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NBA 2K16 News Post


NBA 2K Gameplay Director, Mike Wang has been answering questions in various threads in the NBA 2K Forum, so I thought I'd gather them all here, for convenience.

As always, once patches are submitted to MS and Sony, it typically takes 10 to 14 days to become available (usually longer for MS).

Patch 3 Changes

Q: When will the third patch be released?
A: It should be finished this week... Then off to MS and Sony

Q: CPU being overpowered in Pro-Am.
A: This will be addressed in patch 3.

Q: Are blocks being addressed?
A: We're just nerfing poorly rated shot blockers so guys like JJ Redick aren't throwing shots like Lebron.
A: Blocks are being addressed in Patch 3.

Q: Is there a chance we could see stationary stepbacks and step shots get a healthy boost (especially when open) for the players that can do them (or have high ratings and relevant badges)?
A: This one's tricky, Sundown. Currently, standing stepback jumpers are treated the same as other "skill" shots like spin jumpers and pull-up J's. So to fix zig-zagging pull-ups, all of these shots took a pretty big hit. I need to put standing stepbacks in a separate category to be able to boost JUST those shot types, so it's something that we'd have to address in the patch. I'll investigate that today.

Q: Does shooting and Patch 3 tweaks apply in already in progress MyCareers?
A: Yes. They apply everywhere.

Q: Regarding stepback jumpers.
A: I think we have a solution for Patch 3. Until then, it's kind of hacky, but there is a workaround. If you hold LS away, tap Shoot to do the stepback jumper, but then pause for a brief moment (technically, breaking out of the shot to a live dribble, then shooting immediately after) rather than doing it as a Tap+Press&Hold mechanic, you can still create space with the stepback and then branch into the shot portion without incurring the penalty.

Q: Getting an off balance "contested" shot when you don't complete your dribble.
A: It will be patched.
A: Yes, this is what I was referring to when I said it will be patched. Guys playing fadeaway contested anims at inappropriate times. The defensive threshold to trigger those shot animations is just way too low. Nothing is changing with shot percentages... it's just an aesthetic change.

Q: Gameplay updates.
A: We've made a number of significant gameplay fixes for this 3rd patch and my time has been swamped trying to test and balance gameplay before it goes out the door, while also starting new designs and feature work on 2k17. So as much as I'd love to mess with you guys by tweaking the game every day, that's simply not a good use of time.

Shooting Changes

Q: Contested shots at the rim.
A: The change I made only impacts contact shots. Across the board, you should see those drop less. But you can tell by the animation, if the collision looks heavy (defender noticeably knocking the shooter off balance for example), the shot % gets dropped much lower than if the collision looks light (shooter is getting hit by the defender but his layup looks relatively undisturbed.)

Q: What constitutes an "excellent shooter" for these wide open 3 %s you've adjusted?
A: I don't want to give away how our shot heuristics work, but basically, anybody above a 75 rating would see a slight increase in wide open 3's since Saturday. The higher the rating, the bigger the increase. But again, the boost was pretty conservative.

Q: Contested threes.
A: Yeah, I didn't touch contested 3s at all. I can make a tweak there as well if you guys all feel it's a problem. Seems like most people are seeing plenty of bricks on well contested 3s though, so it's a little scary to hit them even harder. It's also possible that what you're perceiving as a well contested 3, is actually considered open as far as the game is concerned. That would change how I go about fixing your issue.

Q: What did the two shooting updates do?
A: The two updates mentioned by bcruise are the only shot % updates made to date. The first was to lower middies, the second to lower contact layups. I have noticed a significant increase in 3pt success since day 1 (primarily in the park), but I attribute that mostly to you guys getting better at the game and your players' leveling up over time.

Roster Updates

Q: Is there any type of live DNA updating that affects players day-to-day based on NBA day-to-day activities?
A: Mike Stauffer is our roster guy and is making regular updates, yes.

Other Updates

Q: Deadeye badge in NBA 2K16 compared to last year.
A: Deadeye was way too OP last year, essentially it made the game think that closing defenders were not there at all. It's still one of the strongest shooting badges, but we did have to neutralize it a bit.

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 21 JKSportsGamer1984 @ 11/05/15 03:23 PM
Hopefully they address the excessive player clipping/morphing with players passing & dribbling balls through players bodies, arms & limbs constantly clipping through players, hands morphing through the ball on steal attempts, etc... This is the biggest issue I have with the game & it's unplayable at times because of it.

Also they need to make CPU ball handlers protect the ball when in the proximity of a defender. This would eliminate the need for them to allow all of this morphing to happen. 2K is so worried about there being a high rate of turnovers in the game that they would rather just cheat you & have a players hand morph through the ball rather than addressing the real issue which is ball avoidance & players protecting the ball. This is the only thing holding the game back from being great. Please fix this 2K!
 
# 22 ksuttonjr76 @ 11/05/15 03:25 PM
Before the masses go crazy and break out the pitchforks over when the patch will be done and submitted....

There's a BIG difference "should" and "will".
 
# 23 qjrchris2 @ 11/05/15 03:27 PM
If they're talking about having it submitted this week, I guess it's too late to have stadium lighting adjusted. At least for Madison square garden and the staples center. It's way too bright in those stadiums.
 
# 24 shyste_ @ 11/05/15 03:30 PM
anything about sock length or compression PANTS ? anything about sports shades that Larry Sanders/Chris Douglas-Roberts wear. I want to equip those for MyPlayer. I hope this will be available in this patch.
 
# 25 XxSpiritHunterX @ 11/05/15 03:31 PM
Quote:
Originally Posted by LoSoisNiCEx414
Hopefully they fix when I'm playing pro am my ovr is lowered.

Will not be fixed. The myCareer ratings scale is not the same as the NBA players' HOF ratings scale. Your overall is meant to be on the HOF ratings scale when you're playing outside of myCareer, myPark, and walk-on Pro-Am.
That overall is your true overall


Sent from a network powered by a hamster and a wheel using Tapatalk
 
# 26 Neto1978 @ 11/05/15 03:33 PM
Fix the Mavericks 02-03 away Jersey...
 
# 27 Black Bruce Wayne @ 11/05/15 03:36 PM
Quote:
Originally Posted by FrequentFlyer15
They should add missing cyberfaces in upcoming patch, there is hefty number of rookies and undrafted players that don't have cyberface plus outdated ones, if they can add shoes then they could certainly add cyberfaces and switch hairstyles, chris copeland looks nothing like himself for example, step it up 2k..

Also can you make game in next patch less scripted, there are numerous situations when i'm trailing whole match 3-4 points and can't get the lead, no matter what i do my opponent leads by 3-4 pts or more sometimes, last game i played with grizzlies vs raptors, my opponent led my all the game with 5-10 pts margin, in one situation i was in position to tie the game running fastbreak with jeff green but valanciunas grabbed green with both arms and push him on the ground (obvious flagrant) but i didn't even get 2 FT's..then next position he drains three and suddenly i'm down 5 again..seriously this game is rigged as f***
They cant just add cyberfaces without the player being a willful participant
 
# 28 lalblc @ 11/05/15 03:37 PM
Player Lock??????? Am i the only one who cares???? Will this be fixed??
 
# 29 Impetuous65 @ 11/05/15 03:42 PM
shooting, shooting, shooting, what about the defensive AI? Centers having no court awareness on Defense setting up at the stanchion, fast break defense being dumb as a box of rocks and the almighty Adaptive coaching engine will it work? as the blog suggested becuase it hasn't worked as advertised. Players leaving there man for no reason ect... Like I said the defenders have no court awareness or situational awareness either.
 
# 30 juicey79 @ 11/05/15 03:44 PM
Any chance the post game will have 2K Beats play while we watch the highlights?
 
# 31 henne407 @ 11/05/15 03:45 PM
Will stamina, fatigue and Sweat finally be fixed?
 
# 32 tha_show256 @ 11/05/15 03:49 PM
Quote:
Originally Posted by henne407
Will stamina, fatigue and Sweat finally be fixed?
This^^^, the sweat thing in particular. Most all other aspects of the game are playable, and I enjoy the game quite a bit.
 
# 33 AsianPowwwa @ 11/05/15 03:50 PM
Quote:
Originally Posted by henne407
Will stamina, fatigue and Sweat finally be fixed?
Especially in team-up, players have unlimited stamina.
 
# 34 DetroitBreh @ 11/05/15 04:04 PM
Gotta touch mygm. Contracts are a big deal but so is points in the paint. I would just say I really hope and would appreciate if they took a look at simulated game states abd contracts. Just for the sim heads. I do play the gauntlet but would much rather be spending my time building a well oiled dynasty. With the Pistons of course lol.
 
# 35 Luke Skywalker @ 11/05/15 04:19 PM
What about the headbands lol
 
# 36 dj25davis @ 11/05/15 04:19 PM
Will there ever be an addition of the splitting the double team animation, and this patch will include updated face scans and hairstyles correct?
 
# 37 Andrews @ 11/05/15 04:32 PM
Quote:
Originally Posted by lalblc
Player Lock??????? Am i the only one who cares???? Will this be fixed??
A vote for Fixing Player lock here. I am waiting on this before starting a myGM (crossing fingers on both hands).
 
# 38 HIHeel @ 11/05/15 04:42 PM
Quote:
Originally Posted by XxSpiritHunterX
Will not be fixed. The myCareer ratings scale is not the same as the NBA players' HOF ratings scale. Your overall is meant to be on the HOF ratings scale when you're playing outside of myCareer, myPark, and walk-on Pro-Am.
That overall is your true overall


Sent from a network powered by a hamster and a wheel using Tapatalk
Where can you view HOF ratings scale? Assuming in MyCareer and boosted through getting HOF credentials there?
 
# 39 XxSpiritHunterX @ 11/05/15 04:47 PM
Quote:
Originally Posted by HIHeel
Where can you view HOF ratings scale? Assuming in MyCareer and boosted through getting HOF credentials there?

You can only see your rating on the HOF scale in two ways: by playing Pro-Am in an arena or by playing a blacktop game and viewing your player card in the game stats. All of your ratings will be exactly the same, keep in mind. Thus proving the separate ratings scales to be true.


Sent from a network powered by a hamster and a wheel using Tapatalk
 
# 40 gabri3l3 @ 11/05/15 04:48 PM
Any chance of being able again to rotate the player when editing signatures?
 


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