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The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Old 11-20-2015, 12:21 AM   #257
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

I...am...surprised

Is no one else seeing the player regression, especially for QBs and LTs in offline CFM come playoffs and post season, even after having a good season with QB and LT?
I mean seriously, QBs throwing for 40+ TDs and less than 10 INTs yet when you start the playoffs I see QBs dropping 10+ points in sac, Mac and dac. Cmon man!
LTs still giving up huge sack counts like 30+ .. Ridiculous. Have tried this after downloading the new patch and playing then I deleted the game entirely and started fresh, same problem.
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Old 11-20-2015, 12:38 AM   #258
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by IcedCoffee1983
Actually rookies are generated when you advance from preseason week 4 to week 1 of the regular season.
They're not generated at all.
All ratings/traits for every player in each of the 30 draft classes are already established.
The system just chooses a random draft class, but again, players are not generated at any time in a CFM.
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Old 11-20-2015, 01:10 AM   #259
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by jfsolo
When the patch first came out I played a game with my year 6 Rams Franchise where I have the second highest rated team in the game and I won by a couple of scores as I should have. Default AP

Started a new Franchise with the Jaguars who are of course lowly rated and opened against the Panthers. I lost 31-15 in a game that wasn't that close, and got my *** beat in a way that I never have in Madden before. No CPU shenanigans, just better players being more physical and executing better than me. J. Stewart went for 228 on me, it was beautiful. Default AP

Going to enjoy the hell out of building my team back up to a elite team, especially with how sound the CPU plays now.
Glorious that I can play Madden and get whipped by the CPU on default sliders. Not tinkering with sliders has definitely increased my enjoyment of this game. The other 2 games I play with minimal slider adjustments? MLB The Show and NBA 2K. To me, that says a lot about Madden 16.
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Old 11-20-2015, 01:15 AM   #260
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by khaliib
They're not generated at all.
All ratings/traits for every player in each of the 30 draft classes are already established.
The system just chooses a random draft class, but again, players are not generated at any time in a CFM.
Gonna need to source that one. Per EA, draft classes have been random since last year, and most everyone seems to agree they are indeed randomized so that each player is unique to that CFM.
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Old 11-20-2015, 01:19 AM   #261
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by viking12344
I restarted my Vikings cfm and started up against the niners. Kaepernick is killing me. I actually have to change my scheme to try and contain him. Its playing very, very nice. Hes got about 40 yards in the first half running.
Me, too. But the opposite teams. Peterson ran all over me. It was beautiful.
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Old 11-20-2015, 04:31 AM   #262
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by khaliib
They're not generated at all.
All ratings/traits for every player in each of the 30 draft classes are already established.
The system just chooses a random draft class, but again, players are not generated at any time in a CFM.
yea this isn't madden 12 man. Draft classes have been random for a few years now
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Old 11-20-2015, 11:18 AM   #263
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by Robo COP
yea this isn't madden 12 man. Draft classes have been random for a few years now
My response was about "Generated Players" in CFM, not about the randomness of a draft class.
Key word was "CFM" so I don't know why M12 would be referenced at all here.
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Old 11-20-2015, 11:32 AM   #264
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

Wish someone could reach out to Rex and ask him to define the min positional ratings needed in Madden to be defined as "Elite", since there were several tweaks to the match ups they are interacting in.

Is it when a positional rating hit the "90'ish" mark and above?

Would help a lot with defining what marks to look for and progress towards with rookie players in CFM.

Not looking for a generalized "A. Rogers" response, but the exact rating marks that the "game" looks at that determines he's elite from others in the position.
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