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NBA 2K16 News Post


Previously released for PlayStation 4 and PC users, NBA 2K16 patch #3 is available now for Xbox One users, weighing in at 2.1 GB. Get a few games in and post your thoughts!

Patch notes are below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 161 The 24th Letter @ 11/27/15 08:47 AM
Quote:
Originally Posted by ksuttonjr76
I was joking, lol. For me, the transition defense is not that bad.

Oh I know,- wasn't coming at you or anything...

BTW PG is ridiculous in this game, I know you're happy. He's the first player where I've gotten a green release on a step back, lol
 
# 162 phlipmode @ 11/27/15 09:30 AM
Quote:
Originally Posted by psydefx
i'm wondering if 2k will address the defensive issues in another patch, or even just acknowledge them ffs.

Dude I really hope so lol but after a 3rd patch I can't get my hopes up..


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# 163 Goffs @ 11/27/15 09:42 AM
Quote:
Originally Posted by phlipmode
Dude I really hope so lol but after a 3rd patch I can't get my hopes up..


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So you guys want magnetic defense back? The whole reason why defense was nerfed was because people complained that they couldn't and1 dribble past their defender.

I'm all for it!
 
# 164 phlipmode @ 11/27/15 09:54 AM
Guys all of the dialogue in this thread is great but now we really need to get this stuff organized... And provide a simple way for the 2k dev team to respond... Think of this thread as a large meeting... Everyone has voiced their complaints now someone needs to do the meeting notes and provide (A) action (R) request & (S) statement. Points as well as identify which game modes they are experiencing the problems with the game... In my opinion we should not focus as much on things we can change with a slider tweak but focus on actually gameplay issues that can't be tweaked with a slider adjustment..

We have to remember that these guys make a hell of a game every year... Their not making fallout or The Witcher series were that can take their time and push a game out every 4 years.. Also they have families too and have to deal with work/life balance like we do.

So let's help ourselves by helping them have an easier time seeing our issues with the game, responding if they feel like these are issues to them and will patch or not some of these.

Once they respond yea or neh then we as gamers can decide based on the devs feedback if we as gamers will continue to play the game or not, purchase it again next year or continue to support the franchise. If they respond and we don't like the answer they give but we continue to play the game and complain then it's on us not them because they have told us where they stand and the direction they are moving with the franchise ... "Will they continue to put more hours into my player and less into simulation AI... " ? "Will they they comback to their roots and put more gameplay sim hours over Myplayer ?" Or continue to try to balance both??? Which this will be the answer tbh.. But without structure it's hard to hold them to some of the gameplay issues mentioned in this thread.


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# 165 phlipmode @ 11/27/15 10:20 AM
Quote:
Originally Posted by Goffs
So you guys want magnetic defense back? The whole reason why defense was nerfed was because people complained that they couldn't and1 dribble past their defender.



I'm all for it!

I want to play on ball defense without being held by an imaginary force when the cpu AI goes to make its scoring move..

Example:
As a defensive end your goal is to sack the quarterback especially on 3rd and long.. No matter how great you are or what you have been taught via tutorial vids etc... If the offensive lineman hold you it's a flag/penalty that is called against your opponent..

If you play on ball enough defensive or take notice when the cpu is ready to score ... Your user controlled player will slow down to a turtle speed to allow for the cpu AI to score... It will release you wants its sure your no threat to the outcome it has scripted to be true lol. "Cheating" ..

It happens so fast that some of you may not take notice and that what the developers wants .. It's that devs job to put cheats in the game and blend it to make it feel organic and realistic. ...

2k the way I see it there's 2 kind of plp that this affects ... The gamer(A) who says "2k is to easy the game six there's no challenge" ... And the sim gamer(B) who says "The game is cheating with obvious scripted codes that shouldn't be in a sim Bball game" ... 2k has chosen to respond to gamer (A)[emoji53][emoji53][emoji53] over the past years..

Is gamer (A) the majority and gamer (B) the minority ??? Why the hell does 2k care so damn much ?? If gamer (A) wants the game to be harder play on HOF and turn ALL the damn sliders up to 100... Then if you win post it on YouTube and I'll send you a cookie and a gold star sticker for your accomplishment lol.

That is what I mean when I say the defense is atrocious an all that goes with that ... Transition defense, Tom Brady passes full court lol, off ball help AI defense ... Etc.


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# 166 ksuttonjr76 @ 11/27/15 10:31 AM
I started tweaking coaching sliders...

The only complaint I have is that I still feel the on the ball defense is slow to respond.
 
# 167 swac07 @ 11/27/15 11:10 AM
Quote:
Originally Posted by swac07
I do have a question though. The crowd the dribbler function for pgs "seems" to be nerfed now for pgs (from the last 3 games I've played the animation wont trigger while playing this position and guarding another pg),but with other positions I can get it to function with ease. Does it have something to do with player def ratings thats why its not activating with certain players or have they just tuned it down in general?...Just making sure im not going crazy lol

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No answer guess i must be going crazy then lol

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# 168 dnyce87 @ 11/27/15 11:13 AM
Quote:
Originally Posted by dnyce87
I don't have a problem shooting at all to be honest. 2k really needs to stop trying to please everyone because clearly no one is going to be happy with the end result lol. Don't touch shooting percentages anymore and focus on the things that REALLY need work and that everyone can agree on.

What everyone still continues to complain about and I for one am complaining as well is the Tom Brady full court hail mary passes to the paint the CPU does (Users who exploit as well). It looks atrocious especially when you've stopped and force the ball handler to pick up their dribble only for them to get an almost automatic assist bullet pass to the paint. This almost NEVER happens in the NBA in how I described it so why in 2k16? Never in previous 2ks was the CPU doing something ridiculous like this. Find a way to penalize user and CPU by it resulting in an intercepted pass or TO more often because the success rate is just crazy.

Transition defense (or after made baskets)......It's a broken record at this point because even after patch IMO it still hasn't been addressed appropriately. Again, I have never seen transition defense this awful in previous 2k's. Why the AI doesn't sprint back instead of a non chalant jog is beyond me. I wouldn't mind if it happened on occasion because players slip up on defense sometimes IRL. But this happens more than 90% of the time which obviously is unacceptable.

Minor issue here, but anyone notice CPU runs the SAME 2-3 plays all the time? I've been noticing this since back to 2k13. They don't go deep enough into their playbook and it's too predictable often leading to intercepted passes and inevitable TO's. Smarten up the CPU a bit more!

They need to do a complete rehaul with the live ball and physics. Too many times the CPU has the magnetic yo yo dribbling effect when trying to get by you or the AI. Two problems there: 1 if that is the user doing that then we'd immediately lose and turn the ball over and 2 maybe in the park that could be an arcade like dribble move, but in the NBA that's called a CARRY lol. On the user side when near sideline out of bounds after user or CPU steals the ball, the same magnetic yo yo effect happens where ball clearly dribbles out of bounds but it doesn't touch the ground and continues dribbling in bounds up the sideline.

Speaking of out of bounds, they need to get rid of the force field that keeps the user in bounds and just make it realistic and possible to accidentally step out of bounds. This will also elimimate cheesers from turboing up the sideline and down towards baseline forcing the drive every other possession. I know this warrants a lot of brainstorming and probably not as important as the 1st two, but I think 2k can find a way to clean that up once in for all.

Can't think of anything else gameplay wise that I can say bugs me.
The devs needs to get a hold of the above quote and any other legitimate game flaws that the majority are reporting in a clear and concise report. Just to add, all of these are experienced in MyCareer mode since that is the most important mode for me, but I've read enough that all modes are affected by all of these above as well. If me quoting my own quote was too much just to bump thread I apologize, but with so many people typing what they see minor or major, my quote can get lost in a large thread that speaks for the majority.
 
# 169 grgmths1433 @ 11/27/15 11:59 AM
The fans should be more in the game. I think the crowd needs more chants and make more noise for the home team.
 
# 170 BellSKA @ 11/27/15 01:15 PM
Quote:
Originally Posted by IUxHOOSIERS
Does anyone know if some Pro-Am players on your team end up not making it to the game still?
Sorry, had to bump this. This is my biggest complaint NOW. It never occurred for me until after Patch 3. Hopefully this gets rectified ASAP. For those unaware, if you try playing with friends from MyCourt and join ProAm Walk-On, only the MyCourt leader gets into the ProAm Walk-on game, while your remaining friends are stuck at 99% loading.

We would normally just play ProAm Team Up, but sometimes there are only a couple of us. ProAm is a lot more fun to us than MyPark so we'd really like to avoid playing Park if possible some nights.

We did find a minor work around. It's the same trick you use to join games in EA's NHL. You both go to your individual MyCourts, and give a 1,2,3, go! and join ProAm Walk-On. The drawback, is you very well could be on opposite teams. This has happened to us a few times.
 
# 171 TalenT @ 11/27/15 02:53 PM
Quote:
Originally Posted by Hustle Westbrook
lol.

I've put in about 200 online matches so far in 2K16. I'm not some scrub crying because I'm losing. The defense is an embarrassment in this game.
I feel you bro. I think what a lot of people are missing is, it's not the fact that we get scored on....it's the WAY it happens. I love the game but some of the defensive breakdowns have you like...
 
# 172 Tomb Of God @ 11/28/15 02:39 AM
Ever since this recent Patch came out, I'm unable to play with a friend in Walk-On games in the Pro-Am. Pre-patch we would join either of our MyCourt's and just hop in for a few games, but post-patch whoever's MyCourt we're in the other person just remains in the loading screen whenever the leader joins the Pro-Am.

Has this been addressed? Anyone else having this problem? I realize having two people joining Walk-On games is probably minority, but it was working pre-patch and having this update has caused something to alternate what was working...
 
# 173 Tomb Of God @ 11/28/15 02:44 AM
Quote:
Originally Posted by BellSKA
Sorry, had to bump this. This is my biggest complaint NOW. It never occurred for me until after Patch 3. Hopefully this gets rectified ASAP. For those unaware, if you try playing with friends from MyCourt and join ProAm Walk-On, only the MyCourt leader gets into the ProAm Walk-on game, while your remaining friends are stuck at 99% loading.

We would normally just play ProAm Team Up, but sometimes there are only a couple of us. ProAm is a lot more fun to us than MyPark so we'd really like to avoid playing Park if possible some nights.

We did find a minor work around. It's the same trick you use to join games in EA's NHL. You both go to your individual MyCourts, and give a 1,2,3, go! and join ProAm Walk-On. The drawback, is you very well could be on opposite teams. This has happened to us a few times.
It's incredibly frustrating, it went from being region locked having to wait a month before we could play with most of our friends. Pro-Am patch comes out we can finally play with our friends for a few weeks. Patch 3 drops now either me or my boy can't join into a game because one of us is stuck in 99% load screen. One step forward, two steps back...
 
# 174 JoFri @ 11/28/15 04:16 AM
for the first time since 2k16 launch, i hit consecutive 3s with KD and total 16 as a team in 10-min quarter sim superstar myleague vs cpu. fast breaks are still in. except for the 'broken' defense, patch 3 is rocking.


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# 175 BellSKA @ 11/28/15 01:03 PM
Quote:
Originally Posted by Tomb Of God
Ever since this recent Patch came out, I'm unable to play with a friend in Walk-On games in the Pro-Am. Pre-patch we would join either of our MyCourt's and just hop in for a few games, but post-patch whoever's MyCourt we're in the other person just remains in the loading screen whenever the leader joins the Pro-Am.

Has this been addressed? Anyone else having this problem? I realize having two people joining Walk-On games is probably minority, but it was working pre-patch and having this update has caused something to alternate what was working...
This is still an issue. We were on last night until 2 EST and it does the exact same thing. Because of differing time zones and being adults with families it's difficult for all 5 of us to be on at once. Sometimes even 3. So having 2 only allows us to to play ProAm walk on.

I just posted a work around, but here it is again. It worked for us almost every time last night. We only had to exit 1 game.

Each of you need to be in YOUR MyCourt. You each need to go to ProAm Walk on in your own court. While in party chat just give a 3,2,1 go and select ProAm Walk On from your own MyCourt. The loading screen usually goes from 44, 66, 99% then puts you into the ProAm Walk On pregame lobby. You only have a few seconds before the game will lock you in so make sure you communicate which team you're on. The method we use is the big screen TV in the locker room. Tell each other which side of the screen you're on. The other MyPlayers in the room don't populate right away so you have to make sure you get on the correct side. We usually say "left side/ right side". If you're on opposite sides, or the amount of players in the lobby is wrong hit start and exit ASAP before the game starts. You don't want to have a Quit on your resume. That dings you and is a jerk move to the others who want to play.

Side note, if you enter in a lobby and say there's only 4 or 6 players in the lobby and you and your friend are on opposite sides, don't freak out and leave. ProAm Walk On will move you from one side to the other to make a full team of 5 first before filling the other side. The team that wins gets to 'Keep' the court. Usually a few of those 5 drop out and it populates those open spots first. That's why we usually wait. Once the counter gets to 8 or 9 and you're still not on the same side, bolt.

Sorry for the long explanation. Hope it helps and good luck. If you want to add me on X1 just PM me and I'll get you my gamertag. Instead of struggling with our 2 teams of 2, maybe we can run 4 in ProAm Team Up.
 
# 176 grgmths1433 @ 11/28/15 08:07 PM
Has there been any confirmation when the next patch come out to fix the player celebrations at the free throw line? At first I didn't noticed it. A 2k worker came on these thread and verified it was an issue and only way to fix it is through a patch.
 
# 177 Moses Shuttlesworth @ 11/28/15 09:29 PM
Whats the deal with on the fly subs??? It still doesn't work....wtf
 
# 178 JoFri @ 11/28/15 09:37 PM
Quote:
Originally Posted by Moses Shuttlesworth
Whats the deal with on the fly subs??? It still doesn't work....wtf

can elaborate how it doesnt work?

if u are talking abt ingame making substitution instead of pressing start, it works for xbox1 myleague offline


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# 179 coolcras7 @ 11/28/15 11:55 PM
Quote:
Originally Posted by grgmths1433
Has there been any confirmation when the next patch come out to fix the player celebrations at the free throw line? At first I didn't noticed it. A 2k worker came on these thread and verified it was an issue and only way to fix it is through a patch.
That worker was Mike Wang senior gameplay producer, he did not say another patch would be release just said that the only way to fix the problem was through a patch.
 
# 180 grgmths1433 @ 11/29/15 12:39 AM
Quote:
Originally Posted by coolcras7
That worker was Mike Wang senior gameplay producer, he did not say another patch would be release just said that the only way to fix the problem was through a patch.
I sure he isn't gonna keep it the way it is. Hopefully a patch come soon though.
 


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