Home

NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

This is a discussion on NBA 2K16 Gameplay Blog Wth Scott O'Gallagher within the NBA 2K Basketball forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball
Voting Has Begun for the 2024 Sports Game of the Year
College Football 26 Must Do More With Transfer Portal
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
Reply
 
Thread Tools
Old 09-07-2015, 03:36 PM   #521
MVP
 
LorenzoDC's Arena
 
OVR: 3
Join Date: Sep 2010
Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by 2_headedmonster
The. Problem was they didnt run to close out. They super-speed crab shuffled. Meaning they could defy ratings and could stop the shot and drive because they're squared up.

With that said, this might be a Mike Wang question since its not a.i
Yeah I think this is more of a Mike Wang question. That said,

Foot Planting should make a difference with this:

Quote:
Foot planting was also re-written from the ground up inside the new engine, this time using sophisticated toe/heel detection, blending techniques and IK (inverse kinematics.) The new foot planting does a great job of making players feel more grounded to the world when cutting, planting or pivoting. However, the thing I love most about it is that it’s not just an aesthetic improvement. Because players aren’t able to cheat physics by sliding or radically shifting momentum it allows the flow of basketball to play out in a more natural fashion.
And passes are faster:

Quote:
Loads of passing improvements: faster ball speeds, better pass animation selection, completely re-written pass lane selection, ability to immediately break out of catches, step in catches around the rim, step out catches when crowded, less sliding on standing catches, boat loads of new content, and much much more. We’ve even added a new option to allow you to pick what’s most important when using directional passing. So you can go with the default tuning or you can bias it more toward stick direction or receiver openness.
Let's stick to defensive AI for OG so he doesn't have to wade through stuff on this thread that is not his arena. He doesn't have to lurk or respond at all, so let's try to use his time well.
LorenzoDC is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-07-2015, 03:41 PM   #522
MVP
 
LorenzoDC's Arena
 
OVR: 3
Join Date: Sep 2010
Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by MGSW
Neat idea but I can only imagine how many complaints people would have. They think the games cheating them when a team makes a comeback (in a game of runs smh). Imagine if the refs were making phantom calls like the real nba. Haha.

Also I'm pretty sure that level of A.I would be more difficult than one might think. They've just got personalities and tendencies for players right after how many years?
I don't code, but I don't think that would be simple to code at all. You'd need to create different assets in game as refs, load styles and tendencies to them, and integrate all those programs into existing gameplay systems.

Refs are now, for all intents and purposes, cosmetic holograms that exist almost as ghosts on the screen from a programming assets perspective. In that respect they are one small step above sideline photographers. To do this they would have to become more "solid" as programmed assets interacting with the environment, and that's not trivial.
LorenzoDC is offline  
Reply With Quote
Old 09-07-2015, 05:44 PM   #523
NBA 2K Gameplay Producer
 
OGSPORTS's Arena
 
OVR: 16
Join Date: Dec 2010
Location: All over the world
Posts: 170
Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by vannwolfhawk
Anything done about close outs? Didn't I read ball speed was sped up which is great IMO and needed with swinging the ball as you could never really get a great look in the corner making the extra pass due to incredibly fast and unrealistic close out speeds. The defender would usually be faster than the pass. Or even players not having the ability to blow past defenders running and closing out at full speed and then stopping on a dime to recover. Was this looked at at all?
Yes closeouts speeds were touched this year. I'll be curious to see what you think. Even though I was working mostly on defense then end goal is always balance.
__________________
Twitter: @ScottOGallagher
OGSPORTS is offline  
Reply With Quote
Old 09-07-2015, 05:46 PM   #524
NBA 2K Gameplay Producer
 
OGSPORTS's Arena
 
OVR: 16
Join Date: Dec 2010
Location: All over the world
Posts: 170
Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by 23
That works for me. I know you couldn't make it too cheesy so as long as I have a chance im good. I just think the AI was able to do things defensively in the past the user couldn't so if it's evened out more then great.


I also noticed in that clip with Dwight and Anthony Davis that Ant contested the shot with both hands, the right on the pump then blocked it with the left.... is that a coincidence?
Could be coincidence but also could be vertical contest versus swat. For those that didn't know, I was Dwight in that play! lol
__________________
Twitter: @ScottOGallagher
OGSPORTS is offline  
Reply With Quote
Old 09-07-2015, 05:55 PM   #525
MVP
 
OVR: 0
Join Date: Jun 2012
Blog Entries: 5
Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Not sure if you saw my additional question to your answer yesterday...
Spoiler


Quote:
Originally Posted by 8KB24
It's good to hear that man Now if only I could play that way with my beloved Lakers I'll be over the moon. Is it possible to install this type of pnr defense in MyLeague with Lakers since they have one and a half decent defenders on their team and this would be most efficient since Hibbert is GOAT at rim protecting.
8KB24 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-07-2015, 06:05 PM   #526
NBA 2K Gameplay Producer
 
OGSPORTS's Arena
 
OVR: 16
Join Date: Dec 2010
Location: All over the world
Posts: 170
Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by 8KB24
Not sure if you saw my additional question to your answer yesterday...
Spoiler
Byron Scott is a traditional "ICE" guy but you have the options in your defensive settings to change that.
__________________
Twitter: @ScottOGallagher
OGSPORTS is offline  
Reply With Quote
Old 09-07-2015, 06:07 PM   #527
MVP
 
vannwolfhawk's Arena
 
OVR: 26
Join Date: Jun 2009
Location: Emerald City
Posts: 3,444
Blog Entries: 15
Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by OGSPORTS
Yes closeouts speeds were touched this year. I'll be curious to see what you think. Even though I was working mostly on defense then end goal is always balance.
My bad! Close outs are defense which is why I posted here, but it's more gameplay and not team defensive ai. Sorry! Glad they were worked on and thanks Lorenzo for quoting wang blog with foot planting and pass speeds. My memory is slowly going with my old age I swear!
__________________
Basketball Playbooks
http://www.nextplayhoops.com
vannwolfhawk is offline  
Reply With Quote
Old 09-07-2015, 06:15 PM   #528
MVP
 
OVR: 0
Join Date: Jun 2012
Blog Entries: 5
Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by OGSPORTS
Byron Scott is a traditional "ICE" guy but you have the options in your defensive settings to change that.
Thanks. This is music to my ears Can we change defensive settings based on players that are on the court? For example if I have Russell-Clarkson-Kobe-Randle-Hibbert I want to guide opponent to Hibbert under basket and that I will change in settings before game starts but if I decide to put Bass/Black instead of Hibbert to counter potential small ball can I set it to 'ICE' without doing it manually when making a substitution?

I know I have a ****load of question so I apologize if I'm annoying or anything...am feeling uncomfortableasking all these question but I already am gameplanning how I want to play defense. And who is better to ask than a dev. So a HUGE thanks for taking your time and answering all the questions, really appreciated.

Last edited by 8KB24; 09-07-2015 at 06:17 PM.
8KB24 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:29 PM.
Top -