Home
NBA 2K16 News Post


Previously released for PlayStation 4 and PC users, NBA 2K16 patch #3 is available now for Xbox One users, weighing in at 2.1 GB. Get a few games in and post your thoughts!

Patch notes are below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 41 Davon_A_Brown @ 11/24/15 07:48 PM
ACE is definitely noticeable now!


Sent from my iPhone using Tapatalk
 
# 42 ryan4131 @ 11/24/15 07:49 PM
Is co-op completely broken for XBox users as well?
 
# 43 Snowmonkey92 @ 11/24/15 08:05 PM
Ok , I don't know about the other mode, but in MyPlayer it's absolutely rubbish!!! I play Superstar-simulation-7min QT. I just finished a game : I lost with the Clipps vs the wolves , with 25 turnovers!!!!!!! The post game is gone since as soon as you get the ball you lost it if there's anybody bumping you (i'm not even talking about double team), None of my teamates scored driving to the basket since the ball get stolen EVERYTIME.None of both team scored a single point with a post move. Among the 25 TO : 8 3sec def violation. We scored 39 points!!!!! I'AM averaging 39 points myself, but in this game I shot only 5 times. Overall we hit a glory 5 out of 19 FT...and I did 4/5.
Plus Jordan was sent to the bench after his 2nd foul in the 1st QT (that's normal) and never came back!!!! And trust me Bargnani is crap he's the only one with less than 10 rebounds (yep you heard me EVERY guy from both starting 5 caught at least 10 rebounds)

What the hell 2k????

EDIT: The 3 sec violation bug is due to the fixing of transition defense. Your big guy will run to get back on D, then he wil stay in the paint FOREVER waiting for his opponent to come, doesn't matter if the guy can shoot , he will NEVER contest the shot if the guy is not in the paint. The only way to avoid the 3sec violation is to guard his player so he has to switch on yours , yep even if you're a PG...
 
# 44 xSouthWESTx @ 11/24/15 08:24 PM
So let's say I am a sunset baller and I want to play with some rivet players at the park, I can't do it anymore? I've tried like 3 times and it won't allow me to play with them. Before the patch I could play with any park players.
 
# 45 KingTocco @ 11/24/15 08:31 PM
Quote:
Originally Posted by Snowmonkey92
Ok , I don't know about the other mode, but in MyPlayer it's absolutely rubbish!!! I play Superstar-simulation-7min QT. I just finished a game : I lost with the Clipps vs the wolves , with 25 turnovers!!!!!!! The post game is gone since as soon as you get the ball you lost it if there's anybody bumping you (i'm not even talking about double team), None of my teamates scored driving to the basket since the ball get stolen EVERYTIME.None of both team scored a single point with a post move. Among the 25 TO : 8 3sec def violation. We scored 39 points!!!!! I'AM averaging 39 points myself, but in this game I shot only 5 times. Overall we hit a glory 5 out of 19 FT...and I did 4/5.
Plus Jordan was sent to the bench after his 2nd foul in the 1st QT (that's normal) and never came back!!!! And trust me Bargnani is crap he's the only one with less than 10 rebounds (yep you heard me EVERY guy from both starting 5 caught at least 10 rebounds)

What the hell 2k????

EDIT: The 3 sec violation bug is due to the fixing of transition defense. Your big guy will run to get back on D, then he wil stay in the paint FOREVER waiting for his opponent to come, doesn't matter if the guy can shoot , he will NEVER contest the shot if the guy is not in the paint. The only way to avoid the 3sec violation is to guard his player so he has to switch on yours , yep even if you're a PG...

Wow. There's no way any of that is true. I've had the patch on PS4 and I'm a big man. I can post up and do all sorts of things without turning the ball over...I play on HOF Sim.

My teammates can score and drive to the hoop. I've had none of the issues you're having, maybe it's you...


Sent from my iPhone using Tapatalk
 
# 46 grgmths1433 @ 11/24/15 09:17 PM
Quote:
Originally Posted by Paul21694
Patch isn't pretty so far. First game was cool of MyCareer was cool, normal. Second game every time I had the ball (as a 7"1 Center) I was being double teamed. On the perimeter. I finished the game with 19 assists, my previous highest was 11.

Three point shooting from the opponent AI is ridiculous, the Kings shot 10/15 from 3 and 58% from the field in general. The only realistic stat was their free throw shooting at 73%. Turnovers are ridiculous too, guys getting the ball stripped as they turn after getting a defensive stop.

And that goddamn dunk animation where they get the slightest contact and throw the ball away is back. My player, with 89 driving dunk and silver Posterizer, just threw it away from contact with Jordan Clarkson.

I hope this game was just an anomaly but if 2K's history with patching their games is any basis to form expectation off, I'm not holding my breath.
You know kids are on this forums. The cussing isn't necessary man. I can understand your frustration but please choose better words.
 
# 47 Snowmonkey92 @ 11/24/15 09:18 PM
Quote:
Originally Posted by StrictlyForBuckets
Wow. There's no way any of that is true. I've had the patch on PS4 and I'm a big man. I can post up and do all sorts of things without turning the ball over...I play on HOF Sim.

My teammates can score and drive to the hoop. I've had none of the issues you're having, maybe it's you...


Sent from my iPhone using Tapatalk
I'm on Xbox One,
I'm 6"8 SF, even if I was the crappiest player ever, I should be the only one to lose the ball, but even CP3 lose it. Let's say he's bringing the ball after a basket, if a player from the other team (even a big guy) is coming from behind him and touch the ball (i'm not talking about steal attempt) he will drop it. It's not that steals are more effective, it's just that the physics is so broken.
And what about the 3sec violation, how is it my fault? And how come everyone on the court grab so many rebounds and block so many shots? And what about FT%???? Still my fault

Ok maybe my save is broken or something, but it's my main character for f**ck sake!!!! It's unplayable 3 games and neither my team or the opponent scored more than 50 points!!!! The only good thing is that our rbd numbers are sky high
 
# 48 henne407 @ 11/24/15 09:19 PM
Are they gonna fix the lack of player interaction when shooting freethrows? it really throws off the realism of the game when u just see the players just standing there with no emotions or no encouragement from there team. PLEASE FIX
 
# 49 quitdabull @ 11/24/15 09:49 PM
Game is getting worse every patch.

I dont get it. The game was getting praise at launch .


Now it seems the cpu has too much influence . I have little control . Its like im not even playing just going through the motions watching the lead go back and forward

I dont want or need cpu assistance whats so hard about that?
 
# 50 xSouthWESTx @ 11/24/15 09:52 PM
Man they did patch it. I think its weak I cant play with my friends who are with other parks now. SMH why would 2k disable this option I thought it was a nice feature.
 
# 51 JoFri @ 11/24/15 10:16 PM
played 1st quarter in myleague vs cpu (simulation on superstar). i saw 3 defense lapses already. when pre-patch, the big men couldnt catch up with their guys running back on defense after a made basket. post patch, the wings lost track of their guys and ended up with easy points in the paint. my wings are roberson and kd.

will post some vidz later.

i've set these poe and defensive settings pre and post patch. will need some adjustment as i prepare for the playoffs.

perimeter
physical
run in transition

moderation onball
tight offball

will post more impression if any.




Sent from my iPhone using Tapatalk
 
# 52 Crystar500 @ 11/24/15 10:30 PM
Jumped into MyLeague with the patched Player Lock. Works like a charm! Really feels like Creating a Legend!

I played a few games with Aaron Brooks (don't ask why) and I'm having loads of fun so far. The game seamlessly simulates to your next appearance. If you come off the bench, it simulates right after tip-off.

Definitely a fun game mode within a game mode.
 
# 53 whtmke19 @ 11/24/15 10:46 PM
are they going to fix the issues with players wanting to start in the mygm mode even though the starter is way better than them? Or put in player roles like last year, I only made it through one season and had a 76 overall player complain he wasn't starting. I think this needs to be addressed
 
# 54 HowDareI @ 11/24/15 10:53 PM
I don't see the complaints yet.....

Played two pro am games as my center:

First one I barely saw the ball (randoms, right) and I got
15 pts, 17 boards, a steal, and 4 blocks.
Didn't get steal spammed all game, and when they tried it was a foul called. Them crazy chasedown blocks weren't happening, and when they tried it was usually called a foul and an and 1. Or they'd miss completely, even on back scratchers.

Other game...



So....

And both games nearly 1000 vc.
 
# 55 Sam I am @ 11/24/15 11:00 PM
Quote:
Originally Posted by thormessiah
PLayed a Quick online game with the Spurs. I was up 3 but ended up losing because I paused and my timer ran out. Why the hell is it only 2 minutes now? That's barely enough time to change anything and some settings can only be changed in the defensive settings menu.
Exactly my point!! As much adding plays & assigning plays & def settings, let alone the damn camera angle, cmon 2k some things need to be left alone, heck with all of theses settings, a complaint could be made to 3 or 4 min. #ifitaintbrokedontfixit
 
# 56 Ray Vibes @ 11/24/15 11:11 PM
I just shot 2 for 39 in a Pro-Am game!!!!!! OMG this game is broken!!!!!! This patch has ruined me!!!!
 
# 57 grgmths1433 @ 11/24/15 11:17 PM
Quote:
Originally Posted by Paul21694
I had no idea that was even a cuss, it's not where I'm from.
I thought you said gd. It's whatever tho.
 
# 58 Korrupted @ 11/24/15 11:38 PM
3v3 Mids and 3's are easy as hell but that 2v2 court is kinda BROKE. Bad shot selection on open Mid's pop up way too often especially off the dribble. It's gon take some time getting used to.
 
# 59 OG_Almighty @ 11/25/15 12:25 AM
In the patch notes, 2K stated that face scans were improved. Have anyone re-scanned their face after Patch 3?

Did 2K improve the results or just fix the buggy elements that were causing some players not to complete a successful scan? 2K15's scan was much more difficult for me, but the results looked almost identical to me. However, my 2K16 scan was much easier and looks nothing like me although it registered triple the amount of reference points that 2K15 rendered.
 
# 60 badazzleroybrown @ 11/25/15 01:06 AM
To me the game play at the end of nba 2k15 rules compared to this
now it plays like junk the step back is worthless as it never works all the animations are cumbersome
and laggy defense when you play is a joke. sometimes when you attempt to add more animations to a game it suffers till the end of the year before it plays good. i am tired of having to wait for the game to be responsive to my actions on the court i feel like a person who has alzheimer's when i attempt to play defense.

to much run and gun if the game didn't have the abundant fast breaks your teams shooting percentages would be terrible as the computer ai is hard to beat in half court but they can beat you all day long. also the uniforms where better represented in 15 both in looks and how they fit the player models. in 16 the way the player models look while running and the way the shorts look reminds me of the pc version when you put the uniforms on low resolution , eather way
the uniforms look like crap compared to nba 15. the pc version is the same as the x box version as i own both nba 15 and nba 16 on both pc and x box one. also most camera angles suck when you try to shoot free throws because the meter is blocked by a computer controlled player model making it impossible to know exactly when to stop the motion.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.