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NBA 2K16 News Post


NBA 2K Gameplay Director, Mike Wang has been answering questions in various threads in the NBA 2K Forum, so I thought I'd gather them all here, for convenience.

As always, once patches are submitted to MS and Sony, it typically takes 10 to 14 days to become available (usually longer for MS).

Patch 3 Changes

Q: When will the third patch be released?
A: It should be finished this week... Then off to MS and Sony

Q: CPU being overpowered in Pro-Am.
A: This will be addressed in patch 3.

Q: Are blocks being addressed?
A: We're just nerfing poorly rated shot blockers so guys like JJ Redick aren't throwing shots like Lebron.
A: Blocks are being addressed in Patch 3.

Q: Is there a chance we could see stationary stepbacks and step shots get a healthy boost (especially when open) for the players that can do them (or have high ratings and relevant badges)?
A: This one's tricky, Sundown. Currently, standing stepback jumpers are treated the same as other "skill" shots like spin jumpers and pull-up J's. So to fix zig-zagging pull-ups, all of these shots took a pretty big hit. I need to put standing stepbacks in a separate category to be able to boost JUST those shot types, so it's something that we'd have to address in the patch. I'll investigate that today.

Q: Does shooting and Patch 3 tweaks apply in already in progress MyCareers?
A: Yes. They apply everywhere.

Q: Regarding stepback jumpers.
A: I think we have a solution for Patch 3. Until then, it's kind of hacky, but there is a workaround. If you hold LS away, tap Shoot to do the stepback jumper, but then pause for a brief moment (technically, breaking out of the shot to a live dribble, then shooting immediately after) rather than doing it as a Tap+Press&Hold mechanic, you can still create space with the stepback and then branch into the shot portion without incurring the penalty.

Q: Getting an off balance "contested" shot when you don't complete your dribble.
A: It will be patched.
A: Yes, this is what I was referring to when I said it will be patched. Guys playing fadeaway contested anims at inappropriate times. The defensive threshold to trigger those shot animations is just way too low. Nothing is changing with shot percentages... it's just an aesthetic change.

Q: Gameplay updates.
A: We've made a number of significant gameplay fixes for this 3rd patch and my time has been swamped trying to test and balance gameplay before it goes out the door, while also starting new designs and feature work on 2k17. So as much as I'd love to mess with you guys by tweaking the game every day, that's simply not a good use of time.

Shooting Changes

Q: Contested shots at the rim.
A: The change I made only impacts contact shots. Across the board, you should see those drop less. But you can tell by the animation, if the collision looks heavy (defender noticeably knocking the shooter off balance for example), the shot % gets dropped much lower than if the collision looks light (shooter is getting hit by the defender but his layup looks relatively undisturbed.)

Q: What constitutes an "excellent shooter" for these wide open 3 %s you've adjusted?
A: I don't want to give away how our shot heuristics work, but basically, anybody above a 75 rating would see a slight increase in wide open 3's since Saturday. The higher the rating, the bigger the increase. But again, the boost was pretty conservative.

Q: Contested threes.
A: Yeah, I didn't touch contested 3s at all. I can make a tweak there as well if you guys all feel it's a problem. Seems like most people are seeing plenty of bricks on well contested 3s though, so it's a little scary to hit them even harder. It's also possible that what you're perceiving as a well contested 3, is actually considered open as far as the game is concerned. That would change how I go about fixing your issue.

Q: What did the two shooting updates do?
A: The two updates mentioned by bcruise are the only shot % updates made to date. The first was to lower middies, the second to lower contact layups. I have noticed a significant increase in 3pt success since day 1 (primarily in the park), but I attribute that mostly to you guys getting better at the game and your players' leveling up over time.

Roster Updates

Q: Is there any type of live DNA updating that affects players day-to-day based on NBA day-to-day activities?
A: Mike Stauffer is our roster guy and is making regular updates, yes.

Other Updates

Q: Deadeye badge in NBA 2K16 compared to last year.
A: Deadeye was way too OP last year, essentially it made the game think that closing defenders were not there at all. It's still one of the strongest shooting badges, but we did have to neutralize it a bit.

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 121 23 @ 11/08/15 01:03 PM
Quote:
Originally Posted by ch46647
Really hoping this new patch fixes the consistant bumping and stickyness of CPU AI defenders.

This has been my #1 frustration with 2K16. I appreciate the emphasis on defense, but it is frustrating when I cannot even move freely on the offensive end without being sucked into defensive bumping animations.

In addition to the bumping animations, the dribble moves just do not feel responsive at all. It is near impossible to have any consistency in performing a dribble move and exploding to the basket. There is a delay in trying to string moves together and you get this odd "hesitation" or delay in your explosion to the basket. (Could this be due to the addition of Left Stick crossovers?- maybe the inputs are counterintuitive to one another...)

IMO- this is really the #1 thing that needs to be addressed in the path.
You can use vtcrb's sliders to help you with that if its too much for you.

They always feel more free flowing
 
# 122 teebee @ 11/08/15 01:28 PM
They need to add player names instead of PSN/XBL user name on the guy you're controlling online, too hard to tell who everyone is without it!
 
# 123 ch46647 @ 11/08/15 01:30 PM
^Thank you. I will try them... I havd tried numerous slider sets, and some do remedy the issue, but it rears its ugly head in all of the sliders. I believe it is hard coded to help lessen the impact of on-line cheesers.

Unfortunately, it significantly effects the off-line gameplay experience.
 
# 124 23 @ 11/08/15 01:35 PM
Quote:
Originally Posted by ch46647
^Thank you. I will try them... I havd tried numerous slider sets, and some do remedy the issue, but it rears its ugly head in all of the sliders. I believe it is hard coded to help lessen the impact of on-line cheesers.

Unfortunately, it significantly effects the off-line gameplay experience.
To a degree yes.

I think it has something to do with the strength slider but you can ask him about it..he'll tell you
 
# 125 zrohman @ 11/08/15 03:15 PM
Quote:
Originally Posted by MadManCometh
Would have been nice if they addressed the jersey selection process for online play. Users picking the same colored jerseys really needed to be fixed. Not sure why they felt the need to change that in the first place.

Reading through the patch 3 details I didn't see anything in regards to this. I guess people didn't complain enough to warrant attention? Listen, just because it wasn't a huge issue don't mean u over look it. If u know there's a problem in a particular area fix it. Don't say, "we'll ppl not complainin much so we'll let it slide". The community shouldnt have to have a major out cry to get everything fixed. 2k, as someone that supports ur product we are depending on you as well to correct the things u know needs addressed. For me, as an online player, this is disappointing.
People just need to stop being idiots, don't pick AWAY jerseys when your playing at HOME. Just HOME jerseys or retros. Only hard when someone acts like a moron
 
# 126 El_Tercero @ 11/08/15 03:21 PM
Quote:
Originally Posted by zrohman
People just need to stop being idiots, don't pick AWAY jerseys when your playing at HOME. Just HOME jerseys or retros. Only hard when someone acts like a moron


It doesn't let you know if you are home or away, until you get matched up with your opponent. So there is no true way to select the "correct" jersey color unless you just leave it as it is.
 
# 127 zrohman @ 11/08/15 04:30 PM
When you change your jersey, you will know if you're home or away based on the jersey you started on, and based on the jersey you switch to when you try to switch jerseys.
 
# 128 testorz @ 11/08/15 05:35 PM
I hope the patch addresses that BS reach in crap in that knocks the ball loose 95% of the time.
 
# 129 zrohman @ 11/08/15 06:51 PM
Quote:
Originally Posted by MadManCometh
This just flat out wrong. The game does not find u an opponent UNTIL AFTER U SELECTED YOUR TEAM AND JERSEY!!!!

Exactly. I'm just saying you know if you're home or away based on what your jersey starts out on.

You don't know about your opponent. But there are idiots who know they are home and pick away jerseys
 
# 130 Dangerous10K @ 11/08/15 07:50 PM
Curry is a offensive monster but how is he a 94 your saying his d and rebounding rival brons and are better than the brows hands down hes better than kd russ and harden get out of here man lol

Sent from my LG-H631 using Tapatalk
 
# 131 jotsAlways @ 11/08/15 08:35 PM
Ummm we have a very bad glitch- all the added adidas shoes makes the player you equip with them invisible; throughout the game.
 
# 132 Iceman96 @ 11/08/15 11:27 PM
Any chance of a George Hill hair style update?
 
# 133 belikemike @ 11/09/15 03:09 AM
Quote:
Originally Posted by UnbelievablyRAW
2k please make after shot animations interruptable. I don't know how many times I'll score with a big man, then be forced into a celebration and unable to get down the court, letting a fastbreak cheeser use Westbrook or something to sprint down the court to an empty paint
Thats something that should of been fixed last year.
 
# 134 GradyMac @ 11/09/15 12:19 PM
Quote:
Originally Posted by Reggie548
I can deal with that but what I can't deal with is how the ball just squirts out if you run enough people around me. I literally have to do everything in my power to make sure it doesn't happen. Can't perform spin moves, don't even think about dribbling in traffic to draw defenders (this is how you should play basketball though) smh. We also don't have a split the double team animation which is another important part of basketball. Game is broken because they want to stop cheesers online so bad that it hinders gameplay.
"Broken".......ugh.
 
# 135 MoneyOvaHuds @ 11/09/15 01:30 PM
I doubt the double team in the post and perimeter auto glitch was fixed


http://youtu.be/gtqux5VIirE
 
# 136 hanzsomehanz @ 11/09/15 01:31 PM
Geronimo lol I'm ready

Sent from my SGH-I337M using Tapatalk
 
# 137 Tha.Pink.Pantha @ 11/09/15 02:53 PM
They need to make sure the last name of "McCullough" is not considered profanity.
 
# 138 tony9 @ 11/09/15 03:39 PM
Quote:
Originally Posted by AsianPowwwa
Especially in team-up, players have unlimited stamina.
Yeah thats ridiculous this year in team-up. I've played team-up a long time and this is the first year that I can remember where you can pretty much just hold down turbo all game and never have to use any backups. That needs to get fixed.
 
# 139 tatlopuyo @ 11/09/15 04:14 PM
Did they submit it to sony and microsoft already? When is the ETA?
 
# 140 HakeemDaDream @ 11/09/15 06:40 PM
Quote:
Originally Posted by tatlopuyo
Did they submit it to sony and microsoft already? When is the ETA?
Did you not read the first page?
 


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