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Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 981 drustrk3 @ 09/11/15 05:30 PM
Quote:
Originally Posted by bkrich83
I will say this I played with the tuner last night and think the game plays better with than without and didn't see any of the wonkiness.

Going to try playing 32 team CFM tonight.


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You originally deleted and reinstalled the tuner right? Kind of felt the same way playing cfm last night. Just worried about funky qb play.

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# 982 mavfan21 @ 09/11/15 05:31 PM
Quote:
Originally Posted by bkrich83
I will say this I played with the tuner last night and think the game plays better with than without and didn't see any of the wonkiness.

Going to try playing 32 team CFM tonight.


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Hmmm, I may try a test too. It seemed like everyone that tested said that the gameplay was more like Play Now (good) with the tuner off.
 
# 983 bkrich83 @ 09/11/15 05:35 PM
Quote:
Originally Posted by drustrk3
You originally deleted and reinstalled the tuner right? Kind of felt the same way playing cfm last night. Just worried about funky qb play.

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I did exactly that.


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# 984 DeuceDouglas @ 09/11/15 05:40 PM
Quote:
Originally Posted by mavfan21
Hmmm, I may try a test too. It seemed like everyone that tested said that the gameplay was more like Play Now (good) with the tuner off.
I played earlier in CFM with it on and it played fine, just like Play Now. It's confidence that throws everything out of whack it seems like to me. Two games into the season and 95% of my players are receiving ratings boosts.
 
# 985 bkrich83 @ 09/11/15 05:40 PM
I went ahead and asked Rex and Kolbe to review this thread via Twitter. I am sure they are aware of it but not sure they've seen our latest findings since this thread has moved so rapidly.


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# 986 bkrich83 @ 09/11/15 05:41 PM
Quote:
Originally Posted by DeuceDouglas
I played earlier in CFM with it on and it played fine, just like Play Now. It's confidence that throws everything out of whack it seems like to me. Two games into the season and 95% of my players are receiving ratings boosts.

This is my experience as well. Also some people who were reporting too many sacks had some slider settings that in my opinion my create some of those issues.


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# 987 booker21 @ 09/11/15 05:42 PM
Hey i will just post here because i know many are not following all threads but if you don´t like the "idea" of "controlling" the 32 teams, what you can do, if you only want to disable drive goals is when you play the game, just before you are going to play the game, assign a owner/coach to the team you are going to play against. Then when you end the game before advancing week you just retired from that team. repeat for every game.

All the management and the league features will stay the same. Just another option if you are not willing to do the 32 teams "control".
 
# 988 booker21 @ 09/11/15 05:44 PM
Quote:
Originally Posted by bkrich83
This is my experience as well. Also some people who were reporting too many sacks had some slider settings that in my opinion my create some of those issues.


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Yes i´m not sold yet with the tuner or without it. What i can really tell is the confidence being the reason why CFM doesn´t play like play now. But with this workaround it plays as awesome as play now. Overthrows, OL not pancaking DL like DB, very dyanmic.

I hate drive goals now they were so close to ruin an awesome game.
 
# 989 drustrk3 @ 09/11/15 05:49 PM
Quote:
Originally Posted by booker21
Hey i will just post here because i know many are not following all threads but if you don´t like the "idea" of "controlling" the 32 teams, what you can do, if you only want to disable drive goals is when you play the game, just before you are going to play the game, assign a owner/coach to the team you are going to play against. Then when you end the game before advancing week you just retired from that team. repeat for every game.

All the management and the league features will stay the same. Just another option if you are not willing to do the 32 teams "control".
Oh nice idea. Cpu doesn't have drive goals or anything in the simmed games right? This could also allow the regular trade engine to work during the draft.

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# 990 Mike Lowe @ 09/11/15 05:53 PM
Combing through a test sim and things actually don't look too bad to me. I'm glad they seemed to fix QB depth charts to avoid K and P taking snaps under center.

Simulated Stat Issues
WAY too few 20+ runs for simmed teams throughout the league still. I've covered this in my slider thread (post 2). There are not enough longer runs in general as we should be seeing guys break off some huge runs. AP had 27 20+ runs a few seasons ago...most I've seen from a RB in these tests is 3 with a long of like 29 yards all season long!

Sacks seem a bit high, although the bigger issue seems to be the AI never benching OL who give up an average of 2 sacks per game! Defensive team total sacks are high across the board.

There are too many fumbles in simulated games.

Kickoff stats recorded for kickers only and never punters.

Injuries are too infrequent in simmed games. How are there multiple teams with 0 injuries after Week 17?!?!

Played Game Issues

Catches Allowed is still not tracked in played games.

Played games don't see enough injury variety when it comes to positions. Never seems your OL get hurt, do they?

Auto subs still not working in CFM.
 
# 991 booker21 @ 09/11/15 05:54 PM
Yes. That's why I'm sharing it. Some people prefer to do this.

CPU doesn't have drive goals. They do increase and decrese confidence same as the player now.


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# 992 drustrk3 @ 09/11/15 05:56 PM
Quote:
Originally Posted by booker21
Yes. That's why I'm sharing it. Some people prefer to do this.

CPU doesn't have drive goals. They do increase and decrese confidence same as the player now.


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Saves time from setting up 32 coaches/owners. When your video game time is as precious as mine is every minute matters lol.

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# 993 jwelsh1 @ 09/11/15 05:57 PM
Quote:
Originally Posted by booker21
Hey i will just post here because i know many are not following all threads but if you don´t like the "idea" of "controlling" the 32 teams, what you can do, if you only want to disable drive goals is when you play the game, just before you are going to play the game, assign a owner/coach to the team you are going to play against. Then when you end the game before advancing week you just retired from that team. repeat for every game.

All the management and the league features will stay the same. Just another option if you are not willing to do the 32 teams "control".

This sounds great to me. Thanks! I'll be rolling this way, can't wait!


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# 994 Last Gunfighter @ 09/11/15 05:58 PM
Quote:
Originally Posted by booker21
Hey i will just post here because i know many are not following all threads but if you don´t like the "idea" of "controlling" the 32 teams, what you can do, if you only want to disable drive goals is when you play the game, just before you are going to play the game, assign a owner/coach to the team you are going to play against. Then when you end the game before advancing week you just retired from that team. repeat for every game.

All the management and the league features will stay the same. Just another option if you are not willing to do the 32 teams "control".
Brilliant!
 
# 995 ajk49er @ 09/11/15 06:00 PM
its interesting how much confidence really hurts the CFM playing experience. I honestly question if it also is what makes re-signing players so frustrating. it wouldn't surprise me if ratings factor in there with confidence, and this is why they will only accept what appears to be outlandish offers(mostly)


kudos to those finding a solution w/ 32 team control, but it sure would be nice for an "on/off" for confidence
 
# 996 booker21 @ 09/11/15 06:05 PM
Quote:
Originally Posted by ajk49er
its interesting how much confidence really hurts the CFM playing experience. I honestly question if it also is what makes re-signing players so frustrating. it wouldn't surprise me if ratings factor in there with confidence, and this is why they will only accept what appears to be outlandish offers(mostly)


kudos to those finding a solution w/ 32 team control, but it sure would be nice for an "on/off" for confidence

I can't ask you to trust me but trust many users on this forum. Confidence have a huge impact on gameplay. Even when it says it just 2 or 3 overall. It plays a lot more

On/off would be awesome.


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# 997 SmashMan @ 09/11/15 06:10 PM
Quote:
Originally Posted by bkrich83
I went ahead and asked Rex and Kolbe to review this thread via Twitter. I am sure they are aware of it but not sure they've seen our latest findings since this thread has moved so rapidly.
Has anyone out together a specific detailed post we can link them to? Just wondering how many pages will come up by the time they get a chance to pop in here and check things out.
 
# 998 booker21 @ 09/11/15 06:12 PM
I gave them the link to both of my videos. Don't know if they look at. But with out luck they may other the 32 control not having drive goals lol


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# 999 thawkprime 21 @ 09/11/15 06:15 PM
How can i tell if i have the new patch on XBone. Where do i go to look because i havnt seen it download anytime that i have started the game.
 
# 1000 DeuceDouglas @ 09/11/15 06:15 PM
Quote:
Originally Posted by SmashMan
Has anyone out together a specific detailed post we can link them to? Just wondering how many pages will come up by the time they get a chance to pop in here and check things out.
http://www.operationsports.com/forum...&postcount=888

http://www.operationsports.com/forum...&postcount=975

Here's a couple posts that show the problem and effects of it.
 


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