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FIFA 16 News Post


The FIFA 16 demo is available now on PlayStation 4 in a few regions. We will update this post when it is available here in the states.

UPDATE: (9-8) The FIFA 16 demo is available now for Xbox 360 and Xbox One. It should be available later this afternoon for PlayStation 3, PlayStation 4 and PC users. We will update this post when they arrive.

UPDATE: (9-8) The FIFA 16 demo is available now for PlayStation 3 and PlayStation 4.

UPDATE: (9-8) The FIFA 16 demo is available for PC users.

Below are the modes and options available in the FIFA 16 demo.
  • Kick-Off: jump onto the pitch and play a match. When starting the FIFA 16 Demo for the first time on PC, Xbox One, or PS4, you will begin at El Clasico, Real Madrid CF at home to FC Barcelona.
  • FIFA Ultimate Team Draft: experience a brand new way to play - FUT Draft. Make careful decisions as you build a squad, then take them onto the pitch in an offline match.
  • FIFA Trainer: everyone can Compete at a Higher Level in FIFA 16. Check out the FIFA Trainer, a new contextual training system, to pick up some new tips while playing Kick Off or FUT Draft.
  • New Skill Games: as matches are loading experience six of our six new skill games.
  • Bundesliga Broadcast Presentation: (available on Xbox One, PlayStation 4 and PC only) experience authentic broadcast graphics when Borussia Dortmund visits Borussia Mönchengladbach at BORUSSIA-PARK.
Teams:
  • FC Barcelona
  • Borussia Dortmund
  • Borussia Mönchengladbach
  • Chelsea FC
  • Inter Milan
  • Manchester City
  • Paris Saint-Germain
  • Real Madrid CF
  • River Plate
  • Seattle Sounders
Women’s National Teams: (Women's National Teams compete exclusively against other Women's National Teams.)
  • Germany
  • United States
Stadiums:
  • Borussia-Park
  • CenturyLink Field
  • Santiago Bernabeu
Play a few matches and post your thoughts!

Game: FIFA 16Reader Score: 7.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 2 - View All
FIFA 16 Videos
Member Comments
# 321 fearwhatnow @ 09/10/15 10:34 AM
My demo impressions after playing on PC, 10min and 15min halves with modded database, World Class Difficulty, Slow Speed, Manual-Semi Controls:

+ Cpu AI is drastically improved. Changing sides, long passing, holding on the ball and looking for the best pass, backpassing and less dribbling.
+ Players have weight. The ball also.
+ Shooting is a joy because of what I wrote just above.
+ Cpu teammates are improved both in D and offense. Their runs are smarter. As a result triangles are a joy to perform and open new offensive possibilities and attack variety.
+ GK animations are top notch.
+ Animations are great.
+ Fouls. It's sad though to list a football rule as a positive for a football videogame.
+ Legacy defending controls. They work way better than Tactical because your cpu teammates can pressure to WIN the ball and not just standing and looking the ball handler. It's football not volleyball.
+ Women's gameplay is the best football recreation in videogaming after WE9 LE.
+ Player instructions seem to work. Needs more testing.

- Some GK wrong passes (Should be perfectly fine in full version)
- Still team individuality lacks even though there's more variety. I have posted about this in the PES thread a month ago with a solution that's right now in the sphere of utopia.
- Men's gameplay is not as good as women's. I'm quite sure EA doesn't want the game to be a hardcore simulation so it's more possible they'll ruin the women's gameplay too with patches...
- Professional difficulty is very easy (at least for me).
- Some "old" habits of cpu dribbling are still there.
- Too many shots hit the woodwork even on manual shooting.
- Tactical defending is a big joke. I don't want to take control of all my 10 players to steal the ball. Have you guys at EA ever heard of off ball D and area/zonal coverage? Also I don't really care about online excuses regarding this matter. Patch the game so we can use a button to call the cpu teammate to GO FOR THE BALL and not just contain like a waterpolo player.

That's all for now. The game has big potential. Still EA needs to focus a bit more on offline users. We're equal consumers/customers, many of us have families and we don't want to spend our precious free time playing ping pong online with randoms.
Also EA take the women's pace/gameplay and apply it to the men's. Do you know how it's done? Simple: Copy-Paste
 
# 322 JHedges2 @ 09/10/15 10:34 AM
Quote:
Originally Posted by RoyceDa59
This is still an issue sadly but some of the player instructions and tendencies are a little better than last year it seems, we'll see in the retail version if it is improved.

Yeah I think we need to reserve judgement on this.

While I agree that changing tactics and instructions should see noticeable change, the players still have the mindset of it being 4 minute halves and "friendly" matches so--nothing to play for.

I would assume that this goes into the coding? I think we'll be able to get a much better representation on how "fixed" the custom tactics are when we can play league games and longer games.


Sent from my iPhone using Tapatalk
 
# 323 nunogomes @ 09/10/15 10:36 AM
Quote:
Originally Posted by KG
Not really BUT it could be due to a lot of factors: the short demo time skewing their mentality, team tactics not set up since it's a Gamescom build, etc...
It´s not, there was never a FIFA where the team tactics were different from the demo to the retail version, so im pretty sure this one isn´t going to be any different.

While the gameplay is different, for better in my opinion, from last year, the problems with the CPU controlled teams remain untouched.

They play ping-pong football, they pass mindlessly around the opponent box without any sense of urgency to score, except when you are winning at the 85th minute, then, they switch the tactic to offensive and start trying to score (in most cases, you can´t stop them from doing it to...).

Sliders can alleviate a bit this problem, but if experience count´s for something they never solve this problem despite everyone´s best efforts.
 
# 324 Matt10 @ 09/10/15 10:48 AM
Increase FB positioning to 60, and that mindless passing doesn't happen because the FB is moving up in attack.

Regardless, it's better than PES 15 with their approach of even more mindless passing around the back. Compared to FIFA 15, we'll gladly take the extreme of build up versus 'dribble, dribble, pass'. It's a solid start, but like Royce said up there, we have to reserve judgement. Experience definitely counts for something in that regard.
 
# 325 KG @ 09/10/15 11:00 AM
Quote:
Originally Posted by nunogomes
It´s not, there was never a FIFA where the team tactics were different from the demo to the retail version, so im pretty sure this one isn´t going to be any different.

While the gameplay is different, for better in my opinion, from last year, the problems with the CPU controlled teams remain untouched.

They play ping-pong football, they pass mindlessly around the opponent box without any sense of urgency to score, except when you are winning at the 85th minute, then, they switch the tactic to offensive and start trying to score (in most cases, you can´t stop them from doing it to...).

Sliders can alleviate a bit this problem, but if experience count´s for something they never solve this problem despite everyone´s best efforts.
Yeah you're probably right when it comes to changing tactics. Both games suffer big-time from a lack of attention to details in tactics.

Like Krebstar said earlier, a lot of the differentiation comes from individual player traits that are missing for the lesser leagues. IMO, it's the 2nd biggest reason why games can feel the same (tactics being the 1st). I played Inter the other day on WC and got beaten by 2 shots outside the box. One by Hernanes and this one by Shaqiri:



I wish I would have saved the Hernanes one too.
 
# 326 RoyceDa59 @ 09/10/15 11:02 AM
Quote:
Originally Posted by fearwhatnow
My demo impressions after playing on PC, 10min and 15min halves with modded database, World Class Difficulty, Slow Speed, Manual-Semi Controls:

+ Cpu AI is drastically improved. Changing sides, long passing, holding on the ball and looking for the best pass, backpassing and less dribbling.
+ Players have weight. The ball also.
+ Shooting is a joy because of what I wrote just above.
+ Cpu teammates are improved both in D and offense. Their runs are smarter. As a result triangles are a joy to perform and open new offensive possibilities and attack variety.
+ GK animations are top notch.
+ Animations are great.
+ Fouls. It's sad though to list a football rule as a positive for a football videogame.
+ Legacy defending controls. They work way better than Tactical because your cpu teammates can pressure to WIN the ball and not just standing and looking the ball handler. It's football not volleyball.
+ Women's gameplay is the best football recreation in videogaming after WE9 LE.
+ Player instructions seem to work. Needs more testing.

- Some GK wrong passes (Should be perfectly fine in full version)
- Still team individuality lacks even though there's more variety. I have posted about this in the PES thread a month ago with a solution that's right now in the sphere of utopia.
- Men's gameplay is not as good as women's. I'm quite sure EA doesn't want the game to be a hardcore simulation so it's more possible they'll ruin the women's gameplay too with patches...
- Professional difficulty is very easy (at least for me).
- Some "old" habits of cpu dribbling are still there.
- Too many shots hit the woodwork even on manual shooting.
- Tactical defending is a big joke. I don't want to take control of all my 10 players to steal the ball. Have you guys at EA ever heard of off ball D and area/zonal coverage? Also I don't really care about online excuses regarding this matter. Patch the game so we can use a button to call the cpu teammate to GO FOR THE BALL and not just contain like a waterpolo player.

That's all for now. The game has big potential. Still EA needs to focus a bit more on offline users. We're equal consumers/customers, many of us have families and we don't want to spend our precious free time playing ping pong online with randoms.
Also EA take the women's pace/gameplay and apply it to the men's. Do you know how it's done? Simple: Copy-Paste
You can tell a lot love went into creating the women's national teams I wish that same attention was applied to specific club teams as well.
 
# 327 PeruvianPlaya954 @ 09/10/15 11:11 AM
Quote:
Originally Posted by Money99
Do teams and players play like their real-life selves?
Probably one of my biggest gripes for all EA sports games.
The CPU always seems to play like a group of all-stars regardless of who they're controlling.
Always has and...still does, unfortunately.
 
# 328 nunogomes @ 09/10/15 11:27 AM
Quote:
Originally Posted by Matt10
Increase FB positioning to 60, and that mindless passing doesn't happen because the FB is moving up in attack.

Regardless, it's better than PES 15 with their approach of even more mindless passing around the back. Compared to FIFA 15, we'll gladly take the extreme of build up versus 'dribble, dribble, pass'. It's a solid start, but like Royce said up there, we have to reserve judgement. Experience definitely counts for something in that regard.
I wish the solution was that simple "increase X ant it´s gone". It´s not, like last year the FB going up, just makes the mindless passing more wide, nothing else. Besides, also leaves the CPU open on the flanks. Of course, this was last year, i wish this year would be different but i really have no hope in this regard.

Yes, PES 15 had some teams (not all, i would say 20%) that passed the ball in the back a bit too much, but the problem in FIFA is that they do the same thing on offense, close to the opponent box and that is much much worse in my opinion.

Also, the problem seems to be solved in the PES 16 (although others are present).
 
# 329 grizzlies317 @ 09/10/15 12:06 PM
Quote:
Originally Posted by fearwhatnow
My demo impressions after playing on PC, 10min and 15min halves with modded database, World Class Difficulty, Slow Speed, Manual-Semi Controls:

+ Cpu AI is drastically improved. Changing sides, long passing, holding on the ball and looking for the best pass, backpassing and less dribbling.
+ Players have weight. The ball also.
+ Shooting is a joy because of what I wrote just above.
+ Cpu teammates are improved both in D and offense. Their runs are smarter. As a result triangles are a joy to perform and open new offensive possibilities and attack variety.
+ GK animations are top notch.
+ Animations are great.
+ Fouls. It's sad though to list a football rule as a positive for a football videogame.
+ Legacy defending controls. They work way better than Tactical because your cpu teammates can pressure to WIN the ball and not just standing and looking the ball handler. It's football not volleyball.
+ Women's gameplay is the best football recreation in videogaming after WE9 LE.
+ Player instructions seem to work. Needs more testing.

- Some GK wrong passes (Should be perfectly fine in full version)
- Still team individuality lacks even though there's more variety. I have posted about this in the PES thread a month ago with a solution that's right now in the sphere of utopia.
- Men's gameplay is not as good as women's. I'm quite sure EA doesn't want the game to be a hardcore simulation so it's more possible they'll ruin the women's gameplay too with patches...
- Professional difficulty is very easy (at least for me).
- Some "old" habits of cpu dribbling are still there.
- Too many shots hit the woodwork even on manual shooting.
- Tactical defending is a big joke. I don't want to take control of all my 10 players to steal the ball. Have you guys at EA ever heard of off ball D and area/zonal coverage? Also I don't really care about online excuses regarding this matter. Patch the game so we can use a button to call the cpu teammate to GO FOR THE BALL and not just contain like a waterpolo player.

That's all for now. The game has big potential. Still EA needs to focus a bit more on offline users. We're equal consumers/customers, many of us have families and we don't want to spend our precious free time playing ping pong online with randoms.
Also EA take the women's pace/gameplay and apply it to the men's. Do you know how it's done? Simple: Copy-Paste
I forgot to mention that in my other post, but man I haven't hit the post this much in the full year I've had FIFA 15!! I'm on Xbox One and playing full manual, but it seems like even the CPU hits the post a lot as well. Surely that's something that can be tweaked before the full game comes out.

Also, I have to agree...the women's teams are a blast to play with. This was one of the features I didn't think I'd get much use out of, simply because I play strictly career mode and pro clubs. But I can say with confidence that I'll make time to play with women's teams offline this year.
 
# 330 Matt10 @ 09/10/15 12:06 PM
Quote:
Originally Posted by nunogomes
I wish the solution was that simple "increase X ant it´s gone". It´s not, like last year the FB going up, just makes the mindless passing more wide, nothing else. Besides, also leaves the CPU open on the flanks. Of course, this was last year, i wish this year would be different but i really have no hope in this regard.

Yes, PES 15 had some teams (not all, i would say 20%) that passed the ball in the back a bit too much, but the problem in FIFA is that they do the same thing on offense, close to the opponent box and that is much much worse in my opinion.

Also, the problem seems to be solved in the PES 16 (although others are present).
Nuno - I can't say I disagree with you, nor am I trying to simplify what is deemed a complicated coding. Another year, and another debate of sliders versus what the devs control. As always I'll be optimistic, and everyone else can be whatever they want to be.

Based on this video of several matches below, would you say your assessment of mindless backline passing is still apparent with the first-time slider testing:

http://www.twitch.tv/matt10l/v/15350525

(youtube link shortly)
 
# 331 Gnemi @ 09/10/15 12:11 PM
I've followed this thread pretty regularly to see what people think.

Anybody have thoughts about the ping pong? I was immediately struck by how long the Sounders could keep possession, especially with tactical defending. They didn't dribble until they were forced to pass. They passed until they were forced to dribble. My teammates were quite content to sit there and let them. This was on World Class, but it immediately stuck out to me as...problematic.

Since others have pointed it out, I thought I'd mention it.
 
# 332 Gnemi @ 09/10/15 12:18 PM
...and now this thread is broken by the ads. I love Operation Sports, but the software they use for this bulletin board has gotta go. What a mess! It's like 2005 up in here.
 
# 333 JHedges2 @ 09/10/15 12:28 PM
Quote:
Originally Posted by Gnemi
...and now this thread is broken by the ads. I love Operation Sports, but the software they use for this bulletin board has gotta go. What a mess! It's like 2005 up in here.

#tapatalk lol


Sent from my iPhone using Tapatalk
 
# 334 nunogomes @ 09/10/15 12:38 PM
Quote:
Originally Posted by Matt10
Nuno - I can't say I disagree with you, nor am I trying to simplify what is deemed a complicated coding. Another year, and another debate of sliders versus what the devs control. As always I'll be optimistic, and everyone else can be whatever they want to be.

Based on this video of several matches below, would you say your assessment of mindless backline passing is still apparent with the first-time slider testing:

http://www.twitch.tv/matt10l/v/15350525

(youtube link shortly)
I have no problem with the backline passing, that is a problem in PES, not in FIFA i think. The problem is in the offense, they pass around the box too much, but on offense, they don´t shoot or have the desire of creating shooting chances outside the box, they just try to pass around until one defender screws the positioning so they can enter the box and shoot from inside the box.

But let´s wait and see what comes up in the final version... the reason im not optimistic it´s because these are legacy problems, that come from FIFA 12...
 
# 335 mfp @ 09/10/15 12:56 PM
Quote:
Originally Posted by Gnemi
I've followed this thread pretty regularly to see what people think.

Anybody have thoughts about the ping pong? I was immediately struck by how long the Sounders could keep possession, especially with tactical defending. They didn't dribble until they were forced to pass. They passed until they were forced to dribble. My teammates were quite content to sit there and let them. This was on World Class, but it immediately stuck out to me as...problematic.

Since others have pointed it out, I thought I'd mention it.
Yep, it's an issue. Eerily reminiscent of PES last year. It's not a problem on Pro difficulty, but on World Class or Legendary the CPU retains possession effortlessly without doing much with it.

The backline defending fiasco from last year has been greatly improved but the defensive system in general still sucks.

I do think/hope/expect this will be an issue that'll be fixed for the full release. There's a number of things with the demo that don't feel quite right that I expect/pray will be refined for the retail version.
 
# 336 OhSillyRabbit18 @ 09/10/15 12:58 PM
Quote:
Originally Posted by Gnemi
I've followed this thread pretty regularly to see what people think.



Anybody have thoughts about the ping pong? I was immediately struck by how long the Sounders could keep possession, especially with tactical defending. They didn't dribble until they were forced to pass. They passed until they were forced to dribble. My teammates were quite content to sit there and let them. This was on World Class, but it immediately stuck out to me as...problematic.



Since others have pointed it out, I thought I'd mention it.

I raised the shot error for CPU about to 60 and it has curtailed it a bit. I'll have to play some more to find a sweet spot.


Sent from my Haaaaaan using Tapatalk
 
# 337 talucchesi @ 09/10/15 01:00 PM
Quote:
Originally Posted by steelerfan
Would the Line Width slider alleviate the problem?
Possibly but then the wingers man-mark the fullbacks which also then eliminates the possibility of switching play
 
# 338 Peji911 @ 09/10/15 01:22 PM
Is it me or does the CPU still not try scoring off the long ball?
 
# 339 bluengold34_OS @ 09/10/15 01:24 PM
PSA: Please do not let KG post anymore videos in this thread - That is all.
 
# 340 nunogomes @ 09/10/15 01:26 PM
Quote:
Originally Posted by mfp
Yep, it's an issue. Eerily reminiscent of PES last year. It's not a problem on Pro difficulty, but on World Class or Legendary the CPU retains possession effortlessly without doing much with it.

The backline defending fiasco from last year has been greatly improved but the defensive system in general still sucks.

I do think/hope/expect this will be an issue that'll be fixed for the full release. There's a number of things with the demo that don't feel quite right that I expect/pray will be refined for the retail version.
It´s too completely different situations, although both equally bad:

PES: CPU passes the ball mindlessly on defence.
FIFA: CPU passes the ball mindlessly on offence.

Quote:
Originally Posted by OhSillyRabbit18
I raised the shot error for CPU about to 60 and it has curtailed it a bit. I'll have to play some more to find a sweet spot.
That might be a placebo effect, since in every version of FIFA if you increase shot error, they will shoot even less (with less precision when they do obvioulsy).
 


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