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NBA Live 16 News Post


Shacknews has posted a new NBA Live 16 gameplay video featuring 10 minutes of the Rising Star mode.

Game: NBA Live 16Reader Score: 5.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 4 - View All
NBA Live 16 Videos
Member Comments
# 81 Playmakers @ 09/14/15 04:17 AM
Quote:
Originally Posted by Nemesis Enforcer
As you stated its a demo not the full or most current build.
I'll play along with the incomplete build excuse that we get every year...

So come the retail version we aren't going to see smooth post players like Duncan or Z-Bo use any of them goofy wacky looking shots inside that never seem to go away regardless what build it's been in year past right?
 
# 82 Barbatrucco @ 09/14/15 04:29 AM
EXCELLENT WORK EA

I mean, In a year EA has made great improvements. If this were a marathon, we would have 2 k still ahead, but EA is coming from behind with a better race pace. Within three years and will surpass 2 k as Fifa did with PES when PES seemed unbeatable.
The proportions between the court and players in Nba Live are excellent as stadium graphics etc. Careful 2 k, Nba Live is coming. And great racing.
 
# 83 Playmakers @ 09/14/15 04:30 AM
Quote:
Originally Posted by king doe
Still not seeing cpu players create there own shot on the perimeter. The cpu seems to only look for the best shot avalible and not take pull ups, stepbacks or contested midrange shots created off the dribble.
we got to wait for SYNERGY to upload in order to see that stuff man



But in all seriousness I'm convinced the guys at EA working on Live just seem to have their minds made up this is how NBA basketball players move and react

There's just no way around it when you consider these things have been consistent for years and if a patch fixes it then why hasn't a patch been released every year to take away those god awful animations after release of the game....

How many fans are going to actually play the demo and say it's cool I'll wait til the patch drops to fix those goofy animations and seeing right now?

Seems like to me the DEMO is your opportunity to sale the game and win back as many fans as possible why show them a game that is yet again flooded with horrible animations
 
# 84 magicman32 @ 09/14/15 05:17 AM
Quote:
Originally Posted by Playmakers
we got to wait for SYNERGY to upload in order to see that stuff man







But in all seriousness I'm convinced the guys at EA working on Live just seem to have their minds made up this is how NBA basketball players move and react



There's just no way around it when you consider these things have been consistent for years and if a patch fixes it then why hasn't a patch been released every year to take away those god awful animations after release of the game....



How many fans are going to actually play the demo and say it's cool I'll wait til the patch drops to fix those goofy animations and seeing right now?



Seems like to me the DEMO is your opportunity to sale the game and win back as many fans as possible why show them a game that is yet again flooded with horrible animations

A lot of ps2 animations still present. Especially inside the paint. Really no excuse


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# 85 strawberryshortcake @ 09/14/15 05:45 AM
Quote:
Originally Posted by Walt Frazier
Spoiler

I know budgets etc play a part...but surely the FIFA guys could at least help the LIVE team to get basic animations right etc?
Spoiler


Here's my take: The staff at FIFA has an eye for what realistic movements should at least look like. No real wonky animations that sticks out. They are all under the EA umbrella. Considering FIFA is already done, either bring in the FIFA animation engine or at least have several FIFA staff members on board right now to start working on Live17, especially the motion capture area with regards to driving the paint and interior physicality including passing motions and dribbling mechanics.

Here's the thing. There are plenty of good motion captured by this current Live team, but wonky animations (as seen in that Jeff Teague driving the paint animation, and other interior post play animation, etc.) really does take away from the experience. Don't try to polish wonky animations. Don't even keep them in the library. Just delete them. Visually it could have been a really solid product had someone had the gulls to simply say we need to get rid of these 500 or 1000 (or whatever number it truly is) wonky animations.

We are looking to get our footing back into the virtual basketball court. We are going to be nitpicked apart. Wonky animations is ammo for critics. We need real athletes to do motion capture. "Not my closet friend who plays hoops, thinks he got game but truly doesn't otherwise he would be playing ball professionally. Bring me someone who's a real basketball player. Also don't bring me a street ball either. We need to make sure we get the NBA game down first. Get me several NBA athletes."

The question: $60 to support the underdog (even though the company EA is an "overdog") to keep pressure on the competition or not? To buy both games or not. Because I do see promise in Live16. Next week: Demo Live16. We'll see.
 
# 86 benefactor @ 09/14/15 06:03 AM
I was and still am a fan of 15, it was surprisingly fun and had lots of impressive stuff in it. Stuff that helped outweigh the negatives and I always gave some of those negatives a bit of a free pass because of the long road the game had to get back on track.

But three years on now and some of those negatives simply don't cut it.

While I think there are a lot of superb animations, I have to agree with Playmakers and others that there are just way, way too many goofy one's.

Some of them look as bad as the hand drawn animations from Konami's old (non mo-capped) In The Zone series. Yes, the 19 year old game...

You would think 1. You'd start the process by hiring pro players to come in and mo-cap your moves and 2. Have someone (oh I don't know, like us on these forums with half a brain for basketball related knowledge) overlook how those moves are loaded into your engine.

Because too many of those animations are just disgraceful. They don't resemble basketball moves and insult the actual athletes they are meant to portray.

It is such a pity to see, it really is. As I said, the game has some great moves and some impressive stuff going for it, but it's let down by these embarrassing animations.
 
# 87 The 24th Letter @ 09/14/15 06:20 AM
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# 88 UnKasa @ 09/14/15 06:21 AM
This game is literally horrible, the animations are so bad, the players look bad, the commentary is depressing, what would be the reason for even selling this game to loyal fans? Where did you guys honestly get those animations? Is this seriously the best you guys could do?
 
# 89 Indigo Wolf @ 09/14/15 06:29 AM
I'm still wishing that they improve the career mode. It's probably the best part of the game right now.
 
# 90 Saro1 @ 09/14/15 07:27 AM
I'm a 2K player but I love very much light and shadows of EA.

ESPN presentation is a cherry on the cake.
 
# 91 The 24th Letter @ 09/14/15 07:44 AM


Is it the quality of the stream or do the colors on the OKC jersey look washed?


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# 92 lakers24 @ 09/14/15 07:48 AM
Quote:
Originally Posted by The 24th Letter

Is it the quality of the stream or do the colors on the OKC jersey look washed?


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That's Live's color palette. It's vibrant but some materials seem to have dull or off colors
 
# 93 rudeworld @ 09/14/15 07:51 AM
This is the reason why they never show their game early. This is unexceptable. I'm not a LIVE player and don't claim to be one. But LIVE players should not be satisfied with this..... this shouldn't be released as a full priced retail game (but it will). Graphics, animation, sound llook way behind theit competition.... if they hangING their hats on a stable online component well good for them... if playing crappie online will make you happy, the GOOD FOR YOU!!! itso in the game??? $$$
 
# 94 The 24th Letter @ 09/14/15 08:10 AM
Quote:
Originally Posted by lakers24
That's Live's color palette. It's vibrant but some materials seem to have dull or off colors

It's like it has changed yearly since '14




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# 95 BellSKA @ 09/14/15 08:37 AM
We all should want this game to succeed to drive competition for both games to reach full potential. Then we all win.

Like some have said, this looks better than 15 and I would agree. But there is still catch up that needs to be done. I saw passes that should have been easily intercepted. AI defense looks frustratingly bad. Not terrible, but I can see myself yelling at the game. Post players not watching their man and the ball allowing passes to go just over their heads. Weak side D sagging so bad their players getting and knocking down open 3's.

In another video of another game coming out in the near future, lazy passes were getting picked off on a regular basis. It's early and I can see some of these issues being corrected. Just bummed to see it.

Hopefully we can all get a better feel for it next week. As of right now, I'm excited to play it once it reaches the Vault.
 
# 96 tsbmolina @ 09/14/15 08:42 AM
Quote:
Originally Posted by jasonator
This will be good in IOS/Android game!
This looks like a IOS/Android game!
 
# 97 rudeworld @ 09/14/15 09:02 AM
Quote:
Originally Posted by BellSKA
We all should want this game to succeed to drive competition for both games to reach full potential. Then we all win.

Like some have said, this looks better than 15 and I would agree. But there is still catch up that needs to be done. I saw passes that should have been easily intercepted. AI defense looks frustratingly bad. Not terrible, but I can see myself yelling at the game. Post players not watching their man and the ball allowing passes to go just over their heads. Weak side D sagging so bad their players getting and knocking down open 3's.

In another video of another game coming out in the near future, lazy passes were getting picked off on a regular basis. It's early and I can see some of these issues being corrected. Just bummed to see it.

Hopefully we can all get a better feel for it next week. As of right now, I'm excited to play it once it reaches the Vault.
To honest they should not be concerned with the competition because they are in another league. 2K looks to be playing on a different level with different rules. The player in arena football want to play in the NFL but their skills just aren't as good. Stay in your place.
 
# 98 Cabish @ 09/14/15 10:02 AM
Im happy that the people that like nba live,has gotten their game back and year after its improving and becoming a more enjoyable experience.the market is big enough for two ,even three games & two full arcade style games....i wonder if ea will ever release the nfl license from full exclusivity..we need back the days of old where developers where making games that represented all sports with competition. I miss all the games that arent being made nomore, all ncaa games,mvp baseball,mlb2k,nhl2k, even sports that could have had a game,,all the dedicated nascar games
 
# 99 El_Poopador @ 09/14/15 10:08 AM
It looks pretty solid to me. There is definitely a lot more movement off the ball, which is fantastic. The layup off the screen by Russell was gorgeous, and I loved the help that pulled from the corner, even if it was late. I love the fluidity on catch and shoot animations, especially when they're running to the catch; they actually plant and turn for the shot rather than their feet sliding into place. That is beautiful, and something that has been on my wish list for both games for a while.

That being said, the stuff around the basket still looks a little awkward, specifically going back up after an offensive rebound. That sequence at 3:30 was cringeworthy. Hopefully that is cleaned up before release, but a lot of those animations were in Live 14/15. Other than that, though, I liked most of what I saw, and this looks like it's going to be a solid year for Live.
 
# 100 BellSKA @ 09/14/15 10:35 AM
Quote:
Originally Posted by rudeworld
To honest they should not be concerned with the competition because they are in another league. 2K looks to be playing on a different level with different rules. The player in arena football want to play in the NFL but their skills just aren't as good. Stay in your place.
HA! I'm just making a pretty obvious fact. If we have 2 games from competing vendors with solid gameplay that only gets better on an annual basis, we (the consumers) win.

So yes, both competing to be better should be their highest priority.
 


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