It is more nuanced than knowing every player's attribute or knowing no player attributes. The coaches beginning in rookie league run the players through every possible drill. They have a very good idea of the attributes in their organization. The attributes of MLB players aren't a secret either.
In the low minors it isn't accurate outside your own organization to know the attributes of players. I could see the inexact pie chart apply with the option to scout other team's players and discover their attributes - give your scouts something to do after the amateur draft - but it isn't accurate to say nobody knows the attributes of any players in professional baseball.
Again, people who like the idea of in-game attributes being obscured in some way are saying so largely because those attributes are telling us the exact ability, the DNA of the player so to speak, from which we can find out the expected level of performance *without any uncertainty.*
We can exactly know who are true .260 players in this game, just by looking at their attributes.
What real-life coaches are doing is still *estimation,* which is subject to uncertainty due to individual coach's ability to evaluate players. Real-life scouts/coaches/managers/GMs over/underestimate player values all the time. All kinds of weird managerial decisions and transactions happen, because people, even with proper expertise, just see things differently.
There is a crucial difference between coaches *evaluating* players and their attributes in real life vs. the game handing out their true, exact attributes. In The Show, we can (and should) always rely on attributes (instead of stats) if you are strictly abiding by the rule of chance.
To me, that is not realistic and removes a crucial element -- realistic player evaluation -- from what makes a franchise-like mode engaging.
If you think about it, having the attributes hidden and just seeing stats, especially in franchise mode, would add a huge amount of realism imo. Example would be if you were to sign a free agent who had a good stat year but ultimately is a low rated player you may would take the risk because of the stats shown. If you see that same player is rated a 55 then you're in no way going to sign him. You could really add to the risk aspect and flow of signing and managing players. It's a cool idea, I'm not sure how or if it could work. But it definitely makes you speculate
If you think about it, having the attributes hidden and just seeing stats, especially in franchise mode, would add a huge amount of realism imo. Example would be if you were to sign a free agent who had a good stat year but ultimately is a low rated player you may would take the risk because of the stats shown. If you see that same player is rated a 55 then you're in no way going to sign him. You could really add to the risk aspect and flow of signing and managing players. It's a cool idea, I'm not sure how or if it could work. But it definitely makes you speculate
This is what I'm saying. Honestly the way sports games are setup makes franchise modes very easy to play and without a challenge unless you implement house rules for yourself. With this simple change you wouldn't have to go to those extremes to have an even playing field vs the CPU.
When is the last time you built a team up and failed? All of the dynasty threads I read people are always making the playoffs. That is fine I know people like that but I would like to fail occasionally and have things not work out. To me that is just as fun. When is the last time you traded for a player or signed a free agent and they pulled a BJ Upton in The Show? It just doesn't happen because you would never sign a guy with an awful rating who had a big statistics year or multiple ones, then have him return to playing to his ratings. The current way of playing you look at their ratings when making GM decisions and have access to perfect information of what you are getting, where in real life that is not the case and that is one of the elements which makes sports great.
I want to experience the dread and disappointment of signing a BJ Upton to my franchise and destroying the dreams of prosperity for my entire virtual fan base. I had to use that as my example it just fit perfect I hope you forgive me.
I figure this would be the best stream to ask but does anyone else want 100 players per team roster? 90 just seems...off. I know A games don't register stats (they should, even though we don't have the option to play their games) but it would give roster builders 300 more players. And it would keep all the FAs from retiring from "Poor Free Agent Market".
I want to experience the dread and disappointment of signing a BJ Upton to my franchise and destroying the dreams of prosperity for my entire virtual fan base. I had to use that as my example it just fit perfect I hope you forgive me.
Agree with you 100%. I would love to hear from Ramone and find out if this could even be a possibility in the future. I know you can't eliminate ratings but if there was a way to hide them, especially for franchise? Could take franchise another step forward for the stat lovers
Someone should run a poll explaining the premise and get a feel from the community.
We have a lot of people who go through multiple seasons but don't play every inning of every game of the season.
Can't keep up with the original point of the debate but his post wasn't spinning anything, it was quite frankly the truth.
Wtf look at poll his post has nothing to do with completing a 162 game season??? Where was it ever implied playing all 162? You have a franchise mode that 500k play and yet majority do not complete
Wtf look at poll his post has nothing to do with completing a 162 game season??? Where was it ever implied playing all 162? You have a franchise mode that 500k play and yet majority do not complete
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No need for implication when it is EXPLICITLY stated
Quote:
Perhaps the most iconic achievement in all of sports gaming is actually playing every inning of every game in a 162 game MLB season. Personally, I have only gotten to about game 100 before losing interest in the pursuit due to general busyness. So what about you? Have you ever done it? Do you have plans to try to do it this season with either MLB 2K13 or MLB 13: The Show?
Wtf look at poll his post has nothing to do with completing a 162 game season??? Where was it ever implied playing all 162? You have a franchise mode that 500k play and yet majority do not complete
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Again though, I haven't kept up on the conversation so I'm not sure if you're referring to the poster you quoted or someone else.
The post you quoted was accurate but I can't tell if that's who you're talking about.
The poll was about who plays every inning of every game, that's vastly different than who completes seasons. We have posters who every talk about playing one game out of a series to get through the seasons quicker.
ok from what we know that DD and that other mode are the top two units in this game... they are the ones that make the game money due to cards and all that stuff that franchise doesn't really use.. and now to find out that the two NEW modes are DIRECTLY linked to DD is really not good news...
as someone said very early on in this tread... this is a huge franchise base site and we are still not getting the majority of the respect we deserve... deep dive into franchise my rear end... that was well anyway....
i really wish we could turn off morale in franchise mode...
also wish we coulld turn off card packs in franchise... or be able to put them in the market place... for those of us that are just wasting them when we play every day...
Except his very first paragraph insinuates that SCEA was lying about being able to store stats(the PS3 variable).....instead of what is more likely....they changed the way stats were stored by rewriting the programming for that which does so.
Veiled as it might be....it's there.
Which is happening more and more and is also..."getting old".
Man....I'm losing interest in O.S......something I would never have thought would happen.
Onto the other subject at hand...
I don't think Brian was saying to RID the game of attributes...but hide them....and you would know a player was a good contact hitter without seeing his 85 by....his scouting report!
The actual attribute is still there to drive the game....you would just be able to not view it.
What I get from the stat based progression is this.
If a player has a 80 contact vs Rhp the game/team/organization/player expects that player to have a certain batting avg. lets say .290 against Rhp.
If the player hits that certain avg or close to it .280-.300, his rating remains the same. If he exceeds it and hits .310, it increases but not as much because the game expects him to hit Rhp well.
If the player hits below that certain avg based on his 80 contact vs Rhp and hits .260, the game is like "well you shouldn't be expected to hit like an 80, you should be lowered to a 75 contact vs Rhp.
Similarly if a player is rated 40 contact vs Rhp he is expected to hit around .220. If the player hits around .220 his rating is accurate and doesn't need to be altered. If he hits below .220 the game says your supposed to be bad, but not that bad, lower you 3-5 points.
If that player who is rated 40 contact vs Rhp hits well over his expected avg of .220 and hits let's say .250 the game is like well shoot we got your rating wrong, you obviously can hit Rhp so we'll raise your rating to a 50 and expect you to hit that avg now. But if you start sucking against Rhp again it'll go back to 40.
I don't see the problem here. It's not like if he's rated 40 and hits like a 40 should it'll drop even lower. As well as rated high and hits high. The real progression/regression aspect is when a player doesn't perform as expected, then expectations need to be changed, thus ratings change.