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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-11-2015, 02:55 PM   #1017
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by shadowking42
As for TRADES in a 32-team User Control CFM, you can make any trade you want......even if it's Luck in exchange for a long snapper. There's nothing to stop you from doing that, other than the salary cap.

The "CPU controlled" teams can be set to do everything else with free agents, XP, roster moves, etc. and it functions very well with those. But in a 32-team CFM, the CPU will never initiate a trade, nor will it respond to a trade offer on it's own.

Of course while that's a slight bummer, I strongly encourage everyone to do the 32-team CFM because that trade logic seems to be the ONLY thing you'll miss out on. I did this in Madden 15, and it worked like a charm. Thanks to everyone recommending this. Can't wait for the roster update!
Thanks for bringing this up. I assume this then means during the draft, there will be no trades, either, for teams to move up/down. This definitely stinks, but it's something I can live with if it means getting rid of the drive goals. That to me makes CMF unplayable versus having little to no trading.
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Old 09-11-2015, 03:06 PM   #1018
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

So........... Are the fast rookies (that used to be a huge problem), not a huge problem any longer??? Earlier in the thread it was considered game killer. Now... I haven't heard a peep about it.
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Old 09-11-2015, 03:14 PM   #1019
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by kchuskey
So........... Are the fast rookies (that used to be a huge problem), not a huge problem any longer??? Earlier in the thread it was considered game killer. Now... I haven't heard a peep about it.
I believe this is being addressed in the roster update with faster veterans.
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Old 09-11-2015, 03:20 PM   #1020
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by althor
I believe this is being addressed in the roster update with faster veterans.

I was under the impression that that also was only assumed, or speculation. Has that been confirmed? I'm not really worried about the rookies. Just making notes of what all to change, and look out for.
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Old 09-11-2015, 03:24 PM   #1021
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by kchuskey
I was under the impression that that also was only assumed, or speculation. Has that been confirmed? I'm not really worried about the rookies. Just making notes of what all to change, and look out for.
Dev with EA confirmed the current rosters will be adjusted to match the incoming rookies in speed. So yes its been confirmed but we won't be 100% on how good the fix is until roster drops today.
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Old 09-11-2015, 03:24 PM   #1022
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by althor
I believe this is being addressed in the roster update with faster veterans.
Not exactly confirmed to be addressed with roster update, but it's possible.

I have done some 10 year sim testing and overall every position gets faster rookies about 10 years in, some people think it's a problem others don't.
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Old 09-11-2015, 03:25 PM   #1023
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by shadowking42
As for TRADES in a 32-team User Control CFM, you can make any trade you want......even if it's Luck in exchange for a long snapper. There's nothing to stop you from doing that, other than the salary cap.

The "CPU controlled" teams can be set to do everything else with free agents, XP, roster moves, etc. and it functions very well with those. But in a 32-team CFM, the CPU will never initiate a trade, nor will it respond to a trade offer on it's own.

Of course while that's a slight bummer, I strongly encourage everyone to do the 32-team CFM because that trade logic seems to be the ONLY thing you'll miss out on. I did this in Madden 15, and it worked like a charm. Thanks to everyone recommending this. Can't wait for the roster update!

Ultimately, going without trades would increase realism a bit. But I do like to make them!

Armor has a suggestion for how to do trades via a random number generator. See his slider thread.

I usually make trades mainly year 1, and an obvious but painful workaround would be to have a separate 1 user franchise running where you could see what assets make the trades work, write them down, and then surrender the same ones in the 32 teamer.

Also, the default trade logic accepts literally any draft pick for players on the trade block, so these could still be made without worrying too much about cheating the system.


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Old 09-11-2015, 03:26 PM   #1024
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by booker21
I never did a 32 teams control. I like to control 1 team and be in control of that team only, but this year is a must, otherwise as we already proved dynamic goals impact the gameplay in a bad way.

What i meant on the replied on armorīs post is that some people read 32 teams control and run away, they think they have to play other games, or baby sitting other teams, and while you can do, you can also play almost as if it were a 1 solo CFM. It sound complicated but it isnīt.


To create a 32 teams control what you have to do is.

Create a franchise and select your team, starting point, league settings and on YOUR TEAM select all CPU SETTINGS OFF and coach firing OFF. This way the AI wonīt touch your team.

Then you start the franchise, until here, is the same as you ever did. Now what you need to do is

1.-Press R3 and select new character.
2.-You will se the same screen you saw before, your team will have your PSN Nickname and said taken, so you select another team and you will have the same exact screen as you did before, but this time on CPU SETTINGS inside the league settings you set all to ON. This way the AI will take care of this team.
3.-you repeat this same thing for the remaining teams.
4.-Then you go back to your character, and done you donīt have to enter or do anything else for the other teams

Saved as a start so you donīt have to re do all again, if you decided to start a new franchise with other team you can just change settings and character.

NOTE: DO NOT SET ANYONE ON AUTOPILOT. It seems this enable the Drive goals.

Hope this helps
Thank you for the summary. But I'm confused. You say set the other coaches to CPU control but then say do not set anyone no autopilot? What do you mean? Thanks!
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