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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-11-2015, 05:40 PM   #1049
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

I went ahead and asked Rex and Kolbe to review this thread via Twitter. I am sure they are aware of it but not sure they've seen our latest findings since this thread has moved so rapidly.


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Old 09-11-2015, 05:41 PM   #1050
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by DeuceDouglas
I played earlier in CFM with it on and it played fine, just like Play Now. It's confidence that throws everything out of whack it seems like to me. Two games into the season and 95% of my players are receiving ratings boosts.

This is my experience as well. Also some people who were reporting too many sacks had some slider settings that in my opinion my create some of those issues.


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Old 09-11-2015, 05:42 PM   #1051
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Hey i will just post here because i know many are not following all threads but if you donīt like the "idea" of "controlling" the 32 teams, what you can do, if you only want to disable drive goals is when you play the game, just before you are going to play the game, assign a owner/coach to the team you are going to play against. Then when you end the game before advancing week you just retired from that team. repeat for every game.

All the management and the league features will stay the same. Just another option if you are not willing to do the 32 teams "control".
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Old 09-11-2015, 05:44 PM   #1052
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by bkrich83
This is my experience as well. Also some people who were reporting too many sacks had some slider settings that in my opinion my create some of those issues.


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Yes iīm not sold yet with the tuner or without it. What i can really tell is the confidence being the reason why CFM doesnīt play like play now. But with this workaround it plays as awesome as play now. Overthrows, OL not pancaking DL like DB, very dyanmic.

I hate drive goals now they were so close to ruin an awesome game.
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Old 09-11-2015, 05:45 PM   #1053
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Did Rex say anything new regarding the Roster Update? I'm off of work today and I really wanted to start doing my rosters like I do every year, but I can't start yet...It's a time consuming and tedious process that I really wish I didn't have to do, but because the EA provided rosters are so bad (way too many players in the 60's range, not enough in the low to mid 80's) I am forced to redo them...I would've loves to have gotten started today, especially because it's gonna take me a month to finish them, since there's no way to create a template and share the workload with my friends.

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Old 09-11-2015, 05:49 PM   #1054
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by booker21
Hey i will just post here because i know many are not following all threads but if you donīt like the "idea" of "controlling" the 32 teams, what you can do, if you only want to disable drive goals is when you play the game, just before you are going to play the game, assign a owner/coach to the team you are going to play against. Then when you end the game before advancing week you just retired from that team. repeat for every game.

All the management and the league features will stay the same. Just another option if you are not willing to do the 32 teams "control".
Oh nice idea. Cpu doesn't have drive goals or anything in the simmed games right? This could also allow the regular trade engine to work during the draft.

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Old 09-11-2015, 05:53 PM   #1055
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Combing through a test sim and things actually don't look too bad to me. I'm glad they seemed to fix QB depth charts to avoid K and P taking snaps under center.

Simulated Stat Issues
WAY too few 20+ runs for simmed teams throughout the league still. I've covered this in my slider thread (post 2). There are not enough longer runs in general as we should be seeing guys break off some huge runs. AP had 27 20+ runs a few seasons ago...most I've seen from a RB in these tests is 3 with a long of like 29 yards all season long!

Sacks seem a bit high, although the bigger issue seems to be the AI never benching OL who give up an average of 2 sacks per game! Defensive team total sacks are high across the board.

There are too many fumbles in simulated games.

Kickoff stats recorded for kickers only and never punters.

Injuries are too infrequent in simmed games. How are there multiple teams with 0 injuries after Week 17?!?!

Played Game Issues

Catches Allowed is still not tracked in played games.

Played games don't see enough injury variety when it comes to positions. Never seems your OL get hurt, do they?

Auto subs still not working in CFM.

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Old 09-11-2015, 05:54 PM   #1056
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Yes. That's why I'm sharing it. Some people prefer to do this.

CPU doesn't have drive goals. They do increase and decrese confidence same as the player now.


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