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NBA 2K16 News Post


Previously released for PlayStation 4 and PC users, NBA 2K16 patch #3 is available now for Xbox One users, weighing in at 2.1 GB. Get a few games in and post your thoughts!

Patch notes are below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 81 phlipmode @ 11/25/15 01:03 PM
Quote:
Originally Posted by tha_show256
Try turning down your CPU assist, if necessary turn it down to 0, I hope this helps.

It's at zero by default always has been on 12 min superstar sim... I check it from time to time to see if it goes up ... I even raised it to 100 thinking. It may be reversed lol. Same result ... The worse is when the country rush pick and roll and the big runs under the goal and you know the cheesy pass is coming and your in front of the center waiting to steal the ball... When the AI is ready to make the pass and your in the passing lane it will move your guy out of the way and make the pass.. Or if your about to get to the passing lane... It will slow you down so it can make the pass..

But thx for the advice man I'm at a lost with the gameplay from 2k for allowing this crap in the game ..


Sent from my iPhone using Tapatalk
 
# 82 itsVURN @ 11/25/15 02:14 PM
I like some of the improvements but I'm not really liking the on ball defense adjustments. You can just set up dribble yourself open pretty consistently. Too much interior passing as well. Not sure if its patch related but wayyy too many bailout fouls as well.

I am liking that inside shots have been toned down

Sent from my SAMSUNG-SM-N910A using Tapatalk
 
# 83 ksuttonjr76 @ 11/25/15 02:35 PM
Quote:
Originally Posted by itsVURN
I like some of the improvements but I'm not really liking the on ball defense adjustments. You can just set up dribble yourself open pretty consistently. Too much interior passing as well. Not sure if its patch related but wayyy too many bailout fouls as well.

I am liking that inside shots have been toned down

Sent from my SAMSUNG-SM-N910A using Tapatalk
After playing 5 games last night, my biggest complaint would be the on the ball defense. Not sure why I'm really surprised that it's toned down. Defense always take a backseat to the offense. However, I feel like my opponents were just "moving" past me at angles, and there was little to no contact animations unless they ran directly into me. I am happy that sliding around on defense is less noticeable overall, and DEFINITELY happy that my players are flopping less and not getting many blocking fouls.

I'm not too concern about the blocking. As much as I loved pinning the shot attempts to backboard (I will genuinely miss that, lol), realism is realism. Also, I'm going to chalk up my poor shooting to either a new behind the scenes tweak or the patch had an impact on the players' releases. I'll just go into practice mode and readjust. I was shooting a lot of C+ or lower shots. Before the patch, I was shooting a lot more B- and higher shots.
 
# 84 hanzsomehanz @ 11/25/15 03:08 PM
I give this patch ⭐⭐⭐⭐☆

Park and Pro AM play very well and I love love love the 3s in the key violation in Park.

My Career plays much better in respect to AI use of ACE and plays are run at a higher tempo.

The only criticism I have is the ball security. In Pro Am my 99 balanced SG is dropping the ball with no interference initiated and no iso dribble initiated - I simply put the ball in live play and suddenly it's dislodged when I try and move... I had 6 loose ball turnovers one Pro Am game and not one of them were initiated by the defender contact or traffic... player simply loses control...

The ball security pitfall is an extremity and I'm not gonna request it be patched. Reason being: there is way more good in this patch than bad that I don't want any more tuning and patching to ball security - I can wait for 2k17.

Blocking feels fine, on ball defense feels fine, shooting, it all feels fine and so does the general gameplay in Patch 3.

Sent from my SGH-I337M using Tapatalk
 
# 85 stillfeelme @ 11/25/15 03:24 PM
I actually like the patch vs. the CPU SS Sim no slider changes. I have shot the lights out in one game with the Warriors. I was like 18/30 from 3pt and made 8/8 as a team in the 3rd. I don't recall any game like this year with multiple teams I have used. Draymond was on Barnes on. I had like 3 guys with the double rings. I had to double check the settings multiple times. It reminded me of that Clippers game.

I played another game Portland vs. Timberwolves and I shot 6/30 from three 20% and the game went into double overtime I managed to pull it out. Something is up with the clutch in this game or is it just me so many games are close or come down to the last few shots? Towns hit this midrange shot to tie the game should have recorded it just crazy with like a second left.

I know I played at least 10 plus overtime games already. The CPU just comes back it is hard to put them away.

What is clear to me is they toned down the "brain neutral" user CPU AI. Is it perfect no but it is much better post patch. It makes a big difference that your CPU teammates are helping out.
 
# 86 The 24th Letter @ 11/25/15 03:30 PM
SS/SIM has felt fantastic to me post patch tbh....
 
# 87 BaselineBakes @ 11/25/15 03:53 PM
Quote:
Originally Posted by The 24th Letter
SS/SIM has felt fantastic to me post patch tbh....
I second this. Had 12 min/HOF sliders before the patch and went to start from scratch but loved the way post patch played so much I'm just going to bump it down to 10 min quarters and turn a blind eye to the few stats that aren't perfect and enjoy SS/SIM. Slider-itis was killing me.

Back and forth runs, good offense, consecutive stops. I feel like this patch brought it back to how this game felt out of the box while fixing all the little things that plagued it during release.
 
# 88 The 24th Letter @ 11/25/15 04:14 PM
Quote:
Originally Posted by BaselineBakes
I second this. Had 12 min/HOF sliders before the patch and went to start from scratch but loved the way post patch played so much I'm just going to bump it down to 10 min quarters and turn a blind eye to the few stats that aren't perfect and enjoy SS/SIM. Slider-itis was killing me.



Back and forth runs, good offense, consecutive stops. I feel like this patch brought it back to how this game felt out of the box while fixing all the little things that plagued it during release.

The peaks and valleys are definitely my favorite part.

Went down 22-6 against the Hawks with the Hornets, tied it up at by half time.....Hawks went up by 6 after the half, and I ended up winning by 12 after a big run.....complete roller coaster of a game....didn't feel this way originally to me, which is why I made the thread about game diversity early after release....
 
# 89 jfsolo @ 11/25/15 05:03 PM
I agree on the User CPU A.I., and also I think that the CPU opponent makes more mistakes now, not as many as they should, but it is better. My only real issue is that I am completely hapless guarding on the ball. The CPU just waltzes by me to the rim at will. I am using the the Lakers so that is a major handicap.
 
# 90 Nevertheles109 @ 11/25/15 05:14 PM
Quote:
Originally Posted by jfsolo
I agree on the User CPU A.I., and also I think that the CPU opponent makes more mistakes now, not as many as they should, but it is better. My only real issue is that I am completely hapless guarding on the ball. The CPU just waltzes by me to the rim at will. I am using the the Lakers so that is a major handicap.
The Lakers are my favorite team in real life but I can't play with them this year man. 2K has it too accurate because their defense is an abomination in this game and there isn't much you can do about it except go thru the motions, like last night.. SMFH
 
# 91 Sitew33 @ 11/25/15 06:27 PM
Quote:
Originally Posted by michaelsan
I'd also know about the "Force 6th man option" how does it work and where is it? Can anybody provide a screenshot? Thanks a lot

Sent from my D5803 using Tapatalk
When you edit a player its in the Vitals section. Its right under Injury type... "Force Non-Starter"
 
# 92 Sinner @ 11/25/15 07:04 PM
I started up the game and didn't get a "NBA 2k16 needs to be updated message. Game started and there was some window on the main menu that had press B at the bottom. No idea what was supposed to be there but it said the code I entered wasn't valid.

At the bottom it had a message to get the upgrade I needed to go to the main menu so I went to Home Screen quit the game and started again. When I got to the main menu this window was up again with press B at the bottom, again I got the message the code was invalid and I didn't see the need to go to main menu to get upgrade but it also never told me that NBA 2k16 needs an update do you want to update message...so how do I know if I got it?
 
# 93 Hustle Westbrook @ 11/25/15 07:13 PM
What does 2K have against defense? My God you guys should be embarrassed for releasing this game like this.
 
# 94 itsVURN @ 11/25/15 07:17 PM
Game plays better in MyCareer and Play Now, but so far I'm HATING this patch on MyTeam.

Playing RTTP in the second seed and guys just hesitation dribble right through me. Passes and dribbling in traffic with no consequence. Every game is a shootout. Point guard zig zag turbo insanity

Blocks werent great before but now EVERYBODY can score inside. One cut and buckets.

Play Now feels much more balanced. Gonna stick with that for now I guess

Sent from my SAMSUNG-SM-N910A using Tapatalk
 
# 95 Man2116 @ 11/25/15 09:38 PM
They really need to fix the free throw celebrations, thought it may have been a PS4 thing sux to see XB1 has it too, bring back the player celebrations on free throws 2k!!
 
# 96 henne407 @ 11/25/15 09:41 PM
Quote:
Originally Posted by Man2116
They really need to fix the free throw celebrations, thought it may have been a PS4 thing sux to see XB1 has it too, bring back the player celebrations on free throws 2k!!
I completely agree the lack of player interaction while shooting free throws takes a bit of realism away from the game. 2K PLEASE FIX ASAP.
 
# 97 number1thumbs @ 11/25/15 09:53 PM
HOF sim seems too easy now. won my last 3 games by 20+ points before patch i won the majority of games but most were tight. CPU turning over the ball like crazy, and my 3 going in at a higher clip.

Small sample size, but anyone else seeing this?
 
# 98 grgmths1433 @ 11/25/15 10:20 PM
Quote:
Originally Posted by Man2116
They really need to fix the free throw celebrations, thought it may have been a PS4 thing sux to see XB1 has it too, bring back the player celebrations on free throws 2k!!
I see players interfering high fives. Can you be more specific.
 
# 99 MeloJello @ 11/25/15 11:44 PM
Even though transition defense has gotten better. Its still a problem and def rotation still a problem not as bad as before the patch but still a problem. This is all in mycareer. CPU still throw tom brady passes. Loose ball still goes back to offense with their superhuman reflex. Crowds are too damn quiet, they look bored out there. I have yet to experience a kickball called. Very rarely see a charge call.

AI teammates throwing the ball in the backcourt getting backcourt violation. AI teammates looses the ball easy because there is no kickball violation being called. Does kickball or charge do even exist in this game. Even though patch 3 has somewhat improve this game. There are still lingering issues. And for some reason why does it take my center forever to sprint, even at full stamina he jogs what the hell man. I am getting outrun by snail centers like Roy Hibbert. Why are they outrunning me or even catching up to me. Its like I take huge step back before I sprint. Who the hell runs like that on a basketball court.

I not sure if this is a placebo effect but that stupid freq and vibrating dance has been tone down. I dont see it as much as before because that stupid dance has cost me alot on trying to get back on defense. All in Mycareer

Sent from my SM-G900T using Tapatalk
 
# 100 dnyce87 @ 11/25/15 11:54 PM
Quote:
Originally Posted by MeloJello
Even though transition defense has gotten better. Its still a problem and def rotation still a problem not as bad as before the patch but still a problem. This is all in mycareer. CPU still throw tom brady passes. Loose ball still goes back to offense with their superhuman reflex. Crowds are too damn quiet, they look bored out there. I have yet to experience a kickball called. Very rarely see a charge call.

AI teammates throwing the ball in the backcourt getting backcourt violation. AI teammates looses the ball easy because there is no kickball violation being called. Does kickball or charge do even exist in this game. Even though patch 3 has somewhat improve this game. There are still lingering issues. And for some reason why does it take my center forever to sprint, even at full stamina he jogs what the hell man. I am getting outrun by snail centers like Roy Hibbert. Why are they outrunning me or even catching up to me. Its like I take huge step back before I sprint. Who the hell runs like that on a basketball court.

I not sure if this is a placebo effect but that stupid freq and vibrating dance has been tone down. I dont see it as much as before because that stupid dance has cost me alot on trying to get back on defense. All in Mycareer

Sent from my SM-G900T using Tapatalk
There are charge calls in MyCareer. I found that playing on casual you will NEVER get a charge call (due to it being at 0) so I put it on SIM and have successfully got 2 charge calls so far my 2nd season PRE-patch. I am playing POST patch right now and can def say the game feels much smoother and the lag on the button presses are no more (this was a HUGE problem for me). Hopefully there will be more charge calls as I can't say how many times I'm in position against aggressive drivers like westbrook, rose, wall, and bledsoe only to get the bump animation and around me they go.
 


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