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NBA 2K16 News Post


NBA 2K Gameplay Director, Mike Wang has been answering questions in various threads in the NBA 2K Forum, so I thought I'd gather them all here, for convenience.

As always, once patches are submitted to MS and Sony, it typically takes 10 to 14 days to become available (usually longer for MS).

Patch 3 Changes

Q: When will the third patch be released?
A: It should be finished this week... Then off to MS and Sony

Q: CPU being overpowered in Pro-Am.
A: This will be addressed in patch 3.

Q: Are blocks being addressed?
A: We're just nerfing poorly rated shot blockers so guys like JJ Redick aren't throwing shots like Lebron.
A: Blocks are being addressed in Patch 3.

Q: Is there a chance we could see stationary stepbacks and step shots get a healthy boost (especially when open) for the players that can do them (or have high ratings and relevant badges)?
A: This one's tricky, Sundown. Currently, standing stepback jumpers are treated the same as other "skill" shots like spin jumpers and pull-up J's. So to fix zig-zagging pull-ups, all of these shots took a pretty big hit. I need to put standing stepbacks in a separate category to be able to boost JUST those shot types, so it's something that we'd have to address in the patch. I'll investigate that today.

Q: Does shooting and Patch 3 tweaks apply in already in progress MyCareers?
A: Yes. They apply everywhere.

Q: Regarding stepback jumpers.
A: I think we have a solution for Patch 3. Until then, it's kind of hacky, but there is a workaround. If you hold LS away, tap Shoot to do the stepback jumper, but then pause for a brief moment (technically, breaking out of the shot to a live dribble, then shooting immediately after) rather than doing it as a Tap+Press&Hold mechanic, you can still create space with the stepback and then branch into the shot portion without incurring the penalty.

Q: Getting an off balance "contested" shot when you don't complete your dribble.
A: It will be patched.
A: Yes, this is what I was referring to when I said it will be patched. Guys playing fadeaway contested anims at inappropriate times. The defensive threshold to trigger those shot animations is just way too low. Nothing is changing with shot percentages... it's just an aesthetic change.

Q: Gameplay updates.
A: We've made a number of significant gameplay fixes for this 3rd patch and my time has been swamped trying to test and balance gameplay before it goes out the door, while also starting new designs and feature work on 2k17. So as much as I'd love to mess with you guys by tweaking the game every day, that's simply not a good use of time.

Shooting Changes

Q: Contested shots at the rim.
A: The change I made only impacts contact shots. Across the board, you should see those drop less. But you can tell by the animation, if the collision looks heavy (defender noticeably knocking the shooter off balance for example), the shot % gets dropped much lower than if the collision looks light (shooter is getting hit by the defender but his layup looks relatively undisturbed.)

Q: What constitutes an "excellent shooter" for these wide open 3 %s you've adjusted?
A: I don't want to give away how our shot heuristics work, but basically, anybody above a 75 rating would see a slight increase in wide open 3's since Saturday. The higher the rating, the bigger the increase. But again, the boost was pretty conservative.

Q: Contested threes.
A: Yeah, I didn't touch contested 3s at all. I can make a tweak there as well if you guys all feel it's a problem. Seems like most people are seeing plenty of bricks on well contested 3s though, so it's a little scary to hit them even harder. It's also possible that what you're perceiving as a well contested 3, is actually considered open as far as the game is concerned. That would change how I go about fixing your issue.

Q: What did the two shooting updates do?
A: The two updates mentioned by bcruise are the only shot % updates made to date. The first was to lower middies, the second to lower contact layups. I have noticed a significant increase in 3pt success since day 1 (primarily in the park), but I attribute that mostly to you guys getting better at the game and your players' leveling up over time.

Roster Updates

Q: Is there any type of live DNA updating that affects players day-to-day based on NBA day-to-day activities?
A: Mike Stauffer is our roster guy and is making regular updates, yes.

Other Updates

Q: Deadeye badge in NBA 2K16 compared to last year.
A: Deadeye was way too OP last year, essentially it made the game think that closing defenders were not there at all. It's still one of the strongest shooting badges, but we did have to neutralize it a bit.

Game: NBA 2K16Reader Score: 8/10 - Vote Now
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Member Comments
# 81 ruxpinke @ 11/06/15 02:05 PM
Quote:
Originally Posted by ProfessaPackMan
Just do yourself a favor and get rid of the game man lol
Insane. Its like clockwork, and its always a complaint about Steph Curry missing some type of shot as well.
 
# 82 DBMcGee3 @ 11/06/15 02:06 PM
I'd like to know if there are any plans to fix the post game highlights. I play 12 minute quarters and the highlights never work, the Jordan POG highlights or the individual highlights via the box score.

Pretty please?
 
# 83 ruxpinke @ 11/06/15 02:08 PM
While I agree the CPU could use an awareness boost in certain situations (under the basket being one), I hope Fast breaks don't end up getting nerfed by artificial slowdowns and psychic defenders.

Having a great time running the break this year (AS/SIM). I dont want it to become plodding which I felt it has been at times in the past.
 
# 84 ruxpinke @ 11/06/15 02:10 PM
Quote:
Originally Posted by MadManCometh
I play strictly online. Head to head, so therefore I probably see a ton of problems u never will see.
I feel you on this, the online is making strides, but its so difficult to program realism when facing humans who are doing everything they can to exploit game mechanics.
 
# 85 Nevertheles109 @ 11/06/15 02:27 PM
Quote:
Originally Posted by MadManCometh
I play strictly online. Head to head, so therefore I probably see a ton of problems u never will see.
Serious question, why do you expect SIM results if you don't play on a SIM mode? Are you playing in a online league with all OS members?

And before you tell me I'm ignorant, every single one of my friends play like "cheesers", as that's how most casuals play the game. I realize that before I invite them over, as you should realize that before you jump online. Food for thought.
 
# 86 Nevertheles109 @ 11/06/15 02:54 PM
Quote:
Originally Posted by MadManCometh
Hey man, I don't think ur ignorant at all. In fact, u do make a solid point. Why expect sim results when I'm playing online? Good question. However, I don't expect 100% sim. It's never going to be. I just don't like things like Rubio blocking dunks. I can except it as an abnormalite, just can't be the norm as it is. That can be fixed. Has nothing to do with a particular game mode. I think the shooting grades are off as well. Which can be fixed, not tied to a game mode. My issues are within the core gameplay.


I don't expect online users to play sim. I just get frustrated when I can't punish them for it. Usually these are game play issues. The other annoying thing is the jersey section process. Not sure who's ideal it was to make ppl select jersey prior to match making but they dropped the ball with that one. Playing white vs white is annoying.
Well put and understood. Some of the tactics can be countered though man like the blocking one.

For example, If you press square instead of using the shot stick, for some odd reason 2K will make it the most advantageous animation for the defense to block the shot. Utilize the shot stick and like real life, protect the ball with the rim and dunk/layup with the left if the defender is coming from the right. Even if you don't get the finish, you'll usually get the foul. Guys at my crib will block each others shots all day and play me and be like wtf, that's suppose to be a block....with Rubio (24th letter, thanks for that one man)

Nevertheless, the jersey thing is indeed stupid! Try out using the shot stick when driving and let me know how that works out for you!
 
# 87 ksuttonjr76 @ 11/06/15 02:59 PM
Quote:
Originally Posted by Nevertheles109
Serious question, why do you expect SIM results if you don't play on a SIM mode? Are you playing in a online league with all OS members?

And before you tell me I'm ignorant, every single one of my friends play like "cheesers", as that's how most casuals play the game. I realize that before I invite them over, as you should realize that before you jump online. Food for thought.
It's the challenge of playing against a human. Also, some people just don't have time for leagues, just want a quick game, or don't like playing against the AI all the time. Most online gamer recognize people will use "cheese" tactics to win. What a "sim" player is looking for is the challenge of competing with their stick skills and basketball knowledge WITHOUT pushing aside their integrity for the game of basketball (i.e. if you cheese me, then I'll cheese you back harder). Once you lose your integrity for the game then you're no longer playing basketball...you're playing a video game.

NBA 2K11 was last game (my opinion of course) where stick skills and basketball knowledge meant something. In NBA 2K11, it didn't matter what you "cheese" you came with (minus the spin dunk exploit), you could beat that nonsense 90% of the time with "sim" basketball.
 
# 88 Nevertheles109 @ 11/06/15 03:04 PM
Quote:
Originally Posted by ksuttonjr76
It's the challenge of playing against a human. Also, some people just don't have time for leagues, just want a quick game, or don't like playing against the AI all the time. Most online gamer recognize people will use "cheese" tactics to win. What a "sim" player is looking for is the challenge of competing with their stick skills and basketball knowledge WITHOUT pushing aside their integrity for the game of basketball (i.e. if you cheese me, then I'll cheese you back harder). Once you lose your integrity for the game then you're no longer playing basketball...you're playing a video game.

NBA 2K11 was last game (my opinion of course) where stick skills and basketball knowledge meant something. In NBA 2K11, it didn't matter what you "cheese" you came with (minus the spin dunk exploit), you could beat that nonsense 90% of the time with "sim" basketball.
Yes sir, I'm with you. That's the same reason I invite people over my house. I know I'm going to be the only one running plays, adjusting my defensive settings to a tee, manual subbing ect.

And of course this is just my opinion as well but I think basketball tactics prevail against cheesers this year. Last year I won about 75% of games playing against my kin folk I invite over. This year, thus far, I am undefeated. YMMV
 
# 89 Mike Lowe @ 11/06/15 03:22 PM
What about points in the paint during simmed games being far too low?
 
# 90 ARose @ 11/06/15 04:56 PM
How come every time i try to run in the fast break "on Pc" It stops me and makes me walk. Every single time its like there is some brick wall stopping me from running...but if i play PROAM its not there at all . There is a few animations i just cant get out of as well. Please fix these things.
 
# 91 Goatshaw22 @ 11/06/15 05:37 PM
Opinions on this?

MYPARK

- Centers/PF should not have sizeups
- Double Sided Got Next Spots
For example (2v2s have a 1v1 got next on the other side of the court. 4v4s have a 5v5 got next on the other side)
- 99 overalls should get a boost, shoot/play better than other rated players such as PG's
- Video Board in mypark could have 2KTV playing.
- Add Rep to PRO-AM like Rec Center
- Able to Join Friends at the Park from MyCourt
- Legend 5 gets to use a 99 Cover Athlete as their MyPlayer

BUGS

- Players cant move after winning a game.
- Black screen when joining Sunset Beach from a different park
- Having to get off got next spot or court to start a game.
- Joining a players mycourt shows your shoes/achievements in their mycourt
 
# 92 What4617 @ 11/06/15 06:16 PM
2k is a little quick to.give out blocking fouls and shooting fouls instead of letting the defenders play at times.... and transition defense is terrible and the free throw shooting is off.
 
# 93 jfsolo @ 11/06/15 07:04 PM
Everyone who is concerned about on the ball defense, including blocks, being tuned down, should instead be clamoring for off the ball defense to be tuned way up. Transition D, help D, bumping cutters, denying of good post position, staying at home on dangerous shooters, quick, aggressive double teams, with accompanying strategic weak-side rotations, defenders not getting beat backdoor way too frequently on sideline inbound plays, et al. If these things are fixed then blocks and on the ball D can be slight tweaked to be more realistic.
 
# 94 23 @ 11/06/15 07:12 PM
Quote:
Originally Posted by bo.jangles344
If the patch is almost done, we're all SOL anyways. Lol
Don't speak for me

I'm not one of the ones in here complaining
 
# 95 Ray Vibes @ 11/06/15 07:33 PM
Not complaining at all, but i just hope this patch Fixes the Loading screen problem on Xbox when I've got a team of 5 trying to play pro am. It's really frustrating when one person's game crashes, or gets the count down and everyone has to back out to the dashboard again and again until it works. So right now my fingers are crossed.
 
# 96 The 24th Letter @ 11/06/15 07:44 PM
Quote:
Originally Posted by jfsolo
Everyone who is concerned about on the ball defense, including blocks, being tuned down, should instead be clamoring for off the ball defense to be tuned way up. Transition D, help D, bumping cutters, denying of good post position, staying at home on dangerous shooters, quick, aggressive double teams, with accompanying strategic weak-side rotations, defenders not getting beat backdoor way too frequently on sideline inbound plays, et al. If these things are fixed then blocks and on the ball D can be slight tweaked to be more realistic.

A lot of this other stuff worked better
last year, and defense still suffered because of constant blow by's, then no protection at the rim...quick rotations don't mean much to me if they're just for show...

So I don't know about 'instead'.....more like 'in addition to'....I'm cool with that
 
# 97 jfsolo @ 11/06/15 08:26 PM
Quote:
Originally Posted by The 24th Letter
A lot of this other stuff worked better
last year, and defense still suffered because of constant blow by's, then no protection at the rim...quick rotations don't mean much to me if they're just for show...

So I don't know about 'instead'.....more like 'in addition to'....I'm cool with that
Definitely not instead of to be sure. I personally feel like the tweaks to shooting have been well done. The defensive issues obscure that success somewhat in my opinion. So I feel like they know that a scalpel is needed and not a sledgehammer.
 
# 98 tatlopuyo @ 11/06/15 11:48 PM
Fix the sweat and stamina bug! Smh!
 
# 99 Jers201 @ 11/07/15 02:22 AM
Quote:
Originally Posted by Jrocc23
I know Mike can do it without a patch, but I am hoping he fixes the shooting for the CPU in MC. I barely even be wanting to play because of that. It's like I get to get in the right mindset to prepare for the silly shots they make consistently lol.

I wish he could tweak sliders for certain modes. But the mid range and 3pt shooting is kind of crazy for the CPU.

Seems like the CPU contest on each other isn't that effective as if I was on them. Maybe because to combat offball users online, that the CPU contest isn't as strong.

Anxious for this patch. Just hoping it makes MC more enjoyable. I don't even be wanting to run pick and rolls w/ how easy it is. And the transition D is horrendous.

Everything u said is gods honest truth and the turnovers make it worse.



Sent from my iPhone using Tapatalk
 
# 100 hawksandrew @ 11/07/15 02:46 AM
Here are my issues with this game.

- User teammates are stupid, they don't move on offense and almost 3 times a game get called for a 3 second in the key defensive violation... again they don't move.
- CPU stealing is way too easy. No matter where they are on the court, a man just magically appears and steals the ball, but users are always called for a foul or try to bear hug the player when trying to steal.
- When the CPU has the ball in the key, user CPU teammates move out the way and give a clear lane to the basket and it feels like moving in mud when trying to catch the player in the key.
- CPU can rebound the ball over the back of the opposition and not be called for an over the back foul even when being boxed out.
- CPU gets way too many shooting fouls called for them and once again, as like NBA2k15, users dont get called for Sh!t.
- Users dont get rewarded for good offense, shot clock is counting down to expire and CPU is rewarded with a shooting foul.

Myteam:
- RIP auction house and earning MT trying to sell cards.
- Amethyst cards are impossible, unless you have 800,000 MT and can buy of the auction house, which is pretty stupid, why try and sell a card for that much.

This game is becoming a waste of time and money and every year that hype us and deliver the same crap.
Frequentflyer15 your are on the money with what you said.... game is rigged as F***** and users aren't meant to win, unless your a youtube subscriber with a channel for 2k, how else would the game get promoted.

If NBA2K listen to the fans, then listen to your fans and FIX THIS CRAP!!!!!
- Consecutive time outs are back in the game, same crap that plagued last year.
 


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