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Madden NFL 16 News Post



We were just sent word that the 'biggest (Madden) patch we've ever done' is going live today. The patch includes a brand new mode, Ranked Draft Champions, along with 'all kinds of bug fixes.'

We're efforting details on what all of this means and will update this post when we get them!

UPDATE #1: EA has posted a blog detailing the Ranked Draft Champions mode.

Quote:
"In order to compete in Draft Champions Ranked, you’ll need tickets. These tickets can be purchased with coins, and may be available through other sources such as solo challenges.

Players will need 3 tickets, which cost 9,000 coins total (3,000 coins per ticket), to enter a Draft Champions Ranked Event.

How many games will I play in each Draft Champions Ranked Event?

You will play until you either win 6 games or lose 2 games. Ranked Draft Champions is a head to head mode. This means you can lose 1 game and still win your Draft Champions Ranked event."
UPDATE #2: Here are the list of fixes in Patch 16.1

Quote:
MADDEN ULTIMATE TEAM
  • Addressed issue where user could only use Enhanced play call settings in Solo Challenges.
  • The Item Binder filters will retain after searching the Auction House from the Item Binder.
  • Users can now quick sell, auction, or trade items that are in their lineup; this will remove that item from the user’s lineup.
  • Turning off the Camera Toggle setting will now correctly allow you to use Strategy Pad controls in Solo Challenges.
DRAFT CHAMPIONS
  • Ranked Draft Champions mode added.
STABILITY
  • Multiple general stability fixes.
  • Fixed a softlock that could occur when viewing manual instant replay after a questionable call.
GAMEPLAY
  • Addressed a gameplay exploit where user could flip a run play and audible to a new run play resulting in an unintended ball carrier taking the handoff.
  • Addressed an issue where elite defenders were causing lower rated receivers to have 0% chance of catching during two-man interactions.
  • Fixed an exploit where users could hot route PA End Around after they would audible and reset the play.
  • Addressed an exploit with HB auto-motion vs man coverage.
  • Increased the effectiveness of AI pass rushers.
  • Eliminated the ability to “route swap” offensive plays.
  • Fixed the issue where users could not use custom defensive playbooks in online play a friend matches.
  • Increased the chances for elite defenders to intercept the ball during two-man interactions.
  • Increased pass breakup chances when using the Play Receiver mechanic in a two-man Aggressive Catch situation.
  • Addressed exploit where the safety in deep zone would misplay the ball when a receiver streaked down the seam.
  • Addressed an issue where the user would be penalized with an “On the Run” throw type when the QB’s feet were still planted and user was trying to pass lead.
  • Addressed an issue where kickers could shank field goals despite keeping the accuracy inside the cone.
  • Fixed a rare issue where the ball carrier could freeze in place after interacting with other offensive players.
  • Fixed an issue where safeties playing the outside deep zone could still get beat deep defending vertical routes.
  • Fixed an issue where preplay mechanics for DL and LB shifts would not function after pressing or backing off the secondary.
  • Addressed an exploit where motioning a WR half a step inside would give the WR a speed burst upon snapping the ball.
  • Addressed an issue where the WR would not make the proper cut after being pressed at the line of scrimmage.
  • Addressed an issue where the AI team would kick a field goal before 4th down in OT instead of attempting to score a TD.
  • Addressed an issue where outside receivers that are aligned tight to the formation are able to get behind deep third defenders consistently.
  • addressed an exploit where the MLB could come through unblocked on FG attempts and block the kick.
  • Overall improvements to AI pass blocking and bug fixes.
  • Addressed an issue where the half would end even if a defensive penalty occurred on the last play. There will now be an untimed down.
  • Fixed an issue where tapping LT during pre-play caused users to challenge a play they did not want to challenge. Users can now quick challenge by clicking in Rstick during pre-play.
  • Improved the hit stick when a user holds it down rather than flicking it.
  • Fixed an issue where FG kickers were sometimes kicking the ball wildly inaccurate when user slightly misses outside the kick meter cone.
  • Fixed an issue where Users could regain ability to Hot Route and quick hike on PA End Around by audibling to PA End Around during huddle break.
  • Decreased inaccurate passes on short throws for elite QB’s who are not under pressure with their feet set.
  • Fixed an issue where the Center does not snap the ball to the Quarterback, instead immediately engaging the Defensive/Nose Tackle, leaving the Quarterback frozen for the whole play.
  • Fixed an exploit on kickoffs where users on the return team could spam audibles until their opponent is forced to kick an inaccurate kick.
CFM
  • Added XP sliders to new online CFM’s.
  • Note: This feature will only work for new Online leagues only – available 11/18.
  • Fixed a bug in CFM preseason and regular season where a last second field goal in OT by the team who received the ball first and is on their first possession would not end the game.
  • Fixed an issue where generated rookies were only wearing Revolution Speed helmets.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned Confidence so that it’s not as easy to earn for offline franchise.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where users could not edit the Depth Chart during the Preseason.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where a Low Back Strain would result in an unrealistic injury length.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Purchasing the “Increased Experience – Increase Player Weekly Goal XP” upgrade will now function correctly.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie safeties’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Addressed an issue where interception season goals were not be being tracked correctly in some instances.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie wide receivers’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned generated rookie cornerbacks’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Fixed an issue where users could have players get traded from their team without their consent when trade type was set to Enable All.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Fixed an issue where users could only re-sign two players before the rest would stay in a “negotiating” state.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue when Progress Player was set to On, the user’s Coach XP would also be spent as well according to the league’s Player Progression Frequency.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
GRAPHICS
  • Added Ann Mara patch to Giants default home and away uniforms.
  • Added William Clay Ford patch to Lions default home and away uniforms.
  • Falcons 50 Seasons patch is added to default Home/Away uniforms.
  • Addressed issues with Bears 1985 Blue Jersey.
  • Addressed errors with the Kansas City Chiefs Official Away Jersey

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 281 Shards @ 11/22/15 11:35 AM
Quote:
Originally Posted by Jarodd21
Yes it is. Default settings doesn't work for everybody. Everyone skill level is different. Defaul settings is way too easy for me and a lot of guys who use my sliders. They also made certain areas easier with the patch because of the complaints they were getting. I don't mind them fixing a lot of the bugs but I don't like them making things easier either especially when the difficulty was perfect with how I had it setup.
I agree 100%. Everybody was talking about how good default was so I gave it a try. As the jaguars against the panthers on allpro I could just lob it up to my wrs. The panthers started their second half with their running back having -11 yards on 12 carries. I played the next game on default all Madden and it was more difficult but I still won fairly easily.

I don't consider myself a great Madden player so I'm not sure why everyone thinks it plays so well on defaults. I agree that it plays better after the patch and seems less scripted but I don't think I should be able to go undefeated with the Jags.

Anyone have a good slider base post 2nd patch?
 
# 282 Jarodd21 @ 11/22/15 01:59 PM
Quote:
Originally Posted by Shards
I agree 100%. Everybody was talking about how good default was so I gave it a try. As the jaguars against the panthers on allpro I could just lob it up to my wrs. The panthers started their second half with their running back having -11 yards on 12 carries. I played the next game on default all Madden and it was more difficult but I still won fairly easily.

I don't consider myself a great Madden player so I'm not sure why everyone thinks it plays so well on defaults. I agree that it plays better after the patch and seems less scripted but I don't think I should be able to go undefeated with the Jags.

Anyone have a good slider base post 2nd patch?
My red set might be perfect for you. http://www.operationsports.com/forum...n-sliders.html
 
# 283 kingsofthevalley @ 11/22/15 05:14 PM
Good morning,

Currently looking for assistance with two issues/questions.

The first is a repeat question that was asked by myself and another gentlemen earlier, but seemed to get buried and received no response.

1. Any visual cues to let me know if I actually have the new patch? I uninstalled/reinstalled the game and received no indication that a patch downloaded. The game also loaded up all of my previous settings like I never uninstalled. I was under the impression that I'd have to redo sliders, settings, etc.

2. Anyone know the difference between the Pass Coverage and Reaction sliders? I've been setting them under the assumption that Pass Coverage=Zone Coverage while Reaction=Man Coverage?

Thanks!

Edit: I just went into my settings/files and there's nothing under "tuner" or "franchise tuning". Thats conflicting with previous statements saying that the tuner is automatically downloaded with the new patch, and as stated before, I received no type of prompt to download the tuner or the patch.
 
# 284 Shards @ 11/22/15 05:46 PM
Quote:
Originally Posted by Jarodd21
My red set might be perfect for you. http://www.operationsports.com/forum...n-sliders.html
Previously I was playing on slow. Is that part of my problem? I see you recommend fast
 
# 285 kingsofthevalley @ 11/22/15 05:50 PM
Also, I just noticed that they've taken out the ability to use legend players in franchise if you are playing as an individual player, what the hell?!!! Last observation then I'm done I promise….the ultimate team card players should no question be able to be used/populated into the CFM. THAT is a no brainer gents, come on now!!
 
# 286 queenie.paula @ 11/22/15 05:51 PM
Quote:
Originally Posted by grgmths1433
Sliders isn't needed after the huge patch.
I play on 15 minutes, I cant seem to play on less when in real life its 15 and by mid 2nd I had like 4 easy scores and it was like playing arcade mode, sorry I like realistic so I don't get how people say on default its great, but now I have to re do my freaking perfect sliders
 
# 287 grgmths1433 @ 11/22/15 05:54 PM
Quote:
Originally Posted by queenie.paula
I play on 15 minutes, I cant seem to play on less when in real life its 15 and by mid 2nd I had like 4 easy scores and it was like playing arcade mode, sorry I like realistic so I don't get how people say on default its great, but now I have to re do my freaking perfect sliders
Cause I guess I not on your level. I chew the clock up. I not lame nor am I Great but I do get very realistic stats on default everything.
 
# 288 grgmths1433 @ 11/22/15 05:56 PM
Quote:
Originally Posted by queenie.paula
I play on 15 minutes, I cant seem to play on less when in real life its 15 and by mid 2nd I had like 4 easy scores and it was like playing arcade mode, sorry I like realistic so I don't get how people say on default its great, but now I have to re do my freaking perfect sliders
Also I play 13 mins and 17 second run off.
 
# 289 jfsolo @ 11/22/15 06:14 PM
Anyone who plays on AM should automatically know that discussions about default settings on AP or even on AM is never going to apply to them and that redoing their sliders after a patch is always going to be given.
 
# 290 Jarodd21 @ 11/22/15 06:51 PM
Quote:
Originally Posted by Shards
Previously I was playing on slow. Is that part of my problem? I see you recommend fast
I don't recommend fast. You can play on whatever speed you are comfortable with. Faster speeds do make the game more challenging if that's what you are looking for though.
 
# 291 Junior Moe @ 11/22/15 07:34 PM
Quote:
Originally Posted by kingsofthevalley
Good morning,

Currently looking for assistance with two issues/questions.

The first is a repeat question that was asked by myself and another gentlemen earlier, but seemed to get buried and received no response.

1. Any visual cues to let me know if I actually have the new patch? I uninstalled/reinstalled the game and received no indication that a patch downloaded. The game also loaded up all of my previous settings like I never uninstalled. I was under the impression that I'd have to redo sliders, settings, etc.

2. Anyone know the difference between the Pass Coverage and Reaction sliders? I've been setting them under the assumption that Pass Coverage=Zone Coverage while Reaction=Man Coverage?

Thanks!

Edit: I just went into my settings/files and there's nothing under "tuner" or "franchise tuning". Thats conflicting with previous statements saying that the tuner is automatically downloaded with the new patch, and as stated before, I received no type of prompt to download the tuner or the patch.
I would like to know the answer to this as well. I haven't played M16 much this year, but I want to see what the patch did. I was able to start an online game today so I'm guessing I have it. But, I'd like some confirmation if possible.
 
# 292 The 24th Letter @ 11/23/15 09:24 AM
Had one of the best games I've ever had against the CPU in years this morning on AM\Default....

Haven't put in Madden in months but it looks like a lot of the changes were for the better
 
# 293 KingV2k3 @ 11/23/15 02:22 PM
Quote:
Originally Posted by kingsofthevalley
Good morning,

Currently looking for assistance with two issues/questions.

The first is a repeat question that was asked by myself and another gentlemen earlier, but seemed to get buried and received no response.

1. Any visual cues to let me know if I actually have the new patch? I uninstalled/reinstalled the game and received no indication that a patch downloaded. The game also loaded up all of my previous settings like I never uninstalled. I was under the impression that I'd have to redo sliders, settings, etc.

2. Anyone know the difference between the Pass Coverage and Reaction sliders? I've been setting them under the assumption that Pass Coverage=Zone Coverage while Reaction=Man Coverage?

Thanks!

Edit: I just went into my settings/files and there's nothing under "tuner" or "franchise tuning". Thats conflicting with previous statements saying that the tuner is automatically downloaded with the new patch, and as stated before, I received no type of prompt to download the tuner or the patch.
Quote:
Originally Posted by Junior Moe
I would like to know the answer to this as well. I haven't played M16 much this year, but I want to see what the patch did. I was able to start an online game today so I'm guessing I have it. But, I'd like some confirmation if possible.

At the load screen put the cursor over the game, but don't load it...

Hit the "Options" button (on PS4 it's also the "Pause" button") and it'll give you a list of options, one of them being "Check for Latest Update" (or similar wording)...

Hit that and it'll tell you if you have the latest Update / Patch...

You won't see anything for the Tuner in your files...the supposition is that the tuner was folded into the patch in some form and is no longer an individual entity...

As far as the "Man versus Zone" issue, I refer you to this thread:

http://www.operationsports.com/forum...post2047856356
 
# 294 kingsofthevalley @ 11/23/15 05:14 PM
Quote:
Originally Posted by KingV2k3
At the load screen put the cursor over the game, but don't load it...

Hit the "Options" button (on PS4 it's also the "Pause" button") and it'll give you a list of options, one of them being "Check for Latest Update" (or similar wording)...

Hit that and it'll tell you if you have the latest Update / Patch...

You won't see anything for the Tuner in your files...the supposition is that the tuner was folded into the patch in some form and is no longer an individual entity...

As far as the "Man versus Zone" issue, I refer you to this thread:

http://www.operationsports.com/forum...post2047856356
Thanks for the info!
 
# 295 BlackBetty15 @ 11/23/15 06:45 PM
Quote:
Originally Posted by kingsofthevalley
Thanks for the info!
To piggy back...if on xb1, make sure you delete your profile game data as well. I did that. So to recap, delete the madden game install, and then you should also see the profile icon that is you game data. Delete that and it's as if it never played on your console
 
# 296 RogueHominid @ 11/23/15 10:58 PM
I've been meaning to post about this, but post-patch, I'm now noticing that plays like reverses, WR screens, and wildcat runs are now better tuned for HUM-CPU play.

Before the patch, I never called these plays because they never worked, like ever, at least for me on All Pro.

Now, I can call a reverse a couple times a game and actually get positive yardage more often than not. Same for WR screens, which are now receiving better blocking than before--enough to make them good for a consistent 3-5 yards, like they often function in real life.

It's a subtle change on these plays, but it's noticeable, as now I use the entire playbook.

Also, read option and triple option keeps are slightly better blocked and thus are more effective, but they play out very sim to me now. The perfect balance of effectiveness when called vs. the right fronts and managed well, as compared to before, when for me the QB keeper runs wound up always getting shut down.

Very happy with these adjustments.
 
# 297 Junior Moe @ 11/24/15 09:20 AM
Quote:
Originally Posted by kingsofthevalley
Thanks for the info!
Ditto. I have it. Thanks man!
 
# 298 truballer845 @ 11/29/15 02:13 AM
Have the patches improved the game. I had opportunity to get madden 16 on black Friday instead i only purchased NBA 2k16 at BestBuy. I hope i dont regret not picking up madden on Black Friday, which was 29 dollars at BestBuy. The football fan in me wants to get madden but the other side of me that has been disappointed with madden the last few years told me not to get madden. I hope i wont regret it for passing madden 16 at 29 dollars.. Is this game worth purchasing witt the recent patches? How would you rate the gameplay with effects of the patches?
 
# 299 Robo COP @ 11/29/15 02:43 AM
Quote:
Originally Posted by truballer845
Have the patches improved the game. I had opportunity to get madden 16 on black Friday instead i only purchased NBA 2k16 at BestBuy. I hope i dont regret not picking up madden on Black Friday, which was 29 dollars at BestBuy. The football fan in me wants to get madden but the other side of me that has been disappointed with madden the last few years told me not to get madden. I hope i wont regret it for passing madden 16 at 29 dollars.. Is this game worth purchasing witt the recent patches? How would you rate the gameplay with effects of the patches?
Although you'll still run into cheese online, I think the gameplay is much improved (especially using A&S sliders). I too have been disappointed in madden for years now and anytime I have bought the game I have regretted it and turned it in soon after. But this year I am really enjoying the game and especially the gameplay. If you can still find it for $30 I would take the chance on it.

If you are a franchise head you are still going to have to use some workarounds if you want a realistic franchise experience. But so far, to me, it has been worth it
 
# 300 The JareBear @ 11/29/15 06:04 PM
Has anyone in existing online cfms noticed any increased benefits of the pass rush since the patch dropped?

Wondering if it's another thing that requires a restart to see because I'm still seeing QBs with all day in the pocket and AI pass rushers just patty caking in my games and other league games via twitch. Really infuriating. Wish they hadn't nerf bombed the trenches, last year was good just needed small tweaks
 


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