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NBA 2K16 News Post


NBA 2K Gameplay Director, Mike Wang has been answering questions in various threads in the NBA 2K Forum, so I thought I'd gather them all here, for convenience.

As always, once patches are submitted to MS and Sony, it typically takes 10 to 14 days to become available (usually longer for MS).

Patch 3 Changes

Q: When will the third patch be released?
A: It should be finished this week... Then off to MS and Sony

Q: CPU being overpowered in Pro-Am.
A: This will be addressed in patch 3.

Q: Are blocks being addressed?
A: We're just nerfing poorly rated shot blockers so guys like JJ Redick aren't throwing shots like Lebron.
A: Blocks are being addressed in Patch 3.

Q: Is there a chance we could see stationary stepbacks and step shots get a healthy boost (especially when open) for the players that can do them (or have high ratings and relevant badges)?
A: This one's tricky, Sundown. Currently, standing stepback jumpers are treated the same as other "skill" shots like spin jumpers and pull-up J's. So to fix zig-zagging pull-ups, all of these shots took a pretty big hit. I need to put standing stepbacks in a separate category to be able to boost JUST those shot types, so it's something that we'd have to address in the patch. I'll investigate that today.

Q: Does shooting and Patch 3 tweaks apply in already in progress MyCareers?
A: Yes. They apply everywhere.

Q: Regarding stepback jumpers.
A: I think we have a solution for Patch 3. Until then, it's kind of hacky, but there is a workaround. If you hold LS away, tap Shoot to do the stepback jumper, but then pause for a brief moment (technically, breaking out of the shot to a live dribble, then shooting immediately after) rather than doing it as a Tap+Press&Hold mechanic, you can still create space with the stepback and then branch into the shot portion without incurring the penalty.

Q: Getting an off balance "contested" shot when you don't complete your dribble.
A: It will be patched.
A: Yes, this is what I was referring to when I said it will be patched. Guys playing fadeaway contested anims at inappropriate times. The defensive threshold to trigger those shot animations is just way too low. Nothing is changing with shot percentages... it's just an aesthetic change.

Q: Gameplay updates.
A: We've made a number of significant gameplay fixes for this 3rd patch and my time has been swamped trying to test and balance gameplay before it goes out the door, while also starting new designs and feature work on 2k17. So as much as I'd love to mess with you guys by tweaking the game every day, that's simply not a good use of time.

Shooting Changes

Q: Contested shots at the rim.
A: The change I made only impacts contact shots. Across the board, you should see those drop less. But you can tell by the animation, if the collision looks heavy (defender noticeably knocking the shooter off balance for example), the shot % gets dropped much lower than if the collision looks light (shooter is getting hit by the defender but his layup looks relatively undisturbed.)

Q: What constitutes an "excellent shooter" for these wide open 3 %s you've adjusted?
A: I don't want to give away how our shot heuristics work, but basically, anybody above a 75 rating would see a slight increase in wide open 3's since Saturday. The higher the rating, the bigger the increase. But again, the boost was pretty conservative.

Q: Contested threes.
A: Yeah, I didn't touch contested 3s at all. I can make a tweak there as well if you guys all feel it's a problem. Seems like most people are seeing plenty of bricks on well contested 3s though, so it's a little scary to hit them even harder. It's also possible that what you're perceiving as a well contested 3, is actually considered open as far as the game is concerned. That would change how I go about fixing your issue.

Q: What did the two shooting updates do?
A: The two updates mentioned by bcruise are the only shot % updates made to date. The first was to lower middies, the second to lower contact layups. I have noticed a significant increase in 3pt success since day 1 (primarily in the park), but I attribute that mostly to you guys getting better at the game and your players' leveling up over time.

Roster Updates

Q: Is there any type of live DNA updating that affects players day-to-day based on NBA day-to-day activities?
A: Mike Stauffer is our roster guy and is making regular updates, yes.

Other Updates

Q: Deadeye badge in NBA 2K16 compared to last year.
A: Deadeye was way too OP last year, essentially it made the game think that closing defenders were not there at all. It's still one of the strongest shooting badges, but we did have to neutralize it a bit.

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Member Comments
# 161 23 @ 11/11/15 07:26 PM
Quote:
Originally Posted by Goffs
Yeah....that's kinda like his thing....completely ignore an explanation and just go off on his own thing.

Only person to successfully get him to back of was sundown lol
Im not even doing that, i just saw some nonsense and called him on it

Won't bother to post the whole blog on what they actually said because its too embarrassing to even bother.

Didn't know this guy goes around making up stuff to fuel his own self made up anger issues.
 
# 162 Jrocc23 @ 11/11/15 07:31 PM
Quote:
Originally Posted by Impetuous65
I don't think the adaptive coaching engine is working properly if at all.


Quote:
Originally Posted by MadManCometh
I knew that wasn't going to work right when they first advertise it. This is a $400 system with a $60 game. There's no way this game is going to fully adjust like a real human. Otherwise it would be thousands if the technology was that advanced.

Yeah, it doesn't really work like expected. Hopefully it's fixed. Seems for me every defense plays about the same besides a few specific players guarding PGs
 
# 163 Impetuous65 @ 11/11/15 09:18 PM
Quote:
Originally Posted by BA2929
I have to make defensive and offensive adjustments all the time in my offline games on Superstar or the CPU will wreck me.

So yes, it seems to be working.
I know you mean well but, Adaptive Coaching Engine is only for the Defense this year. Scott OG was the one who worked on it, DaCzar worked on the offense with dynamic branching points and a few other things. The ACE is just Defense and will be expanded upon in the next iterations.

Show me a video of all the Defensive adjustment the CPU made against you? I have been playing and paying particular close to everything. I have Scotts blog on my desk and I run certain things to see if those things happen based on the blog. The success rate is not that high.
 
# 164 jfsolo @ 11/11/15 09:42 PM
Quote:
Originally Posted by Impetuous65
I know you mean well but, Adaptive Coaching Engine is only for the Defense this year. Scott OG was the one who worked on it, DaCzar worked on the offense with dynamic branching points and a few other things. The ACE is just Defense and will be expanded upon in the next iterations.

Show me a video of all the Defensive adjustment the CPU made against you? I have been playing and paying particular close to everything. I have Scotts blog on my desk and I run certain things to see if those things happen based on the blog. The success rate is really null and void.
In DaCzar's blog he talks a lot about the offensive parts of ACE, whether or not it's working as it should on either end of the court is the question, but it is definitely supposed to be a major part of the offensive end of the court as well.
 
# 165 Impetuous65 @ 11/11/15 10:17 PM
Quote:
Originally Posted by jfsolo
In DaCzar's blog he talks a lot about the offensive parts of ACE, whether or not it's working as it should on either end of the court is the question, but it is definitely supposed to be a major part of the offensive end of the court as well.
The ACE on the offense is just about who is on the floor and it will determine playstyle, that is it nothing more. Just about being flexible on offense. NO ADJUSTMENTS, Not adapting to the Defense, not even taking what the defense gives the offense. It's limited to playstyle based on who is on the floor.
 
# 166 Smirkin Dirk @ 11/11/15 10:35 PM
ACE isnt as non-existant as what some people are making out.

And they wont release patch notes until the patch is allowed by MS/Sony.
 
# 167 jwill_23 @ 11/11/15 10:46 PM
I wonder if the new coaches in my/gm real have their own playbooks or use the previous coach's playbook. Like if I hire Gregg Popovich from the Spurs and I am using the Lakers, will we use the Spurs' playbook or Byron Scott's Laker playbook?
 
# 168 MeloJello @ 11/12/15 03:17 PM
Ok im going off from my experience in 2k13 since I never played 2k14 and 2k15. So Im experience alot of new stuff in 2k16. I am playing mycareer HOF. I never seen so many BS shots go in. I mean like nene literally did a post fadeaway from 15-18 feet looking like jordan. Never seen so many shots that literally boucne like 4 times on the rim and goes in. This is why custom sliders are needed in mycareer. I doubt a patch can this or they need to update their godawful simulation slider. I really want to enjoy mycareer and I hope patch 3 will help me just a little bit.

Sent from my SM-G900T using Tapatalk
 
# 169 redsox4evur @ 11/12/15 03:18 PM
Quote:
Originally Posted by MeloJello
Ok im going off from my experience in 2k13 since I never played 2k14 and 2k15. So Im experience alot of new stuff in 2k16. I am playing mycareer HOF. I never seen so many BS shots go in. I mean like nene literally did a post fadeaway from 15-18 feet looking like jordan. Never seen so many shots that literally boucne like 4 times on the rim and goes in. This is why custom sliders are needed in mycareer. I doubt a patch can this or they need to update their godawful simulation slider. I really want to enjoy mycareer and I hope patch 3 will help me just a little bit.

Sent from my SM-G900T using Tapatalk
There's an easy fix for your problem. Don't play on HOF. It's cheese.
 
# 170 MeloJello @ 11/12/15 03:22 PM
Quote:
Originally Posted by redsox4evur
There's an easy fix for your problem. Don't play on HOF. It's cheese.
Yes I know it cheese but jesus christ man. Give us a fair chance man. Lets us have custom sliders in Mycareer to bring fair and balanced to the game. So we can limit these cheese.

Sent from my SM-G900T using Tapatalk
 
# 171 Smirkin Dirk @ 11/12/15 05:36 PM
Quote:
Originally Posted by redux1000
How the hell does it take this long for Microsoft/Sony to approve a patch?


Sent from my iPhone using Tapatalk
About 2 weeks.

But the MS one took about 4 weeks last year because they found a big that had to go back to 2K.
 
# 172 Jhawkfootball06 @ 11/12/15 05:42 PM
Quote:
Originally Posted by redux1000
How the hell does it take this long for Microsoft/Sony to approve a patch?


Sent from my iPhone using Tapatalk
We haven't had confirmation that the patch was sent to MS/Sony yet. So it'll be 2-3 week after that point. So expect this patch to drop somewhere around early December.
 
# 173 Steve_OS @ 11/12/15 06:55 PM
It has been submitted, new thread has been created, so more know about it.

http://www.operationsports.com/forum...soft-sony.html
 


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