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NBA 2K16 News Post


SimNation! Scott O’Gallagher here, or as you know, “OG”. I have been waiting a LONG, LONG time to write this. Now, the time is here. You’ve read Erick & Mike’s outstanding blogs, you’ve seen the commercials, screenshots, etc. Now it’s time to dive deep into the nitty gritty of NBA 2K16.

Read More - NBA 2K16 Gameplay Blog with Scott O'Gallagher

Game: NBA 2K16Reader Score: 8/10 - Vote Now
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Member Comments
# 481 Bexthelegend @ 09/07/15 11:33 AM
Quote:
Originally Posted by Mickeyknoxx
Thanks For the Answer. I'm Looking for good (real life) numbers.LOL.

One more thing. I'm not a coder but i don't think that this is difficult to do. DO we have different types of referee ? I mean, in each game we are presented with the trio and the foul calling on the game flows according with them. The dynamic is different in each game.
Some guys treat the superstar "better", others let the game flows to a certain point.
I'm not a coder.. But I think what you suggested is one of those things that sounds easy but is Extremly complicated.

They already have difficulties programming proper foul numbers, I assume they aren't close to being able to have the foul generator change as the refs do
 
# 482 Rules @ 09/07/15 11:38 AM
Wow, these guys are so amazing! Another must buy!!
 
# 483 2_headedmonster @ 09/07/15 11:58 AM
Quote:
Originally Posted by vannwolfhawk
Anything done about close outs? Didn't I read ball speed was sped up which is great IMO and needed with swinging the ball as you could never really get a great look in the corner making the extra pass due to incredibly fast and unrealistic close out speeds. The defender would usually be faster than the pass. Or even players not having the ability to blow past defenders running and closing out at full speed and then stopping on a dime to recover. Was this looked at at all?
The. Problem was they didnt run to close out. They super-speed crab shuffled. Meaning they could defy ratings and could stop the shot and drive because they're squared up.

With that said, this might be a Mike Wang question since its not a.i
 
# 484 Goffs @ 09/07/15 03:06 PM
Quote:
Originally Posted by 2_headedmonster
The. Problem was they didnt run to close out. They super-speed crab shuffled. Meaning they could defy ratings and could stop the shot and drive because they're squared up.

With that said, this might be a Mike Wang question since its not a.i
The super speed crab shuffle is one funny looking animation. I hope defense got some footplanting love....
 
# 485 LorenzoDC @ 09/07/15 03:36 PM
Quote:
Originally Posted by 2_headedmonster
The. Problem was they didnt run to close out. They super-speed crab shuffled. Meaning they could defy ratings and could stop the shot and drive because they're squared up.

With that said, this might be a Mike Wang question since its not a.i
Yeah I think this is more of a Mike Wang question. That said,

Foot Planting should make a difference with this:

Quote:
Foot planting was also re-written from the ground up inside the new engine, this time using sophisticated toe/heel detection, blending techniques and IK (inverse kinematics.) The new foot planting does a great job of making players feel more grounded to the world when cutting, planting or pivoting. However, the thing I love most about it is that it’s not just an aesthetic improvement. Because players aren’t able to cheat physics by sliding or radically shifting momentum it allows the flow of basketball to play out in a more natural fashion.
And passes are faster:

Quote:
Loads of passing improvements: faster ball speeds, better pass animation selection, completely re-written pass lane selection, ability to immediately break out of catches, step in catches around the rim, step out catches when crowded, less sliding on standing catches, boat loads of new content, and much much more. We’ve even added a new option to allow you to pick what’s most important when using directional passing. So you can go with the default tuning or you can bias it more toward stick direction or receiver openness.
Let's stick to defensive AI for OG so he doesn't have to wade through stuff on this thread that is not his arena. He doesn't have to lurk or respond at all, so let's try to use his time well.
 
# 486 LorenzoDC @ 09/07/15 03:41 PM
Quote:
Originally Posted by MGSW
Neat idea but I can only imagine how many complaints people would have. They think the games cheating them when a team makes a comeback (in a game of runs smh). Imagine if the refs were making phantom calls like the real nba. Haha.

Also I'm pretty sure that level of A.I would be more difficult than one might think. They've just got personalities and tendencies for players right after how many years?
I don't code, but I don't think that would be simple to code at all. You'd need to create different assets in game as refs, load styles and tendencies to them, and integrate all those programs into existing gameplay systems.

Refs are now, for all intents and purposes, cosmetic holograms that exist almost as ghosts on the screen from a programming assets perspective. In that respect they are one small step above sideline photographers. To do this they would have to become more "solid" as programmed assets interacting with the environment, and that's not trivial.
 
# 487 OGSPORTS @ 09/07/15 05:44 PM
Quote:
Originally Posted by vannwolfhawk
Anything done about close outs? Didn't I read ball speed was sped up which is great IMO and needed with swinging the ball as you could never really get a great look in the corner making the extra pass due to incredibly fast and unrealistic close out speeds. The defender would usually be faster than the pass. Or even players not having the ability to blow past defenders running and closing out at full speed and then stopping on a dime to recover. Was this looked at at all?
Yes closeouts speeds were touched this year. I'll be curious to see what you think. Even though I was working mostly on defense then end goal is always balance.
 
# 488 OGSPORTS @ 09/07/15 05:46 PM
Quote:
Originally Posted by 23
That works for me. I know you couldn't make it too cheesy so as long as I have a chance im good. I just think the AI was able to do things defensively in the past the user couldn't so if it's evened out more then great.


I also noticed in that clip with Dwight and Anthony Davis that Ant contested the shot with both hands, the right on the pump then blocked it with the left.... is that a coincidence?
Could be coincidence but also could be vertical contest versus swat. For those that didn't know, I was Dwight in that play! lol
 
# 489 8KB24 @ 09/07/15 05:55 PM
Not sure if you saw my additional question to your answer yesterday...
Spoiler


Quote:
Originally Posted by 8KB24
It's good to hear that man Now if only I could play that way with my beloved Lakers I'll be over the moon. Is it possible to install this type of pnr defense in MyLeague with Lakers since they have one and a half decent defenders on their team and this would be most efficient since Hibbert is GOAT at rim protecting.
 
# 490 OGSPORTS @ 09/07/15 06:05 PM
Quote:
Originally Posted by 8KB24
Not sure if you saw my additional question to your answer yesterday...
Spoiler
Byron Scott is a traditional "ICE" guy but you have the options in your defensive settings to change that.
 
# 491 vannwolfhawk @ 09/07/15 06:07 PM
Quote:
Originally Posted by OGSPORTS
Yes closeouts speeds were touched this year. I'll be curious to see what you think. Even though I was working mostly on defense then end goal is always balance.
My bad! Close outs are defense which is why I posted here, but it's more gameplay and not team defensive ai. Sorry! Glad they were worked on and thanks Lorenzo for quoting wang blog with foot planting and pass speeds. My memory is slowly going with my old age I swear!
 
# 492 8KB24 @ 09/07/15 06:15 PM
Quote:
Originally Posted by OGSPORTS
Byron Scott is a traditional "ICE" guy but you have the options in your defensive settings to change that.
Thanks. This is music to my ears Can we change defensive settings based on players that are on the court? For example if I have Russell-Clarkson-Kobe-Randle-Hibbert I want to guide opponent to Hibbert under basket and that I will change in settings before game starts but if I decide to put Bass/Black instead of Hibbert to counter potential small ball can I set it to 'ICE' without doing it manually when making a substitution?

I know I have a ****load of question so I apologize if I'm annoying or anything...am feeling uncomfortableasking all these question but I already am gameplanning how I want to play defense. And who is better to ask than a dev. So a HUGE thanks for taking your time and answering all the questions, really appreciated.
 
# 493 Da_Czar @ 09/07/15 06:34 PM
Quote:
Originally Posted by Mickeyknoxx
Thanks For the Answer. I'm Looking for good (real life) numbers.LOL.

One more thing. I'm not a coder but i don't think that this is difficult to do. DO we have different types of referee ? I mean, in each game we are presented with the trio and the foul calling on the game flows according with them. The dynamic is different in each game.
Some guys treat the superstar "better", others let the game flows to a certain point.

One thing is we want to make a basketball game first and not a text simulator. So we don't want to rig things to get s specific number that the game doesn't naturally come to on it's own.

So if the numbers are off but the game is playing out realistically I consider that a primary win. Rather than jacking the engine around to achieve a certain number that gameplay does not support. Thereby breaking something else.
 
# 494 Da_Czar @ 09/07/15 06:37 PM
Quote:
Originally Posted by LorenzoDC
There were already some post plays in 2k15 that often caused a switch where a 3 was guarding a low post 4 or 5 due to the play motion. This year Czar rebuilt almost all the plays so I expect there will be play options to create mismatches in lots of places.

2k15 Swing Motion was able to create some mismatches in freelance, too. I expect we'll see even more of that from redone freelance this year.

Yes. We included those same plays Cle ran to put Lebron in mismatches vs switching defense. I would expect us to figure a way down the line to have the AI attempt this in an adjustment.
 
# 495 ataman5 @ 09/07/15 06:40 PM
Quote:
Originally Posted by Da_Czar
One thing is we want to make a basketball game first and not a text simulator. So we don't want to rig things to get s specific number that the game doesn't naturally come to on it's own.

So if the numbers are off but the game is playing out realistically I consider that a primary win. Rather than jacking the engine around to achieve a certain number that gameplay does not support. Thereby breaking something else.
Exactly i mean from all perspective of gameplay the outcome range from statistics to animations to rim/ball interaction etc. everything has to have a range of 0-100 which i mean no projected outcomes to make it realistic because the real life never gets that projected outcomes, the averages do.

I hope you guys don't ever loose that philosophy.
 
# 496 OGSPORTS @ 09/07/15 06:43 PM
Quote:
Originally Posted by 8KB24
Thanks. This is music to my ears Can we change defensive settings based on players that are on the court? For example if I have Russell-Clarkson-Kobe-Randle-Hibbert I want to guide opponent to Hibbert under basket and that I will change in settings before game starts but if I decide to put Bass/Black instead of Hibbert to counter potential small ball can I set it to 'ICE' without doing it manually when making a substitution?

I know I have a ****load of question so I apologize if I'm annoying or anything...am feeling uncomfortableasking all these question but I already am gameplanning how I want to play defense. And who is better to ask than a dev. So a HUGE thanks for taking your time and answering all the questions, really appreciated.
All good, man! We added a "team panel" as well to the defensive settings menu so you could change the team scheme in one shot. Otherwise you will have to go player by player and change your hedge/pressure options etc. To answer your question, it's not all the way as specific as you like but hopefully we'll get there soon!
 
# 497 8KB24 @ 09/07/15 06:53 PM
Quote:
Originally Posted by OGSPORTS
All good, man! We added a "team panel" as well to the defensive settings menu so you could change the team scheme in one shot. Otherwise you will have to go player by player and change your hedge/pressure options etc. To answer your question, it's not all the way as specific as you like but hopefully we'll get there soon!
Thanks again for taking your time and answering all the questions not by myself but from all the dudes here, I really appreciate you putting time in time AND in making such strides these past two years with AI etc.

And the team panel thing will satisfy me...for now. Already can't wait what you have in store for 2K17
 
# 498 alabamarob @ 09/07/15 06:56 PM
h
Quote:
Originally Posted by OGSPORTS
Yes closeouts speeds were touched this year. I'll be curious to see what you think. Even though I was working mostly on defense then end goal is always balance.
Thanks for this.

Will there be more fouls called on jumpshooters when the defender commits a wild closeout and jumps into a shooter?
Calling more fouls would add a risk to the turbo closeouts, and Keep people from flying around the court trying to block every jumper.
 
# 499 Mickeyknoxx @ 09/07/15 07:29 PM
Quote:
Originally Posted by Da_Czar
One thing is we want to make a basketball game first and not a text simulator. So we don't want to rig things to get s specific number that the game doesn't naturally come to on it's own.

So if the numbers are off but the game is playing out realistically I consider that a primary win. Rather than jacking the engine around to achieve a certain number that gameplay does not support. Thereby breaking something else.
No Doubt. Just Asking. I'm one of those stats freak. I know how hard it is to translate zeros and ones into something organic and beautiful as the game will be. And sliders always help with this...I was playing 2k15 again this week and i'm getting good numbers. After reading all the blogs and everything that is coming, 2k15 still is a fun game to play. 2k16 is gonna blow my mind.

Thanks, keep the great job.
 
# 500 Smirkin Dirk @ 09/07/15 08:10 PM
Quote:
Originally Posted by 8KB24
Thanks. This is music to my ears Can we change defensive settings based on players that are on the court? For example if I have Russell-Clarkson-Kobe-Randle-Hibbert I want to guide opponent to Hibbert under basket and that I will change in settings before game starts but if I decide to put Bass/Black instead of Hibbert to counter potential small ball can I set it to 'ICE' without doing it manually when making a substitution?

I know I have a ****load of question so I apologize if I'm annoying or anything...am feeling uncomfortableasking all these question but I already am gameplanning how I want to play defense. And who is better to ask than a dev. So a HUGE thanks for taking your time and answering all the questions, really appreciated.

Why couldnt you ice pick and rolls with Hibbert in?

It basically funnels the drive to him.
 


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