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Madden NFL 16 News Post



We were just sent word that the 'biggest (Madden) patch we've ever done' is going live today. The patch includes a brand new mode, Ranked Draft Champions, along with 'all kinds of bug fixes.'

We're efforting details on what all of this means and will update this post when we get them!

UPDATE #1: EA has posted a blog detailing the Ranked Draft Champions mode.

Quote:
"In order to compete in Draft Champions Ranked, you’ll need tickets. These tickets can be purchased with coins, and may be available through other sources such as solo challenges.

Players will need 3 tickets, which cost 9,000 coins total (3,000 coins per ticket), to enter a Draft Champions Ranked Event.

How many games will I play in each Draft Champions Ranked Event?

You will play until you either win 6 games or lose 2 games. Ranked Draft Champions is a head to head mode. This means you can lose 1 game and still win your Draft Champions Ranked event."
UPDATE #2: Here are the list of fixes in Patch 16.1

Quote:
MADDEN ULTIMATE TEAM
  • Addressed issue where user could only use Enhanced play call settings in Solo Challenges.
  • The Item Binder filters will retain after searching the Auction House from the Item Binder.
  • Users can now quick sell, auction, or trade items that are in their lineup; this will remove that item from the user’s lineup.
  • Turning off the Camera Toggle setting will now correctly allow you to use Strategy Pad controls in Solo Challenges.
DRAFT CHAMPIONS
  • Ranked Draft Champions mode added.
STABILITY
  • Multiple general stability fixes.
  • Fixed a softlock that could occur when viewing manual instant replay after a questionable call.
GAMEPLAY
  • Addressed a gameplay exploit where user could flip a run play and audible to a new run play resulting in an unintended ball carrier taking the handoff.
  • Addressed an issue where elite defenders were causing lower rated receivers to have 0% chance of catching during two-man interactions.
  • Fixed an exploit where users could hot route PA End Around after they would audible and reset the play.
  • Addressed an exploit with HB auto-motion vs man coverage.
  • Increased the effectiveness of AI pass rushers.
  • Eliminated the ability to “route swap” offensive plays.
  • Fixed the issue where users could not use custom defensive playbooks in online play a friend matches.
  • Increased the chances for elite defenders to intercept the ball during two-man interactions.
  • Increased pass breakup chances when using the Play Receiver mechanic in a two-man Aggressive Catch situation.
  • Addressed exploit where the safety in deep zone would misplay the ball when a receiver streaked down the seam.
  • Addressed an issue where the user would be penalized with an “On the Run” throw type when the QB’s feet were still planted and user was trying to pass lead.
  • Addressed an issue where kickers could shank field goals despite keeping the accuracy inside the cone.
  • Fixed a rare issue where the ball carrier could freeze in place after interacting with other offensive players.
  • Fixed an issue where safeties playing the outside deep zone could still get beat deep defending vertical routes.
  • Fixed an issue where preplay mechanics for DL and LB shifts would not function after pressing or backing off the secondary.
  • Addressed an exploit where motioning a WR half a step inside would give the WR a speed burst upon snapping the ball.
  • Addressed an issue where the WR would not make the proper cut after being pressed at the line of scrimmage.
  • Addressed an issue where the AI team would kick a field goal before 4th down in OT instead of attempting to score a TD.
  • Addressed an issue where outside receivers that are aligned tight to the formation are able to get behind deep third defenders consistently.
  • addressed an exploit where the MLB could come through unblocked on FG attempts and block the kick.
  • Overall improvements to AI pass blocking and bug fixes.
  • Addressed an issue where the half would end even if a defensive penalty occurred on the last play. There will now be an untimed down.
  • Fixed an issue where tapping LT during pre-play caused users to challenge a play they did not want to challenge. Users can now quick challenge by clicking in Rstick during pre-play.
  • Improved the hit stick when a user holds it down rather than flicking it.
  • Fixed an issue where FG kickers were sometimes kicking the ball wildly inaccurate when user slightly misses outside the kick meter cone.
  • Fixed an issue where Users could regain ability to Hot Route and quick hike on PA End Around by audibling to PA End Around during huddle break.
  • Decreased inaccurate passes on short throws for elite QB’s who are not under pressure with their feet set.
  • Fixed an issue where the Center does not snap the ball to the Quarterback, instead immediately engaging the Defensive/Nose Tackle, leaving the Quarterback frozen for the whole play.
  • Fixed an exploit on kickoffs where users on the return team could spam audibles until their opponent is forced to kick an inaccurate kick.
CFM
  • Added XP sliders to new online CFM’s.
  • Note: This feature will only work for new Online leagues only – available 11/18.
  • Fixed a bug in CFM preseason and regular season where a last second field goal in OT by the team who received the ball first and is on their first possession would not end the game.
  • Fixed an issue where generated rookies were only wearing Revolution Speed helmets.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned Confidence so that it’s not as easy to earn for offline franchise.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where users could not edit the Depth Chart during the Preseason.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where a Low Back Strain would result in an unrealistic injury length.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Purchasing the “Increased Experience – Increase Player Weekly Goal XP” upgrade will now function correctly.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie safeties’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Addressed an issue where interception season goals were not be being tracked correctly in some instances.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie wide receivers’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned generated rookie cornerbacks’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Fixed an issue where users could have players get traded from their team without their consent when trade type was set to Enable All.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Fixed an issue where users could only re-sign two players before the rest would stay in a “negotiating” state.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue when Progress Player was set to On, the user’s Coach XP would also be spent as well according to the league’s Player Progression Frequency.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
GRAPHICS
  • Added Ann Mara patch to Giants default home and away uniforms.
  • Added William Clay Ford patch to Lions default home and away uniforms.
  • Falcons 50 Seasons patch is added to default Home/Away uniforms.
  • Addressed issues with Bears 1985 Blue Jersey.
  • Addressed errors with the Kansas City Chiefs Official Away Jersey

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 261 kingsofthevalley @ 11/21/15 07:54 AM
Quote:
Originally Posted by Teleo
I apologize if this has been mentioned but I am on the XBOX 1 and I wanted to start fresh with Madden so I uninstalled the game and then reinstalled it. The game was installed but I was never prompted to download a patch. Was the patch installed as I reinstalled the game? Also, when I loaded the game it showed that the game was loading my profile, sliders, and everything else that it loads when you start the game...so confused. I'm not even sure if my game uninstalled to begin with...Can someone please give me some advice on what to do? Thank you so much!
Right, there's no type of cue that you've uninstalled and reinstalled. I did the same thing last night and I'm even still able to continue where my last franchise game left off. You would think everything would reset. I have NO clue.
 
# 262 cedwebb @ 11/21/15 09:26 AM
Quote:
Originally Posted by Mikeyo918
Just witnessed a CPU missed FG from 28 yds. I couldn't believe what I witnessed. Wide right.
I myself last night just missed TWO extra points. I usually do not line kicks up and compensate by pushing left or right as I'm kicking to make the kicks difficult, well the wind was blowing left to right at 14 mph and I just went straight at it and the ball sails right. I was like did that just happen lol. Next xp and I did t adjust at all and it sailed on me again. Point is the wind actually works now and pre patch I had never had issues like that with wind effecting the ball, maybe I now just noticed but it sure seems to me like the wind plays a bigger role in the kicking game now. Longer fgs with that much wind would be a challenge even if I lined up the arrow or arc before snap.
 
# 263 Dre1914 @ 11/21/15 10:10 AM
Not sure about everyone else but to me the game plays less realistically than before the patch. I now see more one handed catches and big plays than before. I had my sliders nearly perfect before this patch now I can just throw it deep and complete a crazy catch with a trash wr or draw a PI.
 
# 264 noplace @ 11/21/15 10:53 AM
Quote:
Originally Posted by Dre1914
Not sure about everyone else but to me the game plays less realistically than before the patch. I now see more one handed catches and big plays than before. I had my sliders nearly perfect before this patch now I can just throw it deep and complete a crazy catch with a trash wr or draw a PI.
I'm kinda in the same camp but most of what I've seen is in the line play. CPU can't run the ball like prior to patch. I had my sliders damn near perfect where the QB scrambled in all directions, right, left and middle. Also made throws on the run often. CPU RB awareness seems off as well, as they run into defenders more than avoiding them. Everything else seems ok I guess I have to start from scratch with my sliders.
 
# 265 charter04 @ 11/21/15 11:29 AM
Quote:
Originally Posted by Dre1914
Not sure about everyone else but to me the game plays less realistically than before the patch. I now see more one handed catches and big plays than before. I had my sliders nearly perfect before this patch now I can just throw it deep and complete a crazy catch with a trash wr or draw a PI.

That's because EA doesn't use our slider sets when they make gameplay changes. It's all from default. Any gameplay patch will change gameplay so it will also make possibly big changes to any slider set that's not default. That means any slider set will have to be at least some what re calibrated


Sent from my iPhone using Tapatalk
 
# 266 Datninja619 @ 11/21/15 11:32 AM
Why do players still run slow occasionally on xbox!!

Sent from my LG-D850 using Tapatalk
 
# 267 Dre1914 @ 11/21/15 12:58 PM
Quote:
Originally Posted by charter04
That's because EA doesn't use our slider sets when they make gameplay changes. It's all from default. Any gameplay patch will change gameplay so it will also make possibly big changes to any slider set that's not default. That means any slider set will have to be at least some what re calibrated


Sent from my iPhone using Tapatalk
Just wish I didn't have to go through sliders again. All my work is down the drain. Oh well back to the drawing board
 
# 268 jfsolo @ 11/21/15 02:31 PM
On default AP I'm seeing the CPU offense play the best It's ever played in a non-robo fashion.
 
# 269 queenie.paula @ 11/21/15 02:39 PM
Quote:
Originally Posted by Dre1914
Just wish I didn't have to go through sliders again. All my work is down the drain. Oh well back to the drawing board
me too I had mine near perfect and looks like ill have to do it again
 
# 270 Jarodd21 @ 11/21/15 03:00 PM
Quote:
Originally Posted by Dre1914
Just wish I didn't have to go through sliders again. All my work is down the drain. Oh well back to the drawing board
Yep that's my struggle right now. I finally had my sliders where I wanted them with the perfect challenge from the CPU and now I'm back in the lab having to adjust a few things. The main issue I'm having is the USER accuracy. They really tuned that slider with the patch. Passing the ball became way too easy even with the accuracy on 5 on All-Madden.
 
# 271 grgmths1433 @ 11/21/15 04:38 PM
Sliders isn't needed after the huge patch.
 
# 272 l8knight1 @ 11/21/15 04:52 PM
Quote:
Originally Posted by noplace
I'm kinda in the same camp but most of what I've seen is in the line play. CPU can't run the ball like prior to patch. I had my sliders damn near perfect where the QB scrambled in all directions, right, left and middle. Also made throws on the run often. CPU RB awareness seems off as well, as they run into defenders more than avoiding them. Everything else seems ok I guess I have to start from scratch with my sliders.
I am not seeing as much scrambling from scrambling qbs as pre patch, and that means more sacks. Pre patch, I had to run contain d against scramblers. I am seeing a bunch of good stuff including lower completion percentages.
 
# 273 Jarodd21 @ 11/21/15 06:39 PM
Quote:
Originally Posted by grgmths1433
Sliders isn't needed after the huge patch.
Yes it is. Default settings doesn't work for everybody. Everyone skill level is different. Defaul settings is way too easy for me and a lot of guys who use my sliders. They also made certain areas easier with the patch because of the complaints they were getting. I don't mind them fixing a lot of the bugs but I don't like them making things easier either especially when the difficulty was perfect with how I had it setup.
 
# 274 grgmths1433 @ 11/21/15 06:44 PM
Quote:
Originally Posted by Jarodd21
Yes it is. Default settings doesn't work for everybody. Everyone skill level is different. Defaul settings is way too easy for me and a lot of guys who use my sliders. They also made certain areas easier with the patch because of the complaints they were getting. I don't mind them fixing a lot of the bugs but I don't like them making things easier either especially when the difficulty was perfect with how I had it setup.
That's fair. But what area do think it's easy? I playing All pro default and the computer plays good football. First thing I notice was the computer has a good running game.
 
# 275 Jarodd21 @ 11/21/15 07:11 PM
Quote:
Originally Posted by grgmths1433
That's fair. But what area do think it's easy? I playing All pro default and the computer plays good football. First thing I notice was the computer has a good running game.
Mainly the USER passing. It's not hard getting the CPUs offense to play good on All-Madden. Before the patch I had the USER accuracy at 5 on All-Madden. I couldn't go below 5 before the patch. It was unplayable and passes would sail everywhere. After the patch I was completing almost 80 percent of my passes with the accuracy at 5 and now I'm playing with the accuracy at 0. I can make all the throws with the accuracy at 0. It was no chance of that pre patch. Running the ball became a little easier too because of the blocking adjustments they made with the patch. It just sucks I have to mess around with the sliders again when I thought I was done.
 
# 276 camo @ 11/21/15 09:40 PM
Quote:
Originally Posted by Jarodd21
Mainly the USER passing. It's not hard getting the CPUs offense to play good on All-Madden. Before the patch I had the USER accuracy at 5 on All-Madden. I couldn't go below 5 before the patch. It was unplayable and passes would sail everywhere. After the patch I was completing almost 80 percent of my passes with the accuracy at 5 and now I'm playing with the accuracy at 0. I can make all the throws with the accuracy at 0. It was no chance of that pre patch. Running the ball became a little easier too because of the blocking adjustments they made with the patch. It just sucks I have to mess around with the sliders again when I thought I was done.
If your problem is completion percentage, you should be looking at the wr catch and cpu reaction time and coverage sliders.

Sent from my LG-D852 using Tapatalk
 
# 277 Jarodd21 @ 11/21/15 10:16 PM
Quote:
Originally Posted by camo
If your problem is completion percentage, you should be looking at the wr catch and cpu reaction time and coverage sliders.

Sent from my LG-D852 using Tapatalk
I guess you don't know about my sliders. Haha! Check what my black sliders look like. That's what I use.


http://www.operationsports.com/forum...n-sliders.html
 
# 278 camo @ 11/21/15 10:28 PM
Quote:
Originally Posted by Jarodd21
I guess you don't know about my sliders. Haha! Check what my black sliders look like. That's what I use.


http://www.operationsports.com/forum...n-sliders.html
I've seen and used your sliders before, they are good for sure, I used them on past maddens. That being said I still think that wr catch is something to look at. I don't have nearly as aggressive sliders as yours but my wr catch is the same (40)I personally would go lower with the wr catch so that if the ball isn't spot on it'll be dropped/ incomplete.

Sent from my LG-D852 using Tapatalk
 
# 279 Jarodd21 @ 11/21/15 11:49 PM
Quote:
Originally Posted by camo
I've seen and used your sliders before, they are good for sure, I used them on past maddens. That being said I still think that wr catch is something to look at. I don't have nearly as aggressive sliders as yours but my wr catch is the same (40)I personally would go lower with the wr catch so that if the ball isn't spot on it'll be dropped/ incomplete.

Sent from my LG-D852 using Tapatalk
Naw I tried 35 before. Way too many unrealistic drops. I don't want to play like that. It's really borderline at 40. The accuracy at 0 seemed to do the trick for me. 0 feels like it use to at 5 so I'm good with that area now. I just need to fine tune a few other areas.
 
# 280 ojai4keith @ 11/22/15 12:34 AM
Since xps work only off line not much of a patch. Off line a rip off can't control more then one team. Madden has never been the same since it was
no longer a Pc game.
 


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