choose where to go or what to do?

Just sounds like a shortcoming of both things. Not having animations to address situations, and AI issues having players do things they shouldn't do.
Go back and read his post on page 8, it very informative and tells you why we see what we see. Every olineman has a "radius" in game that determines where they are "allowed" to move. It was EAs way of creating a resemblence of a pocket and its part of the reason we have all these issues now.
 
# 97 SageInfinite @ 05/10/16 12:53 PM
Quote:
Originally Posted by Gridiron
I'm not sure I follow, because AFAIK, AI is what tells the animated model what to do. Without it, how would the model choose where to go or what to do?

Just sounds like a shortcoming of both things. Not having animations to address situations, and AI issues having players do things they shouldn't do.
Which leads exactly back to my post, lol.
 
# 98 SageInfinite @ 05/10/16 12:55 PM
Quote:
Originally Posted by ODogg
Oh I'm sorry, I thought I stepped into the thread talking about Madden 17 and the cover athlete, not an analysis of Madden 16s offensive line blocking.

#ridiculous
 
# 99 Dwaresacksqb @ 05/10/16 12:55 PM
Quote:
Originally Posted by Gridiron
I'm not sure I follow, because AFAIK, AI is what tells the animated model what to do. Without it, how would the model choose where to go or what to do?

Just sounds like a shortcoming of both things. Not having animations to address situations, and AI issues having players do things they shouldn't do.

It's a core mechanic though. If the lineman aren't physically allowed to do something. That's not a A.I. issue. If a Receiver wasn't allowed to do a toe drag along the sidelines to make a catch, would you call the A.I. dumb? No, because it was never built into the game. Now if you see a toe drag once in every 10 games or so and you are unhappy with the amount you are seeing, that would be an A.I. issue. That's how I see it anyway.
 
# 100 SolidSquid @ 05/10/16 01:27 PM
Quote:
Originally Posted by Gridiron
I get what you're saying. I'm just saying, that probably wasn't a good way to develop it. It's like, yeah, you build a house but it's on quicksand.
And that's exactly where we are in reguard to a lot of things in madden. The game was built on broken foundation and there's no way to fix it besides tearing it down and starting from scratch but there's too much risk involved to actually do it
 


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