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NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Revealed

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Old 11-08-2015, 02:39 AM   #137
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Re: NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Reveal

No mention of annoying little time wastes. Hopefully these things are automatically being patched.
- At least in Myplayer, the game zones in on a player on the other team for 20-30 seconds where he's kind of twitching.
- Not being able to skip Time Outs and Halftime.
If the cpu calls time out 3 times at the end of games and me a couple times, it feels like I sit there for close to 5 minutes. I don't have a ton of time to play. So find it real annoying that when a TO is called, I can't skip it right away like the older games and have to sit there for at least 30 seconds before it will go on.
Halftime is annoying too. Why do I have to go in the locker room and watch cheerleaders ever single game of Myplayer. I don't care about pointless things like that when playing a video game. Let us skip things that just wastes my time.
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Old 11-08-2015, 08:56 AM   #138
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Re: Unofficial Mike Wang Q/A - Patch 3 Changes And More

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Will accuracy of crowd & atmosphere be addressed?
Seems like merely a code-adjusting job for correct reactions. Mr. Wang?
Hmm anyone? Still disturbs a whole lot.
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Old 11-08-2015, 09:43 AM   #139
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Re: NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Reveal

My bigman is being eased all round the paint by little dudes again. Please give the bigs their mass/weight back.

Switching is off the charts bad this game. It's a complete mess and makes even less sense than past 2k's.
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Old 11-08-2015, 11:12 AM   #140
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Re: NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Reveal

Really hoping this new patch fixes the consistant bumping and stickyness of CPU AI defenders.

This has been my #1 frustration with 2K16. I appreciate the emphasis on defense, but it is frustrating when I cannot even move freely on the offensive end without being sucked into defensive bumping animations.

In addition to the bumping animations, the dribble moves just do not feel responsive at all. It is near impossible to have any consistency in performing a dribble move and exploding to the basket. There is a delay in trying to string moves together and you get this odd "hesitation" or delay in your explosion to the basket. (Could this be due to the addition of Left Stick crossovers?- maybe the inputs are counterintuitive to one another...)

IMO- this is really the #1 thing that needs to be addressed in the path.
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Old 11-08-2015, 01:03 PM   #141
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Re: NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Reveal

Quote:
Originally Posted by ch46647
Really hoping this new patch fixes the consistant bumping and stickyness of CPU AI defenders.

This has been my #1 frustration with 2K16. I appreciate the emphasis on defense, but it is frustrating when I cannot even move freely on the offensive end without being sucked into defensive bumping animations.

In addition to the bumping animations, the dribble moves just do not feel responsive at all. It is near impossible to have any consistency in performing a dribble move and exploding to the basket. There is a delay in trying to string moves together and you get this odd "hesitation" or delay in your explosion to the basket. (Could this be due to the addition of Left Stick crossovers?- maybe the inputs are counterintuitive to one another...)

IMO- this is really the #1 thing that needs to be addressed in the path.
You can use vtcrb's sliders to help you with that if its too much for you.

They always feel more free flowing
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Old 11-08-2015, 01:28 PM   #142
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They need to add player names instead of PSN/XBL user name on the guy you're controlling online, too hard to tell who everyone is without it!
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Old 11-08-2015, 01:30 PM   #143
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Re: NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Reveal

^Thank you. I will try them... I havd tried numerous slider sets, and some do remedy the issue, but it rears its ugly head in all of the sliders. I believe it is hard coded to help lessen the impact of on-line cheesers.

Unfortunately, it significantly effects the off-line gameplay experience.
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Old 11-08-2015, 01:35 PM   #144
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Re: NBA 2K16 Patch #3 Should be Submitted to Sony & MS This Week, Some Details Reveal

Quote:
Originally Posted by ch46647
^Thank you. I will try them... I havd tried numerous slider sets, and some do remedy the issue, but it rears its ugly head in all of the sliders. I believe it is hard coded to help lessen the impact of on-line cheesers.

Unfortunately, it significantly effects the off-line gameplay experience.
To a degree yes.

I think it has something to do with the strength slider but you can ask him about it..he'll tell you
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