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Madden NFL 16 News Post



We were just sent word that the 'biggest (Madden) patch we've ever done' is going live today. The patch includes a brand new mode, Ranked Draft Champions, along with 'all kinds of bug fixes.'

We're efforting details on what all of this means and will update this post when we get them!

UPDATE #1: EA has posted a blog detailing the Ranked Draft Champions mode.

Quote:
"In order to compete in Draft Champions Ranked, you’ll need tickets. These tickets can be purchased with coins, and may be available through other sources such as solo challenges.

Players will need 3 tickets, which cost 9,000 coins total (3,000 coins per ticket), to enter a Draft Champions Ranked Event.

How many games will I play in each Draft Champions Ranked Event?

You will play until you either win 6 games or lose 2 games. Ranked Draft Champions is a head to head mode. This means you can lose 1 game and still win your Draft Champions Ranked event."
UPDATE #2: Here are the list of fixes in Patch 16.1

Quote:
MADDEN ULTIMATE TEAM
  • Addressed issue where user could only use Enhanced play call settings in Solo Challenges.
  • The Item Binder filters will retain after searching the Auction House from the Item Binder.
  • Users can now quick sell, auction, or trade items that are in their lineup; this will remove that item from the user’s lineup.
  • Turning off the Camera Toggle setting will now correctly allow you to use Strategy Pad controls in Solo Challenges.
DRAFT CHAMPIONS
  • Ranked Draft Champions mode added.
STABILITY
  • Multiple general stability fixes.
  • Fixed a softlock that could occur when viewing manual instant replay after a questionable call.
GAMEPLAY
  • Addressed a gameplay exploit where user could flip a run play and audible to a new run play resulting in an unintended ball carrier taking the handoff.
  • Addressed an issue where elite defenders were causing lower rated receivers to have 0% chance of catching during two-man interactions.
  • Fixed an exploit where users could hot route PA End Around after they would audible and reset the play.
  • Addressed an exploit with HB auto-motion vs man coverage.
  • Increased the effectiveness of AI pass rushers.
  • Eliminated the ability to “route swap” offensive plays.
  • Fixed the issue where users could not use custom defensive playbooks in online play a friend matches.
  • Increased the chances for elite defenders to intercept the ball during two-man interactions.
  • Increased pass breakup chances when using the Play Receiver mechanic in a two-man Aggressive Catch situation.
  • Addressed exploit where the safety in deep zone would misplay the ball when a receiver streaked down the seam.
  • Addressed an issue where the user would be penalized with an “On the Run” throw type when the QB’s feet were still planted and user was trying to pass lead.
  • Addressed an issue where kickers could shank field goals despite keeping the accuracy inside the cone.
  • Fixed a rare issue where the ball carrier could freeze in place after interacting with other offensive players.
  • Fixed an issue where safeties playing the outside deep zone could still get beat deep defending vertical routes.
  • Fixed an issue where preplay mechanics for DL and LB shifts would not function after pressing or backing off the secondary.
  • Addressed an exploit where motioning a WR half a step inside would give the WR a speed burst upon snapping the ball.
  • Addressed an issue where the WR would not make the proper cut after being pressed at the line of scrimmage.
  • Addressed an issue where the AI team would kick a field goal before 4th down in OT instead of attempting to score a TD.
  • Addressed an issue where outside receivers that are aligned tight to the formation are able to get behind deep third defenders consistently.
  • addressed an exploit where the MLB could come through unblocked on FG attempts and block the kick.
  • Overall improvements to AI pass blocking and bug fixes.
  • Addressed an issue where the half would end even if a defensive penalty occurred on the last play. There will now be an untimed down.
  • Fixed an issue where tapping LT during pre-play caused users to challenge a play they did not want to challenge. Users can now quick challenge by clicking in Rstick during pre-play.
  • Improved the hit stick when a user holds it down rather than flicking it.
  • Fixed an issue where FG kickers were sometimes kicking the ball wildly inaccurate when user slightly misses outside the kick meter cone.
  • Fixed an issue where Users could regain ability to Hot Route and quick hike on PA End Around by audibling to PA End Around during huddle break.
  • Decreased inaccurate passes on short throws for elite QB’s who are not under pressure with their feet set.
  • Fixed an issue where the Center does not snap the ball to the Quarterback, instead immediately engaging the Defensive/Nose Tackle, leaving the Quarterback frozen for the whole play.
  • Fixed an exploit on kickoffs where users on the return team could spam audibles until their opponent is forced to kick an inaccurate kick.
CFM
  • Added XP sliders to new online CFM’s.
  • Note: This feature will only work for new Online leagues only – available 11/18.
  • Fixed a bug in CFM preseason and regular season where a last second field goal in OT by the team who received the ball first and is on their first possession would not end the game.
  • Fixed an issue where generated rookies were only wearing Revolution Speed helmets.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned Confidence so that it’s not as easy to earn for offline franchise.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where users could not edit the Depth Chart during the Preseason.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where a Low Back Strain would result in an unrealistic injury length.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Purchasing the “Increased Experience – Increase Player Weekly Goal XP” upgrade will now function correctly.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie safeties’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Addressed an issue where interception season goals were not be being tracked correctly in some instances.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie wide receivers’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned generated rookie cornerbacks’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Fixed an issue where users could have players get traded from their team without their consent when trade type was set to Enable All.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Fixed an issue where users could only re-sign two players before the rest would stay in a “negotiating” state.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue when Progress Player was set to On, the user’s Coach XP would also be spent as well according to the league’s Player Progression Frequency.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
GRAPHICS
  • Added Ann Mara patch to Giants default home and away uniforms.
  • Added William Clay Ford patch to Lions default home and away uniforms.
  • Falcons 50 Seasons patch is added to default Home/Away uniforms.
  • Addressed issues with Bears 1985 Blue Jersey.
  • Addressed errors with the Kansas City Chiefs Official Away Jersey

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 221 ojai4keith @ 11/19/15 03:17 PM
Do scr ambling qbs now scramble. Havwen't seen it yet.


Also saw a papa john ad after first quarter and coachs names used in intros
 
# 222 roadman @ 11/19/15 03:18 PM
Quote:
Originally Posted by ojai4keith
Do scr ambling qbs now scramble. Havwen't seen it yet.


Also saw a papa john ad after first quarter and coachs names used in intros
I've seen Teddy Bridgewater take off a few times on designed running plays, one QB draw and one to the outside.
 
# 223 grgmths1433 @ 11/19/15 03:20 PM
Quote:
Originally Posted by ojai4keith
Do scr ambling qbs now scramble. Havwen't seen it yet.


Also saw a papa john ad after first quarter and coachs names used in intros
Bortles took off against me few times with good yardage gain.
 
# 224 queenie.paula @ 11/19/15 03:32 PM
last night I noticed more commentary lines, lines ive never heard before lol and less repeating, could be a fluke though.


is it my sliders or are the QBs able to do and complete more bombs
 
# 225 bcruise @ 11/19/15 04:23 PM
Sadly "The Flop" is still alive and well when Roughing the Passer is on basically anything above 50:



It'd be fine if this wasn't almost guaranteed to happen two or three times a game. As it is I'd rather leave it on 50 and never have it called.
 
# 226 Armor and Sword @ 11/19/15 04:44 PM
Quote:
Originally Posted by bcruise
Sadly "The Flop" is still alive and well when Roughing the Passer is on basically anything above 50:



It'd be fine if this wasn't almost guaranteed to happen two or three times a game. As it is I'd rather leave it on 50 and never have it called.
It does that at 51. I have to leave it at 50....plus I like laying some wood on QB's like you used to be able to do before they wussified defense in the NFL the last 10 years.
 
# 227 bcruise @ 11/19/15 05:35 PM
Nice pick by Scandrick here, might fall into that whole "elite defenders in 2-man interactions" part of the patch notes (Whether Scandrick is elite or not is open for interpretation). When he starts shading the slot I figured it was either 6 points or a PI call, so the result kind of took me by surprise.

 
# 228 DoubleZ_3 @ 11/19/15 08:23 PM
A+++

Sent from my SM-G900T using Tapatalk
 
# 229 DoubleZ_3 @ 11/19/15 08:30 PM
What has everyone decided to do with their sliders after the patch ?

Sent from my SM-G900T using Tapatalk
 
# 230 Armor and Sword @ 11/19/15 08:34 PM
Quote:
Originally Posted by DoubleZ_3
What has everyone decided to do with their sliders after the patch ?

Sent from my SM-G900T using Tapatalk
Absolutely nothing.
 
# 231 bad_philanthropy @ 11/19/15 08:37 PM
I'm impressed with the post-launch support in fixing cfm considering it isn't a cash cow mode. Rex, Kolbe, and co demonstrated a lot of integrity. It was already the best playing Madden in year, but now, with essential improvements to CFM I'm totally engrossed. Haven't been this into the game since I was a kid.
 
# 232 kingsofthevalley @ 11/19/15 09:16 PM
Can anyone confirm if the tuner is packaged into this new patch? If so, thats extremely disappointing for me because the game plays better without the tuner in my opinion. The game seemed to get a bit stiff with the tuner. I'll consider avoiding the patch if the tuner comes with it.
 
# 233 LowerWolf @ 11/19/15 09:20 PM
I was playing without the tuner pre-patch. I've had no issues with the gameplay post-patch. I wouldn't worry about it.
 
# 234 tdawg3782 @ 11/19/15 10:25 PM
Quote:
Originally Posted by kingsofthevalley
Can anyone confirm if the tuner is packaged into this new patch? If so, thats extremely disappointing for me because the game plays better without the tuner in my opinion. The game seemed to get a bit stiff with the tuner. I'll consider avoiding the patch if the tuner comes with it.
Don't worry. I didn't have the tuner installed either but the patch plays wonderful. Seriously best Madden in forever.
 
# 235 jfsolo @ 11/19/15 11:05 PM
When the patch first came out I played a game with my year 6 Rams Franchise where I have the second highest rated team in the game and I won by a couple of scores as I should have. Default AP

Started a new Franchise with the Jaguars who are of course lowly rated and opened against the Panthers. I lost 31-15 in a game that wasn't that close, and got my *** beat in a way that I never have in Madden before. No CPU shenanigans, just better players being more physical and executing better than me. J. Stewart went for 228 on me, it was beautiful. Default AP

Going to enjoy the hell out of building my team back up to a elite team, especially with how sound the CPU plays now.
 
# 236 jdenyer @ 11/20/15 12:21 AM
I...am...surprised

Is no one else seeing the player regression, especially for QBs and LTs in offline CFM come playoffs and post season, even after having a good season with QB and LT?
I mean seriously, QBs throwing for 40+ TDs and less than 10 INTs yet when you start the playoffs I see QBs dropping 10+ points in sac, Mac and dac. Cmon man!
LTs still giving up huge sack counts like 30+ .. Ridiculous. Have tried this after downloading the new patch and playing then I deleted the game entirely and started fresh, same problem.
 
# 237 khaliib @ 11/20/15 12:38 AM
Quote:
Originally Posted by IcedCoffee1983
Actually rookies are generated when you advance from preseason week 4 to week 1 of the regular season.
They're not generated at all.
All ratings/traits for every player in each of the 30 draft classes are already established.
The system just chooses a random draft class, but again, players are not generated at any time in a CFM.
 
# 238 DJ @ 11/20/15 01:10 AM
Quote:
Originally Posted by jfsolo
When the patch first came out I played a game with my year 6 Rams Franchise where I have the second highest rated team in the game and I won by a couple of scores as I should have. Default AP

Started a new Franchise with the Jaguars who are of course lowly rated and opened against the Panthers. I lost 31-15 in a game that wasn't that close, and got my *** beat in a way that I never have in Madden before. No CPU shenanigans, just better players being more physical and executing better than me. J. Stewart went for 228 on me, it was beautiful. Default AP

Going to enjoy the hell out of building my team back up to a elite team, especially with how sound the CPU plays now.
Glorious that I can play Madden and get whipped by the CPU on default sliders. Not tinkering with sliders has definitely increased my enjoyment of this game. The other 2 games I play with minimal slider adjustments? MLB The Show and NBA 2K. To me, that says a lot about Madden 16.
 
# 239 SpyPirates @ 11/20/15 01:15 AM
Quote:
Originally Posted by khaliib
They're not generated at all.
All ratings/traits for every player in each of the 30 draft classes are already established.
The system just chooses a random draft class, but again, players are not generated at any time in a CFM.
Gonna need to source that one. Per EA, draft classes have been random since last year, and most everyone seems to agree they are indeed randomized so that each player is unique to that CFM.
 
# 240 LowerWolf @ 11/20/15 01:19 AM
Quote:
Originally Posted by viking12344
I restarted my Vikings cfm and started up against the niners. Kaepernick is killing me. I actually have to change my scheme to try and contain him. Its playing very, very nice. Hes got about 40 yards in the first half running.
Me, too. But the opposite teams. Peterson ran all over me. It was beautiful.
 


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