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NBA 2K16 News Post


Previously released for PlayStation 4 and PC users, NBA 2K16 patch #3 is available now for Xbox One users, weighing in at 2.1 GB. Get a few games in and post your thoughts!

Patch notes are below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 61 iguild09 @ 11/25/15 12:55 AM
Is anyone else having issues playing with a friend as a walk on in Pro Am
 
# 62 IUxHOOSIERS @ 11/25/15 12:58 AM
Does anyone know if some Pro-Am players on your team end up not making it to the game still?
 
# 63 HowDareI @ 11/25/15 01:10 AM
Quote:
Originally Posted by iguild09
Is anyone else having issues playing with a friend as a walk on in Pro Am
Yep, whoever starts it gets in and whoever else is with them gets stuck on a loading screen.

I appreciate how everything gets "fixed" and that leads to breaking ten other things.
 
# 64 whtmke19 @ 11/25/15 01:19 AM
Can anyone tell me where I can find this "turn 6th man on"?
 
# 65 ksuttonjr76 @ 11/25/15 01:26 AM
Does anyone feel like the shooting is harder now in the Play Now mode?
 
# 66 michaelsan @ 11/25/15 01:40 AM
I'd also know about the "Force 6th man option" how does it work and where is it? Can anybody provide a screenshot? Thanks a lot

Sent from my D5803 using Tapatalk
 
# 67 whtmke19 @ 11/25/15 01:47 AM
Quote:
Originally Posted by michaelsan
I'd also know about the "Force 6th man option" how does it work and where is it? Can anybody provide a screenshot? Thanks a lot

Sent from my D5803 using Tapatalk
I just started a MyLeague, it's available there but not in MyGM, which makes no sense. Players don complain in MyLeague, what a joke
 
# 68 swac07 @ 11/25/15 01:54 AM
Blocks are definitely tuned down....I had 4 blocks all game ..3 with Gasol and 1 with Z-Bo..thats it nobody else had a block..Cpu teammate ai seems improved offball...I had Zbo to shut Dirk down one posession that felt good.Hesitations seem to be tuned down a bit from dribbles and size ups which is cool...

Some minor things though..dunks in the paint(crowded) seemed to go in with ease with no sense of contact...I might need to change some sliders to fix that

Some defensive contact animations arent kicking in that feel like they should but its not that bad

The teammate interactions during fts are gone wdf it looks so dry now

Overall gameplay feels smoother and even more rewarding in some cases...good stuff 2k!!

My impressions are from playing offline ..Allstar/Sim difficulty....no custom sliders
 
# 69 AmGroot @ 11/25/15 01:57 AM
Quote:
Originally Posted by DutchMastah7
My accessories in MyTeam still aren't correct. I had the Sonics uniforms initially, but changed to the old Suns "sunburst" uniforms and my accessories are still green.
You changed to the actual in-game uniform for the Suns, correct?
 
# 70 thormessiah @ 11/25/15 02:25 AM
I played 3 online games when I got home from work today, 2 in Play Now and one in MyTeam. I won all 3......But some of the issues that plague this years 2K are still somewhat prevalent. Let's review:

1. The bump steal is back and better than ever, regardless of ballhandler ball rating. If you get hit from the side by a player on the opposite team, you will almost certainly lose the ball. The behind the back steal is also annoyingly effective, so unless you're protecting the ball at all times get ready for some "what the heck?" turnovers.

2. Transition defense is sort of fixed. What'll happen now is that your center will sort of camp in the middle of the paint until everyone gets back. Unfortunately, one of the people I played quickly figured out a way around this: Just pull-up for 3. It feels more like they slapped a band-aid on it rather than make actual fixes.

3. On-ball defense itself feels very nerfed. All 3 people I played were essentially turboing around me to get into the paint to dunk, using half-spins and baseline spin moves. And they were mostly successful. Your AI teammates sometimes over-help to the point where they'll ignore 3 point threats. However this actually helps in terms of Pick and roll defense, as they will automatically rotate over to cover the screener.

4. Jumping fouls (where you pump fake and the opponent bites and your player shoots the ball and gets the whistle) seem very toned down. Too much I think, since people can pretty much jump into you 3 or 4 times in a row and get away with it. And they come up with steals doing that too. Very annoying.

That's about it.
 
# 71 Jrocc23 @ 11/25/15 03:06 AM
Haven't played much but it plays pretty close to the same before. Can't lie, I am kind of disappointed on the nerf of the midrange. How it was pre patch was about exactly how it was back in 2K11. Was kind of easy, but with solid D it was very broke. Now I am missing wide open mids.

The FT animations is broken like PS players stated. Also seems like my replays are also broken as well. When it's about to go to a replay, it just like glitches and go back to the game. Thinking that's also what happen to my ring ceremony, it just skipped it. Hopefully, that stuff can be cleaned up soon.

Pick and roll D so far is a lot better. The big man sits back instead of coming all the way up and leaving the roll man open. But still messing w/ it.

Not as bad as I was hearing so far, but still have to play a lot more.
 
# 72 michaelsan @ 11/25/15 03:10 AM
Quote:
Originally Posted by whtmke19
I just started a MyLeague, it's available there but not in MyGM, which makes no sense. Players don complain in MyLeague, what a joke
Available where?

Sent from my D5803 using Tapatalk
 
# 73 michaelsan @ 11/25/15 04:22 AM
Bump
Can't find the 6th man option..


Sent from my D5803 using Tapatalk
 
# 74 Jrocc23 @ 11/25/15 05:22 AM
I thought that side stepping into shots when players are wide open was going to be patched. Seen it happen as usual.
 
# 75 Inzombniac @ 11/25/15 05:27 AM
Quote:
Originally Posted by thormessiah
I played 3 online games when I got home from work today, 2 in Play Now and one in MyTeam. I won all 3......But some of the issues that plague this years 2K are still somewhat prevalent. Let's review:

1. The bump steal is back and better than ever, regardless of ballhandler ball rating. If you get hit from the side by a player on the opposite team, you will almost certainly lose the ball. The behind the back steal is also annoyingly effective, so unless you're protecting the ball at all times get ready for some "what the heck?" turnovers.

2. Transition defense is sort of fixed. What'll happen now is that your center will sort of camp in the middle of the paint until everyone gets back. Unfortunately, one of the people I played quickly figured out a way around this: Just pull-up for 3. It feels more like they slapped a band-aid on it rather than make actual fixes.

3. On-ball defense itself feels very nerfed. All 3 people I played were essentially turboing around me to get into the paint to dunk, using half-spins and baseline spin moves. And they were mostly successful. Your AI teammates sometimes over-help to the point where they'll ignore 3 point threats. However this actually helps in terms of Pick and roll defense, as they will automatically rotate over to cover the screener.

4. Jumping fouls (where you pump fake and the opponent bites and your player shoots the ball and gets the whistle) seem very toned down. Too much I think, since people can pretty much jump into you 3 or 4 times in a row and get away with it. And they come up with steals doing that too. Very annoying.

That's about it.

You are very on the point. 1 and 3 are the worst online. As a center, getting the ball anywhere but an open dunk under the basket so far has lead to someone bumping into me to get the steal almost every time. Then the on ball defense is basically guys standing (even bigs) and then blowing by and getting into the paint and making almost every lay up. There were also some ridiculous 3's going in.

So far, I'm in the middle. Some of the new addition/fixes are nice but it's going to be an annoyance trying to play defense and it doesn't seem like the whole Center getting stripped thing is much better at all. In a positive, the CPU players in Pro-Am are better and they take position into account now so whatever position you're missing, you'll get someone for.
 
# 76 The 24th Letter @ 11/25/15 06:48 AM
Quote:
Originally Posted by Jrocc23
Also seems like my replays are also broken as well. When it's about to go to a replay, it just like glitches and go back to the game. Thinking that's also what happen to my ring ceremony, it just skipped it. Hopefully, that stuff can be cleaned up soon..

This started for me last night.

Was back this morning



Hopefully just a blip
 
# 77 phlipmode @ 11/25/15 11:07 AM
Quote:
Originally Posted by badazzleroybrown

and laggy defense when you play is a joke. sometimes when you attempt to add more animations to a game it suffers till the end of the year before it plays good. i am tired of having to wait for the game to be responsive to my actions on the court i feel like a person who has alzheimer's when i attempt to play defense..
This statement is my biggest biggest issue with 2ks gameplay.. Post patch there are some notable improvements ... But this statement above kills the game for me...

Here's the deal:

2k gives us so much control... They include defensive and offensive tutorial vids in the game... They give us PoE.. Sampham and daCzar post helpful defensive tips on man to man defensive ...

So 2K.. Why give us all this control on defense... If your going to decide the outcome for us when the cpu AI decide to make a scoring move to the basket ???? And you use a Jedi mind trick to lag the user on defense then release us once the cpu has had its way with us .. and hope our minds and eyes believe it's all a legit fluent behavior ..??? Yes it works against kids who can't tell the difference ... But 2k has to know it's mostly older teenagers and Aldults who play mygm and my league and use all the tools the game give us to create a realistic experience as much as possible...

All the feed back post patch is great guys but I feel with all the different modes on this game there needs to be split post patch comments threads ... It's hard to read through all the issues with Myplayer and my career when those are modes some of us don't touch and vice versa... Sorry you guys are having sooo many issues post patch with those modes man. I will start a thread for MyGm / MyLeague post patch Sim impressions ... If a mod thinks it's a bad idea then let me know ..



Sent from my iPhone using Tapatalk
 
# 78 thormessiah @ 11/25/15 11:39 AM
Really starting to hate this patch. Playing against the CPU is just drivng me nuts.

https://account.xbox.com/en-US/gamec...d-70e811081528

Perfect defense, but Monroe hits ridiculously tough shot. If that had been me shooting that, it would've been a Death Star Lego brick.

https://account.xbox.com/en-US/gamec...d-70e811081528

Here a nice lil' crossover by Bledsoe...but watch what happen at the other end. The CPU's perimeter bumping does not seem to be affected in the least. I understand Bledsoe is a good defender, but I still have Kyle Korver bodying up people like Rose and Curry and forcing them to pick up their dribble.
 
# 79 tha_show256 @ 11/25/15 11:57 AM
Quote:
Originally Posted by phlipmode
This statement is my biggest biggest issue with 2ks gameplay.. Post patch there are some notable improvements ... But this statement above kills the game for me...

Here's the deal:

2k gives us so much control... They include defensive and offensive tutorial vids in the game... They give us PoE.. Sampham and daCzar post helpful defensive tips on man to man defensive ...

So 2K.. Why give us all this control on defense... If your going to decide the outcome for us when the cpu AI decide to make a scoring move to the basket ???? And you use a Jedi mind trick to lag the user on defense then release us once the cpu has had its way with us .. and hope our minds and eyes believe it's all a legit fluent behavior ..??? Yes it works against kids who can't tell the difference ... But 2k has to know it's mostly older teenagers and Aldults who play mygm and my league and use all the tools the game give us to create a realistic experience as much as possible...

All the feed back post patch is great guys but I feel with all the different modes on this game there needs to be split post patch comments threads ... It's hard to read through all the issues with Myplayer and my career when those are modes some of us don't touch and vice versa... Sorry you guys are having sooo many issues post patch with those modes man. I will start a thread for MyGm / MyLeague post patch Sim impressions ... If a mod thinks it's a bad idea then let me know ..

Try turning down your CPU assist, if necessary turn it down to 0, I hope this helps.


Sent from my iPhone using Tapatalk
Try turning down your CPU assist, if necessary turn it down to 0, I hope this helps.
 
# 80 phlipmode @ 11/25/15 11:57 AM
Quote:
Originally Posted by thormessiah
Really starting to hate this patch. Playing against the CPU is just drivng me nuts.



https://account.xbox.com/en-US/gamec...d-70e811081528



Perfect defense, but Monroe hits ridiculously tough shot. If that had been me shooting that, it would've been a Death Star Lego brick.



https://account.xbox.com/en-US/gamec...d-70e811081528



Here a nice lil' crossover by Bledsoe...but watch what happen at the other end. The CPU's perimeter bumping does not seem to be affected in the least. I understand Bledsoe is a good defender, but I still have Kyle Korver bodying up people like Rose and Curry and forcing them to pick up their dribble.

Yeah man the first vid is classic 2k when the shot clock is going down or when they decide they will get a bucket this Possession no matter what ... The will score!! Lol it's stupid


Sent from my iPhone using Tapatalk
 


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